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Hash, Inc. - Animation:Master

Square Wheels?


LTDigital

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I've encountered this intermittently in version 8.5 and it has appeared again in this new version. I'm modeling a Nieuport 17 and the wheels have become square in modeling. It renders as a circle, but then goes back to a square. Can anyone tell me what I have done and how to undo it?

 

thanks...

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A little background on that: Graphiccards are working with polygones and polygones are always straight (can't define curves by itself but can only be used to simulate them).

Since we are in a patch-world with A:M, it needs to be converted so that it can be shown by the graphiccard. And with Page Up / Page Down we can control, how many polygone per patch should be used (so the subdivision-level).

 

It is useful, if you are experiencing slow downs in your realtime-view (with high patch-counts, etc.) so you can work fluidly. This has nothing to do with the final-rendering result so...

 

See you

*Fuchur*

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