Work In Progress / Sweatbox
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5,143 topics in this forum
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I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor. Steve
Last reply by andyg, -
- 1 reply
- 168 views
Here are a couple of tests for the rigging on my pocket Bataille cutout guy-thing. I had been struggling to get a little bend in the paper cutout of his body and failed--the tape "holding" the wire to the paper kept slipping. In one experiment I had a bit of success by having one bone connected to the cps I wanted moved, but having another bone--an FK parent of the cp bone--do the motion. But, upon trying that I realized that the paper needs to be pretty rigid anyway, and that its motion would be better conveyed through y-axis rotation than actual folding/bending. These are rough, just tests. Oh, and for the record, in the first one that is sort of a salute into …
Last reply by case, -
- 1 reply
- 191 views
Here is what ive drawn for a female hero for the movie!JUST A SKETCH! it will be sooon
Last reply by the_black_mage, -
Hey guys, I just rerigged a character a made a couple years ago. Most of the changes I made to my rig are in the shoulder and torso and I'm definately looking foward to doing some more animation with her! Take a look if you get a chance, [attachmentid=22373] http://www.vrcops.com/Vids/SisSpinA.mov Thanks Mike Fitz www.3dartz.com
Last reply by Paul Forwood, -
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- 236 views
this pic is a toys image contest entry that i made but missed the deadline so i'm showing it here [attachmentid=22318] tell me what you think
Last reply by Fuchur, -
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- 328 views
I'm getting closer and closer to getting this thing done! Once Lillith here is finished then I've got one more robot to do. Then I finish my script, make the two space ships and any other sets I need. After that I start animating the show. Check my latest progress report on robotoon.tv
Last reply by martin, -
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- 263 views
Kolbaskin
Last reply by Luuk Steitner, -
- 1 reply
- 361 views
Here is a very short idea for a splash newtonsplash.mov newtonsplash.zip It is a little to much for my machine just a thought I had to try did it again with sprites spritenewtonsplash.mov spritenewtonsplash.zip
Last reply by ArgleBargle, -
- 1 follower
- 1 reply
- 552 views
I was inspire by Xtaz's image and desription of Image Based Lighting using HDR images. My results weren't as impressive, but i don't have the patience to wait 6 hours to see how it turns out. I do like how it worked, but I added 2 lights to give the object some shadows. I didn't get shadows from the IBL alone. I don't know if that comes with more passes. Maybe someone can fill me in. Here are the images I did get. I'm showing the fully lit image and ones with IBL only and Kleigs only for comparison. I plan on doing more testing to get IBL figured out better. Any info or comments appreciated.
Last reply by case, -
I know I seem to jump around a bit from thing to thing, but modeling is what I emjoy and I'm always trying diffrent models. Here's my latest human head. I do believe it my best to date.
Last reply by MattWBradbury, -
- 1 reply
- 271 views
exphair.mov Hair in three sections controlled by the same expression with a fudge factor to follow along exhair.zip
Last reply by cfree68f, -
- 1 reply
- 224 views
After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
Last reply by Gerry, -
- 1 reply
- 206 views
I have a client who insists that I use his obj model for a project and basically what the best approach is, is to model over the obj file using splines. I imported the OBJ file into AM as a prop using Arthur's plugin. Can anyone tell me if there is a way to bring a hash model into an imported obj window or bring the obj file into a hash modeling window? Thanks for any information. Tom
Last reply by the_black_mage, -
- 1 reply
- 272 views
Didn't have much time tonight so tried an abstract idea that quite didn't work as I thought it would but might be interesting to someone asquare.mov bsquare.mov Second is closer to what I was trying to get
Last reply by edlundart, -
- 1 reply
- 208 views
I needed a bit of a break from working on my Jupiter 2 model, so thought I would re-create the Jedi Starfighter and HyperRing model created in Anim8or. This is what I have so far after a few hours of work... C&C always welcome... Al
Last reply by Jeetman, -
- 1 follower
- 1 reply
- 404 views
There may already be a way to do this but if no one has posted anything yet.... Here's a way to switch between camera shots, angles, rotations etc... just using one camera, during one render. I've included the project file so you can pick at it. 1. Set the camera's "Interpolation Method" to "HOLD". 2. Move the camera to a different point in time. 3. Now the camera will quickly switch from one view to the next. camera_switch.zip
Last reply by rusty, -
- 1 reply
- 201 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 1 reply
- 261 views
Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
Last reply by clonewar12345, -
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- 280 views
found my old link for sweeper http://www.moscafilms.com.br/emilioleroux/...ns_sweeper.html Did a real quick test in v14 made a shape using sweeper than duplicated the shape around a circle twice using sweeper.. added a quick material and got this
Last reply by MattWBradbury, -
- 1 reply
- 333 views
I'm working on a 5-minute short, and here's a look at one of my characters. I'm still revising the decaling and some of the splinage, but this is a very rough idea of where I'm going. He is composited with a real-life background, as he will be in the short. In the picture above he has on a t-shirt (better decal to come later) in an unsuccessful attempt to cover up his "property of" stencil. The short is about a couple of sandbags who run away from their jobs (keeping the NYC subways from flooding) and come out to California. Here they are back in NYC (in a B&W flashback): All comments and suggestions welcome! -Vance
Last reply by Blackjack_Davie, -
- 1 follower
- 1 reply
- 217 views
I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
Last reply by robcat2075, -
- 1 reply
- 178 views
newton.mov newton.zip simple test of newton
Last reply by Zaryin, -
I think someone should do an animation of Gir *from invader zim* basically going from good mode, to bad mode *where his eyes get mad and they turn red* If done well, it could look awesome.
Last reply by MattWBradbury, -
- 1 reply
- 361 views
Who modeled the "boy" model on the new Extras CD? I've been trying to make a 14-year-old by "youngifying" Jimmy, but I'm getting better results by "oldifying" the boy. Now I wanna talk to a pro. I could probably track this down, but it's easier just to ask.
Last reply by Paul Forwood, -
- 1 reply
- 329 views
How do you animate a Simbiont material? The water can be animated, but I just can't figure it out!
Last reply by Darkwing, -
- 1 reply
- 320 views
shaw
Last reply by rusty, -
- 1 reply
- 296 views
With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
Last reply by entity, -
- 1 reply
- 325 views
I need to make a drill for my new project *see Bioshock Big daddy* but i have no clue how to make the spiral part on the drill... here is a pic so you can see what i'm needing. Drill.bmp
Last reply by Eric2575, -
- 1 reply
- 278 views
I use AM as a general 3d workhorse, so I though I'd show a couple of simple and very quick projects. I thought I'd put them into a single WIP thread so that people can ask any questions they may have, and because I don't think they'll be worth a thread each. Amway Business Centres.. total project time was 1 and a half days, although it wound up at two days when I needed to alter one of the render settings and had to redo a render. That's for the sequence shown and a global map animation showing the centre locations. The project is based around the final image of a man climbing a building, the rest of it was pretty much up to me. I started the project using newton p…
Last reply by robcat2075, -
- 1 reply
- 177 views
Something I'm working on ......I would like to have a camera view of something falling ...this is a test with playing with a darktree material to make it interesting I set up the objects falling with newton then removed the ground and set up the camera newt.mov
Last reply by Kamikaze, -
- 1 reply
- 259 views
ornament.mov Got this idea for an ornament here is the first trial render
Last reply by Kamikaze, -
- 1 reply
- 357 views
The face rotates 180 degrees, you are looking at the back side of the model when it does this ... but still appears to be the front. carmenrotate.mov
Last reply by BrainLock, -
- 1 follower
- 1 reply
- 204 views
This was going to be an entry for the Heroes contest in Jan. but I won't have time to model the ninja turtles before then. This was the first time I've used IBL in A:M, and the first time I've used AO at all.
Last reply by Dhar, -
Evil Snowman
by KenH- 1 reply
- 567 views
Taking a break from TWO, I got inspired by this physical model and created my own rendition in AM. Still yet to be textured/displaced and animated. He's more or less rigged. I'd love to show off his animation in HAMR with realtime fog but we need the next player for that.....
Last reply by largento, -
- 1 follower
- 1 reply
- 282 views
http://www.gentlechifitness.com/images/render%20project0.jpg http://www.gentlechifitness.com/images/Ren...n.jpgderson.jpg I saw an ad for a illustration job and took the drawing and made it into a toon rendering and it took me about 6 hours to make this (minus the already made chair and Lambrina's sunglasses) I wonder how long it would of taken if it was hand drawn and the quality vs doing it with Hash. The prisma marker would have taken some time and the smell would of been nauseating. I used to do presentation for architecture and tho I love that part of creating the art work, it was the smell and messy hands that I could do without. I think making the ro…
Last reply by bighop, -
- 1 reply
- 321 views
Oh no John is trying to animate Did this in about an hour as I could not find more time....therefore a bit rough in places but the thought hopefully is there valentinesday.mov Thanks to all of TWO
Last reply by freecandyman, -
- 1 reply
- 276 views
Ack...I did something a bit too quickly. When opening a project, I was prompted to click on where a model was located. I accidentally clicked on another model by mistake. I quickly exited out of loading the file. However, when I go to open the file now, it doesn't prompt me for the model again. I have now opened the project. Now, it would be simple if my project did not have any animation keyframes for the model that is supposed to be there in the first place. The model I accidentally imported in its place, is associated with the animated keyframes (both models are human bipeds and rigged exactly the same). Is there an easy way to replace the orroneous model with the…
Last reply by mtpeak2, -
- 1 reply
- 238 views
My brother and I have started to get tired of starting projects and not finishing them soo, we've decided to do something that is as simple as possible (asap ahaha). We got the idea from super mario brothers and also the other mario movie weve seen in progress on the forum except the main characters are the goombas. Hopefully this will be a learning experience with some effects and basic animating and modeling. First clip is a 360 of the goomba and the second is a cannon effect i've been working on. Rotate.mov Fire.mov
Last reply by Kelley, -
- 1 reply
- 399 views
i was going through ideas of different types of animated textures, and this one i though look cool, so i thought i would show it. http://www.vimeo.com/760537 i made the textures in After Effects, a color, bump, and displacement map, i also used the displacement map as a specularity map. heres the project, the maps should be in it, if not, i can upload them here. Slim_pro.zip
Last reply by johnl3d, -
- 1 reply
- 288 views
I'm trying to make a spotlight flicker... but i don't see an option to adjust the brightness.
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 358 views
H! Does anyone have any models they could upload from the movie "Aliens"? I need a colonial marine, a soldier a alien or a normal alien and a queen alien. Can anyone help?
Last reply by kylemb, -
- 1 reply
- 170 views
My path seems to have no problems, but my sweep object is causing me fits. I remember there are some objects that sweeper does not like, but I cannot remember what exactly causes sweeper to crash AM? A simple four point patch sweeps fine, but an extruded box is crashing AM every time. I need to use sweeper to dublicate a simple box around an irregular path but so far I only get crashes, even when I delete the box and make a new one, it still crashes. Edit: Well, I narrowed the #001 exception down to the option of using regular steps. When I don't use regular steps, it duplicates fine along the path, otherwise it crashes the program. Is this a bug I should repor…
Last reply by Eric2575, -
- 1 reply
- 251 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 1 follower
- 1 reply
- 437 views
Hello all. I am looking for a variety of animators to produce short features for non-broadcast use. I need a variety of styles. From CUTESY to DETAILED. Some will be loops, others more scripted. Cute animated characters, space themes, dinosaurs.... seeking it all. I am paying by PayPal or check. Certainly not top dollar or industry standard, but for a beginner who has talent, this is a great opportunity. If I like what I see, I will come back for more. Please send demo reels & inquiries to j2productions@mac.com Thanks. -James
Last reply by Atomike, -
- 1 reply
- 380 views
does anyone know any tutorial from which i can learn how to use the graphical editor and the dope sheet. thanks
Last reply by Dhar, -
- 1 reply
- 443 views
I'm currently working on a short film that will be used on a game I am currently working on. I've attached a short clip with Simcloth simulated. You can see the issues I'm having and would like anyone with experience to give me some pointers. cloth_test.mov
Last reply by Fuchur, -
- 1 reply
- 312 views
The spitball rock on which the Sentinel spends his time [his life?] is pretty much devoid of life, but there are large, torpid, harmless beetles in the snow areas. They appear as rocks poking out of the snow until Beast wanders too close and they slowly start to shuffle away. Occasionally, one cannot move out of range fast enough and will rear up and make ritual threatening gestures, then sink back out of sight. BEETLE_TEST.zip
Last reply by Gerry, -
- 1 reply
- 216 views
I've posted a few Sentinel pieces on my Blog. http://kelleythennow.blogspot.com/
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 339 views
Howdy all A.M.'s rendering of bump and normal maps is quite good. To all the newbies (I'm one too.) texturing in A.M. is fairly easy to learn once you understand decaling in A.M. sense. I use a combination of 3D painter and some 2d work. Also Shader Map Pro to produce the bump and normal maps from the texture map. I hope to make a texturing tutorial for newbies in the near future.
Last reply by bighop, -
If you create an action for a model in one project and then in another project with the same model the action should be able to work in that new project. Right. It didn't want to work in the new project is there a reason for this or does the program not allow it.
Last reply by robcat2075,