Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,018 visits to this link)
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5,145 topics in this forum
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- 9 replies
- 853 views
Thank you very much your comment . This is my work project model not complete
Last reply by Klum3D, -
- 12 replies
- 852 views
now that AM has all these cool rendering features like AO... its time to have fun with it.. I tend to light my models first and see if there are any probz.. you can tell that I need to fix near the forehead (flat) and the bottom outside of the eyes.. (spline popping out)
Last reply by the_black_mage, -
- 6 replies
- 851 views
Hey everyone! I haven't posted any of my work lately, but here's my latest. It's an alien head. I was inspired by something and I can't remember what I was inspired by. Anways, please crit. Thanks. -Rolo
Last reply by lazarter, -
Meditation
by Sharky- 14 replies
- 851 views
Hi Guys! I finished my the Meditation animation and I would like to hear: - What do you think my short movie? - What have you been your comments about my animation skill, texture skill and model skill? My movie is 10 Mb and its format is .mov. Meditation Ps.: I'm waiting the comments... Cheers, Sharky
Last reply by Sharky, -
- 1 follower
- 9 replies
- 851 views
Hello everyone! I am making some animation:Click here to watch it Advices most appriciated
Last reply by Grubber, -
- 1 follower
- 13 replies
- 851 views
So I got inspired by another thread and dinked for about an hour to put this together. [attachmentid=21884] It brings up something we've discussed in other threads for Tin Woodman, reflection and how to make it better in darkly lit situations. Yves is working on solutions (I think) but I wanted to get input on things that might improve reflection in AM and get input on this guy as well ;-) The thing I find I miss most is a reflective color. Is there a way to do this and I'm just missing it? One thing that kills metals is when they reflect to much color from the environment if they have color themselves, like gold or brass or copper. The other thi…
Last reply by trajcedrv, -
- 10 replies
- 851 views
Finally got some time to give the NIXUS a try. Thought I would start with the rear tire and rim. C&C always welcome. Al Thanks to Cristobal Vila for making the blueprints available to us, and thanks to Viper for allowing us to join in on modelling the NIXUS. " Original NIXUS concept by Cristobal Vila - www.etereaestudios.com "
Last reply by arkaos, -
- 17 replies
- 851 views
hi @ all, i´m modeling a kitchen for my next project, and i´m not that experienced with mechanical modeling. i´m starting with the fridge and i´ve already got a problem: it´s a retro-fridge with a rounded front, and i really have serious problems getting this thing smooth... screenshots attached, how would you do the splineage?
Last reply by mouseman, -
- 11 replies
- 851 views
Hello! Yet another project. My friend has asked me to do some graphic art and character animation for a game he is creator. Here is a character I have finished modeling: (Just needs a rig and textures) Cheers Photoman
Last reply by NancyGormezano, -
- 13 replies
- 851 views
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
Last reply by paradymx, -
- 9 replies
- 850 views
will post more later by the way it loops real well robot.mov
Last reply by johnl3d, -
- 10 replies
- 850 views
Hi, i was a little bit bored today so i played around. I found some nice rotoscope and here is my dragonchair. (Acutally a design from 1500)
Last reply by bentothemax, -
- 13 replies
- 850 views
Not finished, but probably never will be.. Some pics of it and a download.... Uses SimCloth for the Bonnet.... Take care, Michael Conestoga download............. Conestoga_Wagon_MRC_Rv1.zip
Last reply by Kamikaze, -
dust
by Bendytoons- 13 replies
- 850 views
This is fx work I'm doing for TWO, but I wanted to post in the general forum as well to get feedback and share the knowledge. dust.mov dust7.zip
Last reply by Dhar, -
- 4 replies
- 850 views
One of the things I love doing in AM is taking a model I've used for a while and changing it around as the script calls. In this pic, Super Mega Fox gets a bit hulked out, for an upcoming scene. The hard part is redoing so many smart skins. Bulking her up required many more splines and naturally, the old smart skins wouldn't work with that, so I'll be working on this for a bit. Even more, this is only phase one of the muscle enlargement. Phase three should be hilarious, since I was thinking along the lines of Tex Avery, when it comes to overdoing things.
Last reply by ChuckGram, -
- 7 replies
- 849 views
Copy and paste this into your browser window instead of clicking it. http://www.geocities.com/veridiusquo/LightClap.avi -Mike
Last reply by VeridisQuo567, -
My CSS Hunley Model Update
by Guest mrsl13- 10 replies
- 849 views
Just an update of my confederate sub model...it's slow goin of late cause I spent 3 days in the hospital having one of my 3 stints that had gotten clogged scraped clean...yes its as painful as it sounds..(to me at least)..LOL P.S. as soon as I get this model finished on the outside I'll Make it available for DL as I once promissed. Mike Cossey
Last reply by thumperness, -
- 8 replies
- 849 views
Hey folks! I've not been around these boards in a while, so I thought I'd post this and start being more active again...well until life rears its ugly head again Below are a couple of links to my latest reel. The work is a combination of AM stuff and Maya stuff as well as some 2d bits thrown in for good measure, comments and criticisms always welcome! Large size (48mb Quicktime) Small size (8mb Quicktime) iliadic.com - updated website
Last reply by Stuart Rogers, -
- 10 replies
- 849 views
Hey folks. As a way to help re-learn A:M, I decided to model the U.S.S. Enterprise from the original Star Trek series. There are so many things that I forgot how to do over the past few months, that there is a lot of trial and error going on here. Slowly coming back though... Al This one of the sheets of blueprints that I am working from. And here is the modelling so far.
Last reply by Chopper Al, -
- 6 replies
- 849 views
Anyone got a link to a good tut on doing the female figure? I'm working on the body of my latest and haven't been able to get it right. I'm still searching around but I'm hoping you guys can point me in the right direction quicker. Thanks
Last reply by animas3D, -
- 7 replies
- 848 views
Early stages of my brothers Nissan. Questions, Comments and suggestions are welcome.
Last reply by scrawntor, -
- 5 replies
- 848 views
Here's a picture I did recently with two robot characters I made. While the robots are still technically WIPs, this is a nice looking final render of the two. Feedback welcome and appreciated! Cheers!
Last reply by stephen, -
- 11 replies
- 848 views
I haven't modeled a sword or gun yet, but here are a couple of shuriken I modeled for the short I'm working on.
Last reply by Feline Witch, -
- 1 follower
- 11 replies
- 848 views
http://www.bee-s.com/~gggg/avi/vkus.mpg -Tasteff hier is a dragon to you! -Ivan I brought you a sour cream! -Come in! Try these ones! -Hey fellow! Not so quick! Ravioli from Tasteff!
Last reply by dre4mer, -
- 9 replies
- 847 views
Hi everyone! Just wanted to share my current WIP with you all. I'm almost done with modeling at this point, and I'm about to move on to rigging and texturing. Any input is welcome, and I'll try not to procrastinate too long about updating the thread. Cheers Morgan
Last reply by higginsdj, -
- 9 replies
- 847 views
Way back in July, barely 2 months after getting animation master, I decided I would make the opening video for Animethon 12 in full 3D. By that time I had played around with the program enough to get a good start on one of my characters, Phin-Phin, whom you saw with her car in a previous thread here. And by that time I had created a Fuchicoma from the Ghost in the Shell manga and PSX game. Quite literally I was cutting my teeth on the program and using this excuse to create something really cool to help me learn how to animate with AM. I managed to create 2 pieces specifically for Animethon 12 that was to be shown August 5th, with one week to spare. T…
Last reply by Slipin Lizard, -
- 1 follower
- 7 replies
- 847 views
Hi I've found that clip doing some cleaning in my AM stuff. I wasn't sure I've had posted it anywhere...so here it is : http://www.hash.com/users/alweb/terraclip.mov Of course no copyright has been allowed on music and character since it's just a demo a practice , a study case...nothing commercial. Thanks Al
Last reply by mediaho, -
- 1 follower
- 10 replies
- 846 views
I'm not sure why I created this but it looks fun. The only hand animating done was the movement of the model bone. http://christhom.net/images/AM/DC.mov
Last reply by Dearmad, -
- 9 replies
- 846 views
Hello all, I would love any comments or critiques on my latest animation. http://media.putfile.com/jump189 I'm not that happy with it but I sure learned a lot-thanks! Model by jamagica, I think.
Last reply by Luxo, -
- 1 follower
- 13 replies
- 846 views
Here is a small picture of my UFO, although plane, it is just my beginning work. As you can tell by my name I am a newbie. I will put my alien model in here when I get to my own computer. The other model is of course Ed. If you would like to see my first short animation; [attachmentid=10034] This is my first short, it makes no sence, but it is a start. In Windows Media Player Ed vs. Alien
Last reply by Eric2575, -
- 15 replies
- 846 views
I've been working on a "waves at night with moon" scene for a bit. I think it needs more work, especially with the fog, but I'm sure there is more to improve. I want it to look as photoreal as possible, but I need to find some reference photos or head out to the lake one of these nights to see how it really looks. Any critiques or comments would be great. I'll try to explain more, especially the problems I'm having with the fog, when I have the time, but I have a busy day ahead so I need to go to sleep. Thanks, --Ross
Last reply by rossk, -
- 7 replies
- 846 views
[attachmentid=16928]Heres the model Iv been making ,for the extra cd if its any good ,Just the riging to do lol just ,thats where I fall over,I must have triede a 100 times and never get it right yet,any tips ?
Last reply by steve392, -
- 12 replies
- 845 views
Thought I'd try something today just for kicks. I had noticed in v14 that you can export OBJ files... I don't recall in previous versions of having a workable feature of this. So - I decided to test it out in getting some displacement and normal map textures for a model. I started with a basic 4 point patch and unwrapped it for texturing purposes - and so that when I export the model I'd have it already unwrapped for whatever program I use to sculpt the texture details in. Once I exported this patch I loaded it up in my sculpting app.. For this test I used Silo. I sculpted in a sort of - I guess you'd call it an eye and then exported the displacement map and No…
Last reply by Epoch, -
- 20 replies
- 845 views
Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
Last reply by HomeSlice, -
- 8 replies
- 845 views
Just a quick test of hair, first time outside of TAOAM. Attached is a ZIP of the project and movie. Sorry, AVI only. [bTW, when uploading an AVI, the forum says "Upload failed. You are not permitted to upload this type of file".] Some of the hairs go through the ears, but the effect seems to be okay. Is there a good strategy for getting hair to be routed in areas that don't necessarily match the splinage? ETA: Just found John Bigboote's post on HAIR. ShaggyHair_cam.zip
Last reply by thefreshestever, -
- 4 replies
- 844 views
HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
Last reply by johnl3d, -
- 1 follower
- 11 replies
- 844 views
Hey guys, I just finished modeling and rigging this character. To test the rig out I put together a quick run cycle. Rendered @16 pases and moblur. [attachmentid=22278] http://www.vrcops.com/vids/Runit.mov
Last reply by KenH, -
- 9 replies
- 843 views
Here is a brand new character im working on! Any idea how I can model him?
Last reply by robvmonte, -
- 8 replies
- 843 views
Here is the link to the film I made for my grad shool application for MFA animation programs. I found out that I got into CalArts, still waiting on UCLA and USC. http://www.michaelrobinson.com/returntoearth/ I've been hoping I'd be able to make this post for two months. I didn't want to post until the results were in, and good!! Some of you may have seen this thread This is a pretty rough animation. I put myself through a 6 week AM bootcamp (with all sorts of great help from the forums). The Caveats are on the link - and man, there are a lot! Since I won't start school for several months, I'd like to make a full fledged version of the movie t…
Last reply by reason808, -
This is a head I'm hoping to use for an animation project. Still early days...
Last reply by adamjames, -
- 25 replies
- 842 views
Hey, This is my first attempt at making a character. This is the very basis of him. Im going to be making a film with him if all goes well with the texturing and the rigging so here it is:
Last reply by Vash, -
- 7 replies
- 842 views
Here's a smattering of some of the images that have been rendering from WebRender on my computer. Please use your computer's spare time to render for the Hash Community movie, "Tin Woodman of Oz" (TWO), also. The WebRender installation takes only 5 minutes (and it's free). http://wiki.hash.com/index.php/WebRender Another movie, "Scarecrow of Oz" (SO), is in preproduction with a crew of 40. If you would like to be involved, simply contact me "martin@hash.com"
Last reply by Rodney, -
- 12 replies
- 842 views
But will leave the clothes untill I got it better test_vicki_hair_2.mov
Last reply by Zaryin, -
- 1 follower
- 11 replies
- 842 views
This won't solve Rusty's syrup problem but this is a test I had wondered about previously. It's animated splines, not a simulation. syrupBH264.mov
Last reply by jason1025, -
Park bench
by Animus- 9 replies
- 842 views
Hi! I haven't work much animation this last year. A friend who saw a clip done a few years ago offered to do a soundtrack, so I did a few touch ups. I had tried to do a soundtrack at the time, but with no success, I think he did much better. Park_bench.mp4 Michel
Last reply by Animus, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
- 9 replies
- 841 views
I made this picture for my mom for her birthday. I made myself stay away from texture and realism for the most part, and tried to just focus more on the asthetic value of the picture a little more. It took probably 6 hours over the course of the week. The fir is always the biggest pain. Anyway, here it is.
Last reply by trajcedrv, -
- 11 replies
- 839 views
Okay... this was my first model right out of the box..... I have since changed my mind about the design (I am working on an independent production that will have animated aspects, and decided to try it myself) I feel it needs to be weathered.... so it doesn't look so shiny and new. And, I'm having some difficultied boning it so things don't overlap... the rockets are designed to rotate on the base, and revolve 360 around an axis, but they seem to turn off the axis at certain angle.... I would like to figure out how to "limit" their movements to one axis. You can't get too technical with me.... I will admit I'm more creative than technical. So.... whadd…
Last reply by Neeblesquibb, -
- 1 follower
- 11 replies
- 839 views
I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest. He started out as a monkey but evolved (forgive the pun) into this guy. Give me your thoughts. face.mov
Last reply by gschumsky, -
- 11 replies
- 838 views
Here is a short clip of Bender from Futurama saying his trademark phrase - there is one potentially objectional word, so be warned. Bender Speaks! My first version of Bender used a decal for the teeth, but I wanted to do lipsynch. I thought of just using spline rings set to "Render as lines," then I decided to use mesh in case I want to do non-toon rendered clips as well (I do). Enjoy, and critiques are welcome!
Last reply by jesshmusic,