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Hash, Inc. - Animation:Master

Fashmir

*A:M User*
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  • Location
    Eagle Creek Oregon USA

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  • Hardware Platform
    Windows
  • System Description
    P4, 2.4ish Mhz, 1gig Ram, Quadro4 750XGL 128 Mb Video, Win2000

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  1. Ok so I decided to mess with posing him up before texturing so I could see if I needed to make any geometry changes to get what I'm looking for. Here's a test pose. C'mon don't be shy. I see how many are looking at the thing and two people have commented (bless ya lads). So does it suck or does me breath stink?!? heh just kiddin' people. D
  2. Once I finish the surfacing I'll start working on setting up some pose sliders to handle eye shape. Jhonen draws Johnny with vastly differing eye shapes to get that special insanity. I thought starting with the big round versions was a fair jumping off spot. I have yet to put any bones or constraints in. Cheers, D
  3. Thanks Guys, Here are a couple of wire frames.
  4. Heh, Thanks Luckbat. I think it's the chin area. Looks a little like Mr. MaGoo. I still need to add the stubble to his shaven head and clothing details. This character is kind of tricky as he is drawn in the comic in so many different ways. I'm thinking I may end up making several swap-out heads ala Jack Skelington for the different shapes of eyes and mouth. I might try sculpting some poses first and see how close I can get. Thanks for the feedback. D
  5. Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave
  6. Nice model. Nice animation. Nice demonstration of Syntheye and Hash. Thanks for stickin' it up for us to see.
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