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dingo

A:M Users 2019
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About dingo

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    Prolific

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  • Website URL
    http://www.iiistudio.com
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  • Interests
    Animation, Toys, Money and Finance
  • Hardware Platform
    Windows
  • Contests Won
    1

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  • Name
    James Griggs
  • Location
    Northern, VA USA

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  1. Hi Wolvardo, In my opinion one of the best tools for game creation for non-programmers is found here: http://www.unity3d.com But you will need a Mac to use it. If you get it I can help with steps in getting your models from Animation:Master into the right format for use. Again, this is the best and very powerful tool for a "non-programmer" to do Mac and PC 3d games. Peace, dingo
  2. Please Please Please NOOOOOOOOOO! Can you give the code to Hash? so we can have the .X exporter? That's the only way to get to animated fbx characters for me! Please don't go!!! Peace, dingo
  3. Hi Tom, Congratulations on your first post. Read here maybe it will help. http://www.hash.com/forums/index.php?showtopic=19990
  4. dingo

    A:M to FBX

    You could always get a little emachine for translating the model files. I picked up a Mac Mini just for using Unity. Same principle. I have a license of Torque, but it's workflow is very difficult in my opinion, as I am not a programmer.
  5. The new Milkshape has import and export of .FBX mesh and animation. 1. export .X from A:M using AMXtex 2. import into Fragmosoft 3. export to .ms3d (Milkshape) 4. import into Milkshape 5. export to .FBX Of course check your animation and model along the way. This may be of good use particularly to those who use the Unity Game engine on a Mac.
  6. Here's the direct link: http://www.igda.org/casual/IGDA_CasualGame...epaper_2005.pdf Very good read.
  7. Hi David, Welcome to the Hash forums. If the otee guys could create a plugin to work with Animation Master that would be great. Here are a few forum threads you may be interested in: Obsidian Games/Chris Roy currently makes a great plugin for A:M that exports .X format with animation here is a link a discussion of the latest version http://www.hash.com/forums/index.php?showtopic=13734 Also here is are links to threads discussing current Hash SDK's Hash's new HA:MR Technology: http://www.hash.com/forums/index.php?showtopic=16766 Can download the current SDK here: http://www.hash.com/forums/index.php?showtopic=5146
  8. You can export directly from A:M to .obj. Your best bet to get into other formats from A:M is Polytrans(google for link).
  9. http://www.xbox.com/en-US/dev/developingforxbox360.htm dingo
  10. That's just the info I was looking for!! You are one awesome source of knowledge there Dingo! So, have you played with it at all? I did send an email to the people at Unity and they said they've talked with Hash and are willing to support AM directly, but need a more open line of communication with them. So for now, this might work. Thanks again! Greg Thanks. Sorry for such a delayed response. Regarding Unity directly supporting Hash, I wonder who talked to who. Joachim over a Unity really seems to be a great guy, actually all those guys seem to be really cool. Just as cool as the Hash guys.
  11. Yep, I been looking at it for a couple months now. The best way to get A:M Characters and animation into .FBX is to use Obsidian Games .X exporter. Then use Polytrans. That seems to be the best solution that I have found thus far. And thank goodness for that .X exporter. Again it's A:M > .X > Polytrans > .FBX. Hope this helps. Edit: One thing to note though is that the you have to request the .FBX exporter for Polytrans after purchase. It's not part of the standard install, but you have to request it directly. The standard install of Polytrans has an FBX importer but not an exporter, but once you request it you can install the patch and it should be good. Also of note, avoid five point patches and make sure all your normals are facing outward before exporting to .X
  12. Already discussed in a thread in the Reusable motion area, thus closing. Sorry. http://www.hash.com/forums/index.php?act=S...=30#entry121152
  13. Howdy, I just purchased my upgrade on the Hash online store. I was thinking shouldn't that be a redirect link in the forums. Maybe down in the Resources area where other things like the A.R.M. are redirected. No big deal just thought I would suggest it. Peace, dingo
  14. Hi Alonso, This is probably the best Flash game tutorial that I know of. The tutorials are step by step getting adding more features to your game each time. A must see for anyone developing Flash games. Here is the link: http://www.tonypa.pri.ee/tbw/index.html Peace, dingo
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