Work In Progress / Sweatbox
Subforums
-
Showcase (57,151 visits to this link)
-
- 530
- posts
-
A:M Stills (86,464 visits to this link)
-
Works In Progress (WIP) (59,021 visits to this link)
-
- 3.1k
- posts
5,147 topics in this forum
-
- 6 replies
- 824 views
I tried a bit of an animation test with one of Shelton's characters, rigged with the A:M 2008 rig, to get in some practice with it (the rig) before the forum project gets started into high gear. This is just what I've come up with this weekend, between other non-animation things. There is no face rig on this character, so the animation is only body mechanics. I'm only mostly done up until frame 8:03 or so. I'm rather satisfied with most of the movement for him getting up, although there are probably a couple of small things I'd clean up after fleshing out the walk off of screen (listed below). After 8:03, there is just gross body movements that approximate walking …
Last reply by robcat2075, -
- 7 replies
- 823 views
I was just look through my old project files and found the FW-190 Fighter so i thaught i'd spice it up a bit Heres pic 1............
Last reply by Rodney, -
- 1 follower
- 9 replies
- 823 views
hey guys havent been around lately been busy with work and stuff and also been stuck with a few thing on A:M back when i made the lego guy i was having real touble trying to texture him and couldnt figure out why it wasnt working the way i wanted all i was trying to do was put a shirt onto his chest and it just had to stick to the front but when i got texture on there a white background came along with it and it went all over his front so for a month now been trying to figure out diffrent ways to texture i though it would be a good idea to see what you guys think of my progress before i try to texture the lego guy again first i tried something simple …
Last reply by thejobe, -
- 10 replies
- 823 views
Just started yesterday and this is what I have got so far. Tell me how it looks and anything that can be helped with is, I would really like to place in this months 'toy' compitition.
Last reply by Teh_Demon, -
- 1 follower
- 14 replies
- 823 views
Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
Last reply by jason1025, -
- 7 replies
- 822 views
been trying to upload my first Am animation it's small but has sound clown.mov
Last reply by dawgking, -
- 1 follower
- 12 replies
- 822 views
Hi, Here is a piece i'm working for a Visual Communication & Design project at school . It's meant to be either on a cliff face or over water so that the main view is of the ocean or something. The tables haven't been added in yet, and the Thom is just for checking scale (he's exactly the same size as me). Just posting it to see what people think of the design aspect. comments appreciated.
Last reply by DanCBradbury, -
A BlackBird - You are free to use it - if you like to! Perhaps adding some better sounds to it. You are welcome to download birdmodel01.zip to help me with the rigging. [attachmentid=14035] [attachmentid=14036] [attachmentid=14037] birdmodel01.zip bird01.mov
Last reply by fredfrid, -
- 15 replies
- 822 views
This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
Bear
by jfirestine- 7 replies
- 821 views
Here is a first motion test for my bear character "Pana-Boon". I wanted to test the rig, and I have already starting working on the problem spots. There are several problems that I am currently working on. Some of them have to do with patches not receiving the correct color (neck) and others are problems with the mesh near the joints. Overall I think its staring to take shape. I have not used any smart skin yet. Its all bones and fan bones. Texturing needs to be done, especially the mouth, teeth, eyelids, etc. Finally he will be covered with the new version 11 hair. The rig has been completely built by myself. It uses Fk on the arms and IK on the legs. H…
Last reply by JBarrett, -
Here it is, finally have the time to post these images from home. All decal no hair material, just too slow to render for a short swf animation. skycast is truly fabulous.
Last reply by filipmun, -
- 10 replies
- 821 views
Hi everyone, this is a model of my friend Jane that I’ve been working on for about a month. (on and off, most of the time smoothing) Any comments? I’m having trouble with the cheeks and some 5-point patches around the eyes. Any feedback that anyone has would be greatly appreciated. Oh, and happy holidays to all! :-)
Last reply by Fuchur, -
- 9 replies
- 821 views
So I am getting a little carried away. With A:M its very easy too! After doing "It's a Pitch" by the book, I thought "Wow, this is cool!" So, I just had to do some elaboration on this one. I am getting ahead of my self in many ways, but that drives the learning. Now I need to figure out how to switch to the 2nd camera for the next shot. I have it set up to aim at the rabbit for his walk to the door, but haven't figured out how to keyframe a camera switch. http://www.bitterjewelerfilms.com/Stuck%20Door.wmv
Last reply by Mr. Jaqe, -
- 14 replies
- 821 views
I created some water ala Chuck Babbage and wanted to place my submarine in the middle to simulate the sub on the surface. When I render the water by itself, it looks great. When I render the sub by itself, that also looks pretty cool. When I combine both in the chor, I get this: see attached. Does anyone have any idea why this might be happening? I can't attach the file due to high cp count. p.s. I just did a render again in case this was a fluke, but I got the same results. Multipass is off, fog is off, the scene is in camera view, targa sequence is on, and the render takes about an hour - certainly long enough to also render the missing sub. Oh yeah, r…
Last reply by Eric2575, -
- 1 follower
- 6 replies
- 821 views
I finaly decided that it was time to tackle all those scary things like constraints and channels and get down to some animating. So I'm sort of going through the animation bootcamp setup. So here's a first animation with a ball. Pretty basic. Please critique as harshly as you want, especially with timing and weight and just whether the ideas, as simple as they may be, are comunicated or not. Thanks! http://media.putfile.com/helium35
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 820 views
I updated the images on my portfolio site and thought I would get some feedback. I am still waiting to post anything I've made from AM though--just because nothing I have done yet is up to my standards yet. Let me know what you think. http://studentpages.scad.edu/~jbruce20/ Thanks everyone. J
Last reply by Newbert_Zero, -
- 18 replies
- 820 views
Here is someone jumping for joy and another lipsynched one commenting the jumping. But how to get the .mov-file to loop? Rendering to a .mov-file using Sorenson compression I can not find any loop settings in A:M ? You can do it in the Quicktime-player, but not that way... I want to set it to loop as default. So how to get a .mov-file to loop? jump01C2.mov
Last reply by seven, -
- 9 replies
- 820 views
Sorry to revive this post after a few years... but sadly i lost my only copy of this toon i made when my last computer melted... which is why i'm hoping someone may have downloaded a copy of it and still has it hiding some where. if you do, can you please let me know how/where i can get a copy... thank you much Sorry, but Facebook is giving me problems.... had no choice, posted on You Tube.... (which I didn't want to do until it was really finished, it also seems really dark.... http://www.youtube.com/watch?v=Gq3pgX0MoPA
Last reply by Walter Baker, -
- 9 replies
- 819 views
Hi All, I tried the technique to build a tree as used by Brian Taylor who is working on Rustboy (www.rustboy.com). I think the results were quite good and this is a much faster technique when compared to using hair (or at leas that is my experience). Here is a quick summary of what I did. 1. Create a patch and past a Cookie Cut decal of leaves. 2. Animate the patch (by tweaking splines and cp's) to give a wrustling movement to the leaves. 3. Render as a QT with an alpha channel (do not use any compression for the QT, just use Animation). 4. Make a model of a tree trunk 5. Make a patch and add a decal of the animated QT as a Cookie Cutter. 6. …
Last reply by Zaryin, -
- 7 replies
- 819 views
Mine:
Last reply by starwarsguy, -
Here is a character that I have been working on. I've got him rigged, except for mouth bones and poses. He does have a jaw so he can open and close. Three questions: 1) Is he engaging? 2) Does he need teeth? 3) Does he need eyelidds? Thanks! Scott
Last reply by trajcedrv, -
- 4 replies
- 819 views
I don't often bring images/animation out of the New Users Forum but from time to time someone posts something that I can only call inspirational. This is definitely the case with Glen Clarkson's 'Cavalcade of Rabbits'. Not only did it make me laugh but it was presented in such an innovative way, all while demonstrating the basic principles of Exercise 4: 'Move It', that I felt it needed a little promotion. Little touches like this really put the spotlight on what a little time, serious thought and effort can produce. Is this Showcase material? Maybe not. Yet here in its simplicity its great stuff never-the-less. Glen is still refining the …
Last reply by trajcedrv, -
- 1 follower
- 10 replies
- 818 views
i made a scene, and i put a walk cycle in the action, my question is: how can i position my pose so that my character walk after a certain amount of time? thanks
Last reply by MasterFunk, -
- 19 replies
- 818 views
Some experiments with making cloud-look materials, using a gradient and a turbulence
Last reply by Tom, -
- 8 replies
- 817 views
Check out newly finished live action, Laugh Pack Attack on AM:FILMS. http://amfilms.hash.com/search/entry.php?entry=905 Some trivia: Guess what book is next to the little girl on the chair? The 12 pack cases in the background in the kitchen are modeled, not live action. Hope you like! Rob Milliken.
Last reply by robmilliken, -
- 1 follower
- 15 replies
- 817 views
Now that I'm in the home stretch with tank treads, it's time to think ahead and decide how to blast the bejeezus outta them. I looked in A.R.M. and found these two tutorials...both of which end in a 'Page Not Found' It's the first of the two that I'd really to find. Can anyone direct me to another URL that will give me instruction on animating "flame/smoke trails" for a streaking anti-tank missle?
Last reply by Kelley, -
- 11 replies
- 817 views
Hi all, I've away from this forum for quite a while but never leave A:M. I am show some stuffs that I'm working on. You can take a look at here, all of the products are done with A:M and printed using 3D printing technology: CGD - Shapeways Just to proof that they are made in A:M, here are some screen captures.
Last reply by pixelplucker, -
- 8 replies
- 816 views
Hey there, good forum. While I still have a week or two of unemployment (and only that -- knock on wood) I've been burning my free-time on 3D, the way free time should be spent. Here's my newest character, the Belly Bot, with a completely redone face. I had to eliminate the pac-man mouth, sadly. I was very fond of it, but it wasn't capable of the expressions I wanted out of this guy. I mean, he's a face on legs -- his facial expressions matter. I was going for something noir-ish here, and I think it works well. Please give feedback. Belly, New Face New Face WF --Ross
Last reply by CreativeAustinYankee, -
- 11 replies
- 816 views
Hey guys, I spent sometime this afternoon putting this clip together - all just personal animation excercises... Anyhows this was the first raw pass, just a bit more than blocking stuff out. Went to make some changes and somehow deleted the models foot nulls. So, I'm gonna start from scratch again, but here's what it looked like.... http://www.vrcops.com/vids/PoleGrabB.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 6 replies
- 816 views
working on some art for an iphone game i'm building and here's my 2nd attempt at armor. v3 will probably be my keeper. this armor set is what all my units will wear primarily with different textures for each race and the few unique armors that actually change the graphic of a unit on the battle screen, will be additional shoulder pads and helmets to this basic armor model. for instance 6 different armors all have this model for their base armor set but differ from each other by shoulder/head graphic. did it in about 5 hours and the video took about 2 hours to render haha. i'm considering trying a v2.5 with a more cartoony, Mii style character model with bubblie…
Last reply by falibu, -
- 14 replies
- 815 views
** UPDATE: 4/15/04: scroll down ** Hey there, hashin' community. I'm in a pickle with a new character model. I'm making these fat, bean/potato-shaped robots. Their bodies have a very smooth, regular surface, which is the source of my worry. Have a look. (Hands and eyes coming soon.) Belly Bot, body Belly Bot, mouth My problem is with the mouth. Victor Navone's posts on Giant are really awesome. I wanted to try out his system, but I think it demands more skill than I have at the present time... So I'll stick with poses. Anyway, you can perhaps see my problem. This character's mouth adheres to a surface that is best described as conic -- it curv…
Last reply by lazz, -
- 11 replies
- 815 views
Here's a couple headshots, wireframe, and concept art. Crits welcome.
Last reply by Joe Gamblin, -
- 12 replies
- 815 views
William Kevin Detwiler (aka detbear on the forum) hired me to adapt my rocket animation as a logo treatment. And here it is: The string looks a bit steppy in this low res version, the final version was 720HD. The music is just a temporary placeholder I made.
Last reply by robcat2075, -
- 10 replies
- 814 views
Well gang, I tried but I didn't quite finish it in time (yes I could technically work on it tonight but I wouldn't have enough time to do a good render) I'm going to work on the image some more anyway and finish it in my leisure time so I can enjoy the experience instead of rushing and not being happy about it. Still in the progress of rigging her so I can pose her, and she still needs decals (everything there now is 100% procedurals)... and I had grander plans for the textures in the background that I had abandoned to finish in time for the contest but that I will do now since I don't have a deadline. Oh... and that firestand won't be floating in midair... it'll gets …
Last reply by ectohippy, -
- 6 replies
- 814 views
A:M 16a: I am trying to extrude a spline ring along a path, which is a simple sign wave, but I haven't had any success with any of these plugins. Is there a known issue with these plugins?
Last reply by phatso, -
- 2 followers
- 15 replies
- 813 views
This is a photo of a prototype that I've been working on at my day job as Creative Director for SMP Display & Design group. It is a cast urethane sculpture of "Mr. JellyBelly", the mascot for Jelly Belly Candy Company, for the new international display. I had modeled Mr. JellyBelly in Animation:Master and exported several different poses of him as .3ds files to bring into my CAD program where the rest of the display was designed. When the final design was approved, I had this figure carved and molded for the prototypes. I airbrushed the finished figures before boxing them up to send to a tradeshow in Europe. Anyway, since I did use A:M in the design process,…
Last reply by trajcedrv, -
- 6 replies
- 812 views
Hi folks!. I leave here the two last animations that I've made with Animation Master. there are two test, so don't be very rude with me... In order to see them, press with the right button of the mouse and to choose "Save Target As". Get Up Keekat Steps Cheers
Last reply by Ernesto Esteso, -
Troll Short
by KenH- 10 replies
- 812 views
Here's the first pass of the first half of my troll short. It's small and compressed and dark and there are lots of planned improvements as a result of seeing it but you'll get an idea. 3.8MB Quicktime
Last reply by hypnomike, -
- 11 replies
- 812 views
OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
- 1 follower
- 14 replies
- 812 views
Hi, It's me again. I need to freeze a sprite system so a camera can move though it. Searching I found: "Set initial velocity to zero." Hmm... seems to me like in the chor you'd let the sprite system form then at some frame you'd 'set the initial velocity to zero' and maybe 'rate of emission' and 'spin' and ???? as well but this isn't working for me. Of course if I set these values in the material section... nothing happens in the chor (as one would suspect). However, sprite systems are tricky devils and I haven't played with them for many years. Is there a way to do it? And pretend I'm a complete idiot and assume I know nothing (I need where, how, wh…
Last reply by robcat2075, -
- 8 replies
- 811 views
...It's shameful that I've had A:M for years and never attempted modeling a human head, so here it is. Please look at the spline layout and offer your (CONSTRUCTIVE ) thoughts- especially about the neck. I'm having trouble there. Also the ear connections are a little haphazzard, hazarrd ha..., oh you know what I mean. Sterling
Last reply by Scottj3d, -
- 13 replies
- 811 views
Click Me - 1.5mb - QT- Sorenson3 Here's the final version of a character animation exercise I've been working through in the WIP forum. It's now gone from a WIP to a FFN (Fine For Now) - I could go on tweaking forever, but there's other stuff to get done! Massive thanks to all those who've given their advice, comments or support.
Last reply by Parlo, -
- 12 replies
- 811 views
Since people are getting more and more interested in 3D cars...a little show-and-tell. I work in Detroit for 'DivisionX', which is a 3D/graphics department of Grace & Wild, a major post-production house. DivisionX is a small group of Maya artists who have come up with a 'formula-approach' for recreating photorealistic cars and have successfully captured a peice of that blooming market. I am not a 'sheetmetal guy', so I handle the day to day graphics and do character animation for the group and facility... so I am 'loosely' a part of the group. This summer, while toying around with Maya, I tried to export a vehicle to A:M to see how A:M would handle the task,…
Last reply by ddustin, -
- 26 replies
- 811 views
Hi I spent the last few days messing around with froggy wild west shoot out. This is just the humble beginnings. This is nowhere near the final level. The buildings will not be all the same texture and height. They are just there for my basic layout. I have a start on the stable and the general store though. I will need to make tons of props and stuff. My friend jin kazama is going to help me out. I'm gonna spend the rest of the week in torque working on the two game. I will do more to froggy shoot out on the weekend and keep you updated. Here's the wmv at 2.5 mb: http://www.3dfrog.com/wips/froggyshootout/herbieblast4.wmv Thanks
Last reply by dborruso, -
- 1 follower
- 26 replies
- 811 views
I am doing a personal project, nothing important but something I want to do. one of the main characters is a Bear. I been up since lastnight making the bear and I am actually quite pleased so far. I know how to rig a person but I am kinda lost on where to start with this dagnabit bear! I really want to do it right the first time so if anyone would please give me your ideas on rigging him I would be very grateful. I am not asking a full tutorial LOL. Just some ideas and maybe a basic layout I can begin with. I just dont want to rig him all up and then have to redo the whole dagnabit bear. any other creative ideas are welcome too. I respect all the talent in …
Last reply by TheSpleen, -
- 11 replies
- 810 views
Those Holiday Memories (2.5MB Quicktime) And a Happy New 2005 to everyone!
Last reply by robcat2075, -
Tenontosaur
by Wegg- 11 replies
- 810 views
There it is! Again Joe and Brian were involved in this guy. The thing I really like about this model is the fact that the decals don't cover the whole dino. . . but they blend in perfectly with the materials underneath. Its a really great piece. You can check it out <here>.
Last reply by Wegg, -
- 3 replies
- 810 views
Taking a break from my portfolio (well...... I've just been rendering for a week straight now) and I decided to have some fun and try to model for a change. and here's the result.... First Tsurugi For those of you not into Video Games or Anime (I like to hope were all at least into animation here at least ) This is the sword Cloud Strife from Final Fantasy 7 uses in the CG movie Advent Children. (picture from the movie) Thought it would be something cool to model. I rigged it to work just like the sword in the movie. Six swords combining into one. I posted a quick demo just to give you an idea how the model works. tsword.mov …
Last reply by kylemb, -
- 5 replies
- 809 views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 12 replies
- 809 views
Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.
Last reply by KenH,