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A:M Stills (66,029 visits to this link)
337 topics in this forum
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- 1 follower
- 9 replies
- 1.2k views
please does anyone know or have a tutorial on vedio rotoscoping.
Last reply by petokosun, -
- 5 replies
- 1k views
I occassionally get this security alert when browsing here. A:M16a is usually running in the background so I'm not sure where this alert originates but I am wondering what it is.
Last reply by Glob Studios, -
- 10 replies
- 1.1k views
All of my choreographies are all of a sudden not rendering properly, especially in reflections. I don't know what went wrong, but if I can't fix it, that will be it for me an A:M. I'm hoping I accidentilly hit a setting or something that is now screwing it up. I would like to restore the default settings, but don't know how. I've already made sure all my reflection settings were good. I also uninstalled and reinstalled. Please, any help is appreciated and needed. Here's a quik render of spidey in a new chor and in the chor I've been using in my Spider-man thread. Jeff B. EDIT: Please ignore this stupid post. I don't know how but somehow I had fo…
Last reply by mouseman, -
- 7 replies
- 940 views
Hi friends I am proud to present my new website. It is all about free textures and HDRI environments. I have put a lot of work into the content, and I hope to add more regularly. The textures are high res and tileable. The HDRI's are also high res, and comes with matching backplates www.nordicFX.net also feel free to follow me on twitter where I am going to post updates: www.twitter.com/nordicfxnet If you spot any spelling errors or bad sentence structure/wording, please let me know Best regards Stian
Last reply by Gerry, -
- 10 replies
- 867 views
My short film "Garrett" ( http://www.hash.com/forums/index.php?showtopic=38926 ) was selected to be shown at the Hyart Film Festival this August. I just found out, now I have to figure out if I wish to go all the way out to Lovell, Wyoming to attend the festival. =) Yay. http://www.imdb.com/title/tt1867548/ http://www.wyomingtourism.org/overview/Hya...Festival/533108
Last reply by frosteternal, -
- 7 replies
- 981 views
this has been a curse for me, making some files never reopen. Everytime I use the same chor or model it adds rotoscopes that are severly slowing me down. Any quick fix? Cause at this point I am ready to delete a months work.
Last reply by robcat2075, -
- 7 replies
- 953 views
I was just wondering if Hash had any plans to update their import / export plugins and perhaps add some. I would be interested in an FBX export/import plugin as it's one of the standards and something I require (As I'm sure I'm not the only one). If not soon or not ever, I was also wondering if there was anyone else in the community that works with DX Studio and or Unity 3D and knows of a nice transition to use Animation Master in their game development pipeline. DX Studio uses .X files however I'm not to sure if the export is 100% compatible as I've not had much luck with it. This could be due to me not knowing what options I should be selecting as output…
Last reply by John Bigboote, -
- 5 replies
- 676 views
Here's a scan of an article I got into the current issue of The Cartoon!st, the newsletter of the National Cartoonists Society, about doing the Plympton Animation Jam. Got a plug for A:M in the photo caption.
Last reply by Meowx, -
- 3 replies
- 550 views
Was fooling around with my penguin model doing some test moves after working on tutorials earlier. Noticed something funny when moving the bones - there is like a ghost image of the bone in its original location. Not sure why this is happening. Maybe I need to switch to Opengl as opposed to direct3d drivers? I am running AM on the integrated GPU and not on the Quadro, so I don't think the Quadro is causing problems. Anyone have any thoughts? I've uploaded an example of what I am talking about, here and in my WIP thread. These are not extra bones, but some kind of display issue.
Last reply by HomeSlice, -
- 8 replies
- 1.1k views
Has the Setup Machine 2 been dropped from compatible plugins? I copied the TSM2 files to the HXT folder in A:M16 but they are not available from the plugins menu now. I haven't seen an official statement regarding TSM and A:M16 so I'm not sure if this is an issue for A:M Reports or if this is normal behaviour for A:M16. Any clues?
Last reply by Paul Forwood, -
- 1 follower
- 5 replies
- 756 views
If you're running the latest version of OS X, you have access to the new Mac App Store. There's a free application in there called "Art Text Lite." It reminds me a little of an old application called TypeStyler that I used to use in the old days. Anyway, the free version comes with several preset styles. If you make a circle and apply the styles to them, you can then save out large resolution spheres that you can use with the Matcap shader! (Make sure your final image is square and has a black background.) If you spend the $20 for the full version, you have access to even more preset styles and you can customize your own.
Last reply by nimblepix, -
- 7 replies
- 1.1k views
look familiar to anyone whose_models.zip
Last reply by jirard, -
- 4 followers
- 23 replies
- 1.7k views
Bouncing ball is the atom on which character animation is built. Would there be interest in such a class? It would be about 4 or 5 lessons, each one focusing on some small element and building on the previous ones. Unlike a series of tutorials that are just out there, it would be an online class where everyone is doing the same exercise at the same time. Hopefully being able to do a proper bouncing ball will enable you to more critically assess your other animation efforts and avoid elementary problems.
Last reply by Roger, -
- 9 replies
- 1.6k views
I just setup my new computer. A windows i7 4 core 3.2GHz 64 bit with 12 GB. I remember seeing somewhere on the forum you can set the AM 64 program to use some more memory. Then the standard 4GB.
Last reply by DJBREIT, -
is it possible and if yes, how can we set the camera so that the pink line showing the camera view direction, will invisible.
Last reply by jimd, -
- 5 replies
- 643 views
Congratulations to Will Sutton for stealing the show on the mascot contest. Here are/were my two additions. 1)Motormouth... this is the alternate version I debated over entering. An old character I repurposed for the contest. Used a MatCap ambient shader on the car paint which I think works pretty well. 2) Kitty Kat- this was done very quickly, and was a test using A:M Paint to control the color and length of the fur. I hope to finish her up and do some animation with it. Kitty Kat cartoon on label by Shane Glines. Both did very very poorly in the voting- but I wasn't in it to win... just happy to participate. I'd like to thank the one other person who gave…
Last reply by Animus, -
- 1 follower
- 76 replies
- 6.4k views
I like the contests that we have on here, although I myself have never particapated, I do enjoy seeing what the members around here come up with. Very inspiring!!! So I'm wondering how many people would be interested in having a contest each month? Strictly animation though. No stills or anything like that. In case your wondering I got this idea from the 11 second club, a website that also has a function like this. Its pretty dang great to see the work that comes out of this. The rules would be simple. Me or another member can choose a small 10 second clip and then members can animate something to go along with the clip. Segments must be rendered out completely. Sets an…
Last reply by fae_alba, -
- 5 replies
- 525 views
I'm wanting to change the color of a group on a model, in the chor. When i click on the color chip no color i set gets accepted and the RGB channels for the color do not resemble the values shown in the color picker. The red and green are actually below zero. Is there a good reason these are not corresponding to the color picker? I dimly recall seeing something like this a long time ago but don't recall if it was intended or not.
Last reply by HomeSlice, -
- 2 followers
- 28 replies
- 1.9k views
I noticed a couple big set backs using decals for camera projection mapping besides the spastic positioning of the decal which is easy enough to use the numeric inputs... Low angled patches don't receive decals. Decals only apply to what is visible in the scene so your limited to just what is initially in the scene. Is there another way to do this besides decals?
Last reply by pixelplucker, -
- 19 replies
- 915 views
Attached is the screen of the problem I'm having. This "box" shows whenever I try to select anything. For some reason the area just turns black. Nothing serious just odd. I'm using the Nvidia 9600GT on a pentium quad 2.66ghz.
Last reply by Ilidrake, -
- 1 follower
- 35 replies
- 2.5k views
Hi! I'm an old user and I'm considering to come back to the amazing world of A:M. I come from v11 and I would like to know which version is the latest and what are the main differences between them. Also... I prefer the boxed one and not the subscription. Are both the same? Thanks in advance and regards.
Last reply by Shazam3D, -
- 1 reply
- 462 views
so, now i bought the computer, please how can i disable the windows compoment so that the V13 work properly on the windows 7.
Last reply by robcat2075, -
- 2 followers
- 3 replies
- 554 views
In V16rc1, I am having problems with Dark Sims material. Do I remember something about V16 and Darksims? Steve
Last reply by johnl3d, -
Mystic mist
by Tore- 1 follower
- 8 replies
- 586 views
I used a volumetric mist object the other day, and came across a lot of settings that I haven't been able to find an explanation for anywhere. Not in the tech ref, nor here in the forum. Anyone got any idea what "mistiness" does? Or "sampling rate"? Or "Height" x 2 (not the one in transform)? Help would be much appreciated :-)
Last reply by RU2D4, -
- 12 replies
- 1.3k views
Hi guys, Been on a hiatus because I was very busy with art school. I got a 1 week break so I might as well continue the work that I had previously put on hold... I had a nagging problem with some cho files having these nameless 'phantom' models in the Project Workspace three under the Choreographies 'branch'. They're not inside the choreographies, but they have the same hierarchy level with the chor files but they just came out of nowhere and seem to procreate themselves each time I save the chor. This is what I'm talking about. And this is the .cho file in question 004.cho The linked model files of the .cho were intentionally left out…
Last reply by NancyGormezano, -
I finally completes the modeling of the Camaro SS. The tutorial will be online starting this weekend. Follow this topic to learn more. C&C are welcome .....
Last reply by nino banano, -
- 11 replies
- 1.1k views
I've been playing around with something called Titanium Developer, which allows you to write an application using web developer skillz ( HTML, CSS, Javascript, PHP, Ruby and Python ) and then package it as a desktop application. So I wrote a very simple program to convert a Choreography file to an Action file. When I installed it on WindowsXP, the installer threw an error half way through the installation process, but it installed OK and worked just fine. I can't test it in Win7 or Mac, so you're on your own there... Windows and Mac (OSX 10.5 Intel based) versions are available here: http://api.appcelerator.net/p/pages/app_page?token=R4qf9KX0 ---------------…
Last reply by Fuchur, -
- 4 replies
- 596 views
Hello there.. I´m having troubles to view the rotoscope, it shown in white and only when apply the render on it, it´s visible..but when continuous to modeling , the rotoscope get white again, I remember before when this happened only changed the OpenGL/DirectX en the tab options to resolve it, but when I did it the tabs are different, here are the images...did happens this to somebody...any help is appreciated
Last reply by nino banano, -
- 2 replies
- 559 views
This would be A:M16.0 rc01 ver. Before I re-open the report can someone check if they can get the cp option on the Extruder plug-in?
Last reply by DJBREIT, -
- 5 replies
- 473 views
Try loading this prj in v16... cloth_tower08_taller.prj cancel out of the requests for images and models, then try to resave it under a new name. Are you able to save? It fails for me, even when the images and model are available so it's not their absence that is the problem.
Last reply by robcat2075, -
- 11 replies
- 1.3k views
Happy new year friends! I have been making more Thomas & Friends stuff. This time I wanted to make a more complex environment than last time. I chose to make Maithwaite Station. I hope you like it
Last reply by John Bigboote, -
- 4 replies
- 497 views
Here is the file i used to make my TWO-Shirts for the TWO World premiere so you can make your own too. TWOTShirtParts.pdf (this one should print as an 8.5" x 10.5" page) TWO_Shirt_Parts.tga (this one may not print at correct one-page size, needs to be printed at 240ppi) It should all fit on one 8.5x11 inch iron-on sheet Print it out, cut out the parts and arrange them as you see fit. You may delete parts if you wish. The "festival-goer" version is like this on the front: and this on the back: The "fashion version" (which i prefer, now) has just the red mechanical heart placed on the left front with no slogan, and…
Last reply by John Bigboote, -
- 2 followers
- 125 replies
- 12.1k views
Character was inspired by a cat we met over thanksgiving. Poor domestic long hair kitty had been given a lion cut by his owner. Was pretty funny. I also wanted a new character to build, learn from...was getting tired of stealing from others. Have to finish rigging, weighting, texturing, yada yada. Not happy with my IK legs. Will be looking at 2008 rig legs and try to incorporate something similar. Not finished with face rig. The mouth whiskers are giving me fits rigging wise. Can't quite figure out how to weight, bone so that when upper nozzle moves, the attached ends of the whiskers move appropriately. Have to add an easy to use tail rig. Have been…
Last reply by NancyGormezano, -
- 1 follower
- 23 replies
- 1.9k views
If there is any file types you would like to be able to upload as attachments to the A:M forums please post them here. I will look over the list and see what can be added.
Last reply by Jason Simonds, -
- 7 replies
- 681 views
Can anyone point me to info on how to use cloth "attach" groups?
Last reply by Walter Baker, -
- 1 follower
- 7 replies
- 1.9k views
Yet another model in the Thomas & Friends family Percy the Small Engine *edit* I am going to lower the reflections in the body in future renders
Last reply by robcat2075, -
- 18 replies
- 2.4k views
New model in the Thomas & Friends family Toby the Tram Engine
Last reply by johnl3d, -
- 1 follower
- 13 replies
- 1.6k views
Hi friends I have made one more character from Thomas and Friends. This one is James the Red Engine Turntable: Screenshot: Wallpaper of all the characters so far:
Last reply by agep, -
- 1 follower
- 52 replies
- 5.8k views
What would be the least obvious way to make tank treads? Tank treads made with, what else... procedural materials! The top is the final render, the bottom is the wireframe. treads9CompH264900.mov
Last reply by robcat2075, -
- 31 replies
- 3.3k views
As the light bounces off the walls it takes on the wall's color. OmniTestEH.mov A typical Cornell box image takes about an hour to render with radiosity, but this takes about 15 seconds per frame to render. This scene also has something in it that technically doesn't exist in A:M. Can anyone guess what it is? There are clues in the render.
Last reply by Rodney, -
- 1 follower
- 30 replies
- 2.3k views
Hello Hashers, here comes our little X-Mas greeting card/film... tracked with PF Hoe, animated and rendered in A:M . The compositing is done in After Effects... Enjoy. http://www.soulcage-department.de/xmas.html Merry Christmas and a Haaaaappy New Year to all of you! Michael
Last reply by DJJ, -
- 1 follower
- 28 replies
- 2.8k views
Hi Due to lack of reference images I had to take a break from the cathedral. Poor Thomas looked so lonely, so I decided to make him a friend By the way. In near future I plan on making more of his friends, so if anyone know of any great resource pages for these trains such as blueprints or reference images, please let me know. Turntable: Still:
Last reply by R Reynolds, -
- 1 follower
- 24 replies
- 3.8k views
Hi Guys I felt like taking a small brake from the Cathedral project, so last night I started on another project I've wanted to do for a long time. Thomas the Tank Engine Anyway, almost done with the model, just some minor details missing and some tweaking on his face left to do (to get rid of his "crazy" look). Let me know what you think so far. I might have bigger plans for this guy, not sure when I'm able to realize them though. I'll upload a better render of him tomorrow Best regards Stian *edit* image updated
Last reply by pixelplucker, -
I'm working on a new project, a music video for a song called "Cicak" by an American musician in Singapore. this is just a quick animation test using Squetchy Sam and a snippet of the song to warm up my animating skills. Just body animation so far, no face work. Comments if you like. SoloTest_h264.mov
Last reply by largento, -
- 2 followers
- 232 replies
- 17.6k views
Hello friends So I have finally started a personal project I have wanted to do for a very long time. It has been put on hold several times due to lack of reference. The model I'm working on is Nidaros Cathedral (Nidarosdomen), which is an very beautiful cathedral in downtown Trondheim (20min bus travel from my home). I have just started modeling the west front. Even at this point I have no clue on how much work I have taken upon But I love every part of the process from Wikipedia from Wikipedia updated 10.09.10 updated 01.28.10
Last reply by thejobe, -
- 10 replies
- 1.3k views
Hey Hasher's- Just sharing some of my recent work done using this remarkable program. My Belle Tire client was going to use a photo(attached) of the new store in Jackson, MI... but the photo just didn't have much 'oomph'. SO- she asked if I could recreate it in 3D, and while at it...add the 'Tireman' character and titles. These are the 'bookends' (animation at the head and tail of the TV commercial.) GrandOpeningTEST1.mov GrandOpeningTEST2.mov
Last reply by John Bigboote, -
Hi friends... I am editor of a live talk-show ( livevideo all mondays 7:30pm brazil ), which deals exclusively about my soccers's team Operário Futebol Clube ( In fact the team is not mine of course). Its mascot is a rooster.. then I decided to model one to use in some animations between interviews. tomorrow I'll begin to SQUETCH it....
Last reply by robcat2075, -
Mechanical model 1 2
by agep- 67 replies
- 6.4k views
Hi guys I've just started modeling a new model. I want you guys try to guess what it's going to be, while more and more gets revealed along with the progress. So far I've just modeled the belts, but more to come. The mesh is insanely dens though, but that is due to various bevels and holes. Let me know what you think so far
Last reply by robcat2075, -
Beechcrash
by agep- 1 follower
- 24 replies
- 2k views
Hi all! Happy new year! I've the last couple of weeks been playing with the beechcraft and a video footage from where I grew up as a child (I did the footage this Christmas with my cellphone). There is several things I would like to do different. Due to the footage I cant have the speed I want on the plane, and the landing is a little to short. Anyway, let me know what you think. Also, I don't like the smoke on the end, but I'm not sure how to make it better. Oh, and there is probably some scale issues too? I struggled to make the ground a lot more dirty, but this was the best I managed to do. Syntheyes is used for tracking. I might do some more work on it, but not right …
Last reply by animas3D, -
- 7 followers
- 273 replies
- 23.4k views
Hello all, As some of you know I have been working on a facial motion tracking program. At this moment most of it works and I'm doing some tests. So, here is my first satisfying experiment: test 01 (Don't be scared, I'm just making faces for test purposes only ) It still needs some more tweaking, but I'm very happy with the results for now. Btw, the MoCap is done with just one regular DV camcorder. Some others from the A:M community will also do some tests with it soon, they can post their results here too if they like. I'll keep you guys posted about the progress. I think I'm getting close to a version that's ready for release.
Last reply by John Bigboote,