Work In Progress / Sweatbox
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A:M Stills (86,997 visits to this link)
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Works In Progress (WIP) (59,622 visits to this link)
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5,158 topics in this forum
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Hi everyone! Just wanted to share my current WIP with you all. I'm almost done with modeling at this point, and I'm about to move on to rigging and texturing. Any input is welcome, and I'll try not to procrastinate too long about updating the thread. Cheers Morgan
Last reply by higginsdj, -
- 1 follower
- 7 replies
- 1.2k views
I just posted a trailer for my recently completed short "Skeeters". You'll find it at my site http://fleebagstudios.com. The cool thing is the film itself is showing Labor Day weekend at the North American Science Fiction and Fantasy Film Festival in Seattle(http://www.cascadiacon.org/Film%20Festival.htm). Show times are Friday, September 1, 11 AM; Saturday, September 2, 4 PM; and Monday, September 5, 10 AM. I will present my film at the Saturday showing. And of course Skeeters was made using A:M! Enjoy.
Last reply by nyahkitty, -
- 13 replies
- 1.2k views
Howdy folks, I decided to revive an old short that I was working on back in 2000 at least that's the oldest renders I found, I think I started it earlier. With some of the new features in A:M I think it will be easier to accomplish some things. Such as CP Weights, Dynamic Bones, etc. Plus it will help me to get into practice with some of A:M's new features before doing a bigger project. Anyways here are a couple screen shots and a little pose test anim I did back then. Hopefully I can stay motivated and get it done this time. testing_pose_slip.mov
Last reply by nimblepix, -
- 14 replies
- 1.2k views
Here is Herbie the frog in his cowboy costume. Guns soon to come. This is for froggy shoot out game. Unfortunately you will be seeing the back of him most of the time. Wegg built the hat, I textured it.
Last reply by Rodney, -
- 1 follower
- 16 replies
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The goal is to make a vidio named: "IRONMAN vs. THE HULK" Iknow, I know... Ironman is no match for the Hulk, but theres a intresting twist at the end, I hope every Ironman fan will like it. Total Patches so far: 4172 any suggestions or comments will be appreciated [attachmentid=18968] [attachmentid=18970] [attachmentid=18971] [attachmentid=18972] [attachmentid=18973] [attachmentid=18975] [attachmentid=18976] [attachmentid=18977]
Last reply by LIGHTBEING, -
- 9 replies
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Well, I've never liked the wall sconce I made for my office set. It looked more 50's and I wanted something more Deco. So here is the latest incarnation of my wall sconce Just wondering what you people think.
Last reply by HeadlessBill, -
- 13 replies
- 1.2k views
Orange Lilies As some may recognize, this was my contest entry for April. I almost didn't enter it since it is seriously flawed but I ran into several problems that couldn't be fixed or worked around in any timely fashion. However, the painterly aspect I was striving for shows and I am loathe to abandon the image so as the spirit moves me, I will continue to improve upon it. First, the trees will all be replaced, hopefully by trees created in AM with the TreeeZ plugin. These were created in XFrog and imported into AM as props. The problem is that the leaves on the trees do not render correctly - the alpha channel is ignored. I don't know if this a problem with t…
Last reply by mtpeak2, -
- 10 replies
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Finally got some time to give the NIXUS a try. Thought I would start with the rear tire and rim. C&C always welcome. Al Thanks to Cristobal Vila for making the blueprints available to us, and thanks to Viper for allowing us to join in on modelling the NIXUS. " Original NIXUS concept by Cristobal Vila - www.etereaestudios.com "
Last reply by arkaos, -
- 7 replies
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Here's a smattering of some of the images that have been rendering from WebRender on my computer. Please use your computer's spare time to render for the Hash Community movie, "Tin Woodman of Oz" (TWO), also. The WebRender installation takes only 5 minutes (and it's free). http://wiki.hash.com/index.php/WebRender Another movie, "Scarecrow of Oz" (SO), is in preproduction with a crew of 40. If you would like to be involved, simply contact me "martin@hash.com"
Last reply by Rodney, -
- 2 followers
- 9 replies
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Over the past couple of years and I have used the standard lighting setup. Over the past couple of weeks I have been playing with lights. I have a couple of questions. I am building a room with can lights (recessed lighting in the ceiling). I want the can lights to light the room in an addition I will have a fill light such as a lamp. When lighting a room such as this 1. Is it best to light from the model, action, chor? If you light within the model I have had some issues trying to get enough light in the room. In the chor it is tough to position the light and you have to add to the model for each chor. 2. I remember the Yves did a tutorial on ligh…
Last reply by Shelton, -
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Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
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Hey, I saw a show (thats the only hint im giving) with this guy in it. I thought he looked fairly simple, so i decided to make him in AM. The modeling took about 2 hrs at most, then the rigging was about an hr, and render setup was bout 15 min. Rendered with radiosity it took about 50 minutes here he is
Last reply by D.Joseph Design, -
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This site I joined about maybe 2 years now has interviewed me about my work..... I thought I would share it... and to mainly thank the hash community for ur help over the years.... thanks to the guru's @ #hash3d........... SITE : http://www.3dvalley.com/index.shtml Interview : http://www.3dvalley.com/interviews/robert.shtml ~DL~
Last reply by trajcedrv, -
- 1 follower
- 4 replies
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Hello everone does anyone have any idea what happed to shaun freeman. The first and last I heard of shaun was form the hash demo sync he made for AM. His demo is the best and most realistic I have ever seen. But his Demo act has no dope sheet for the words. So I am guessing he must have used some other program to do the lip sync. His poses for the Lips and mouth have noe Phoneme, Mind you I think the dictionary needs to be edited. The C D G N R S TH Y Z dont real make the same lip poses nor dose M P B. I guess shaun realised this and has found some t other way to do the lip sync. I have re worked his modle to use the phonemes that hash uses but the effect is n…
Last reply by yardie, -
- 10 replies
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was playing around with the control room in the Alcatraz model and the window came out looking like this the choreographic I have the diffuse color blue and transparency 95% for glass effect I tried the glass material and same thing ?
Last reply by TheSpleen, -
- 2 followers
- 9 replies
- 1.2k views
This is the biggest format I ever had to output from A:M for. It only needed to be 30dpi, but at 32 feet wide, I had to crank out about 30K pixels wide. That certainly had my computer begging for more (memory)! I put some pictures of the finished billboard near the top of my home page: Atkinson Productions web site
Last reply by gazzamataz, -
- 3 replies
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I found a new hobby using a:m I seen this video on jewelry making thought I give it try think god I went to dental lab school for a year...lol I started working on the 3d model of the skull ring trying figure out where to put the ring part that goes around your finger I wont something different hmmmm thought about adding led lights in the eyes or something like that. here a few pics of skull ring so far.
Last reply by tbenefi33, -
desk rig test
Last reply by HomeSlice, -
So I was reading through the post by Grubber called Mecha. And I was inspired. So I made a robot. I'm still trying to figure out if I like the legs and the feet though. I also can't seem to come up for a name for it. All suggestions and comments are most definitley welcome. -Robert
Last reply by Grubber, -
- 16 replies
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[attachmentid=17051]I would like some crit please on this models face and hair ,steady now
Last reply by steve392, -
Tenontosaur
by Wegg- 11 replies
- 1.2k views
There it is! Again Joe and Brian were involved in this guy. The thing I really like about this model is the fact that the decals don't cover the whole dino. . . but they blend in perfectly with the materials underneath. Its a really great piece. You can check it out <here>.
Last reply by Wegg, -
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Hello all, I would love any comments or critiques on my latest animation. http://media.putfile.com/jump189 I'm not that happy with it but I sure learned a lot-thanks! Model by jamagica, I think.
Last reply by Luxo, -
- 1 follower
- 6 replies
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Hi larry - loved your character so much as shown in this thread http://www.hash.com/forums/index.php?s=&sh...ndpost&p=149036 (and I was coincidently working on animating a flame for myself) - so here is a test movie with project I decaled the yellow flame part with an animated sequence - used distortion box in an action to change shape over time, & I varied color over time, - one could also play with varying ambiance, transparency, roughness for sparks, etc - use a better flame sequence for the decals - etc, change glow parameters in chor. hope this helps some to get you going (if you haven't already) Fire.zip fire.mov
Last reply by Kamikaze, -
- 10 replies
- 1.2k views
Here's something I've been working on. I'm pretty close to being finished with it, but I thought I'd post it to see if you folks had any suggestions. Mariachi
Last reply by pdaley, -
- 8 replies
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Does anybody have a model of Jesus or a man in robes? I need it for a project....please help Edit: Ok i think i found one but how do i install it? And if anybody does find a model, please still post it
Last reply by jirard, -
- 11 replies
- 1.2k views
Proof I should stick to animating But I'm going to do another one...
Last reply by thekamps, -
www.bee-s.com/~gggg/avi/sg_uw.mpg The first part: http://www.hash.com/forums/index.php?showtopic=13892&hl=BAGS www.bee-s.com/~gggg/avi/sg.mpg Thanks! ______________________________ www.studio-max.ru
Last reply by serg2, -
- 9 replies
- 1.2k views
Hello All, Oh man it has been a LONG time (over a year I think) since I'm visited here. I haven't had much time in the last few years to spend much energy/time in 3D but I'm making an effort to get back into it. Man I missed it! Anyway, I've started by trying to finish off a few projects that I left unfinished, in doing so I have run into a few issues between the way certain features work back in version 11 through 12.5 and version 14.0c which I am currently using. (Until I know I'm going to have the time and be able to stick with it I wasn't planning on upgrading to version 15 yet as there are changes in the way subscriptions work now.) OK I will post 2 ren…
Last reply by Eric2575, -
- 10 replies
- 1.2k views
Here is a model of the New Horizons Pluto Spacecraft. Not that impressive, but a paying client is extremely happy with the final model. Animation and Texturing will be done by others. My contribution to the project is complete. I just provided the mesh model. New Horizons Link
Last reply by zandoriastudios, -
- 5 replies
- 1.2k views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 12 replies
- 1.2k views
just worked on it for a little and messed around with it.... not completely finished with details..any sugestions? also...... why isn't my output coming out clear? its coming out so blurry... I HATE IT!
Last reply by entity, -
- 12 replies
- 1.2k views
Here's one I just made. He was inspired by a drawing on another site but it's not an exact replica. He's pretty much your typical baby dragon I guess.
Last reply by turbokitty77, -
- 1 follower
- 12 replies
- 1.2k views
Hey there. I am new... So, please excuse dumb questions. Here is my head model. The head on the left has a diffuse decal over the face, the other one does not. (See attached picture) Short of applying the diffuse map to the entire body, how do I smooth this transition? Just smooth the diffuse map out at the corners? What are shaders? Would that help? Any other general comments? This is my first try... I guess after this I a rig her? b pose her? c bone her? d attach to a body that is boned or not. Help - I would eventually like to animate her. Sorry for the newbie questions. Melissa
Last reply by Sacman, -
- 9 replies
- 1.2k views
for TV (coming soon)
Last reply by seven, -
- 9 replies
- 1.2k views
This is a CLOSE up of my dragon blinking his eye. This is my first shot at a dynamic eye. I thought I did pretty good for a newbie. What do y'all think? Dragon_Blink.mov
Last reply by itsjustme, -
- 12 replies
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Hello friends: Just wanted to post my contest entry and a wireframe of the scene. I've worked on it a little bit more, but the basics are unchanged. I really wanted to keep the modeling to a minimum and concentrate more on the mood and lighting. AM v.15 has been very stable when it came to putting all these lights in a scene. Most of the lights have lens flares turned on to get the effect I was after. I also used smoke particles, although the background is comprised of two camera rotoscopes, one with stars and moon, and the other one with the majority of the background smoke. Feel free to leave any comments or questions. -E
Last reply by Darkwing, -
- 8 replies
- 1.2k views
I've put a bit of time into this and I'm fairly satisfied with the modeling but I'd like some suggestions on how to make the dino look more realistic. I guess I need to do some kind of bump map to make the hide of the beast look more real. I'd appreciate community imput on this. The models of the plants and the dino are all my original work, the plants with the help of a little program called "PlantStudio" available at [url="http://www.kurtz-fernhout.com/order.htm"]http://www.kurtz-fernhout.com/order.htm[/url] It's a very nice program with lots of technical options. Thank you, Jonathan
Last reply by gazzamataz, -
- 10 replies
- 1.2k views
Hi i've been working on this little animation for most of the weekend. Its two actions a run cycle and a jump. I decided to use mr ball pretty much since he doesnt have arms to have to worry about, and i was inspired by some of the other mr ball animation on the forum. The run is very close copy of a run cycle in "The Animators Survival Kit" by Richard Williams I know the right foot has some funny issues i just couldnt seem to fix at certain points, will try to tweek them later. mrball.mov
Last reply by olioli, -
- 8 replies
- 1.2k views
Here's a little project I thought would be fun to knock out but which soon turn into a lesson on the proper use of the Bias controls for the logo's flames. I definately feel like I learned how to control/unerstand them a little better because of this.
Last reply by Obnomauk, -
- 12 replies
- 1.2k views
I am trying to put together a simple animation. I posted this character a little while ago and asked about rigging it. Anyway I have it rigged enough to test a simple walk test. The character is far from done but just asking for comments so far, tried some simple dynamic constraints also. Thanks Johnl3d [attachmentid=20218] piga2.mov
Last reply by johnl3d, -
- 8 replies
- 1.2k views
I am relatively new to modeling. I think the 1951 Mercury might be good for a start. This is the most original and unmodified pic I have found yet: As for this one, Cool but NO NO, it's been modified: ANYHOW, anyone got Rotoscopes for the side and back of a Mercury before I start modeling... .
Last reply by R Reynolds, -
- 2 replies
- 1.2k views
Ok when I try to smartsking this leg or any other part of the body for instance and I go to animate that part of the body I end up with the model doing this (picture)! Some whats going on and how can I fix it?!
Last reply by Noel, -
- 8 replies
- 1.2k views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
- 14 replies
- 1.2k views
While I was working on my Hailfire droid, I got bored trying to find textures (which i WILL do later ), so I started a Dwarf Spider Droid. Here's the foot:
Last reply by starwarsguy, -
- 7 replies
- 1.2k views
Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
Last reply by MarkusAralius382, -
- 11 replies
- 1.2k views
Yeah, I knew this one would catch a few eyes...sorry, no real cell phone. Just warming up after my vacation (3 weeks no AM....UGH!) Cheers, Eugene
Last reply by steve392, -
Here it is, finally have the time to post these images from home. All decal no hair material, just too slow to render for a short swf animation. skycast is truly fabulous.
Last reply by filipmun, -
- 6 replies
- 1.2k views
Hello all. My two questions are... 1) How do we model/animate a natural moving/looking/behaving METAL CHAIN? Complete with links, and all.... what's the best way? or short cuts? tips? tricks? actual pre-made model someone might have to wanna give? And... 2) How many passes are suggested for a BROADCAST QUALITY slightly-more-than-good end product (maybe just under great, but above pretty good). Okay, maybe three questions.... 3) Anything I should know about final format for editing in Final Cut Pro HD (on the Mac), with the desire for an HD or WIDESCREEN compatibility? Many thanks in advance for your help. -Jim
Last reply by ddustin, -
- 10 replies
- 1.2k views
I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan appear.mov The other option was to have the shell appear then the material change to something similar to what I used This is the first render
Last reply by johnl3d, -
- 5 replies
- 1.2k views
I am attempting to model the head of Gollum. I used a couple images from the web as rotoscopes and modeled from that. I think the head looks ok as a model (better than other stuff I've done) but the only problem is it does not really look like Gollum. Can anyone tell me what they think the problem is? Maybe his head is too boxy/square? Also, is it too spline heavy? Any ideas for where to lighten it up would be helpful as well. Thanks! Thanks for any input. Gollum Side Gollum Wireframe Front Gollum Wireframe Side Gollum Wireframe Perspective
Last reply by modernhorse,