Work In Progress / Sweatbox
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5,143 topics in this forum
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Much of my focus these days is with hand drawn animation but it all tends to blend and further complement the study of animation. For instance, some folks spend a great deal of time sculpting physical models (maquettes) as an aide to visualizing their characters and objects in order to make drawing them (from any angle) easier. Even animators who draw their characters should have a 3D computer animation program. Of course I recommend Animation:Master because... with splines... modeling is an extension of drawing. This was primarily an exercise in trying to model this character quickly. It would have been wise for me to sketch out a few drawings to rotos…
Last reply by jakerupert, -
- 5 replies
- 624 views
A dragon I am working on for and up coming project...more to come!
Last reply by TheSpleen, -
- 6 replies
- 837 views
Anyone got a link to a good tut on doing the female figure? I'm working on the body of my latest and haven't been able to get it right. I'm still searching around but I'm hoping you guys can point me in the right direction quicker. Thanks
Last reply by animas3D, -
- 1 follower
- 17 replies
- 1.5k views
Hi. I'm working on a lip sync segment and I have a question on how others do the syncing. I stared with 3 +/- mouth poses, smile/frown, open/closed, and ooo/aaa, then used these to make the 9 Preston Blaire phonemes. After creating the dope sheet, I found it took a lot of tweeking to get it looking good and I got realy confused trying to adjust all the channels. What I ended up doing is not using a dope sheet and just animating to the sound track using the 3 basic mouth poses. This worked better and was much faster; lesson learned. I am just wondering how others do their lip syncing.
Last reply by rbjohnsn, -
- 20 replies
- 856 views
hi at all... i have a model with hair, the model also has some dynamic constraints. when i´m rendering with the hair turned off, the dynamic constraints work fine, but when i render with hair on, no dynamic constraint movement shows in the render. the hair dynamics work fine, just that the hair seems to prevent the dynamic constraints to work. any clue? i have another little problem with this model, maybe some rigging experts can help... the model was rigged with the squetch rig, everything is working as it should, except one thing: the ring finger curl isn´t working, all other fingers are fine though... i noticed that in the "relationships>bones" folder …
Last reply by thefreshestever, -
- 16 replies
- 583 views
Here's the animatic for our Holiday animation. It's pretty rough but cobbled together mainly to get the timing to match the music. This year we actually commissioned original music!!! so we don't have to sneak around and be "careful" of who we show it to. I've already posted the animatic on YouTube and will be posting WIP renders. The actual gingerbread house was modeled and rigged by Holmes and he did a great job on it. It'll be fun to get it moving! the closing shot of the dancing company logo will be done by my cohort, Randy, so what's in the animatic is just a placeholder. I'm sure he'll do something terrific. EDIT:: THIS IS A NEWLY UPLOADED FILE WITH STEEEREO …
Last reply by NancyGormezano, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 5 replies
- 462 views
Hello! Seniors at my high school are required to complete a project for a final grade. It is supposed to occupy over 15 hours of time to create and blah blah blah... I am choosing analogue photography. I plan on doing a video and I need some titles for each section. Here is the first one, it is for small tank developing: FilmDev_720_A_0.mov I made an 8 light skydome for the cheap AO effect. I used the AA render for the DOF too. I know the 35mm is totally lame looking but it is meant for illustrative purposes only. Photoman
Last reply by Rodney, -
- 9 replies
- 820 views
i want comment to you . thank you very much (I speak english not good )
Last reply by Klum3D, -
- 1 follower
- 13 replies
- 1.4k views
Dynamic simulation all done with simcloth. I love the way the teeter board bends! SpringBoard.mov If you wonder why i haven't finished up the Bus Stop project it's because silly things like this keep distracting me. (Hopefully some of it will show up in my segment.)
Last reply by thefreshestever, -
- 9 replies
- 623 views
This is my christmascard for 2010 entirely made in AM. Everything has been modeled by myself except the drumset.( T.Y. drumset maker ) It has been made in honour for an old friend. A 76 old jazz mucisien with amazing great musical capacities who lives in andalusie spain.I met him again after 27 years.He has become older but his music impressed me in and have noticed -I thought it was not possible- has become better. A merry christmas and a happy new year to all of you. Greetings , Marc
Last reply by noewjook, -
- 2 replies
- 326 views
I have a rather complex landscape with a road and want the middlespline of the road become a path for my car. So now when I create a new path constraint I am not able to pick this specific spline as a path . I know, that it is possible, because I have achieved it before, but lost the constraint, when I switched my car model. So my question is: Is there a special trick or workaround to make that spline pickable again or make it selectable in the pull downmenue?
Last reply by jakerupert, -
- 17 replies
- 1.2k views
I haven't gotten these pants to survive the jump over the box like the shorts could, but they work well in a walk. LongPants_700.mov Although Thom is on a walk cycle, the pants had to be simulated for the whole range This was rendered with Jenpy's FastAO. AO really does help make things look "there". And now it's fast!
Last reply by robcat2075, -
- 33 replies
- 1.4k views
Had an urge to model something, and an idea to try doing eyes starting with a lathed shape. I'm happy enough with it to try finishing the head.
Last reply by brainmuffin, -
- 1 follower
- 9 replies
- 746 views
I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. …
Last reply by John Bigboote, -
- 21 replies
- 1k views
I was bored last night and took front and side view of me at 2:00 am I decide to do a model of my head just for practice . Looks like I needed some red bull last night.
Last reply by TheSpleen, -
- 1 follower
- 26 replies
- 1.3k views
I produced it in AM Please look http://www.nicovideo.jp/watch/sm12864062 I'm sorry if I make a mistake in a place to write
Last reply by Rodney, -
Walther P-38
by RS3D- 7 replies
- 504 views
Here is a model of a Walther P-38 that I made. I was going for a well used but still usable look. Please let me know if you see anything that could be improved.
Last reply by robcat2075, -
- 4 replies
- 387 views
Well it appears as though i am just like thanksgiving now. I only come around once a year with something to share. But i want to go ahead and get this topic on here so people can look forward to what i have done this year. I've definitely stepped up from last year's video but only in the fact that i am doing more animation and videos rather than pictures for the individuals in the video. And several of the scenes i went into some detail creating but didnt go to photorealistic given the look of the characters. I started on the video late this year or i would have redesigned the characters but i really like the look of these guys and they are fun to animate. This is a…
Last reply by TheSpleen, -
USS Midnight 1 2
by Darkwing- 2 followers
- 63 replies
- 3.6k views
Over the past week I've been working on a model for a friend to go in his Star Trek fan series, Red Squad. Anyways, I'm at the texturing stage now and figured I'd post what I have. I've beveled everything and for the most part, it's actually all one piece, at least the main hull, saucer and nacelles are.
Last reply by Darkwing, -
- 34 replies
- 1.6k views
Well, I've tried following David Rogers' tutorial in his book. Here's what I have so far. I'm not necessarily going for 100% anatomically correct, but I would like that muscular/superhero style look. Please, crits are welcome as I'm not very good at the organic side of modeling Fortunately, about a year ago I did this fairly intensive study of the muscular male body for some superhero drawings I was doing, so I have a fair idea of the proportions on paper, translating to 3D is a bit trickier for me
Last reply by robcat2075, -
- 1 follower
- 62 replies
- 4.1k views
a cloth simulation. Rope_600.mov Update: Now with 50% more... ACTING! Snake_600.mov Update UPDATE: Now with authentic cartoon Egyptian snake music! DanceRopeDance.mov
Last reply by robcat2075, -
- 7 replies
- 362 views
FINALLY after the hours of work! http://www.youtube.com/watch?v=tlGgbYdFiYs It played for an audience of about 400 yesterday and they laughed quite alot. It made me feel like it was worth all the work. Please let me know what you folks think and oh yes, please leave a rating on Youtube if you can. Thats allways appreciated!
Last reply by ChuckGram, -
- 2 replies
- 381 views
Hello there! After longer abstinence I finally started A:M again and thought that a pumpjack would be a good exercise for a mechanical object. Moving parts in various directions for rigging, both big and small parts to model. Right now it's in the "big parts completed" stage (attached is a quick render from the modeller). Next steps: adding details like nuts and bolts, some gears and vents for the engine box, struts, walkways and ladders. Still lots of work to model but I'll post this with a question: any good tutorials or how-to's out there when it comes to texturing/weathering? I think... no, I know that I'll suck at that - and even though this is just a little si…
Last reply by GruberR, -
- 7 replies
- 533 views
hi hashers... here's something i have been working on for the world cup bid. i think the sound fx really amp the spot, but maybe not.lol let me know what you think. i am thinking too many lights? cheers to my fellow hashers!!! wcb.mp4
Last reply by johnl3d, -
- 10 replies
- 354 views
Hi folks, In order to distract me from my lightingtests, I did this version of the Nibelung Ring, that Alberich forged out of the Rheingold which he had stolen from the Rheintöchter (mermaids). This Ring grants him the greatest powers (worldreign and so on ), but at the same time curses him to live without love forever. The curse is symbolized by the dragon Fafnir devouring himself out of greed. Besides of its incredible magical power, this ring holds some additonal close combat weaponery: a poisonous sting and some extractable razorsharp (mermaids) fins. http://www.jostkeller.de/dreid/testing/Rhe...dRing111011.zip Crits welcome
Last reply by TheSpleen, -
- 2 followers
- 36 replies
- 896 views
So I'm kinda fiddling with superhero type effects and currently I'm working on flying! shot2.mov
Last reply by Darkwing, -
- 7 replies
- 277 views
OK, I bought a Cintiq 12WX and the "Chaos and Evolution" DVD by David Revoy from another store (I liked this artists approach to character design) that covered off some different ways of getting inspiration using different software and a basic tute on drawing and colouring for character design. Now this is NOT totally original work - it is based on David Revoy's "Water horse" design with some bits and pieces changed (I only did the head) to make the character less edgy and more 'cute'. I'm hoping to model and texture it as well (in AM). Happy to get critiques. Cheers
Last reply by higginsdj, -
- 1 follower
- 73 replies
- 4.7k views
I know this sounds crazy, but I have an idea for a kids book and I'm going to go ahead with it. I'll publish on Createspace. It will be about an old woman who lives on her roof. Lots of morales built in but I can't say too much on that. I'm trying to come up with illustrations.....of which there'll be about 25. I'm heading in the direction of a sort of a 3D tactile felt feel. I'm not sure but it could be the right direction. It's all flat "south park" style which is good for speed. This attached image is just a basic test of the style. I'd be interested in any thoughts.
Last reply by KenH, -
- 1 follower
- 16 replies
- 1.3k views
Hello all! It has been (I feel like I have said this too much) a long time since I have posted. I have been really busy with school and polo and photography stuff. My Dad wants me to do another archviz sketch for his office card for Christmas. Last year I used my Residential Lap pool sketch. For this year I wanted to mix it up a bit. I first started by using a vertical composition (Final render is going to be 1200x1600px). I then chose to use a one-point perspective composition to emphasize scale and accentuate depth. After I had these in mind I sketched out a doodle involving pillars and arches. The idea was to have a hall lined with pillars lead to a…
Last reply by photoman, -
- 25 replies
- 1.5k views
I'm redoing Alcatraz Prison again cause I lost my model on my old PC bummmer I got one cell block done now it's just a matter of copying and pasting. Thinking about modeling Lindsay Lohan and having her walk down the hall like at the first of the movie Alcatraz with Clint Eastwood. I'm open for suggestion for another actor or actress walking down the hall ? How can I change to color in the cell where they won't be the same like in the photo ?
Last reply by tbenefi33, -
- 25 replies
- 1.4k views
After achieving a bluish shadow I am trying to reach softer shadows here. went from default sampling of the sunshadow to 3 and bias to 10 but no big difference...
Last reply by R Reynolds, -
- 5 replies
- 245 views
Yep, I've started picking away at another side model, just to keep things interesting, so I figured that I might as well take a stab at a character from pretty much the only video game I play and that would be Master Chief. It seems others have started models of the Chief, but I can find no record of anyone finishing, so let's hope I can finish this one at some point! Now, something I have learned very early on, this model is kinda tricky, lots of weird placements for shapes and stuff, but yeah
Last reply by Darkwing, -
- 11 replies
- 695 views
Hey Hashers! Been a little while since I last posted, so I wanted to throw some recent projects up. None of them are finished, but I think they're getting close. Love feedback from my fellow Hashers, so please comment. I did everything except the laptop. Can someone please tell me who modeled the laptop? I would like to reciprocate to this kind stranger. Cheers to you all and happy Hashing! Shawn NotFinished.mp4 NotFinished2.mp4
Last reply by Gerry, -
- 1 follower
- 37 replies
- 2.4k views
Had fun the other day modeling... trying some stuff I've finally learned from you guys... came out pretty nice for how little time I spent on it. cartoon_head.mov
Last reply by johnl3d, -
- 1 follower
- 16 replies
- 522 views
This has grinded my work to a halt and is frustrating/ I made this snake from scratch and his eyes teeth and tongue wont let me assign the cps to any bone. please help!
Last reply by pixelplucker, -
- 1 follower
- 19 replies
- 1.2k views
So I do a test render of my new steam locomotive and I notice that something funky is happening on the half inch plate under the cab in the shadows (see image). The patch layout for that plate is legal and all the normals are pointing outward. When I built it, I was trying for the fewest patches possible. I took another swing at it without any regard for patch count and came up with something equivalent with only two more patches and a much nicer render. The only real differences are that on the offending plate there are three point patches and the three patches forming the rectangular edges of the central cutout are formed with four, dead end, two cp splines joining the …
Last reply by John Bigboote, -
- 1 follower
- 1 reply
- 253 views
OK, I am just getting into the game with AO. I have been frustrated with it so far but see potential. Others can create a wonderful look of daylight with it. Here is a shot with basic settings. How do you get a better light for the front? I know someone told me to increase the ambiance of the object but that did not work. Steve
Last reply by robcat2075, -
- 1 follower
- 19 replies
- 1k views
Hey folks, I've been thinking of trying to sell new models in a set. I'm working on one now which will be "Street Objects Set I" (See the attachment). I know many consider it taboo to try and sell models when so many are offered for free but everyone needs to make money. A set like the one shown would sell for about $12.95. Do you think it's a fair price? Honest opinions please!
Last reply by Gerry, -
- 29 replies
- 1.5k views
Here a 2006 Chevy Tahoe Police Version I'm working on. This is one of the benefits of living way out in the country with nothing to do is you get to play with animation master all day long and then go fishing
Last reply by jakerupert, -
- 1 follower
- 0 replies
- 258 views
Holmes I did not want to hijack the fake AO thread, but wanted you to talk about the characters you showed in the shots. They are great! Is that a project you can talk about? Steve
Last reply by Shelton, -
- 2 replies
- 315 views
Hello all- Just downloaded a new font into my ProgramFiles/CommonFiles/Adobe/Font directory and the new font shows up in Photoshop but is not available for the Font Wizard in AM. Does anyone know where the fonts need to be stored for the AM Font Wizard to use them? Many Thanks! Tom
Last reply by Tom, -
- 1 follower
- 13 replies
- 479 views
Here is the new character Steve
Last reply by Paul Forwood, -
- 12 replies
- 645 views
Here's something I 'm doing for my day job, a machine that creates rubber injection-molded components for high voltage uses. I'm going to need to do versions where some components are hidden or turned off. Is it better to do that with an action or an on/off pose? 103203_Ric008IV_Step1Rotate_v2h264.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 411 views
Here is a test. I know its large so Sorry about that. I having problem with the popping of the leg. Any help would be appreciated Steve walk.mov
Last reply by robcat2075, -
- 12 replies
- 798 views
William Kevin Detwiler (aka detbear on the forum) hired me to adapt my rocket animation as a logo treatment. And here it is: The string looks a bit steppy in this low res version, the final version was 720HD. The music is just a temporary placeholder I made.
Last reply by robcat2075, -
- 19 replies
- 919 views
Hey- I am making a 'GRANDSTAND' a lot of seats that will be viewed from afar but need to be there... I've made some simple geometry that holds a cookie cut decal, but when I go to render... every-other row of seats comes out fuzzy! I've tried rotating the image... checked normals... I can't figure out what causes this imperfection...?
Last reply by 3DArtZ, -
- 9 replies
- 600 views
did this a few weeks ago, thought i´d post it here... every time i finish a new character i browse through some movie wav pages and pick a scene i´d like to animate... just to see him in action waitnono_clip_low.mov
Last reply by NancyGormezano, -
- 1 follower
- 48 replies
- 2.7k views
Hi guys Here is a work related model of a VW Beetle 1200 that I have made. The "final" render was just a quick setup which I might improved when I find some time. A few details, like the windshield wiper is still missing. Anyway, let me know what you think Best regards
Last reply by NancyGormezano, -
- 1 follower
- 14 replies
- 956 views
I'm building my living room (well my house really) in AM. I want to see what it would be like to install recessed lights in my living room. The ceiling is just a grid. I can build the cans, but they have depth. I want to place them in the ceiling and have the depth, but the grid cuts through the light. Do I have to make an open grid for each place I want to put a light? **I started to make an example, but AM kept crashing. I'm on a mac... is vs 16 out of bata yet?
Last reply by John Bigboote,