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Would there be interest in a Bouncing Ball Bootcamp?


robcat2075

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  • Hash Fellow

Bouncing ball is the atom on which character animation is built.

 

Would there be interest in such a class? It would be about 4 or 5 lessons, each one focusing on some small element and building on the previous ones.

 

Unlike a series of tutorials that are just out there, it would be an online class where everyone is doing the same exercise at the same time.

 

Hopefully being able to do a proper bouncing ball will enable you to more critically assess your other animation efforts and avoid elementary problems.

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I think many of the people that showed interest are a little beyond bouncing

ball!

 

If I ever leave the realm of the bouncing ball just shoot me and put me out of my misery.

There is no practical end to the bouncing ball... it just keeps on bouncing.

 

(The keyword in that last sentence is 'practice'.)

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  • Hash Fellow

I'm still pondering how to fit 101 things into 4 lessons, so this won't appear immediately, but I'll ponder more seriously now since there's interest.

 

This will be completely separate from the old animation boot camp.

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  • 2 weeks later...
  • Hash Fellow

Here's the form the bootcamp class might take:

 

1 Gravity and Inertia. Why the ball moves the way it does.

2 Simple bouncing ball. How to create this motion with A:M.

3 Squetching ball. Why the ball changes shape.

4 Jumping ball. Why we use anticipation.

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  • *A:M User*

I've done these exercises in 2d before, and think I have a good grasp. I'd be interested in redoing them in AM, though, as a refresher. I am working on digitizing some of my old stuff, of which there is a bouncing ball exercise, I'd be interested in a critique.

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