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Hash, Inc. - Animation:Master

Perpetual motion machine


Xtaz

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I was reading de Rodney's post about WIP banner in the jobs forum... and I thought of a project based in wood gears and perpetual motion machine ....

here is it ...

 

no keyframes in this animation as you can see in the image below ... all moviments are based in expressions.

gear.png

 

I'll post the project tomorrow ... it's on my office's machine.

engrenagem.mov

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Great stuff! Very straight forward when you set it up so well! The only thing I thought of ... could you make the Crank a child of the Secondary Gear and save creating the expression to rotate Crank.Rotate.Y to be equal to Secondary Gear.Rotate.Z?

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Thank you friends ....to solve the problem of friction I asked sponsored by KY :)

 

I produced a little tutorial showing how to setup it ( sorry my bad english )

and I attached the PRJ in this post too.

 

 

bad english works for me, very cool

thank u

j

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... could you make the Crank a child of the Secondary Gear and save creating the expression to rotate Crank.Rotate.Y to be equal to Secondary Gear.Rotate.Z?

you are absolutely right....On the spur of the moment I forgot this little detail :) my mind was stuck on the use of expressions ...

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  • 1 month later...
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Marcos,

This is just a note to let you know I haven't forgotten your Perpetual Motion Machine.

I should be able to get into the project this coming week!

 

 

Edit: I watched your video tutorial and the one thing that pops into my mind is... How in the heck does someone come up with this stuff!?!!? After the fact I see the simplicity in it but setting it up for the first time... :blink:

 

Impressive stuff Marcos!

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