Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 12 replies
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This is about 8 hours of work. Nothing on this model is complete it is just for test purposes. opinions are welcomed. Thanks Ghost coat test animation
Last reply by Alexey, -
- 7 replies
- 748 views
Just messing around, looking to make a ghost. I used Ed Lynch’s head model. Ghost 8mb
Last reply by NancyGormezano, -
- 9 replies
- 1k views
How would I animate and render the beam that comes out of the pack?
Last reply by Shredder3, -
- 1 follower
- 1 reply
- 567 views
Hey Guys..I'm doing a whole bunch of stuff right now I decided to try modeling the GI Joe Submarine Plane vehicle..I plan model the little details seperatley..also, the reason why the vehicle is peaked is because it's easier to model that way..this isn't much: EDIT: Here's a link to the pic linky
Last reply by jamagica, -
- 45 replies
- 3.5k views
After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching.
Last reply by Sharky, -
- 1 reply
- 775 views
Working or should I say goofing with the hair system and trying to come up with decent settings for a Man in a Gilly Suit ....on this attempt, the model is an altered version of the mannequin model found on the forum or is that one of the extra CD/DVD ? then I applied a camo material to most of his body. and to attempt to control the density of the hair I applied 2 decals, black on the front and white on the back ...... I don't like the way it looks yet ......attempting an animation at the moment to see how it reacts with motion....I think it may be a little limp, not enough stiffness....... Mike Cossey
Last reply by NancyGormezano, -
I think someone should do an animation of Gir *from invader zim* basically going from good mode, to bad mode *where his eyes get mad and they turn red* If done well, it could look awesome.
Last reply by MattWBradbury, -
- 1 follower
- 4 replies
- 796 views
Wow, it seems a loooong time since I last posted! Here is a young girl character I've nearly finished for our pilot film - yes, it's still going ahead I've managed to get everybody together in one place to record the voice track next week (please!!) and most of the modelling is now finished. Several people want to animate on it so, hopefully, we shouldn't be too far off now MelSpin Animation (Mov)
Last reply by modernhorse, -
- 4 replies
- 678 views
i went back to basics with animating after quite a few failed attempts so i just started with a bouncing ball tell me what you guys think ball_bounce_test.mov
Last reply by nimblepix, -
- 5 replies
- 726 views
Here's a WIP of a glass armonica I'm working on. Not overly exciting. Just a tiny piece of a larger project.
Last reply by jesshmusic, -
- 5 replies
- 544 views
here's a quickie using the explosion plugin...to just have it crack you could limit the speed and distance of the explosion crystal.mov
Last reply by ChrisThom, -
- 10 replies
- 1.2k views
Hi all! I've made this pic as a background and I think it got prettey good. It is in 1280x960. And don't mind the text, www.korken3d.com is still in the makin. If crits you have, say them! //Korken
Last reply by rickh, -
- 17 replies
- 1.4k views
Here is my very first model that I have created without using the manual. Its so cool to think that its an object that I actually made!! i'm so excited , even though it may be a boring object, a well. Any comments, suggestions or critics are welcome
Last reply by MarkusAralius382, -
- 1 follower
- 12 replies
- 1.3k views
...just that this forum allows images. It's a followup from a post in the list. There are too many facets (it should have about 48 in total) and I miscalculated their regularity.
Last reply by nf1nk, -
- 16 replies
- 960 views
I'm doing a work project creating a series of stills showing a glass lab beaker half-filled with water, then adding white powder, then the water being stirred and becoming slowly clearer. I was looking in the libraries on my Mac's A:M over the weekend and there were maybe six glass materials, but when I started work at my office pc this morning, there are only three glass materials in the library, Fake Glass MR, Liquid Glass MR and Perspex MR. the assignment is tricky because at most points in the process everything needs to be transparent. I'm going to composite a toon line for definition of the beaker but I wonder if someone can make a good recommendation fo…
Last reply by thejobe, -
- 3 replies
- 784 views
Hi everyone, It has been a quite a while since I've posted anything here! I have finished a glider design program that teaches the basic concepts behind flight. It comes with 10 pre designed gliders as well as materials for use with sci-projects. The 3D characters used to explain the games portion and the 3D gliders there were made with AM. The rest was done in a different program. you can view the program here: http://www.nc-games.com/glider.html Also I am doing a promotional where the first 10 people to respond will get the code to unlock the full glider program for free. If you are interested, please email: noel@nc-games.com wit…
Last reply by mifan81, -
- 2 replies
- 348 views
New to AM: I'm not sure if this is the right forum to post this, but I know this is the only one I can post a pic. Usually after saving and then reopening a project will this glitch occur. Upon reopening, I may see some artifacts or slight changes in alignment that I want to correct (another glitch?) When I try to move the CP's or the CP Bias points, the Bias handles jump way off the working area and can't be brought back in line. I have to shut down, not save and start over. In the attached pic, you see a sphere that I wanted to tweak in a very close view around the bottom where all points converge. When I clicked on a Bias handle, it jumped to the…
Last reply by Eric2575, -
- 1 reply
- 416 views
I've been playing too much with radiosity lately (this resulting render has been tweaked in Photoshop) Full Size (1280x768) available here. small version raw render available here. -Simon
Last reply by starwarsguy, -
- 2 replies
- 407 views
Finally got the effect I was looking for. It's a sensor to detect a pallet moving into position. d Pallet_Sensor_w_dp_logo.mpg
Last reply by ddustin, -
- 3 replies
- 443 views
Not changing the amout of glow but that might work with a pose slider here is a glowing portion of a material moving ... [attachmentid=14268] still [attachmentid=14270] v12s project [attachmentid=14269] kr.mov kr.zip
Last reply by DanCBradbury, -
- 3 replies
- 455 views
Here is a screen grab of the settings I used And render of the results. Upped the density and added ambiance color and intensity.
Last reply by Ganthofer, -
- 3 replies
- 363 views
If I wanted to make a sphere about 6 feet in diameter and wanted it to radiate a light or glow for several feet in all directions (like a giant lightbulb with volumetrics turned on) how would I do it? I want the falloff to be further out than "glow" can provide. Any ideas? In the pic, you'll notice that the light projection is coming from slightly in front of the dome (klieg) I want the light projection to come from all around the dome.
Last reply by Eric2575, -
- 13 replies
- 1.4k views
Hello, I know the title may seem odd, but I think you'll get the joke by the time I finish this post. Being hard-headed and a bit stubborn, I decided to jump ahead in the curriculm and get the modeling basic of the program down so that I could start building the model I wanted. I have gone through the first three lessons, and skipped straight to models. I read through the plane one, then used what I read to start inputing my own model. Here it is todate: Minus a transparent pane on the visible side near the rear. I think the level of detail will need to buffed up, as this only has about 910 patches. From what I've been reading on high detail model…
Last reply by GDblEK, -
GMC Safari
by Xtaz- 13 replies
- 1k views
Hi again spliners ... I modeled this some months ago, now I was authorized to show it... I am determined in two projects ( private and TWO ) but when I have a time I will make a more realistic render... for while this is the result without texture ( in this update still there were problems with the mesh ) textured ( final ) Thx
Last reply by the_black_mage, -
- 1 follower
- 27 replies
- 2.3k views
Ok, I don't know how I got started on this late at night, but we were reading Go, Dog, Go! It's always been one of my favorite books when I was a kid and I loved their cars. I thought it might be easy to model so here is what I came up with. First time playing with materials too. I'll want to play around with it some more later, make some rubber for the tires, seats in, steering wheel and grille, few other things. C&C welcome
Last reply by gschumsky, -
I am trying to make this goat sort of cartoony, more of a charicature. There is something off about it but I can't put my finger on it. He looks more like an impala or something. What is about him that looks un-goatlike? How can I make him more goatish?
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- 15 replies
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Hello everyone. My first post here. I'm a 3D artist working in the midwestern US. I've developed a character that I'm intending to cast in a short film when I get the time. Please feel free to critique, rip, or flatout dislike, the image. I'd love to know what people think. ~Dan
Last reply by Paul Forwood, -
- 4 replies
- 699 views
Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
GOD?!., Which faces are we - our I:s - to make? Which words are we - our I:s - to find out? Which concepts are we - our I:s - to invent? Which feelings are we - our I:s - to experience? Some are trying to change our beliefs - The da Vinci code by Dan Brown: http://www.danbrown.com/novels/davinci_code/reviews.html But perhaps not the whole truth: http://www.lisashea.com/hobbies/art/ Instead trying to search for the roots: http://www.thedyinggod.com/ Is this that will come instead? http://www.expansions.com/ Someone is saying World War IV have started: http://www.commentarymagazine.com/podhoretz.htm Others saying we have been…
Last reply by larry_b, -
- 1 follower
- 4 replies
- 591 views
Was playing around a bit with the new Squetchy Sam Rig. What a great character to practice with. SquetchySam2.mov
Last reply by Dagooos, -
- 1 follower
- 44 replies
- 3.4k views
I'm very new at this kind of stuff, so I thought I would post here to get help and suggestions. Right now I'm adding bones to the model, and having major problems with the hands/fingers acting on there own. Here's some stuff though.
Last reply by aen916, -
- 1 follower
- 11 replies
- 1.3k views
About two years ago I made a TARDIS model, that famous blue box from "Doctor Who". I made a fresh version of the model recently, here's the wireframe: For a while I was aiming for a toon look, but that hasn't panned out: I'd like to be quite daring and go for photorealistic based off the new TARDIS, which is a rough painted wood look, my attempts to make textures/decals: :blink:Oh, and just for kicks...at one point, I lost my mind and made this: Now, I'm asking and begging and humbly throwing myself upon the mercy of wise hasher for your advice as to how to begin.
Last reply by Mr MM, -
- 15 replies
- 1.3k views
Hey everyone I am new to this whole experience so I decided to get everyones feed back on my simple image. 1. I would have loved to try to join some of the parts with hook, Some odd reason I wasn't able to hook the images to make it look like it had more flow. So I went with intruding the different parts of the model. 2. I have no clue how to play with the lighting or contrast to make it look better. An tis would be cool. Welp hope everyone likes my simple design remake.
Last reply by Zaryin, -
- 1 follower
- 4 replies
- 392 views
I need help on some textures. I want a gold and silver texture. Does anybody know how to achieve these to look like the real thing? I am needing these by tomorrow. Thanks you! Possibly to mix the two together also. That would be great!!!!
Last reply by DanCBradbury, -
- 14 replies
- 1.6k views
This one is rejected, so I post it here, I missed the dead line.
Last reply by Rodney, -
- 4 replies
- 491 views
i got some gold materials from darksim, but its not what i really want. please can any one tell me how to make a gold texture
Last reply by Eric2575, -
- 1 follower
- 65 replies
- 5k views
Well, here is the 'in progress' renders of a section of the roadway deck and of the south tower. Lots of detail to add to the top of the south tower and more for under the road deck. Also there are many MANY other lights that are designed to illuminate the towers at night, so I'll be adding those as well. This model will have the lights added. I will probably need some help with that as I'm not quite sure how Yves did his skylights with only one light and the action added it numerous times to the skydome. I'd like to do the same thing here, where all the regular street lights are copies of one 'type' of light and the spot (klieg) lights for the tower i…
Last reply by case, -
- 1 reply
- 476 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
Just curious if anyone had any thoughts about me making a movie with this guy i made. anything i should change? add? any ideas for a storyline? etc?
Last reply by Cross, -
- 5 replies
- 1k views
I am attempting to model the head of Gollum. I used a couple images from the web as rotoscopes and modeled from that. I think the head looks ok as a model (better than other stuff I've done) but the only problem is it does not really look like Gollum. Can anyone tell me what they think the problem is? Maybe his head is too boxy/square? Also, is it too spline heavy? Any ideas for where to lighten it up would be helpful as well. Thanks! Thanks for any input. Gollum Side Gollum Wireframe Front Gollum Wireframe Side Gollum Wireframe Perspective
Last reply by modernhorse, -
- 3 replies
- 384 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 5 replies
- 1k views
Here's a picture I did recently with two robot characters I made. While the robots are still technically WIPs, this is a nice looking final render of the two. Feedback welcome and appreciated! Cheers!
Last reply by stephen, -
- 1 follower
- 5 replies
- 404 views
This is actually close to being done. A few touches and she'll be ready to lay an egg
Last reply by Eric2575, -
- 7 replies
- 1.1k views
I Haven't shown any of my work in a good while... I am working on a new character, an animated spokesman for an appliance store. Thanks to Jim Talbotski, I borrowed his Sir Nigel body as a start for the body. Animated with a BVH from Biovision... still have work to do before we pitch this. gordyABC.mov
Last reply by itsjustme, -
- 3 replies
- 388 views
Just finished rendering the short anim for the gorilla model and stuck it up on my site w/ the 360 and some final images. Thanks again for answering all my forum posts while working on it. It's the 3rd model over on the top. =www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 1 reply
- 402 views
shaw
Last reply by rusty, -
- 1 reply
- 292 views
the decal I zipped to get the size down is here [attachmentid=11242] [attachmentid=11243] large frame of output [attachmentid=11244] awindows.zip spaceb.mov
Last reply by DanCBradbury, -
- 8 replies
- 2.6k views
Hello all- Trying to something VERY simple and thought I would ask the List... Just trying to create a cylinder shape that has a transparency map applied so that the cylinder object gradually fades out. ( please see attachment) At first I thought I would create a Material as an "Environment map" and chose the "cylinder" drop down menu; but I don't think you can define the bitmap that you chose to be a transparency map when applied. Then I thought of simply stamping the transparency map from all four directions (front,back,left,right) directly on the cylinder... but I'm guessing there must be a simpler way to apply a transparency map to a cylinder. …
Last reply by Gerry, -
- 10 replies
- 1k views
I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan appear.mov The other option was to have the shell appear then the material change to something similar to what I used This is the first render
Last reply by johnl3d, -
- 3 replies
- 380 views
shoot.mov Just trying an idea
Last reply by Dhar,