Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Puh, Finally I managed to get a vespa with rolling wheels following a path. I had much trouble with this, that I canot really explain to myself. I guess I did many things wrong( for instance to going to the start of the animation first ), often when I fiddeled around ,I ended up with the vespa creeping really slow along the path or the wheels not moving at all, then when I deleted all actions to replace them, the path strangly jumped away and I frustradetly started all over with a new chor, often the playhandle didnt work and I had to restart the chor. But finally I got this. Now I have to go on to animating in the chor, next I have to find out how to set k…
Last reply by pleavens, -
- 1 follower
- 17 replies
- 2k views
Letting all those who may be interested in viewing my second part to Vibro Man. Just click on the link http://vibro-man.tripod.com
Last reply by the_black_mage, -
- 2 replies
- 410 views
Here is my victorian house. I never would have started this if I knew how much work all the little peices of trim would be. It is still very much a WIP, but of course C&C would be great. The bottom floor is mostly done, but the upper floor and tower are barely begun. I am using a tune render beacuse it shows more of the detail before I texture and color. oh and the colors are just placeholders
Last reply by Nunsofamerica, -
- 1 follower
- 16 replies
- 1.4k views
I've been trying to combine a 3d model with some video footage. I was following the tutorial below, but think that it (tutorial) or I are missing some details. My latest test is attached. I was having a heck of a time getting just: 1. flying saucer 2. Shadow of saucer on the ground 3. everything else transparent What I got: 1. Render of the saucer only in PNG w/ transparency 2. Render the shadow only in PNG w/ transparency 3. Combined in vegas pro w/ the vide footage and explorted to mp4. I need to go back through my experiments and produce a matrix of settings so that I can produce model and shadow separately. Seems like I should be able…
Last reply by number, -
- 1 reply
- 381 views
Hi everyone...can anyone tell me how to get video playing on 3d images
Last reply by Rodney, -
- 38 replies
- 2.8k views
Introduction: I’m remaking an old Christmas video called “Twas the Night Before Christmas” that I did three years ago. As I completed scenes, I thought I would blog them here for general discussion of animated short making and have everyone critique what I am doing. I originally did this piece as a video Christmas card however in my ignorance of delivering video, most of the people I sent it to didn’t have the bandwidth or a powerful enough computer to view it. This year I will make it into a DVD and hope for a wider audience. I started about the first of July and am shooting for completion by December 19th. While I would love a lot more time, I am going to mak…
Last reply by Bruce Del Porte, -
- 26 replies
- 2.9k views
Hey Gang, I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu... Btw, modeling and animation was done by some of the coolest people here in the community. The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself. We designed and built the game in …
Last reply by Aragorn23, -
I'm trying to model this guy I got off the net. The helmet was fine, but I'm having difficulty with the clothes....I don't even want to think about the beard! Am I going about the clothes the right way? I just extruded the shape but now I don't know how to stitch in the arms.
Last reply by KenH, -
- 14 replies
- 1.2k views
I haven't been splining for a while so last night I decided to get some practice in. My motherboard on my modelling PC went south but I was able to salvage my model files by slaving the harddrive to my internet PC. I have been wanting to make a virtual reef aquarium. I made this lionfish in a few hour's but still have some tweaking to do as well as decaling. I thought it looked pretty good so far so I decided to start this thread and get some feedback. The color pics are mostly for reference and are what I could find on the web. And an anemone using an image file with hair. Can't seem to figure out how to get the tentacles (hair) to taper towards the tip like they sh…
Last reply by Scottj3d, -
- 1 follower
- 5 replies
- 547 views
I was using Yves Skylight rig to light a character and it did such a fantastic job that I tried it on a vehicle of mine in a virtual studio-- here is the result. Let me know what you guys think...
Last reply by agep, -
- 18 replies
- 1.1k views
OK so, for the past 3 months ive been working on this project for a friend of mine he is going to be building an apartment in his basement and came to me as a cheaper alternative to a architect. first half was taking measurements (got about 6 pages worth), then i had to get the base drawings down (took me weeks!). now im finally up to building the model to scale. theres 2 more steps before i complete this project. next step is to get full size renders of the finished basement. then is to design a program for a virtual walkthru of the basement. right now im doing the test renders of the finished basement. wanted to get some opinions and ideas on the best w…
Last reply by thejobe, -
- 7 replies
- 6.9k views
I started a new project of modeling my favorite bicycle. I could not stop, and I am half way there. I just wanted a basic bike for myself, and then make a Black Op version of my recumbent bike for the zombie /end of the world survival road warrior bike. I manage to get the basic bike patch count to 12,000 and I try to not get too detailed on it. I have not rig it yet! Took me a day and a half to get this far. One of the thing I learn from this is to model the pieces in a separate model window, and then once you got it, copy and paste to the main model window. I test the bike with another character and it fits really well with real world scale character. She is 5'1" fee…
Last reply by RS3D, -
- 2 replies
- 569 views
Just thought I'd plug the recent additions to A:M Films here. If it's been a while you really should check more often. Recent additions include: Jerky - Rick May Whew - Rick May Masterpiece - Story, animation and sound mix by Luis Medrano Breakout of the Shell - Larry Rains Interesting stuff all found at: http://amfilms.hash.com/
Last reply by starwarsguy, -
- 2 replies
- 888 views
Well, I got tasked to take pictures of graphics used in todays society. So I did that, then the instructor decided that we should make a flier, or poster or something with our pictures, so this is what came out, I am happy with it. And special thanks to the room set up from Xtaz. Thanks for the A (hopefully) [attachmentid=15324]
Last reply by Odog2020, -
- 7 replies
- 582 views
Someone i know had a schoolproject about future equipments, and he asked for help modelling them... What I had to work from: *He wanted a cellphone with a touchscreen and one button *eye camera attached is the sketch that he made The models that I made are very simple since I didn't want to use to much time on them
Last reply by agep, -
- 1 follower
- 11 replies
- 1.1k views
http://www.bee-s.com/~gggg/avi/vkus.mpg -Tasteff hier is a dragon to you! -Ivan I brought you a sour cream! -Come in! Try these ones! -Hey fellow! Not so quick! Ravioli from Tasteff!
Last reply by dre4mer, -
- 2 replies
- 530 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 8 replies
- 991 views
it is my first post so tell me what you think
Last reply by Eric2575, -
- 5 replies
- 479 views
this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
Last reply by Kamikaze, -
- 1 follower
- 5 replies
- 608 views
I'd like to have a volumetric effect light shine on my business text, but have the shadow from the text appear as black shofts behind the text. The current setup looks like this. The shadows are repeatd in the vouletric effect too many times. Thanks, David
Last reply by ddustin, -
- 3 replies
- 516 views
Hi, I'm working on a chor where light passes through a crate but I can't figure out why two lights that have the same properties, and I mean the same in everything, give such different results! Can anybody solve my clue? Thanx, Rago.
Last reply by rago, -
- 4 replies
- 353 views
Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
Last reply by Dalemation, -
- 4 replies
- 443 views
I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
Last reply by Kamikaze, -
- 3 replies
- 458 views
I've noticed that when two volumetric klieg cones overlap, it produces a harsh dark gray field. Is there any way to overcome this? I was looking for something that would turn off the additive property, but there isn't one for volumetrics.
Last reply by robcat2075, -
- 12 replies
- 823 views
Hello all- Tried rendering some volumetric lighting and came across a weird anomaly in the rendering. An thin arc of black dots seems to be appearing in the rendered frames. Check out the image. Does anyone have an idea what might be causing this? Thanks! Tom
Last reply by Tom, -
- 0 replies
- 325 views
I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
- 5 replies
- 731 views
Hey Gang! Still experimenting with V11's neato hair. Did a quick test and thought I'd share. Constrained a vortex force to the hair dryer. Learned that the Vortex Force 'goes-thru' objects...other than that its purdy danged cool! Have a look! (WARNING: Model used in test is wearing bikini...) blowdryer.mov
Last reply by gra4mac, -
- 1 follower
- 48 replies
- 4.2k views
Hi guys Here is a work related model of a VW Beetle 1200 that I have made. The "final" render was just a quick setup which I might improved when I find some time. A few details, like the windshield wiper is still missing. Anyway, let me know what you think Best regards [click on images for larger view!] [Moderator note: continue down for more great pics!]
Last reply by NancyGormezano, -
VW Beetle 69
by Xtaz- 7 replies
- 1.1k views
This was my entry in contest .... thanks for your vote !!!!
Last reply by Tralfaz, -
- 1 follower
- 28 replies
- 4.2k views
I've always been intrigued by the utility vehicles to which the railroad companies attach retractable flanged wheels to allow them to ride the rails. So when I saw the image shown in the upper left of an actual VW bus version, I knew I had to modify my own microbus model. And inspired by the image of a prototype pickup bus shown in the upper right, I decided to go off the deep end and design a stake truck version. Before I started texturing the finished model I decided it was best to add bones, constraints and finish the movement of the wheels. Considering the time I spent tweaking it, especially the hydraulic hoses, the action is remarkably boring. I suppose in som…
Last reply by nino banano, -
- 10 replies
- 1.1k views
Hi everybody, My first bigger 3-D Animation job is online now and I am eager to hear your opinions. Its the middle-toonpart of a flash-animation. To view it go to: http://www.vw-polo.de then wait until the "real"-animation of the car has ended. Then you can choose > Helden (heroes ) > Gewinner (winner) > Abenteurer ( adventurer) now you get my toonrenndered animations ... at the end with "nochmal spielen" you can play it again. Great thanks to everybody, who helped me on finishing this job. I learned a lot ;>) Jake
Last reply by oakchas, -
Well this is my first "official" Model. please tell me what you think. I am new to the whole forum thing so I hope everything works
Last reply by scrawntor, -
- 5 replies
- 775 views
Some of you have probably seen this before but I decided to finish/polish it up somewhat - boy am I rusty!!! Anyway 'ave a butchers and tell me what you think, its only the first part there are two more to follow. Needs Quicktime 6 BTW. Rexiewake.mov
Last reply by gazzamataz, -
- 7 replies
- 1.1k views
Well, this is my last Walk Cycle. Side Front Perspective Please, select "Save Target As..." ,and the videos are compressed with MP4, so you need Quicktime for view it. Thanks.
Last reply by Ernesto Esteso, -
- 1 follower
- 10 replies
- 1k views
i made a scene, and i put a walk cycle in the action, my question is: how can i position my pose so that my character walk after a certain amount of time? thanks
Last reply by MasterFunk, -
- 1 follower
- 6 replies
- 607 views
Here is a test. I know its large so Sorry about that. I having problem with the popping of the leg. Any help would be appreciated Steve walk.mov
Last reply by robcat2075, -
- 1 follower
- 41 replies
- 4.2k views
I have been following the various threads on walk cycles by Robcat and others. I put together the attached walk cycle for a couple of characters. I have looked at them for so long I don't know if they look right or not. I would appreciate it if someone would please take a look and let me know if they look realistic.110416Walk.mov
Last reply by RS3D, -
- 4 replies
- 687 views
***Latest Update about 4 posts down**** Hey Everyone I've got a walk cycle up for comment/critique, be harsh that's how I learn! This is a work in progress and is currently in the "step"/blocking phase. Tell me what ya think, and thanks! Download onto your Hard Drive and loop in your multimedia player please-needed to keep the size down. walksteppedkey_0.mov
Last reply by Luxo, -
- 2 replies
- 463 views
My tall character walks fine when I slide the scrubber back and forth, but when I render [shaded] he simply slides along in the starting position. The little guy is fine. I have noticed that when I drop an Action on the tall guy and want, say, six cycles, they don't show as individual blocks in the PWS as do the cycles for the short guy. Is this pointing to the problem? MOTERCYCLE_TEST.zip
Last reply by Kelley, -
- 10 replies
- 785 views
I made this a couple of days ago just to try out pose-to-pose animation for the first time. It was a kinda messy attempt, but I learned some from it and hope to use the experience in my next attempts. I'm mainly looking for suggestions/critiques but comments are always nice too. Oh, and its rather rough too... I was just trying to catch the broad motions. Thanks!, --Ross wtw3.mov
Last reply by trajcedrv, -
- 2 replies
- 713 views
Sorry guys, but I can´t resist to make this little walk test Thanks Pesto, for the model!!!!!! Please, select with right button and then select Save Target As... Walk Cycle Cheers!
Last reply by Ross Smith, -
- 4 replies
- 523 views
Thanks to all that commented on the walk cycle, here I have completed the run and walk cycles and gave them stride length for a path walk/run. I put both cycles in the animation but each is the same path just rendered seperately. FinalTestWRLg.mov
Last reply by entity, -
- 6 replies
- 553 views
This is the character that chases the dice in my vid. Actually, will when I do the animation. I finally finished the modeling and rigging. Fire away with comments and criticisms. Thanks, Scott
Last reply by Fishman, -
- 6 replies
- 853 views
One of Many models I am working on for a personal project: It was inspired by the following image. Plus Crabs, Spiders and Turtles. Feng Zhu inspiration Here is afront leg about 2/3 modelled. I will take any constructive criticism OTHER THAN: Too many patches, I would have used a 5 point patch, etc...I model the patch style I do and I'm content.
Last reply by UNGLAUBLICHUSA, -
- 1 reply
- 373 views
Howdy: Have an idea for the mini-film contest (shhh!) and decided to test to see if my ending is feasible. Shaggy busts through a curtain. Not much yet, but I decided I'd share. All settings are default except that I lowered the collision radius to 1. endtest.mov
Last reply by Mr. Jaqe, -
- 35 replies
- 2.4k views
I finally got my troll moving! Here's a 2MB WALK CYCLE There's something about his arms that I can't quite put my finger on so if you've any ideas...
Last reply by KenH, -
- 16 replies
- 1.2k views
Hi folks, I am trying to make a light shine out of a window in a wall. I made a test with two wallsides each normals sticking outwards and was expecting that the light couldn`t pass through, but it does. Here is my test so far. What am I doing possibly wrong here? Thanks for your help. Testwall.mdl Walltest.cho
Last reply by robcat2075, -
Walther P-38
by RS3D- 7 replies
- 791 views
Here is a model of a Walther P-38 that I made. I was going for a well used but still usable look. Please let me know if you see anything that could be improved.
Last reply by robcat2075, -
- 12 replies
- 1.4k views
Big huh!?! If your modem has exploded. . . there is a smaller "glam" pick <here> This is one of the few models we have on Eggprops that uses a lot of decals.
Last reply by Wegg, -
Wanna see some skin!?!
by Guest Wegg- 33 replies
- 2.9k views
This is the "Nice Tan" glam pic for eggprops. It includes the Yves Poissant skin shader that gives it that nice "warm" look. It does have a significant hit on render times. . . and the material works ok without it but with it. . . oooo wee. . . sexy huh!?! You can see it on eggprops <here> And then we have. . . a Zombie material. Very clean elegant material. Make sure to shoot them in the head. . . its the only way to kill them. . . . It can be found <here> And then the last one is a cool Reptile material. And that can be found <here>
Last reply by Wegg,