Work In Progress / Sweatbox
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A:M Stills (86,169 visits to this link)
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Works In Progress (WIP) (58,857 visits to this link)
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5,143 topics in this forum
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- 21 replies
- 1.4k views
I normally don't do this, but I think if I post how I go through the different processes of making a render, I think I can actually finish an entire scene for once. Last night I had a crazy vision of some lost and forgotten tricycle sitting outside of an abandoned grocery store. There were lots of earthen tones and bright white lights. I just drew up an image of what I saw, and I intend to make the whole scene in animation master! Here's what I have so far: I plan on coloring this image to get a better target for contrast in the image I have this delusion of rendering out the whole scene in radisoity, but I need to try and suppress that in order to actua…
Last reply by MattWBradbury, -
- 5 replies
- 454 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 11 replies
- 926 views
Hi, This is a picture I just completed in Animation Master. Let me know what you think. Also is it possible to submit work to the AM gallery on ther hash site. Thanks
Last reply by MiddleKid, -
- 1 follower
- 11 replies
- 882 views
A martian tripod from "The War Of The Worlds". I was intending just to put together something like a proxy version, as I wanted to get the gait sorted out first, but I got a bit carried away.
Last reply by cuboos, -
- 5 replies
- 528 views
i made thees pics for the movie to help explain the tripod thought you guys might be interested here is tripod info [attachmentid=18037] [attachmentid=18038] [attachmentid=18039] [attachmentid=18040] [attachmentid=18041] [attachmentid=18042] and heres info about the heatray [attachmentid=18043]
Last reply by Jeetman, -
Given that there's so few on this forum, I thought I'd add one. Time to texture.
Last reply by Sharky, -
Troll Short
by KenH- 10 replies
- 800 views
Here's the first pass of the first half of my troll short. It's small and compressed and dark and there are lots of planned improvements as a result of seeing it but you'll get an idea. 3.8MB Quicktime
Last reply by hypnomike, -
- 4 replies
- 691 views
ive only worked on thsi for about 30 mins. Im planing on have the troll on a rock, three knights attacking it and a c astle behind it. new update in pic
Last reply by gaber64, -
- 2 followers
- 70 replies
- 5.8k views
I've been doing some experiments in duplicating my pencil style (Dark Lead sketchbook) in A:M http://www.hash.com/forums/index.php?s=&sh...ndpost&p=158839 I have an idea for a short involving a Troll, some fairies in a cage, and bass fishing....
Last reply by Rodney, -
- 1 follower
- 18 replies
- 1.4k views
Here are some snapshots of a piece inspired by the new Tron Legacy movie coming out. Still needs some work, but I think I'm getting there. Let me know what you think. Cheers, Shawn
Last reply by new guy, -
- 19 replies
- 922 views
Hey- I am making a 'GRANDSTAND' a lot of seats that will be viewed from afar but need to be there... I've made some simple geometry that holds a cookie cut decal, but when I go to render... every-other row of seats comes out fuzzy! I've tried rotating the image... checked normals... I can't figure out what causes this imperfection...?
Last reply by 3DArtZ, -
- 7 replies
- 693 views
Hello- I was attempting the tutorial on Newton Physics... the one where you have 3 cylinders that are supposed to tumble on themselves. http://www.hash.com/forums/index.php?act=A...st&id=19636 Each cylinder is set to be a dynamic object and the ground is static. Pretty basic stuff, but I get this error message when I right click on one of the cylinders in Choreography: I am using V17a and after receiving the error message I copied the "explode.hxt" from the V16 Hxt folder into the v17 Hxy folder ,thinking that might help...(because there was no "explode.hxt" in the v17 folder). Didn't help... Has anyone had similar issues...or any sugges…
Last reply by Tom, -
- 1 follower
- 12 replies
- 703 views
I've seen a few Lego models made with A:M earlier, and since I played with Lego all the time as a kid I wanted to model a Lego model myself. Yet again I went to a toy store and bought a toy. I must say that I don't like all the new special bricks they make now, I miss the good old Lego. Anyway, I went for a truck (with a push_forward_engine), and after a few days here is the result: I've made every single brick (with bevels everywhere), even the bricks not visible, no cheating, cause I wanted to test the Newton plug-in on this one. Unfortunately I have had no luck with the plug-in yet, need to experiment some more. I've attached two renders, one standard AO with a li…
Last reply by agep, -
- 6 replies
- 495 views
Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading...
Last reply by NancyGormezano, -
- 4 replies
- 392 views
Hi. I was working on this for a while. After many many sleepless nights I have finished this! At last! Ok, I am joking about sleepless nights... actually I had some problems with textures. And I am very tired of this testing textures and lighting. The main idea was to make something similar to Xmas postcard, in the end I refused this idea... But as always C&C welcome!
Last reply by Zaryin, -
- 13 replies
- 780 views
Tried for a moving tunnel but got this will have to rethink or retinker newest.mov
Last reply by John Bigboote, -
- 6 replies
- 397 views
Ihave been trying a runn cycle but finding it much harder than a walk.Is there an easier plan to this running.mov
Last reply by phatso, -
- 1 follower
- 7 replies
- 2.9k views
I'm still trying to improve this...it's my first attempt at a walk cycle. I used bits and pieces of this video as reference: https://www.youtube.com/watch?v=p55KOR2etlo Any critiques would be appreciated. Ham_05_20_2017_walk_test2.mp4 Ham_side_cycle_05_21_2017.mp4 Ham_front_cycle_05_21_2017.mp4
Last reply by itsjustme, -
- 13 replies
- 629 views
I think I posted this picture earlier [attachmentid=12959] it was in a lighthouse in Door County WI thought it looked cartoony Trying to model it got rough start so far with quick materials [attachmentid=12960] alpha seems fine but the quick render looks a little weird this was final render
Last reply by steve392, -
- 1 reply
- 260 views
ornament.mov Got this idea for an ornament here is the first trial render
Last reply by Kamikaze, -
- 3 replies
- 338 views
I have always been messing with animating but i just havent gotten the hang of it yet. I made this animation as another try. I dont think it is my best or very good because all of the twitches that are going on throughout the short. i need some advice or pointers on what i need to do to make it better. http://s63.photobucket.com/albums/h127/ret...nt=27269d2d.flv thanks
Last reply by phatso, -
- 7 replies
- 403 views
I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov
Last reply by steve392, -
- 3 replies
- 324 views
material on two planes animated looks okay for first try ? h20.mov
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 469 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 1 follower
- 6 replies
- 255 views
I am working on a watersplash and have made a couple new sprites to get the correct look fount.mov Any comments welcome
Last reply by Darkwing, -
- 9 replies
- 469 views
had a few free evenings lately and put together a living room mostly of models i´ve made some time ago, tried to fake a radiosity feel, so it would be suitable for animation... this render in 1024x768 took about 50 minutes (16pass) on my 2 year old mac book pro, a vga resolution with 9 passes takes about 15 minutes. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? the lighting setup was a mixture of bulb and klieglights as described in yves tutorial (but only one bulb with only one ray casting shadows for faster rendering), but i mixed it also with heiners skylighter (thanks for…
Last reply by HomeSlice, -
- 3 replies
- 473 views
During the creation of this beast, I did something that I do with other 3d programs.....I split the thing into separate projects, so each body part ( mostly) has a separate project file. Its just easier for me to work this way. However, I have come to the point where I want to start bringing these parts into the same project file, but I cannot seem to find a way to save the model out as a .mdl file from within the project----although there seems to be an option to import them from the File menu. So, if someone could give me the Saving and Importing .mdl files for Dummies version, I will post a picture of my dragon as he exists so far. I am sure its some…
Last reply by Scottj3d, -
- 4 replies
- 426 views
Anyone have any help on how to close this hole? Everytime I close it, it has creases UGH................ Any help will be GREATLY appreciated. David
Last reply by ddustin, -
- 9 replies
- 520 views
tried to animate fully in chor wmv file because sound made file too big will.zip
Last reply by hypnomike, -
- 1 follower
- 6 replies
- 694 views
Well in the last month my computer crashed and my internet got turned off so I haven't really been able to finish up any of the other stuff I was working on. Here is one I think I'm just about done with. Its late and I haven't copied/flipped/attached it yet but you get the idea. I'm just lookin for crits. Is there anything you see that bugs you or does not look right? Thanks.
Last reply by LeeAnderson, -
- 1 follower
- 5 replies
- 848 views
I've been working on figuring out how to create a furry character for a few weeks, and have had very little success with Animation Master's hair material. What I've been able to get so far: http://members.shaw.ca/nekosei/others/naote0.jpg http://members.shaw.ca/nekosei/others/naote1.jpg http://members.shaw.ca/nekosei/others/naote2.jpg All slightly different variations of the density settings. But you can see why I'm having problems. The fur looks too uniform in placement, even with the position variation set to 100%. Recently I installed the DarkTree plugins, and got the spotted fur texture applied to her after working on materials to get the fade …
Last reply by NEKOSEI, -
- 4 replies
- 370 views
I have been messing around animating different stuff, trying to get a handle on timing so that I may complete ABC. I have problems with thinking something is to fast or to slow, and never really know which one it is untill I render it and it comes out like this. [attachmentid=12328] I have tried to animate frame by frame, and it still looks way to fast. hash.mov
Last reply by Odog2020, -
- 2 followers
- 35 replies
- 1.8k views
Hi, I've been planning to complete several projects in AM but I can't seem to get things rolling at a good pace. So I figured that if I post some WIPs I might be spurred along by the forum and eventually complete something. I usually have a few things going on at once so its a little difficult to concentrate on one project through to completion. I will try to change that for the new year. Hopefully I can find some success by doing this. The project I'm currently working on is fairly complex with numerous characters and a very detailed background with lots of action. It will be a still. I am doing this only for my own amusement, especially since it would probably be ea…
Last reply by Hutch, -
- 9 replies
- 738 views
this is a start on the head remember I'm not a modeler
Last reply by johnl3d, -
- 6 replies
- 630 views
I saw this old cartoon picture with the monster character driving his hotrod it was from the mid 60's. Anyway just goofing around and got this cartoon car idea although not a very detailed or accurate version and then cartoon rendered what I had so far. Might add the character next ... just a fun side project Johnl3d ...burp no more food pleae.
Last reply by the_black_mage, -
- 6 replies
- 399 views
Saw this creature while waiting for my wife to finish shopping and thought I tried to model it. Not done needs eyes and hands/feet and tweaks but this is what I got in a little over an hour. Threw on a simbiot darktree texture to make it interesting
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 197 views
I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation. By no means am I finished with it--having problems with getting the hands to stay put--FK. I'll post the reference vid in the next post Check out the result I rendered out... HSM1Lg_Prog001.mov
Last reply by entity, -
- 3 replies
- 872 views
got this so far ,this is an older model that I triede to put the squoch rig in and got so far then gave up ,I changed the head recantly and it now has part 2008 rig ,I think waight.mov waight_2.mov
Last reply by steve392, -
- 0 replies
- 267 views
I posted some TSM2 flytests in : http://www.hash.com/forums/index.php?showtopic=16329&st=0&
Last reply by jakerupert, -
- 2 replies
- 252 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
Tuck
by Guest jandals- 7 replies
- 586 views
I started this character a month or so ago but quit working on him when I bought a G5. It seems AM and OS X 10.3 have a conflict that prevents me from rendering in a window. Maybe I had multipass off... that caused issues a while ago. Whatever, I started working on him again the other day and gave him a hand, arm and hair. The hair is controlled by a decal (which needs some refining) and I should model him a proper ear and shoes. There's about 10 minutes of work in the hair so I'll at least post some more images as that part comes along.
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- 4 followers
- 210 replies
- 96.3k views
Sorry I've been off of the radar of late. A few weeks ago I decided to light myself aflame with gasoline. Note: I DO NOT RECOMMEND THIS. The burns are not nearly as painful as the process of treating the burns. I have a new found respect for those burn center doctors/nurses/assistants and my sympathy for burn victims is tremendous. I am now well on the way to recovery... and the good news (for me)... I've found time to sketch with splines again and have been really enjoying that. I need to find my mouse because splining with a finger on a laptop is a royal pain. Tuckertown is a project (of sorts) meant to be a drawn comic strip set in the late 1800s. The cha…
Last reply by Rodney, -
- 2 replies
- 178 views
This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
Last reply by Gerry, -
- 3 replies
- 231 views
Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
Last reply by Mr. Jaqe, -
- 1 follower
- 20 replies
- 856 views
Salve Spliners : I modeled a Plymouth Breeze for a client and I resolved to play whit it.... dust and some colors here ... decals there.... dust ...materials .... actions... dust .... render settings ... lights ...and ..... do i mentioned dust ???? comments please...
Last reply by Stuart Rogers, -
- 9 replies
- 418 views
I know, making a tunnel, and have a camera flying trough is one of the very first ideas almost every AM artist comes up with, in an very early stage ... anyway, i deceided to do something like this, just for fun, again. The tunnel is a bit longer and the flyby will have about 1000 frames. The texture is a enhance Darktree (i can highly recomend Darktree and enhance Dartktree), and i used a bloom post effect on the camera. I am quite happy with the rendering. What i am thinking about, is to make the athmosphere more submarine like, have the fog a bit stronger and add some solwly drifting particles ... jsut an idea ... what do you think? cheers, Heiner
Last reply by Heiner, -
Turbot WIP
by Gene- 22 replies
- 1.3k views
Hi All, Well, I was modeling away and I came across this idea of a turtle robot....yes, a TURBOT. I really like the way it is coming out, although I would have approached this much differently next time around (that's what it's all about no?) I would like some critique on this model as I might clean it up for the Mascot Entry. Thanks, Eugene
Last reply by zacktaich, -
- 1 follower
- 3 replies
- 303 views
Hello Everyone, I've been working on a model of a small boy as you can see Here And I came up with a little story to put with him. I hope you like it. Crits are very welcome. Sequence 1 A middle aged man, slightly balding incessantly snores in his lazy boy recliner. In the corner a TV flashes illuminating the entire room. Then from behind the dad, a young sly boy cracks open the door just enough to show his face. A smirk appears on the boy's face when he sees that his dad is fast asleep. The boy slowly creeps along then pauses at his dad's recliner. He hesitantly taps his dad on the shoulder, and to his surprise the man makes an abrupt snore cau…
Last reply by Caroline, -
- 33 replies
- 2.7k views
I have moved to the next stage of development of my Warhawk - making it turn. But I just can't seem to keep it from sliding or looking awkward. I sure could use some help. LowerhalfWarhawk.prj Warhawkturning1.mov Thanks.
Last reply by robcat2075, -
- 8 replies
- 659 views
I'm starting up a hip hop site and this will be one of the graphics included...I still have to create a label on the Record and add the grooves, along with labeling the power button
Last reply by jamagica,