Work In Progress / Sweatbox
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It's traditional to make New Years resolutions around this time of year (or perhaps sooner). So I want to know ... What do you plan on working on with Animation:Master in 2010? What do you want to accomplish with A:M this year? If you specify a big project ("I want to make a 5 minute animation"), break it down into chunks (write a script, design characters, model characters, rig characters, model sets and props, record voices and sound effects, blocking animation, etc.). One problem with New Years resolutions is not dedicating the time. So how much time do you plan on spending on Animation:Master?
Last reply by Tunames, -
- 2 followers
- 14 replies
- 1.1k views
After alot of work rigging a six legged character here is what I have. Crits welcome. http://www.youtube.com/watch?v=YiHxNyjZKNc
Last reply by pixelplucker, -
for a contest. it is a robot, it remains still much of work
Last reply by Rodney, -
- 1 follower
- 14 replies
- 1.1k views
just a wip crits welcome
Last reply by nimblepix, -
- 14 replies
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COOL! I just uploaded my 1st WMV to the forum! I haven't shown any work in a while so...here's a spot I just finished with A:M and After Effects. This spot uses particle grass with a force on it for a little blowing action, sprites for the grass seed, booleans for the characters eyes and mouth and a dynamic constraint in his head. I am awaiting my clients reaction.... hope the wmv works! LL.wmv
Last reply by Gerry, -
- 14 replies
- 816 views
Just got my main computer up and running again. This is a WIP that I'll be posting my progress on and off. Photorealism is very difficult.
Last reply by John Bigboote, -
- 14 replies
- 839 views
so far I have rendered my videos for Youtube I wish to rerender the plagues at a larger size for my tv. how do I change the output settings? Thanks!
Last reply by John Bigboote, -
- 1 follower
- 14 replies
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Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
Last reply by jason1025, -
- 14 replies
- 1.7k views
it's my work for this we i work with displacement mapping
Last reply by Rodney, -
- 1 follower
- 14 replies
- 1.3k views
I'm building my living room (well my house really) in AM. I want to see what it would be like to install recessed lights in my living room. The ceiling is just a grid. I can build the cans, but they have depth. I want to place them in the ceiling and have the depth, but the grid cuts through the light. Do I have to make an open grid for each place I want to put a light? **I started to make an example, but AM kept crashing. I'm on a mac... is vs 16 out of bata yet?
Last reply by John Bigboote, -
- 14 replies
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Been trying to improve my Splinemanship as of late. Looking for suggestions or major "no-nos" I did on this model. I have alot of hard lines(creases) I can't seem to get rid of. I'm concerned with the breast area(that's where I see the most issues).
Last reply by UNGLAUBLICHUSA, -
Merry
by jakerupert- 1 follower
- 14 replies
- 1.4k views
Some results from my tests from the FAO thread: This is just some nonsense further testing the overall looks and animation rendering times. Added some fog. No Fake AO this time. Merry christmas to everybody here on the forum!!! HedgehoglandTunnel231210.mov
Last reply by jakerupert, -
- 14 replies
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ok after several weeks of searching for my old test and settings, (which I apparently didn't save) I started over with my cloth tests. My animation still sucks but I think the cloth is finally what I am looking for, Comments and advice greatly appreciated. clothtestz4.mov
Last reply by Darkwing, -
- 14 replies
- 1.6k views
Here my first female project working on for my Uncle. Is every thing portion right ?
Last reply by tbenefi33, -
- 1 follower
- 14 replies
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If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
- 14 replies
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I haven't been active on the forum for a few years. But I haven't been totally idle. I wrote a Christmas song for children a few years ago and always planned to do an animation for it. It was recorded by my granddaughter Tara just before her 14th birthday. She just turned 17 and is hoping to go into music and drama. So I finally got the animation together in an effort to help kick start her career, even before she finishes high school. You can see the animation on her website at www.taradoyle.com It's the "Santa's Elves Video" page (second button on the left.) Hope I posted in the right area, it's been so long I wasn't sure. I'm not a great animato…
Last reply by livewiresrus, -
- 14 replies
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_Harmonica.mov]This is part of an animation I was working on for New Year. It started on Christmas Day ( I think ? ). Theres another 15 seconds elsewhere but this is the main part. Theres no sound at the begining for 2 seconds and another two seconds at the end. The Instrument clips came courtesy of Garageband. There is no smart skin on the model as I have not learnt how to do that yet ( !!! ) Any feedback would be welcome, good bad or.indifferent... Harpy Blues Ear to one band call. simon
Last reply by Rodney, -
- 1 follower
- 14 replies
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This isn't quite what Rusty is looking for in his other thread but I'll show it none-the-less... a fly-over of the Aurora curtain effect. Basically two gradient combiners are used to fade out the top and bottom and in the middle is a turbulence combiner, stretched vertically and animated in the chor to move through the mesh of the curtain to give it the undulating look. AuroraE000.mov PRJ done in v17 but it will work in earlier versions Aurora06_animated_flyby.prj
Last reply by jason1025, -
- 1 follower
- 14 replies
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Hi, It's me again. I need to freeze a sprite system so a camera can move though it. Searching I found: "Set initial velocity to zero." Hmm... seems to me like in the chor you'd let the sprite system form then at some frame you'd 'set the initial velocity to zero' and maybe 'rate of emission' and 'spin' and ???? as well but this isn't working for me. Of course if I set these values in the material section... nothing happens in the chor (as one would suspect). However, sprite systems are tricky devils and I haven't played with them for many years. Is there a way to do it? And pretend I'm a complete idiot and assume I know nothing (I need where, how, wh…
Last reply by robcat2075, -
Here are the 3 poses I have done for Robcat's courses I am involved in. Just thought I'd toss'em out here to the masses, maybe get a little feedback and see what you guys think. They are just simple poses. Sitting, Leaning against a wall, and standing on one foot. How close or far did I get from the mark of showing "character"?
Last reply by Ilidrake, -
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Hey Everyone. With a cliffhanging, episodic feel, Stay tuned for a steampunkish adventure!! Attached is a character sneak peek preview. Cheers, William
Last reply by detbear, -
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Hello- In the properties panel you can turn on "Glow" for a group. It seems you can either turn "Glow" "ON" or "OFF". I tried searching the database but couldn't find an answer to the question, "What if you want a "Glow" to grow,... over time?...from nothing to a bright glow... Is there a way to do this without making two different renders...one with the glow "ON" and one with the glow "OFF" ...and then just cross dissolve the renders in another program like AfterFX? Thanks for any insights Tom
Last reply by Kamikaze, -
- 14 replies
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Thought I would try a fatter lady for a change .Im quite pleased with it fatgirl_walk__new_3.mov fatgirl_walk__new_3toon.mov
Last reply by steve392, -
- 14 replies
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Initial test of pond ripple strategy... bobber000.mov
Last reply by robcat2075, -
- 1 follower
- 14 replies
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Last reply by robcat2075, -
- 1 follower
- 14 replies
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Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
Last reply by Michael Brennan, -
- 14 replies
- 2.9k views
I'm designing a tiny house. This fly-thru is rendered with radiosity...
Last reply by Roger, -
- 1 follower
- 14 replies
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I've been making music with my friend these last couple of years, Darlene Lombrozo. We've been doing a regular Wednesday evening gig for over a year now and there have been a few friends that have joined us. We started out: Myron & Darlene, "An Entertaining Experience". People started asking us what the name of the band is so we came up with "Myron & Darlene and the Twisted Knickers Revue". Our 'motto' is "Don't get your Knickers in a Twist, Have a glass of Wine." We are having a demo video made and I'm making an animated version of our Business card. (Which I also made using Animation Master) I want to start the animated card out with the letters of our name…
Last reply by robcat2075, -
- 14 replies
- 410 views
@Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
Last reply by robcat2075, -
- 13 replies
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These are two chars I've been workin on for an animation to go with my studios logo. The penguin is my mascot so to speak and the antagonist in the short. The construction guy is the antagony (I know its not a word but it sounds good..lol) I still have to texture him and add porcelin.
Last reply by Pengy, -
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Holy crap, the hair in v11 is fantastic. Now to learn something about hairstyles, so I can give her a more flattering cut...
Last reply by Godfrey, -
- 13 replies
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Hey Guys, just wrapped up my demo reel and felt like posting a clip from it that was done in A:M. Some may remember this from a few months back..... but anyhows, here it is sorenson3 about 2.7megs http://www.3dartz.com/WIPS/WidClip.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 13 replies
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While the Hash Fellows attack the subject of variable toon lines from the high ground I thought I'd post some tests I've been working on here. The idea (for me) is to fake the variation of line thickness to achieve a line like that from a brush or pen. I've got some pretty satisfactory results with toon render but won't be able to post them for awhile. This very basic example uses Render as lines on object(s) with no patches. The toon render version uses patches. I expect to post a more complicated character "drawing" soon but have forgotten most of my toon render settings. I had a few renders but haven't the first idea where I put them. The effect l…
Last reply by Rodney, -
- 13 replies
- 1.5k views
For those who are interested, here is a short "tutorial" on how to make semiautomatic footprints in A:M. Here is a short test movie using the technique.
Last reply by Zaryin, -
Laboratory
by serg2- 2 followers
- 13 replies
- 1.4k views
Glass Render Test
Last reply by serg2, -
- 13 replies
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Well, here's a little progress on my fury little monster I've been working on. It's actually my first model in AM, damn splines...lol. I guess I'm starting to get a hang of the splines. Still needs legs and some other work. I like him so far without an actual nose but that might change once I start animating him. Will post when I get some more of him completed. Cheers Oh ya, need to have it where the PNG format can be used as an attachment here. I don't like JPG compression.
Last reply by J. Baker, -
- 13 replies
- 1.1k views
Click Me - 1.5mb - QT- Sorenson3 Here's the final version of a character animation exercise I've been working through in the WIP forum. It's now gone from a WIP to a FFN (Fine For Now) - I could go on tweaking forever, but there's other stuff to get done! Massive thanks to all those who've given their advice, comments or support.
Last reply by Parlo, -
- 13 replies
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It's late and I'm tired so I'll get to the point. I'm trying to make this bug character that has an expressive face yet is still recognizable as a ground beetle. I made the face lighter so the facial features, and especially the mouth, were visible. I got the idea from studying A Bug's Life. Overall, I'm hapy with the results, but I would love some suggestions on how to make the face more expressive. I think I should make the mouth bigger, but should it have eyelids that blink and eyebrows? Any other comments or suggestions would be great. Here is the link: bug test
Last reply by modernhorse, -
- 13 replies
- 1.2k views
OK, I'm going to tackle modelling a character. I've created some images in Poser and my plan is to use them as rotoscopes. The character will be used for toon renders. Are these pics OK for the rotoscoping process, or should I have done something differently? I don't want to make problems for myself before I start. Thanks Adam
Last reply by adamjames, -
- 13 replies
- 1.4k views
Posted these yesterday but they got bumped so I am reposting today... Some characters we are working on, my friend John Aretekis had A:M for about a year and then sort of gave it up. When I asked what kind of work he had accomplished he said he had modelled some characters, so I asked to see them and they were WONDERFUL! He has this wolf, 3 male fat hiphop piggies and 3 female fat hiphop piggies, all decalled and modelled. So I borrowed them and rigged them and now we are trying to conjure-up a '3 lil pigs/ goldilocks' modern day takeoff. This is a quick animation test with minimal lip poses for tracking to a clip I nabbed off TV... In this re-post I am using…
Last reply by gazzamataz, -
I have taken it upon myself, after about a year of learning this program and seeing it through the OS X Beta program, to model a cello. After one unsuccessful try I modeled the body, and I'm almost done with the bridge. That's where the problem is. I'm having some issues with the bridge. There are four five point patches that refuse to be recognized. I select the five points, but the five-point-patch button is grayed out. Their equivalent regions on the flip side are behaving fine. I've gone over the entire model and flipped all the normals facing out. Is this the right thing to do? You can download the entire project from my iDisk and try it yourself: http://homepage.mac…
Last reply by Iham Wrong, -
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Hi Hashers Well I am posting a model that I started a while back for the next Bella Bear story and I wanted you lot to have a look and see what you thought. I am a bit concerned about the leaves on it. Do they look a bit cheapskate being decals or should I try and do something with sprites (not quite sure how do do this)? Any tips or advice would be greatly appreciated. I have also added a few touches to the Bella Bear website: Bella Bear Website I am currently working on a kinda show reel for my creation to breath life into me characters and I thought I would tart-up the website in the meantime. Not much has changed but any tips on what I should or s…
Last reply by gazzamataz, -
Just saw this and had to say... Wow! Momentum Studios - X3 Upside Down Music Video Now that is some serious A:M integration with live action and the credits say this is old stuff... 2001 A:M Version 8.5!!!
Last reply by Rodney, -
- 13 replies
- 1.2k views
Here are some renders of my attempt to model the eponymous prop from the new Stargate series. I started it based on some promo pics that came out before the series, so a couple of features need to be "reinterpreted" now that I've actually seen the show; but even so, I don't think it looks too bad. Click the thumbnails for full-sized pics. I've also got some "white renders" of the entire model, front and back.
Last reply by littleandy, -
- 13 replies
- 1.2k views
Hi Guys! I have a little animation and I'm breaking the lip sync, because I couldn't position the lip sync pose correct. I interest it, how can you break down your track(words)? What poses do you use to it and where? Because the lip sync was be pop out for me! Can you help me, it's very important me! Thanks before! Sharky
Last reply by Sharky, -
- 13 replies
- 1.6k views
howdy. heres the final anim with sound after a last pass of tweaking. your comments are highly welcome! -=HIT ME=- cheers /a.
Last reply by jfirestine, -
- 13 replies
- 1.6k views
I know this isnt much.. only half way in the story, no sound etc. but thought it would be nice to have some feedback at this point. Also letting you guys know that the wierd fella' is still around.. Nose2.avi (Divx) C&C are mostley welcome! /a EDIT: Episode 1 can be found here: Nose1.avi (divx)
Last reply by Alli, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 13 replies
- 1.5k views
Hi, everyone. I've been out of touch for the past few months, but I thought that I'd share some stills that are in-progess. You can email me at noah.brewer@amgreetings.com if you would like to. Keep up the good work, everyone! http://www.angelfire.com/film/noanoa/index.html Thanks, Noah
Last reply by dark_ninja, -
- 13 replies
- 1.1k views
Actually the question is open to anyone. I would like to have a strong contrasting shadow cast on the ground but have a light reflecting on the character's face. When I add any light and direct it up from just above the ground plane it removes the shadow on the ground. Can someone suggest the best type of light for this? I have tried all types at various strengths but have yet to find the solution. Any resemblance between this character and anyone we may know is purely coincidental. It is meant to be humourous and is not intended to offend anyone, even if they don't like the English. Paul Forwood
Last reply by KenH,