Work In Progress / Sweatbox
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A:M Stills (86,680 visits to this link)
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob
Last reply by Jentham2000, -
- 19 replies
- 981 views
I'm working on this skull head I got at a store a while back. I made a turn table and took 4 view pic and started rotoscoping it. I was thinking of adding the little dots and lines on the model but didn't.
Last reply by tbenefi33, -
- 1 follower
- 19 replies
- 1.6k views
http://www.gentlechifitness.com/images/skulls_and_bone.wmv This project made me wish for the new NLE capability in ver 15 BTW It cost me $2 to fill my tank with gas. Are people really paying $50 for a tank of gas????? I made 2 clip with flame and without flame then played with the transparency control in the animation. The paper being burn made the edge too sharp. Any suggestion on how to make paper burn more realistic?
Last reply by Mohammad, -
- 19 replies
- 1k views
Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
- 19 replies
- 1.7k views
In the last week I've been finalizing the Sentinel's posture sitting in the saddle. He carries a rifle across his lap. As Beast rolls/waddles to the left, he compensates by leaning slightly to the right. The problem has been keeping his hands on the rifle while making sure it doesn't penetrate his legs or the computer screen in front of him. I got it smoothed out, but am I correct in thinking that in the Choreography you cannot move the pivot? It would have made life much easier.
Last reply by heyvern, -
- 19 replies
- 1.9k views
I am creating a basic male model for future modification and reference. It is also a possiblility that I will use this for an advertisement for a medical company and they want a basic model that can demonstrate the medical device that they are making. I have started on the face and have it shaped pretty well but it still needs a lot of tweaking. Please let me know how I can improve it. I have included 3 pictures of the face below. Thanks helping out!
Last reply by TheSpleen, -
torch
by robcat2075- 1 follower
- 19 replies
- 1.6k views
I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov
Last reply by fae_alba, -
- 19 replies
- 1.4k views
Hey-o! Thought I'd show this here... A dragon I was working on for a freelance job...
Last reply by largento, -
Business Joe
by KenH- 19 replies
- 1.4k views
I've finally got back to making characters in AM! Here's one I'm using for a client. They wanted a simple flash look and I used the toon render to achieve this. Going to start animating him now. Thanks to Mark S for the rig!
Last reply by kwhitaker, -
- 19 replies
- 1.3k views
had to do a lot of rendering it took a lot of time to work out the bugs. I can live with this Tell me what you all think and any improvements I could do. Thanks crussingtest9a.mov
Last reply by steve392, -
- 19 replies
- 1.3k views
Hey- I am making a 'GRANDSTAND' a lot of seats that will be viewed from afar but need to be there... I've made some simple geometry that holds a cookie cut decal, but when I go to render... every-other row of seats comes out fuzzy! I've tried rotating the image... checked normals... I can't figure out what causes this imperfection...?
Last reply by 3DArtZ, -
- 1 follower
- 19 replies
- 1.4k views
Hey folks, I've been thinking of trying to sell new models in a set. I'm working on one now which will be "Street Objects Set I" (See the attachment). I know many consider it taboo to try and sell models when so many are offered for free but everyone needs to make money. A set like the one shown would sell for about $12.95. Do you think it's a fair price? Honest opinions please!
Last reply by Gerry, -
- 1 follower
- 19 replies
- 1.5k views
So I do a test render of my new steam locomotive and I notice that something funky is happening on the half inch plate under the cab in the shadows (see image). The patch layout for that plate is legal and all the normals are pointing outward. When I built it, I was trying for the fewest patches possible. I took another swing at it without any regard for patch count and came up with something equivalent with only two more patches and a much nicer render. The only real differences are that on the offending plate there are three point patches and the three patches forming the rectangular edges of the central cutout are formed with four, dead end, two cp splines joining the …
Last reply by John Bigboote, -
- 19 replies
- 1.4k views
C' mon all you BUS STOP contributors. You can make a commentary track for your segment! I still want them! Load up your clip. Plug in a mic, press play, press record, and tell us about your segment.
Last reply by robcat2075, -
- 19 replies
- 1.5k views
Trying to learn lessons from previous post. This is a bit of lip synch leading towards some animation with a female blockhead. I thought I'd try to get this bit right then start working on the body poses and the overall piece. She breathes in just before starting to sing. Any feedback welcome. regards simonMouth_Test.mov
Last reply by Simon Edmondson, -
- 19 replies
- 1.9k views
I ran into this old WIP that I shelved a while back. It wasn't turning out the way I had hoped so I stored it away until I have time to go back and give it another go. Final_Dragon_Shot_.mov William
Last reply by Wildsided, -
- 19 replies
- 1.6k views
I'm still working on a stormy night but, thinking through ideas for the next one. So... I seem to remember that a few years ago there was an option to render as a negative of the standard render ? Is that still available and, if so, is it possible to combine it with a black and White/greyscale render ? I'm presently working in 15J on OSX 10:68, although hope to move up to V17 in a few weeks time. regards simon
Last reply by Simon Edmondson, -
- 2 followers
- 19 replies
- 3.7k views
Here's what I've been working on in my minimal spare time. Works been killing me.
Last reply by robcat2075, -
- 19 replies
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Hello everyone, My name is Henrique and I was fascinated by all the animations that were built from the users of this site. A few months ago I created one of the pyramid hologram projectors and tested a few animations as a sample on my phone, then I showed it to the physics club at my school, but this time I made the pyramid fit for the size of a tablet, once again using some of the animations of this site. I then decided to take that further and enlarged the pyramid even more, however this time I made it fit for a 46 inch Tv screen and I created a video of our own to present it to my class during our Graduation ceremony. After receiving high positive reception f…
Last reply by Roger, -
- 19 replies
- 12.7k views
This is toon shading on some spheres.
Last reply by robcat2075, -
- 19 replies
- 1.7k views
Some experiments with making cloud-look materials, using a gradient and a turbulence
Last reply by Tom, -
- 18 replies
- 3k views
I just finished seven of my characters and put them into a picture together. I know I have to fix the mouth on the big green guy, but other than that, I would appreciate your comments! Thanks, Robert
Last reply by lazz, -
- 18 replies
- 2.4k views
Hello smiley hashy people, I have just started a new wip of my friends head; I say friend but if he sees what im doing to him he might not be anymore! He's probably not the easyest subject as he has a broken nose, and i took the pictures after an evening of boozing so the rotos arent perfect but theyl do! I was aiming to get the concentric ring thing implemented, but im not sure its done quite right. heres a rendered image
Last reply by nixie, -
- 18 replies
- 1.7k views
OK I know that I post a lot of stuff but I want to post this. Its a torsoe and the blue on it isnt a texture...Its lighting! Its so kool! Anyways, I this is a torsoe that I have for a semi-realistic character. I dont want the body to be exact I want it to be fairly realistic with some cartoonish about it, but still noiticable that its a human type figure. Please give me some imput. Thanks, Robert Fiermonte WIRED!
Last reply by robvmonte, -
- 18 replies
- 1.8k views
HI, all I'm posting this new model i'm completing and i'm look for critiques. The head I did almost 6 months or so ago The body i started this week. She a little bottom heavy maybe for some but perfect for me. Here the image
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- 18 replies
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I need to build a model of K2 for a 9th grade science project. My teacher has authorized me to build it A:M rather than papier maché. I've attached a rough image I made from a topo map. It's not the final image for the displacement map, just a stand in while I finish it. I was wondering how I can apply the displacement to the model's geometry. I need to model some stuff to top of the mountain to make it look like a national park. How can I do this? I have the latest 10.5 release under OS 9 and Beta 7 under OS X. I know I should post this in the newbies forum, but I see this as a work in progress. Thanks to anyone who can help! PS. This project is due Monday!!!
Last reply by iGeek, -
haven't posted anything in a while. Downloaded the ballman model and played with it last night for a while and then added gunshot sound effects today. May work on it a little as im not sure if the ending reads too well, also add some motion blur http://www.5000hp.com/animations/ballman.avi
Last reply by MATrickz, -
Here is my newest start, It is 2 nights of work so far and I hope to get a full day on it tomorrow. Hope you like, I will be making the model avail when finished but there is more to go of course.
Last reply by Spaceman, -
- 18 replies
- 1.5k views
Hey guys. I've been working on that experimental head I did a while back and I'm up to a minute of animation. It's really just a test but it's a little short in itself. I hope you like it. I would value any crits on it as I want to put this on my portfolio, so don't hold back. PS I'll be putting in a puff of dust to make him sneeze when I get my video editor.
Last reply by CreativeAustinYankee, -
- 18 replies
- 1.6k views
I had a little play around with the Mr Ball character. Here it is if people are interested in having a look. http://www.shaunfreeman.com/samples/mr_ball_small.mov The sound is a little slapped together, but you get the picture. Its about 3.8 Mb
Last reply by Nosferatu, -
- 18 replies
- 1.5k views
Testing out a new render look...this is toon rendered, but without the outlines. It gives it a nice, clean, cut-paper like look with slightly turned edges, which doesn't try to mimic the look of hand-drawn animation. The character is from a new short I'm working on. I've finally had a chance to actually sit down and start it. http://www.anzovin.com/swashbuckler --Raf
Last reply by SHADOWMASTER, -
- 18 replies
- 1.7k views
Hi, here it is, half finish I would say. There still a lot of modeling and texturing to do, but it gives an idea. I seek advices and comments especially on lightning. Thxs
Last reply by nimblepix, -
- 18 replies
- 2.3k views
thanks to all your great feedback during the WIP! Its now finished and for you to enjoy. If you have any comment please share! Nose2 (divx) Cheers /a.
Last reply by hypnomike, -
- 18 replies
- 1.6k views
I put up for comment my first character model. External validation always appreciated :-) I don't know how to put up a spline version of the image yet, so please bear with me. I'm still having difficulties with the hands. and the model is not boned yet. That's my next step. Gaetan
Last reply by gaetan, -
- 18 replies
- 1.5k views
Hey guys, not sure if this is the best place to post this.... but I feel I have gotten the "new" look I was going for which is sort of a clean crisp toon feel. Anyhows here's the link to a clip showing it..... Still trying to get myself reved up to start on a short that I wrote for McKnuckles, but that's another story.... http://www.3dartz.com/WIPs/McRunToon.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 18 replies
- 1.2k views
Congratulations to the Mascot Competition winners! Funnily enough I had made a start on a 'Sorcerer's Apprentice', themed entry also but ran out of steam and time. I was unable to get the look that I was after in the time that I had allocated so it got shelved. This is all that I achieved this time... Needed lots more work and the hair is not yet groomed.
Last reply by turbokitty77, -
- 18 replies
- 2k views
Hi gang, Here's a new lipsync I've been working on. This one has more extreme emotion to show what this setup is capable of. This clip is a render from the action window (Quicktime, Sorenson 3, 1.7MB) http://www.scc.net/~mbs/Yosemite27.mov This one is a wireframe that includes the onscreen interface I use for animating this critter. About 90% of the lipsync was done using the "slider interface" and the remaining 10% was tweeking the individual pose sliders. (DivX 5.1.1, 2.1MB) http://www.mstrohbehn.lunarpages.com/Videos/Yosemite26.avi Let me know what you all think. Thanks!
Last reply by JBarrett, -
- 18 replies
- 2.2k views
Far Star Teaser 1: there will be more to come. Enjoy Aritst that worked on this scene Chad Hunt Unity Model and Rigging Laurence Clark Explorer and rigging Andy Mulia Texture or Exoplorer and window on Unity Rachel Jones space Holmes Bryant Moon Tomasz Grabarczyk Earth model booster emitter and lighting Jack West animation Elisa Llamido Narrator Far Star Teaser 1
Last reply by pixelmech, -
- 18 replies
- 1.5k views
This is part of the interior of the haunted house posted a while ago. It`s obviously not completed and some items are `stand ins` but I thought it was about time I showed something again.
Last reply by Hutch, -
- 18 replies
- 1.4k views
THUR: Thanks for the comments, they mean a lot, really. Folks here look at it and say..."ooh, the beatles!" I am updating the animation file with a new one that shows all 4 stones...I know I still have some tweeking. I love V11's hair and the ease in which you can 'emulate' a hairstyle quickly. Thru practice, I now consider myself a bit of a 'virtual hairstylist'. Hmmm. Maybe I WILL do the Beatles next...which era??? WED: I wanted to make my next characters to be based off of real personas...with the ultimate goal being to do the 'real' imitating in animation. I plan to make the main character (in the center) have an 'over-elasticized' face in animation. …
Last reply by nerrazzi, -
First Words
by adamP- 18 replies
- 1.6k views
This character has been a WIP for a couple of years, but I can finally make him talk. This is my first time trying to sync up a mouth with dialogue (this clip is from Office Space). C & C are welcome. lipsync.mov
Last reply by adamP, -
- 18 replies
- 1.8k views
Hello - This is a little project for my wife whose favorite flower is mildly hinted at by the attached. I started with this by going for a more realistic flower scene but couldn't help myself (after watching Fantasia again) by trying something less literal. I'm posting for your impressions in particular for the pose. How does it read? Thanks. Doug
Last reply by modernhorse, -
- 18 replies
- 1.7k views
Hey Hashers, I'm posting the opening segment to my director's/demo reel. The Quicktime clip is 20 seconds and 4 MB. Essentially, this will be the lead in to the actual reel clips. I still have to build/add the effects track. Here's the link: http://home.pacbell.net/jedonald/AM/Sentinel.mov C&C are welcome. Thanks in advance, Jefferson
Last reply by artisticlicense, -
- 18 replies
- 2.1k views
Hi Folks. Feel free to ckek our first commercial in 2005. As always under "Our work" at soulcage-department.de. Greetings, the Soulcagers.
Last reply by jo b., -
- 18 replies
- 1.2k views
Hi, this is kind of a repost because I finished "version 1" of this guy, and plus I uploaded the wrong movie before. Anyway here he is, the first thing I've made in A:M. Thanks to jamagica for the quick little eye tutorial, even going through that taught me a lot. My goal in having this guy is not so much to make him the perfect model, but to have something of my own to learn to animate with. I've learned a TON in just building this one character (many thanks to everyone BTW). There are certainly some rough areas - the feet for sure and parts of the legs. The eyes need some kind of brow or eyebrows. I think I'm going to add "floating" eyebrows - what do y…
Last reply by MarkusAralius382, -
- 1 follower
- 18 replies
- 1.7k views
Last reply by Newbert_Zero, -
- 18 replies
- 1.5k views
Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
Last reply by Newbert_Zero, -
TV
by .:shortdog:.- 18 replies
- 1.5k views
I'm not sure why I made this, prolly just for future use. How can I make it better? BTW, not sure what kind of tv screen this is...plasma?
Last reply by .:shortdog:., -
- 1 follower
- 18 replies
- 2k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 18 replies
- 1.5k views
Here is a link to an industrial shrink wrapping machine. The video doesn't loop well, but the intention is to show the machine functions. Edit: the shrink wrap machine is the lowest link on the page. There may have been an error on the link to the shrink wrap machine. My appologies.... Link to file Material on machine is courtesy of Daniel, floor image and texture from Gene. David
Last reply by ddustin,