Work In Progress / Sweatbox
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Showcase (57,145 visits to this link)
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A:M Stills (86,458 visits to this link)
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Works In Progress (WIP) (59,009 visits to this link)
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5,145 topics in this forum
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- 3 replies
- 464 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
- 3 replies
- 404 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
please could somebody give me a detailed insite on how to make photo realistic skin thanks
Last reply by Rodney, -
- 3 replies
- 429 views
What is the best way to approach the decaling of a coiled rope? Up to this point I have only needed to decal rope a couple of time and then only one length at a time. Now that I am modeling the Spanish Galleon: http://www.hash.com/forums/index.php?showtopic=32733&hl= , I have a ton of rope to decal. I used to take the rope model, create a pose, and then straighten the rope in the pose to apply the cylindrical rope decal. This works great for one or two pieces of rope, but now I have so many pieces and coiled rope to boot. I wonder if you could decal a staright piece of rope first and then coil it? Maybe in an action or something?
Last reply by Gerry, -
- 1 follower
- 3 replies
- 309 views
Hello Everyone, I've been working on a model of a small boy as you can see Here And I came up with a little story to put with him. I hope you like it. Crits are very welcome. Sequence 1 A middle aged man, slightly balding incessantly snores in his lazy boy recliner. In the corner a TV flashes illuminating the entire room. Then from behind the dad, a young sly boy cracks open the door just enough to show his face. A smirk appears on the boy's face when he sees that his dad is fast asleep. The boy slowly creeps along then pauses at his dad's recliner. He hesitantly taps his dad on the shoulder, and to his surprise the man makes an abrupt snore cau…
Last reply by Caroline, -
- 3 replies
- 369 views
I am trying to model a rose, but I figured I would ask to see if anyone else has modeled one I can use. I am making the "Magical Rose" from Beauty and the Beast, but I am making it wilt (as it's in it's final days). Anyone got anything I can use?
Last reply by LordPython, -
- 3 replies
- 310 views
Hey... This probably has been addressed before but i cant get a good looking marble with swirls and veins characteristic with good marble, mainly the blueish pink hue. Thanks for the help.
Last reply by StormedFX, -
- 3 replies
- 388 views
This is an older model I done and tried the squash rig but never did get the face controls to switch on allthough the rest is ok I think sal3.mpg
Last reply by Rodney, -
- 3 replies
- 347 views
I've noticed that when two volumetric klieg cones overlap, it produces a harsh dark gray field. Is there any way to overcome this? I was looking for something that would turn off the additive property, but there isn't one for volumetrics.
Last reply by robcat2075, -
- 3 replies
- 388 views
I've posted on this twice before and also put in a Hash/reports request, but so far the problem persists for me. Since I am not getting any feedback other than that the problem is resolved (this from Hash/reports as of V.14 - it is not resolved for me on any version up to V.15a), I am posting this again in hopes of finding my sanity and getting satisfaction in knowing that this is not only in my head. It doesn't matter which tileable image I use for the bitmapPlus material, the problem is the same. When I add a displacement value to the material and apply it to a group in any model, that goup become invisible in quick and final render. Sometimes it gets worse…
Last reply by johnl3d, -
Iv been working on this for a while and I think its getting there, whats your expert opinions please Oh can I just thank all the peaple that helped me with advice ,many thank's
Last reply by steve392, -
- 3 replies
- 525 views
This is gonna be my entry for this months 11 second club.....
Last reply by HomeSlice, -
- 3 replies
- 358 views
Just thought I would show it ,still got some tweaking here and there,its a bit rude but hey
Last reply by steve392, -
- 3 replies
- 312 views
Iv been trying displacement maps on hair and it looks promising ,still a bit like a rug at the moment but still messing
Last reply by steve392, -
My son and I were out driving last weekend, and we saw an Audi R8. It is a very sporty looking little car and thought I would try modelling it. I have been so busy with renovations and work, I haven't had time for anything else, and thought this would be good to keep me from getting too rusty. It is coming up to year end at work, and things are going to be crazy until after tax time next year (I support the Payroll Department for the City of London). The other projects I had on the go, will have to wait until I can dedicate more time to them. Anyway, here is the start of the Audi R8. As always, C&C always welcome... Al
Last reply by John Bigboote, -
- 3 replies
- 356 views
Hi there, i am using V15 on my laptop. Now that ***** gives me a hard time with lots of little anoying "features": Videos are crasing the system while playing, i can not access my catalyst controll center and some more things like such. I think, i need to setup my system new from the scratch. What happens with my AM licence? Can i reinstall it if its the same computer, the same OP? A little lost, Heiner
Last reply by Fuchur, -
- 3 replies
- 296 views
how can i fix these types of spline problems image below
Last reply by Rodney, -
- 3 replies
- 427 views
I decided to try a simple skating animation. Its only a couple of seconds but crits are welcome roller.mov
Last reply by jirard, -
- 3 replies
- 327 views
I am working on a video and lots of dancing in it. I am doing some moves of my own but would like to ask if anyone has dance action files if they would be so nice as to share em? I dont know if I can even pull this off so any help would be greatly appreciated.
Last reply by heyvern, -
- 1 follower
- 3 replies
- 448 views
From Devil In The Drain my thesis project that goes on and on..... Sc8.mov Sc25a.mov
Last reply by dawgking, -
- 1 follower
- 3 replies
- 718 views
Wasn't sure if people visit my small section of the forum. I tend to get... weird over there. However this thread is very safe and unpolitical . Yes, I'm tooting my own horn. We all like external gratification. (It's probably statements like that that scare people away from the Verns's World forum. ) I just added a new test of the stage crash on the last post. http://www.hash.com/forums/index.php?s=&am...st&p=260577 I plan to have this short animation done in time for the NYCC (NY ComicCon) which Hash will be attending. I will be there myself most likely with some members of the MAAM group on Sat the 7th. I am plowing ahead full steam on this and will…
Last reply by jason1025, -
- 3 replies
- 408 views
Hello everyone! Just would like to use this as a short introduction and show off what I am currently working on. I moved 3 years ago and JUST NOW found my A:M that I thought was lost! I use V9.5. It's actually partway stable, that is once you develop the "sense" (of when it's gonna crash). I'm thinking about getting the newest version (like what, 15..?). Is it stable now? Still crashing like crazy...? Anyway, here are some things. I am fooling around with 3 cartoon heads from a website I am designing/maintaining. I get paid for it, but it's not my primary occupation. You'll see the three guys on the website here http://tresjosestexmex.com/ And here…
Last reply by John Bigboote, -
- 3 replies
- 303 views
(couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?
Last reply by KenH, -
Well with Jirards head model,where are you Jirard.A walk cycle ,done with the 2008 rigg and hardley done any smartskinning that rigg just seems to get better to use as long as I remember to cfa the model lol dude_walk.mov
Last reply by steve392, -
- 3 replies
- 457 views
Hi all, I'm trying to find a tutorial for making a white back ground like Agep's. I'm having a 2 brain cell moment and can not find it. Could some one point me in the direction Thanks Phil
Last reply by Chopper Al, -
- 3 replies
- 357 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
- 3 replies
- 342 views
Just an experiment ... but OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it. In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be. I also tried setting the background color in the camera properties to other colors but that does not change anything either. How can I get a rendered look of what the camera is pointing at ? Just not obvious to me. AM-14C Thanks Creating_a_Mood.prj.txt
Last reply by GAngus, -
- 3 replies
- 282 views
Hi, I haven't posted anything in forever and thought I'd share what I'm working on. This is one of a few types of spacecraft I'm modeling for a live action greenscreen comp. Basically, I'm pushing the envelope with what I'm capable of doing. This is going to eventually end up on a showreel. I've still got some nurnies to add and some textures and cockpit interiors and so on. I created a small avi turn around that I wasn't able to upload for some reason. Anyway, crits welcome. I'll create some better wireframe pics. Steve P.
Last reply by TheSpleen, -
- 3 replies
- 300 views
Hi! Ive been doin a quick browse of my hard drive and came up with a few previously unorganized projects. So.. I picked up this project first and I plan to finish it. I started the old thread here: Here I just did some atmospheric adjustments and lighting adjustments as well. I updated the grass with a better alpha map (soon do be better too). I also changed the skymap and a few odds n ends. The render time is killer though, the screen shot below is after 10 hours of render time (was set a 1500x800 4pass, the first pass took 2 hours and it froze on the second pass) Its not the full render but a screenshot of the frozen screen and cropped. More soon…
Last reply by TheSpleen, -
- 3 replies
- 306 views
I hope this is the right way to show images.
Last reply by TigerGuy, -
- 3 replies
- 457 views
Hey All!!! So if I have a character lighted to my needs using HDRI.....How can I render just the character without the Image background model. Basically with an alpha/ exr(preferably) This would be for the purpose of compositing the character with the IB lighting into another composite.... similar to alpha channel rendering in normal lighted shots. Thanks for any suggestions, William
Last reply by robcat2075, -
- 3 replies
- 222 views
i m still using AM v13, i did amination , but i found iut that the shadow of mine bug is showing the sky how can i remove the sky from an object. thanks
Last reply by NancyGormezano, -
- 3 replies
- 243 views
I a taking a new run on this: Lets´say I have down some muscle smile for the right half of my model in a pose. How would I go about creating a new pose mirroring the musclepose to the left side? Probably asked this before, but since I never get mirroring muscle poses in a symetrical model to work, maybe I need some more explanation. Any help anybody?
Last reply by jakerupert, -
- 2 followers
- 3 replies
- 399 views
Last reply by Shelton, -
- 3 replies
- 388 views
I still need to smart skin Thom and maybe slow up his picking up of coffee cup. My audio is also kind of crappy. Other comments? allin1.mov
Last reply by pixelplucker, -
- 3 replies
- 247 views
well it's a start
Last reply by jimd, -
- 3 replies
- 444 views
Hey guys it's been awhile since I posted, hope everyone had a good new year. I took a break from the dental animations.... and got another dental related project. I think I have been typecast as the 3D dental guy, oh well work is work. ;-) This animation came out pretty good - it was a big project, so I didn't have a lot of time to spend modeling the 2 characters as good as I would have liked - on top of my people modeling and people animation skills are not the best, but with the professional voice-over and music in the background it really takes your attention away from it. Anyway, it's about 3 1/2 minutes long, and the first 35 seconds or so is the voice-ov…
Last reply by flashawd, -
- 3 replies
- 285 views
I wonder if it would be a good way to use a spriteemiter doing leafs for a tree and then just "freezing" it, so that you get a tree with many leafs usable for more distant trees. Does anybody ever used this or has any ecxpierience with that? Just asking, if it makes sense to investigate into that direction....
Last reply by Paul Forwood, -
- 3 replies
- 266 views
Try it.
Last reply by TheSpleen, -
- 3 replies
- 1.4k views
Heres the new villian so far. Her name is Power Mad Squirrel, aka PMS. She has an extremely high IQ and is the arch enemy of Super Mega Fox. She also has two henchmen (squirrels) that I need to complete.
Last reply by ChuckGram, -
- 3 replies
- 281 views
Playing around making an indian from JD ,I think it makes a funny indian,got a lota bits to do but thought you might like a look /laugh
Last reply by steve392, -
- 3 replies
- 559 views
I've got a simple scene with a central object receiving reflections from a dome that has an HDRI image applied via a projection map. It renders very nicely, but I want to use an alpha channel to composite the object into another scene without the dome background. I tried tga output with the alpha channel enabled, but the resultant alpha is the whole tga, not just the central object. What am I missing here?
Last reply by Eric2575, -
- 3 replies
- 371 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 3 replies
- 452 views
How does one trouble shoot an error (error loading string 128). Ref attached snapshot of the error. Where would the list of errors be found?
Last reply by rbjohnsn, -
- 3 replies
- 522 views
I've been fooling around with several cloud images on a hair material, basically trying to create a face model made of billowy, cloudy material. I have been rendering both in the modeling window and in a choreography and keep getting black "sooty" coloring along with some clouds. I have the transparency of my model set to 100%, so the only thing rendering is the hair material. I've messed around with properties til I've run out of ideas. Can someone point me in the direction to achieve what I trying for? Thanks.
Last reply by Tom, -
- 3 replies
- 376 views
inspired by robs amazing tests i´m trying to use cloth for some typo animation for work, to get some sort of bouncing yelly-letters falling down. it wasn´t easy to get it to behave like this, but i´m pretty much there. the letters will have to be remodeled though, they´re not complex enough for a smooth cloth-simulation, i just left them as they were imported by the ai-wizard. i´ve tried several approaches, with the letters in a invisible box etc... but i wanted the whole word to look like it´s one piece and i wanted to have the letters return to their original form and position at the end of the simulation, so i connected the single letters with invisible geometry. and t…
Last reply by itsjustme, -
- 3 replies
- 696 views
I`m aware, that my mascot entry doesn`t stand a chance in that fabolous competition, nevertheless I tried to make a little pr over at cg-talk: http://forums.cgsociety.org/showthread.php...791#post6884791
Last reply by nino banano, -
Here are my latest, used A:M v. 12
Last reply by Gerry, -
- 3 replies
- 529 views
An unexpected, not-quite-what-I-wanted, but interesting result from particle experimenting: turb.mov that's a force with turbulence blowing the sprites around
Last reply by Walter Baker, -
- 1 follower
- 3 replies
- 565 views
Hi, I assembled all the footage (you know what I mean) done for the Spiral Slayer Book Trailer--mostly screen or concept tests--and put all three musical scores behind it. Also added credits--the 5 or 6 Hash artists who helped with the designs, modeling, texturing, etc. In truth it's long and boring, LOL, but perhaps not so much to other Hash animators. Its here! Remember, play it full screen and have your sound on. Also, very few scenes are finished product and no story is really told. Cheers, Rusty
Last reply by Vertexspline,