Work In Progress / Sweatbox
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A:M Stills (86,790 visits to this link)
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Works In Progress (WIP) (59,403 visits to this link)
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So Ive been doing some planning for my personal demo reel. Here was a test that I did. This clip when complete will be part of my demo. Don't be ruff. Its just a small taste of something much bigger on the horizon. http://hostileninja.cgsociety.org/gallery/
Last reply by JohnArtbox, -
- 1 follower
- 3 replies
- 943 views
I want to try making the cloverfield monster. This is a difficult project for me becuase when it comes to A:M, well... i am not to good at it. I will post Reference pictures I have and will make sure to ask if i have any questions on how to do something. So. I also am more then happy if anyone else wants to try making it as well. Yeah... so... wish me luck. *Edit* Canceld Idea. See 'Bioshock re-duh'
Last reply by CreativeAustinYankee, -
- 3 replies
- 695 views
Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
Last reply by thefreshestever, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 3 replies
- 454 views
I wanted to experiment with using motion capture to create a looping walk cycle. I used Animazoo's "Hooker Walk", chose a good stride loop, removed the unwanted movement, turned on 'stride length', and SHAZAAM. pimpstrut2_20.mov I know mr. Bigboote made one of his girls walk with this same mo-cap, but I can't find it right now.
Last reply by Bendytoons, -
- 3 replies
- 624 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
- 3 replies
- 552 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
please could somebody give me a detailed insite on how to make photo realistic skin thanks
Last reply by Rodney, -
- 3 replies
- 640 views
What is the best way to approach the decaling of a coiled rope? Up to this point I have only needed to decal rope a couple of time and then only one length at a time. Now that I am modeling the Spanish Galleon: http://www.hash.com/forums/index.php?showtopic=32733&hl= , I have a ton of rope to decal. I used to take the rope model, create a pose, and then straighten the rope in the pose to apply the cylindrical rope decal. This works great for one or two pieces of rope, but now I have so many pieces and coiled rope to boot. I wonder if you could decal a staright piece of rope first and then coil it? Maybe in an action or something?
Last reply by Gerry, -
- 1 follower
- 3 replies
- 475 views
Hello Everyone, I've been working on a model of a small boy as you can see Here And I came up with a little story to put with him. I hope you like it. Crits are very welcome. Sequence 1 A middle aged man, slightly balding incessantly snores in his lazy boy recliner. In the corner a TV flashes illuminating the entire room. Then from behind the dad, a young sly boy cracks open the door just enough to show his face. A smirk appears on the boy's face when he sees that his dad is fast asleep. The boy slowly creeps along then pauses at his dad's recliner. He hesitantly taps his dad on the shoulder, and to his surprise the man makes an abrupt snore cau…
Last reply by Caroline, -
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- 543 views
I am trying to model a rose, but I figured I would ask to see if anyone else has modeled one I can use. I am making the "Magical Rose" from Beauty and the Beast, but I am making it wilt (as it's in it's final days). Anyone got anything I can use?
Last reply by LordPython, -
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- 465 views
Hey... This probably has been addressed before but i cant get a good looking marble with swirls and veins characteristic with good marble, mainly the blueish pink hue. Thanks for the help.
Last reply by StormedFX, -
- 3 replies
- 518 views
This is an older model I done and tried the squash rig but never did get the face controls to switch on allthough the rest is ok I think sal3.mpg
Last reply by Rodney, -
- 3 replies
- 485 views
I've noticed that when two volumetric klieg cones overlap, it produces a harsh dark gray field. Is there any way to overcome this? I was looking for something that would turn off the additive property, but there isn't one for volumetrics.
Last reply by robcat2075, -
- 3 replies
- 577 views
I've posted on this twice before and also put in a Hash/reports request, but so far the problem persists for me. Since I am not getting any feedback other than that the problem is resolved (this from Hash/reports as of V.14 - it is not resolved for me on any version up to V.15a), I am posting this again in hopes of finding my sanity and getting satisfaction in knowing that this is not only in my head. It doesn't matter which tileable image I use for the bitmapPlus material, the problem is the same. When I add a displacement value to the material and apply it to a group in any model, that goup become invisible in quick and final render. Sometimes it gets worse…
Last reply by johnl3d, -
Iv been working on this for a while and I think its getting there, whats your expert opinions please Oh can I just thank all the peaple that helped me with advice ,many thank's
Last reply by steve392, -
- 3 replies
- 675 views
This is gonna be my entry for this months 11 second club.....
Last reply by HomeSlice, -
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- 584 views
Just thought I would show it ,still got some tweaking here and there,its a bit rude but hey
Last reply by steve392, -
- 3 replies
- 472 views
Iv been trying displacement maps on hair and it looks promising ,still a bit like a rug at the moment but still messing
Last reply by steve392, -
My son and I were out driving last weekend, and we saw an Audi R8. It is a very sporty looking little car and thought I would try modelling it. I have been so busy with renovations and work, I haven't had time for anything else, and thought this would be good to keep me from getting too rusty. It is coming up to year end at work, and things are going to be crazy until after tax time next year (I support the Payroll Department for the City of London). The other projects I had on the go, will have to wait until I can dedicate more time to them. Anyway, here is the start of the Audi R8. As always, C&C always welcome... Al
Last reply by John Bigboote, -
- 3 replies
- 606 views
Hi there, i am using V15 on my laptop. Now that ***** gives me a hard time with lots of little anoying "features": Videos are crasing the system while playing, i can not access my catalyst controll center and some more things like such. I think, i need to setup my system new from the scratch. What happens with my AM licence? Can i reinstall it if its the same computer, the same OP? A little lost, Heiner
Last reply by Fuchur, -
- 3 replies
- 451 views
how can i fix these types of spline problems image below
Last reply by Rodney, -
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- 596 views
I decided to try a simple skating animation. Its only a couple of seconds but crits are welcome roller.mov
Last reply by jirard, -
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- 465 views
I am working on a video and lots of dancing in it. I am doing some moves of my own but would like to ask if anyone has dance action files if they would be so nice as to share em? I dont know if I can even pull this off so any help would be greatly appreciated.
Last reply by heyvern, -
- 1 follower
- 3 replies
- 655 views
From Devil In The Drain my thesis project that goes on and on..... Sc8.mov Sc25a.mov
Last reply by dawgking, -
- 1 follower
- 3 replies
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Wasn't sure if people visit my small section of the forum. I tend to get... weird over there. However this thread is very safe and unpolitical . Yes, I'm tooting my own horn. We all like external gratification. (It's probably statements like that that scare people away from the Verns's World forum. ) I just added a new test of the stage crash on the last post. http://www.hash.com/forums/index.php?s=&am...st&p=260577 I plan to have this short animation done in time for the NYCC (NY ComicCon) which Hash will be attending. I will be there myself most likely with some members of the MAAM group on Sat the 7th. I am plowing ahead full steam on this and will…
Last reply by jason1025, -
- 3 replies
- 676 views
Hello everyone! Just would like to use this as a short introduction and show off what I am currently working on. I moved 3 years ago and JUST NOW found my A:M that I thought was lost! I use V9.5. It's actually partway stable, that is once you develop the "sense" (of when it's gonna crash). I'm thinking about getting the newest version (like what, 15..?). Is it stable now? Still crashing like crazy...? Anyway, here are some things. I am fooling around with 3 cartoon heads from a website I am designing/maintaining. I get paid for it, but it's not my primary occupation. You'll see the three guys on the website here http://tresjosestexmex.com/ And here…
Last reply by John Bigboote, -
- 3 replies
- 512 views
(couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?
Last reply by KenH, -
Well with Jirards head model,where are you Jirard.A walk cycle ,done with the 2008 rigg and hardley done any smartskinning that rigg just seems to get better to use as long as I remember to cfa the model lol dude_walk.mov
Last reply by steve392, -
- 3 replies
- 658 views
Hi all, I'm trying to find a tutorial for making a white back ground like Agep's. I'm having a 2 brain cell moment and can not find it. Could some one point me in the direction Thanks Phil
Last reply by Chopper Al, -
- 3 replies
- 497 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
- 3 replies
- 479 views
Just an experiment ... but OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it. In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be. I also tried setting the background color in the camera properties to other colors but that does not change anything either. How can I get a rendered look of what the camera is pointing at ? Just not obvious to me. AM-14C Thanks Creating_a_Mood.prj.txt
Last reply by GAngus, -
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- 451 views
Hi, I haven't posted anything in forever and thought I'd share what I'm working on. This is one of a few types of spacecraft I'm modeling for a live action greenscreen comp. Basically, I'm pushing the envelope with what I'm capable of doing. This is going to eventually end up on a showreel. I've still got some nurnies to add and some textures and cockpit interiors and so on. I created a small avi turn around that I wasn't able to upload for some reason. Anyway, crits welcome. I'll create some better wireframe pics. Steve P.
Last reply by TheSpleen, -
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- 458 views
Hi! Ive been doin a quick browse of my hard drive and came up with a few previously unorganized projects. So.. I picked up this project first and I plan to finish it. I started the old thread here: Here I just did some atmospheric adjustments and lighting adjustments as well. I updated the grass with a better alpha map (soon do be better too). I also changed the skymap and a few odds n ends. The render time is killer though, the screen shot below is after 10 hours of render time (was set a 1500x800 4pass, the first pass took 2 hours and it froze on the second pass) Its not the full render but a screenshot of the frozen screen and cropped. More soon…
Last reply by TheSpleen, -
- 3 replies
- 528 views
I hope this is the right way to show images.
Last reply by TigerGuy, -
- 3 replies
- 621 views
Hey All!!! So if I have a character lighted to my needs using HDRI.....How can I render just the character without the Image background model. Basically with an alpha/ exr(preferably) This would be for the purpose of compositing the character with the IB lighting into another composite.... similar to alpha channel rendering in normal lighted shots. Thanks for any suggestions, William
Last reply by robcat2075, -
- 3 replies
- 353 views
i m still using AM v13, i did amination , but i found iut that the shadow of mine bug is showing the sky how can i remove the sky from an object. thanks
Last reply by NancyGormezano, -
- 3 replies
- 404 views
I a taking a new run on this: Lets´say I have down some muscle smile for the right half of my model in a pose. How would I go about creating a new pose mirroring the musclepose to the left side? Probably asked this before, but since I never get mirroring muscle poses in a symetrical model to work, maybe I need some more explanation. Any help anybody?
Last reply by jakerupert, -
- 2 followers
- 3 replies
- 518 views
Last reply by Shelton, -
- 3 replies
- 568 views
I still need to smart skin Thom and maybe slow up his picking up of coffee cup. My audio is also kind of crappy. Other comments? allin1.mov
Last reply by pixelplucker, -
- 3 replies
- 399 views
well it's a start
Last reply by jimd, -
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- 736 views
Hey guys it's been awhile since I posted, hope everyone had a good new year. I took a break from the dental animations.... and got another dental related project. I think I have been typecast as the 3D dental guy, oh well work is work. ;-) This animation came out pretty good - it was a big project, so I didn't have a lot of time to spend modeling the 2 characters as good as I would have liked - on top of my people modeling and people animation skills are not the best, but with the professional voice-over and music in the background it really takes your attention away from it. Anyway, it's about 3 1/2 minutes long, and the first 35 seconds or so is the voice-ov…
Last reply by flashawd, -
- 3 replies
- 461 views
I wonder if it would be a good way to use a spriteemiter doing leafs for a tree and then just "freezing" it, so that you get a tree with many leafs usable for more distant trees. Does anybody ever used this or has any ecxpierience with that? Just asking, if it makes sense to investigate into that direction....
Last reply by Paul Forwood, -
- 3 replies
- 395 views
Try it.
Last reply by TheSpleen, -
- 3 replies
- 1.8k views
Heres the new villian so far. Her name is Power Mad Squirrel, aka PMS. She has an extremely high IQ and is the arch enemy of Super Mega Fox. She also has two henchmen (squirrels) that I need to complete.
Last reply by ChuckGram, -
- 3 replies
- 418 views
Playing around making an indian from JD ,I think it makes a funny indian,got a lota bits to do but thought you might like a look /laugh
Last reply by steve392, -
- 3 replies
- 806 views
I've got a simple scene with a central object receiving reflections from a dome that has an HDRI image applied via a projection map. It renders very nicely, but I want to use an alpha channel to composite the object into another scene without the dome background. I tried tga output with the alpha channel enabled, but the resultant alpha is the whole tga, not just the central object. What am I missing here?
Last reply by Eric2575, -
- 3 replies
- 546 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 3 replies
- 612 views
How does one trouble shoot an error (error loading string 128). Ref attached snapshot of the error. Where would the list of errors be found?
Last reply by rbjohnsn, -
- 3 replies
- 785 views
I've been fooling around with several cloud images on a hair material, basically trying to create a face model made of billowy, cloudy material. I have been rendering both in the modeling window and in a choreography and keep getting black "sooty" coloring along with some clouds. I have the transparency of my model set to 100%, so the only thing rendering is the hair material. I've messed around with properties til I've run out of ideas. Can someone point me in the direction to achieve what I trying for? Thanks.
Last reply by Tom,