Work In Progress / Sweatbox
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A:M Stills (86,815 visits to this link)
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Works In Progress (WIP) (59,441 visits to this link)
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5,156 topics in this forum
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This site I joined about maybe 2 years now has interviewed me about my work..... I thought I would share it... and to mainly thank the hash community for ur help over the years.... thanks to the guru's @ #hash3d........... SITE : http://www.3dvalley.com/index.shtml Interview : http://www.3dvalley.com/interviews/robert.shtml ~DL~
Last reply by trajcedrv, -
- 7 replies
- 1.1k views
Here's a smattering of some of the images that have been rendering from WebRender on my computer. Please use your computer's spare time to render for the Hash Community movie, "Tin Woodman of Oz" (TWO), also. The WebRender installation takes only 5 minutes (and it's free). http://wiki.hash.com/index.php/WebRender Another movie, "Scarecrow of Oz" (SO), is in preproduction with a crew of 40. If you would like to be involved, simply contact me "martin@hash.com"
Last reply by Rodney, -
- 13 replies
- 1.1k views
Howdy folks, I decided to revive an old short that I was working on back in 2000 at least that's the oldest renders I found, I think I started it earlier. With some of the new features in A:M I think it will be easier to accomplish some things. Such as CP Weights, Dynamic Bones, etc. Plus it will help me to get into practice with some of A:M's new features before doing a bigger project. Anyways here are a couple screen shots and a little pose test anim I did back then. Hopefully I can stay motivated and get it done this time. testing_pose_slip.mov
Last reply by nimblepix, -
- 8 replies
- 1.1k views
Hey there, good forum. While I still have a week or two of unemployment (and only that -- knock on wood) I've been burning my free-time on 3D, the way free time should be spent. Here's my newest character, the Belly Bot, with a completely redone face. I had to eliminate the pac-man mouth, sadly. I was very fond of it, but it wasn't capable of the expressions I wanted out of this guy. I mean, he's a face on legs -- his facial expressions matter. I was going for something noir-ish here, and I think it works well. Please give feedback. Belly, New Face New Face WF --Ross
Last reply by CreativeAustinYankee, -
- 8 replies
- 1.1k views
Here's a little project I thought would be fun to knock out but which soon turn into a lesson on the proper use of the Bias controls for the logo's flames. I definately feel like I learned how to control/unerstand them a little better because of this.
Last reply by Obnomauk, -
- 10 replies
- 1.1k views
Here is a model of the New Horizons Pluto Spacecraft. Not that impressive, but a paying client is extremely happy with the final model. Animation and Texturing will be done by others. My contribution to the project is complete. I just provided the mesh model. New Horizons Link
Last reply by zandoriastudios, -
- 9 replies
- 1.1k views
for TV (coming soon)
Last reply by seven, -
- 6 replies
- 1.1k views
>Wrom: ARHDMNNSKVFVWRKJVZCMHVIBGDADRZFSQHYUCDDJBLVLMHAALPTCXLYR >Sent: Friday, October 28, 2005 6:58 PM >To: steve@hash.com >Subject: image contest :-) > >I would thank you if you can tell me if arrived my image for the competition > >??? > >CONTEST TOPIC: 06 mascot > >I am not sure if it arrive > >Draco.jpg > > >thank you :-) ============================================== my image never arrives maybe next time
Last reply by cronos, -
- 1 follower
- 6 replies
- 1.1k views
Hi larry - loved your character so much as shown in this thread http://www.hash.com/forums/index.php?s=&sh...ndpost&p=149036 (and I was coincidently working on animating a flame for myself) - so here is a test movie with project I decaled the yellow flame part with an animated sequence - used distortion box in an action to change shape over time, & I varied color over time, - one could also play with varying ambiance, transparency, roughness for sparks, etc - use a better flame sequence for the decals - etc, change glow parameters in chor. hope this helps some to get you going (if you haven't already) Fire.zip fire.mov
Last reply by Kamikaze, -
- 11 replies
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The lenses are clear, but they do block a lot of light to his eyes. I tried bumping up the ambience on the eyeballs, but that has the effect of washing out his irises (simple color decals). Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to. Thanks! Nos
Last reply by Dagooos, -
- 8 replies
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I am relatively new to modeling. I think the 1951 Mercury might be good for a start. This is the most original and unmodified pic I have found yet: As for this one, Cool but NO NO, it's been modified: ANYHOW, anyone got Rotoscopes for the side and back of a Mercury before I start modeling... .
Last reply by R Reynolds, -
- 2 followers
- 9 replies
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This is the biggest format I ever had to output from A:M for. It only needed to be 30dpi, but at 32 feet wide, I had to crank out about 30K pixels wide. That certainly had my computer begging for more (memory)! I put some pictures of the finished billboard near the top of my home page: Atkinson Productions web site
Last reply by gazzamataz, -
- 2 replies
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This is a low res of a rough storyboard to the project I am trying to develop. No dialogue. No sound, and the story will be revised in the coming weeks. The dream sequences, Spaceman, nightmare and car chase, will be done in stop motion, the rest in AM, possibly with a Toon render. Any feedback welcome regards simon Ps Be warned, its nearly 10 mins long ! CB.mov If you manage to get through it, heres something wonderful to restore the spirits !
Last reply by Simon Edmondson, -
- 5 replies
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I am attempting to model the head of Gollum. I used a couple images from the web as rotoscopes and modeled from that. I think the head looks ok as a model (better than other stuff I've done) but the only problem is it does not really look like Gollum. Can anyone tell me what they think the problem is? Maybe his head is too boxy/square? Also, is it too spline heavy? Any ideas for where to lighten it up would be helpful as well. Thanks! Thanks for any input. Gollum Side Gollum Wireframe Front Gollum Wireframe Side Gollum Wireframe Perspective
Last reply by modernhorse, -
- 14 replies
- 1.1k views
Here is Herbie the frog in his cowboy costume. Guns soon to come. This is for froggy shoot out game. Unfortunately you will be seeing the back of him most of the time. Wegg built the hat, I textured it.
Last reply by Rodney, -
- 5 replies
- 1.1k views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 10 replies
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I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan appear.mov The other option was to have the shell appear then the material change to something similar to what I used This is the first render
Last reply by johnl3d, -
- 0 replies
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I was playing around with tune render and thought just how easy AM makes it to get something done with it ,heres one I done ,its a bit big but it suprised me how good it looked talky.mov
Last reply by steve392, -
- 1 follower
- 4 replies
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Hello everone does anyone have any idea what happed to shaun freeman. The first and last I heard of shaun was form the hash demo sync he made for AM. His demo is the best and most realistic I have ever seen. But his Demo act has no dope sheet for the words. So I am guessing he must have used some other program to do the lip sync. His poses for the Lips and mouth have noe Phoneme, Mind you I think the dictionary needs to be edited. The C D G N R S TH Y Z dont real make the same lip poses nor dose M P B. I guess shaun realised this and has found some t other way to do the lip sync. I have re worked his modle to use the phonemes that hash uses but the effect is n…
Last reply by yardie, -
- 1 follower
- 14 replies
- 1.1k views
I've trie to figure out the timing without a lot of success. Is there some guidelines to apply? I have attached my WIP file for some ideas for anyone that takes thier time to review it.
Last reply by Rodney, -
So I was reading through the post by Grubber called Mecha. And I was inspired. So I made a robot. I'm still trying to figure out if I like the legs and the feet though. I also can't seem to come up for a name for it. All suggestions and comments are most definitley welcome. -Robert
Last reply by Grubber, -
- 10 replies
- 1.1k views
Here's something I've been working on. I'm pretty close to being finished with it, but I thought I'd post it to see if you folks had any suggestions. Mariachi
Last reply by pdaley, -
- 11 replies
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Proof I should stick to animating But I'm going to do another one...
Last reply by thekamps, -
- 12 replies
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So, part of the shoulder joint I had been using in cogs had a bone put in to move it off center when the arm moved. Now with expressions added to the software I wanted to give the joint another look and after almost putting my head through the wall over the math last week, I have gotten to testing this on some of my models that have gone by the wayside.... if you get a min, take a looksee..... Comparisons - tony's left shoulder is an unedited Cog joint and his right shoulder is this new joint i've been pursuing for a while.... Put it in the right elbow too.... sorenson3, 2mbs, but looks really compressed.... http://www.3dartz.com/WIPs/DCogs1.mov Mike F…
Last reply by Elquintojinete001, -
- 1 follower
- 13 replies
- 1.1k views
Ok....here's a new little model I'm making: the unhatched egg... After seeing this WIP you'll get the picture that I'm into simple characters, but mechanical ones.... After this I'll be adding feet, more detail on the "cage" and add some lights that are shining on him at all times (to incubate him)... this is going to be an interesting model
Last reply by jamagica, -
desk rig test
Last reply by HomeSlice, -
- 1 follower
- 5 replies
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I'm working on a project where I will be using Lambrina (From the extra's CD), giving her creator, Den Beauvais, credit for her creation. The info file does not tell me what version she was created in. She will be in a red dress. My partner in crime, the esteemed Mr. Spleen, is working on the model and exploring the vagaries of cloth simulation. I on the other hand, am approaching things from a different tack. I wish to make a walk cycle of her in the red dress, and intend to manipulate the dress using Smartskin. Which brings me to my conundrum. The model in bones mode shows perfectly good right and left thigh bones. However when I go to create a pose to work …
Last reply by MJL, -
- 12 replies
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I am trying to put together a simple animation. I posted this character a little while ago and asked about rigging it. Anyway I have it rigged enough to test a simple walk test. The character is far from done but just asking for comments so far, tried some simple dynamic constraints also. Thanks Johnl3d [attachmentid=20218] piga2.mov
Last reply by johnl3d, -
- 12 replies
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Here's the latest guy I've been modeling off and on for the past month or so... I'm planning to have him fight another ninja (a duplicate- just orange or blue or something) in a big room. Any suggestions? I'm still not completely decided on the music, or how it's all going to work out, but I want to have all the animation done by the end of August. But if anyone has any ideas for anything at all, they'd be much appreciated. thanks in advance! -Andrew
Last reply by pvillotti, -
- 9 replies
- 1.1k views
Well, I've never liked the wall sconce I made for my office set. It looked more 50's and I wanted something more Deco. So here is the latest incarnation of my wall sconce Just wondering what you people think.
Last reply by HeadlessBill, -
- 1 follower
- 16 replies
- 1.1k views
The goal is to make a vidio named: "IRONMAN vs. THE HULK" Iknow, I know... Ironman is no match for the Hulk, but theres a intresting twist at the end, I hope every Ironman fan will like it. Total Patches so far: 4172 any suggestions or comments will be appreciated [attachmentid=18968] [attachmentid=18970] [attachmentid=18971] [attachmentid=18972] [attachmentid=18973] [attachmentid=18975] [attachmentid=18976] [attachmentid=18977]
Last reply by LIGHTBEING, -
- 6 replies
- 1.1k views
Hello all. My two questions are... 1) How do we model/animate a natural moving/looking/behaving METAL CHAIN? Complete with links, and all.... what's the best way? or short cuts? tips? tricks? actual pre-made model someone might have to wanna give? And... 2) How many passes are suggested for a BROADCAST QUALITY slightly-more-than-good end product (maybe just under great, but above pretty good). Okay, maybe three questions.... 3) Anything I should know about final format for editing in Final Cut Pro HD (on the Mac), with the desire for an HD or WIDESCREEN compatibility? Many thanks in advance for your help. -Jim
Last reply by ddustin, -
- 11 replies
- 1.1k views
Those Holiday Memories (2.5MB Quicktime) And a Happy New 2005 to everyone!
Last reply by robcat2075, -
- 9 replies
- 1.1k views
Hello All, Oh man it has been a LONG time (over a year I think) since I'm visited here. I haven't had much time in the last few years to spend much energy/time in 3D but I'm making an effort to get back into it. Man I missed it! Anyway, I've started by trying to finish off a few projects that I left unfinished, in doing so I have run into a few issues between the way certain features work back in version 11 through 12.5 and version 14.0c which I am currently using. (Until I know I'm going to have the time and be able to stick with it I wasn't planning on upgrading to version 15 yet as there are changes in the way subscriptions work now.) OK I will post 2 ren…
Last reply by Eric2575, -
- 5 replies
- 1.1k views
Hey guys, I just remembered a couple of animations I did for a fishing web site. They needed a really quick talking Stryper and an animated example of how too hook up a spedial rig using anchovies.... hmmmm. http://www.powellstripers.com/default.cfm It took about 3 days to do both anims. The lip synch could have been more robust, but for online content I guess it's OK. Comments welcome. Cheers. MU PS. I also did a talking flash card for this site somewhere.... I believe you have to click on the "maps" button and look for "Chip Powell".
Last reply by renderspud, -
- 8 replies
- 1.1k views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
- 9 replies
- 1.1k views
This is a CLOSE up of my dragon blinking his eye. This is my first shot at a dynamic eye. I thought I did pretty good for a newbie. What do y'all think? Dragon_Blink.mov
Last reply by itsjustme, -
- 12 replies
- 1.1k views
Here are three large stills of a railroad bridge I'm building. railroad bridge WIP The fourth image is the magazine photo that inspired me. It's reinforced, poured concrete and I'm going for a look of being in service for about 50 years; used but not abused and rust coloured like in the photograph. It's over 600 ft. (190 m) long. You can get a sense of it's scale by comparing it to the red-checkered reference cylinders which are 6 ft. (1.8 m) tall. I've been working on these textures for some time and I'm beginning to lose perspective. I've started applying the decals to one end of the bridge and I'm asking for opinions before I continue. I'm sat…
Last reply by 3DArtZ, -
- 1 follower
- 5 replies
- 1.1k views
Hello all. This may be the first time I've posted a still image in "Showcase." Takes a lot less time to render than an animation... I was in a community theater of production of "Dracula" (closes tonight, in fact) and as a gift for the cast and crew, I was going to make a parody animation. Well, I only got the idea a week before closing and that's a quick turnaround time even for me, so I elected to make them a movie poster instead, with the promise of a movie to come. Anyway, the poster turned out pretty well, I think, so here it is.
Last reply by micheldani, -
Tenontosaur
by Wegg- 11 replies
- 1.1k views
There it is! Again Joe and Brian were involved in this guy. The thing I really like about this model is the fact that the decals don't cover the whole dino. . . but they blend in perfectly with the materials underneath. Its a really great piece. You can check it out <here>.
Last reply by Wegg, -
- 6 replies
- 1.1k views
I made this card just for the hell of it. I wanted to try some front projection so I grabbed an older character of mine and used a family friends' picture and added the "Christmas" part. The funny thing is they liked it so much they are going to send it as an E-card, haha. I blurred out their face because I didn't really think they'd want everyone seeing them. Thanks for looking. Here's a 3-4th view in the chor too.
Last reply by gsellis, -
- 12 replies
- 1.1k views
Hello friends: Just wanted to post my contest entry and a wireframe of the scene. I've worked on it a little bit more, but the basics are unchanged. I really wanted to keep the modeling to a minimum and concentrate more on the mood and lighting. AM v.15 has been very stable when it came to putting all these lights in a scene. Most of the lights have lens flares turned on to get the effect I was after. I also used smoke particles, although the background is comprised of two camera rotoscopes, one with stars and moon, and the other one with the majority of the background smoke. Feel free to leave any comments or questions. -E
Last reply by Darkwing, -
- 11 replies
- 1.1k views
Here is a short clip of Bender from Futurama saying his trademark phrase - there is one potentially objectional word, so be warned. Bender Speaks! My first version of Bender used a decal for the teeth, but I wanted to do lipsynch. I thought of just using spline rings set to "Render as lines," then I decided to use mesh in case I want to do non-toon rendered clips as well (I do). Enjoy, and critiques are welcome!
Last reply by jesshmusic, -
- 12 replies
- 1.1k views
Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.
Last reply by KenH, -
- 12 replies
- 1.1k views
just worked on it for a little and messed around with it.... not completely finished with details..any sugestions? also...... why isn't my output coming out clear? its coming out so blurry... I HATE IT!
Last reply by entity, -
- 9 replies
- 1.1k views
Hello all, I would love any comments or critiques on my latest animation. http://media.putfile.com/jump189 I'm not that happy with it but I sure learned a lot-thanks! Model by jamagica, I think.
Last reply by Luxo, -
- 11 replies
- 1.1k views
Yeah, I knew this one would catch a few eyes...sorry, no real cell phone. Just warming up after my vacation (3 weeks no AM....UGH!) Cheers, Eugene
Last reply by steve392, -
- 16 replies
- 1.1k views
[attachmentid=17051]I would like some crit please on this models face and hair ,steady now
Last reply by steve392, -
My CSS Hunley Model Update
by Guest mrsl13- 10 replies
- 1.1k views
Just an update of my confederate sub model...it's slow goin of late cause I spent 3 days in the hospital having one of my 3 stints that had gotten clogged scraped clean...yes its as painful as it sounds..(to me at least)..LOL P.S. as soon as I get this model finished on the outside I'll Make it available for DL as I once promissed. Mike Cossey
Last reply by thumperness, -
- 11 replies
- 1.1k views
Hi Hashers I have to post this cos it is basically driving me nuts, so I thought one of you lovely lot could help me try and figure it out. I have attached an image which is a comp of two separate leaf textures I am working on. Both where created in exactly the same way and applied in the same way. Yet the one on the left has the obvious halos around it's edges the one on the right doesn't. Why am I getting this? I have tried using alpha channels incorporating anti-aliased edges and non-antialiased edges - both produce the same results. I have used defringe in Photoshop to ensure there are no white pixels on the borders of both set of leaves yet these orrible 'a…
Last reply by steve392,