Work In Progress / Sweatbox
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Hello everyone, I've been producing a direct to DVD video for some time now. BUT as an animator, I also squeeze in some time to work on my demo reel. Attached is a demo reel sequence I'm finalizing. I've been inspired for some time now to animate something Sci Fi along the lines of a John Carter type theme. Lots of Fun..... I used some of the riggs from the Hash community here. They fit the look I was hoping to acheive. Aliens, Tharks, Barbarians, Martian Princess's.....FUN!!! Cheers!!! William Detwiler Detwiler_anim_1.mov
Last reply by apprentice, -
- 3 replies
- 544 views
I've posted on this twice before and also put in a Hash/reports request, but so far the problem persists for me. Since I am not getting any feedback other than that the problem is resolved (this from Hash/reports as of V.14 - it is not resolved for me on any version up to V.15a), I am posting this again in hopes of finding my sanity and getting satisfaction in knowing that this is not only in my head. It doesn't matter which tileable image I use for the bitmapPlus material, the problem is the same. When I add a displacement value to the material and apply it to a group in any model, that goup become invisible in quick and final render. Sometimes it gets worse…
Last reply by johnl3d, -
- 11 replies
- 969 views
Inspired by who knows what I decided to try to model something recognizable I did this in 11.1e with no problems and then rendered it in 12 alpha7 so it would be a jpg without converting this is a rough model no rigging just an attempt to do something ii don't normally try oh I did find a roto through google
Last reply by Newbert_Zero, -
- 1 reply
- 473 views
I figured the best way to start in 3D animation is to animate a character that's already in 3D. Johnny here was actually the original concept DNA Productions had for what is now known today as Jimmy Neutron. I based him off the pilot episode design (see my avatar). I want to animate his robotic dog next, and so I was wondering if there was a free dog skeleton lying around that could use to save some time. Maybe on the Extras CD?
Last reply by trajcedrv, -
Hello everyone. For the moment Im working on this robot. It's supposed to be an very absent-minded and dumb robot (not evil but just non intelligent). This is also my first serious atempt on doing an rig on a character. I'll in a second upload a few animation tests I have rendered. Comments are welcome First is an 360' of the robot (with an little animation) Johnny6rotatesmall.mov
Last reply by oakchas, -
- 3 replies
- 536 views
Hello gang, I've been working with a model that Hoochoochoo, a pal I met over at CGTalk.com gratefully has allowed me to animate with. Please follow the link for a couple of early tests with this character. Thanks for any comments. Doug Joof animation tests
Last reply by robcat2075, -
- 5 replies
- 1.1k views
This is an improved, higher resolution version of my 2nd place winning entry for the July 2004 Sci-Fi/Fantasy image contest. The original version can be seen here on A:M Stills. I've tried rendering this scene in both A:M version 11.1i and 12.0e. The rendering done in 12.0e, shown in this post, has much better quality image maps, but it took me over three hours to render it in 12.0e as opposed to 22 minutes in 11.1i. Can anything be done about that?
Last reply by WillP, -
- 6 replies
- 463 views
Hi all ! I am new to Hash animation master I make a joypad very simple and what do you think of that ?
Last reply by threedslider, -
- 13 replies
- 1.4k views
Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave
Last reply by Sacman, -
- 19 replies
- 1.8k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
- 5 replies
- 736 views
This weeks opus for the four-hour animation showdown. The topic was "juggling." I've re-rendered it here for motion blur and an extra bounce at the end. And mood music. See it on my showdown page - QT Sorenson3 181KB
Last reply by Rodney, -
Jump
by jfirestine- 2 replies
- 538 views
Here is a basic jump. Any input is greatly appreciated. goober_jump2.mov
Last reply by goodguy20k, -
This is the next lesson Robcat is teaching. Here is my first rough draft. This is just a first blocking pass. Refing to come. Feedback welcome. For learning purposes this was animated on 3's and is only 18 frames in length. The arms are hidden so I can concentrate on body and weight mechanics. jump.mov
Last reply by robcat2075, -
- 9 replies
- 1.1k views
Hello all, I would love any comments or critiques on my latest animation. http://media.putfile.com/jump189 I'm not that happy with it but I sure learned a lot-thanks! Model by jamagica, I think.
Last reply by Luxo, -
- 3 replies
- 519 views
Well - jumping for joy - who knows?!., jump01A.mov
Last reply by seven, -
- 18 replies
- 1k views
Here is someone jumping for joy and another lipsynched one commenting the jumping. But how to get the .mov-file to loop? Rendering to a .mov-file using Sorenson compression I can not find any loop settings in A:M ? You can do it in the Quicktime-player, but not that way... I want to set it to loop as default. So how to get a .mov-file to loop? jump01C2.mov
Last reply by seven, -
- 22 replies
- 2.1k views
I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses. I've written some notes on it so you can see some of my reasoning in working thru it. X = extreme poses B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better stuff in green is extra polishing things jumpnotes.mov
Last reply by nimblepix, -
- 4 replies
- 2.1k views
Yea I'm running the contest. But it doesnt mean I can't animate...or try to... This is my first roughing in. Jump_Over_a_Wall_Pass_1.mov
Last reply by Ilidrake, -
- 9 replies
- 920 views
hey guys working on a new chracter, this one is alittle bit more human also wanted to try the low splinage method ive seen on here before but its really not that low still tring to figure out how to make his arms, got to think how i want them to look but hoping to get him all riged up and have some good motion come out of him. tell me what you think
Last reply by thejobe, -
- 1 follower
- 17 replies
- 1.2k views
finally after about oh say 3 months i finally got jumpsuit dave done to begin his super short movie i was able to get one shot rendered at the moment and more will come soon just not this weekend. tell me what you guys think of the setting
Last reply by thejobe, -
- 12 replies
- 1.2k views
In trying to learn modeling I gave myself the task of creating my Juno 60 synth in AM. The shadows are a little dark around the black keys in one of close ups, as I was trying to show of the glowy numbers. This was a fun build, not 100 percent accurate, but still pretty close. Learned a lot about decaling and using Illustrator, thanks for all the help from Vern and Robocat.
Last reply by oakchas, -
- 2 followers
- 17 replies
- 2.1k views
One of my all time favourite TV shows when I was a kid was 'Lost In Space'. Loved Robert Kinoshita's design of the Jupiter 2, the spacecraft that was to get the Robinson family to Alpha Centauri. So here is my attempt to model the Jupiter 2 spacecraft. Head on view Top view showing NGS locations Lower view showing fusion core View of flight deck Animation showing the fusion core and EVA hatch opening and closing. jupiter2_.mov C&C always welcome... Al
Last reply by BrainLock, -
- 3 replies
- 623 views
but thought you might like to see it ,I thought it is funny anyway view
Last reply by Rodney, -
- 3 replies
- 574 views
This was just a project I did in one day for fun. Upon completion I noticed slight resemblances between it and something else I'd seen before. I guess that's what you get for opening A:M too soon after you've been to the movies... Enjoy
Last reply by jfirestine, -
- 3 replies
- 423 views
Hi I was playing around with making a metal material today. Then I thought it would be fun to apply it to one of the first models I made in A:M a long time ago, Robbie the Robot. I'm pretty sure I did him from a tutorial but I have no idea where the tutorial came from. Anyway, I started playing with a ground material and stuff and just had some fun. Thought I'd post the result here for folks to take a gander at. Hope you like it.
Last reply by jamagica, -
- 15 replies
- 1.6k views
Hey guys, I made this as a quick very basic demo to show my friend(not that im good at adding effects etc lol) The timing is WAY OFF and im going back and redoing it to get that better. I need to know if u guys think it will look convincing when i get the timing better. Ill take any feedback thanks Geoff knight_back_flip.mov
Last reply by Tai Shan, -
- 0 replies
- 317 views
Refer to topic: http://www.hash.com/forums/index.php?showtopic=21431&hl=
Last reply by Eric2575, -
- 7 replies
- 892 views
Hi all, I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing. Thanks, George table_walk.prj
Last reply by mtpeak2, -
- 7 replies
- 1.4k views
Hi! Just wanted to share a small simulation I did with these cubes. It is a cloth-simulation... even if it does not look that much like one See you *Fuchur* rendering_box.wmv
Last reply by John Bigboote, -
- 9 replies
- 722 views
just mindlessly messing around with a couple hair systems. Painted a bush sprite and a grass sprite real quick, just to get them in there and get a feel for what might be possible down the line. Obviously you'd want a lot more variety in the images if you were doing something more serious.
Last reply by John Keates, -
- 1 reply
- 445 views
Trying to get a fade in effect for a halloween idea..the stuff in the background was added just as props. Also trying AM_fBm combiner that was part of the free demo group. http://www.hash.com/forums/index.php?showtopic=8233 Used it for effect and tree bark and clouds. comments of the effect welcome newbig3.mov
Last reply by dark_ninja, -
- 1 follower
- 13 replies
- 1k views
I love A:M and this forum. I check it for new posts more often than I check my email, and I check my email several times a day. I've been slowly making images for my website upgrade and learning about materials a bit. Because I plan on using the "Christie" font throughout my website, and want to have the lettering look a little more "3d" I modeled the Alphabet which has taken me some time. But it has helped me gain a higher "spline consciousness". I'm very much looking forward to the time when I get caught up enough with my "day job" projects to actually try my hand at animating something. Here are a couple of the images I've come up with for the site. There…
Last reply by TheSpleen, -
- 8 replies
- 641 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 10 replies
- 1.1k views
Well gang, I tried but I didn't quite finish it in time (yes I could technically work on it tonight but I wouldn't have enough time to do a good render) I'm going to work on the image some more anyway and finish it in my leisure time so I can enjoy the experience instead of rushing and not being happy about it. Still in the progress of rigging her so I can pose her, and she still needs decals (everything there now is 100% procedurals)... and I had grander plans for the textures in the background that I had abandoned to finish in time for the contest but that I will do now since I don't have a deadline. Oh... and that firestand won't be floating in midair... it'll gets …
Last reply by ectohippy, -
- 6 replies
- 807 views
Hey guys! HAPPY EASTER. I haven't posted, commented or been on the forum how i woud like. But this little doodle idea i had on the bus i decided out of trying to model using a flat side drawing all the splineage in hash like i would on paper. No rotos just drawing the side view and using the magnetic mode and tweaking i got this head model that was done realitively fast the splineage probaly took 15min to at most half hour. The rest took probaly another hour or 2 i forget i was on the net and watching tv so this didn't have my full attention.... Open for comments ..........talk to you guys later i going to get some Easter Dinner now.
Last reply by VeridisQuo567, -
- 9 replies
- 856 views
Hi again everyone, Ok, have been re working a older project and have 2 questions with a problem. My model is moving through the Chor. and at frame 00:06:15 I want the model to stop, not move for about 10 frames (a pause) then resume it's motion. I have been over Robs Keyframe tuts. but still can not put my finger on how to make this happen, the model still drifts through the 10 frames. Question 2: On the attached image how do you tell what each line is for? Thanks Wally
Last reply by robcat2075, -
- 3 replies
- 393 views
Duck of Borg.
Last reply by ChuckGram, -
- 2 replies
- 390 views
It has been a while since I did animation. I made this yesterday in about an hour just to see where I stood in terms of weighting. I am disapointed with some aspects, but tell me what you think. http://uberanimator.one.revver.com/collection/16806
Last reply by Heath_Naylor, -
- 1 follower
- 20 replies
- 1.5k views
Made these theater seats, not sure why. lol
Last reply by MJL, -
- 2 replies
- 428 views
latest V14 fluid.mov fluid.zip --seems to be like blobs not sure if its any different
Last reply by johnl3d, -
- 4 replies
- 585 views
I was playing with some scale constraint, it's all animated with 2 nulls. It looked cool so I thought I'd share.
Last reply by johnl3d, -
- 4 replies
- 701 views
just playing about a bit in hash just thought i post something since i hadn't in a while.
Last reply by AMAR, -
- 1 reply
- 355 views
Got home from work and just started messing and came up with this Tell me what you think and any suggestions Playing_Evan.mov
Last reply by robcat2075, -
- 1 follower
- 43 replies
- 2.9k views
thought I'd try converting the cougar model, from the extra cd, to a lion.
Last reply by mtpeak2, -
- 1 follower
- 4 replies
- 3.3k views
Just finishing this bike model, all built on the Mac, it was crashing like a @!#$%^^ until I got the new 18j update, but still there is issues on mac when importing rotoscopes but we got there eventually ! Working on this fir Dylan from Momentum Animations Fame, now Perry Animations, looking forward to completing a short with him some time soon !
Last reply by a.quaihoi, -
- 1 reply
- 266 views
Don't expect to much lol looky
Last reply by Zaryin, -
- 4 replies
- 734 views
I left animation to be a firmware engineer and have had an itch to start making something visual again. This is what i have so far. Hair and facial animation is next. Normal render Toon Render BTW, thanks Yves for that ridiculously sweet skin shader. ~Delaney
Last reply by PixelDust, -
- 38 replies
- 3.8k views
We here at the Soulcage Department hope you had a good 2005 and wish you an even better 2006! Check out our season greetings: ALAN OFFICE BIG - 36 MB ALAN OFFICE SMALL - 15 MB Have fun and please don't post this links elsewhere. cheers.
Last reply by williamgaylord, -
- 4 replies
- 542 views
Hi all. Ive just started work on a simple boat to keep me busy with A:M. Any comments, critisims etc will be appreciated and ill post up more progress. Im hoping to finish up with a good scene of the boat on water (like a lake or something) with some land in the background. Expect some questions along the way My texturing isn't great and i haven't made any landscape before. Anyway, heres the very simple model so far, no textures and still needs some (mabe a lot of )tweaking. I will be adding more detail later on. It's not much at the moment but i think i might be able to make it into a quite good scene.
Last reply by Nosferatu, -
- 5 replies
- 504 views
blobwet.mov Tried to have blobbies act as a slow moving puddle but wil wait for fluids or try others ideas first about a hour to render on p4 1.7
Last reply by the_black_mage,