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renderspud last won the day on January 4 2018

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About renderspud

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    Mike U

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  1. Hey Martin, just got to say a big 'Thank You'! As someone who has played a small planet wildly orbiting the blazing sun of your brilliance for almost 30 years (and I mean that) I am very thankful for you and the little program that you birthed so long ago. A large part of my career can be directly attributed to your little program that could. It's made me a 'butt'load of money through the years. Even with big dollar programs and cutting edge tools at my disposal, I still find myself jumping back to the little program that's hung with me all this time...warts and all. Pre-Avalanche w
  2. I'm having the same issues in V.17f on two different PC's. One with an Nvidia card and one with an ATI... Same project renders fine on co-workers Mac. No options available except an OpenGL tab. Let me know if you find anything out. I just keep pestering my co-worker. I get the following error message: Failed InitBoundRenderInfo
  3. Yep, Kinda weird huh? I created these characters for a different short but did this one to test their control rigs. Never did finish the other one.... hmmmm. There could be some deep psychological meaning behind all this. Thanks,
  4. well, i wish i had a really good answer. looking back i think i should have used cuts instead of crossfades during the dancing sections to add more energy. i used the crossfades in the establishing shots to add to the lazy slow paced environment. in hindsite, this could have crescendo'd better using faster cuts as the music ramped up. oh well, live and learn.
  5. I was cleaning off some hardrive space and found an old short that we did called Afterhours. I think this was made in 8.5 but was fun nevertheless. I posted a version of this way back using an obscure codec. Hopefully there's a few who might have seen it? Anyway, here it is: Afterhours clip
  6. Hey! Great model! One small thought on the boots: The size seems a little large for the rest of the body type. I really like the pre-school feel you have going and the boots might be taking away from that. Maybe if you made them a little bit "too" small it would lend itself more towards a childlike feel. Feet on little kids are usually pretty small in proportion to their bodies. Once they start hitting puberty they start blasting out the other way. Anyway, just a thought. Really nice though!!!! Mike
  7. We're designing for a video/DVD relaese. The current script has the video at right around the 1 hour mark. We are looking at ways to cut 15 minutes so that we could fit nicely in a TV broadcast venue. We also have a second script in the works as we try to develop a brand of videos each taking a romp through a dreamscape dealing with biblical events. The second script follows the dream of the girl's (CNTZ main character) twin brother. The brand's working title is GSBA (Good Sam's Bible Adventures) The twins' names are Sammantha and Samuel. That's correct, although a prett
  8. Actually, it's been a year and a half. It started out as a realtime 3D gaming product with a lot of pre-rendered musicals, Now it's totally an animated video release. (screen shot of the dead PC game attached below). . I think he's talking about the storyboards that finish out the Animal Song video. Thanks!
  9. WOW! I didn't expect so much activity. Or the dinosaur debate. Good stuff though. Let me see if a little more info will help: This story takes place within the overactive dream of a young girl who was wondering about Noah and the flood. While the dream story is fairly whacked, it provides some really thought provoking questions about this biblical account. It also explains a few things in a non threatening, non preachy way. These models and animations were actually created for proof of concept and are extremely preliminary.... same with the lighting and camera movements.
  10. We recently posted some animations to help voice talent get a feel for the characters we were holding auditions for. They are kind of fun, but pretty rough. Comments welcome, Mike CNTZ test renders
  11. Thanks for the comments. It's semi-shameful to only have a fish to show... The textures are scanned and hand painted and the fishing line in the "rigging" toot was a spline set to render as a line. The line definately was the trickiest. Thanks again for the comments. Mike
  12. Hey guys, I just remembered a couple of animations I did for a fishing web site. They needed a really quick talking Stryper and an animated example of how too hook up a spedial rig using anchovies.... hmmmm. http://www.powellstripers.com/default.cfm It took about 3 days to do both anims. The lip synch could have been more robust, but for online content I guess it's OK. Comments welcome. Cheers. MU PS. I also did a talking flash card for this site somewhere.... I believe you have to click on the "maps" button and look for "Chip Powell".
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