Work In Progress / Sweatbox
Subforums
-
Showcase (57,701 visits to this link)
-
- 530
- posts
-
A:M Stills (86,990 visits to this link)
-
Works In Progress (WIP) (59,611 visits to this link)
-
- 3.1k
- posts
5,158 topics in this forum
-
- 5 replies
- 874 views
The animation is horrible, but it's for learning purposes only. (give me a break, i haven't even graduated highschool!) Tell me what you think of it!
Last reply by VeridisQuo567, -
- 8 replies
- 874 views
My original post: original bear WIP post Something just did not seem right, so I started working on a simpler "more youthful" design...see below. The animation is about a youthful,playful bear, and the original design just did'nt give me that feeling. My children like this new design better. I want to put hair/fur all over the body, so I want to keep the spline count down, hopefully will make it easier to animate. Having the arms and legs as seperate opjects cause problems with the hair/fur? Looking for some input about the overall proportions, design, etc. I guess I am inspired by Keith Lango's simple character designs. Thanks for the inspiration Keith!…
Last reply by jfirestine, -
- 12 replies
- 874 views
old original 8.5 project [attachmentid=12470] [attachmentid=12471] newguy.mov anewguy.zip
Last reply by Kelley, -
- 9 replies
- 874 views
I updated this model as I never finished it some time ago ,anyway things have moved on since then and I think its much better
Last reply by steve392, -
- 11 replies
- 873 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 8 replies
- 872 views
here it is, my first show and tell, the amazing: MAN! or not... I know he's crappy, but he's my first and Im kinda pleased with him, actually. Gotta do some more tweaking tho, so anybady got some good tips like: "GET BETTER!" or something? anyway, all help is usefull, so just post away! (btw, going to bed, so I won't critizise any of your tips before tomorrow)
Last reply by Mr. Jaqe, -
- 1 follower
- 4 replies
- 872 views
This is my first attempt at a humanoid model. It's intended for a training video. My rationale for creating a crystalline skater was to make the lines and outline as clearly visible as possible (I also thought it would be easier. I don't think it was. I'll have to model a realistic character to know for sure.) He'll eventually have hands, eye balls, and ears (I hope.) I'm posting him as is because I have several specific concerns, but I would appreciate any and all comments and suggestions. 1) I wanted him to be interesting and well defined, but not too distracting or grotesque. What's your initial impression; is he just too weird? 2) I've inclu…
Last reply by cstanton, -
- 1 follower
- 2 replies
- 872 views
Ran a render with a character from Rear Window Project. Rendered in AO with all the bells and whistle, hair fog, shadows etcc 16 b 11:42 frame 17 beta 3 6:42 a frame
Last reply by Darkwing, -
- 5 replies
- 871 views
here ya go tell me if you like it or not
Last reply by starwarsguy, -
- 1 follower
- 13 replies
- 871 views
I finally had the guts to try to build a full figure (next up, actually connecting parts that comes next time) This is mainly for the use of anatomy study, rigging education, and animation (I just bought Jeff Lew's vid and it's on its way...I have to prepare in any way possible )
Last reply by jamagica, -
- 2 followers
- 7 replies
- 871 views
The Dark Skull Productions team, Rich Jackson and John Hubickey have been working on the "TekNu" Project Sentinel character over the past couple of days and we want to share a high quality rendering. This character will be one of the bad guys in the upcoming "TekNu" mini sci-fi movie project. { warning, image 1.6 meg. 3900 x 3900 px } The Sentinel is approximately 10' to 12' tall, menacing, fast, and will do as commanded. Driven by the Core computer of the mechanical planet, the Sentinel is the robotic workhorse and will perform tasks such as moving heavy equipment, sentry duty and even destroying or killing anything or person the central computer finds a t…
Last reply by UNGLAUBLICHUSA, -
Walther P-38
by RS3D- 7 replies
- 871 views
Here is a model of a Walther P-38 that I made. I was going for a well used but still usable look. Please let me know if you see anything that could be improved.
Last reply by robcat2075, -
Hiya folks! Here is a new piece that I worked on in collaboration with a number of people. AM was used for the basis of the metronome and related effects (so hopefully I can post it in this section, instead of the OT section). You'll need quicktime and its 19mb: http://www.iliadic.com/ut.mov Comments and criticism are welcome! Check out the rest of my site at http://www.iliadic.com Enjoy!
Last reply by pugless, -
- 12 replies
- 870 views
I find faceting to take a lot of extra time. Attached is an image of one scene that the customer thinks, looks great. Of course I know it could be a ton better if I had faceted everything. Isn't there an add on to AM that facets shapes for you? What do ya'll think? d
Last reply by ddustin, -
- 1 follower
- 5 replies
- 870 views
Hi Hashers Well after a two months of waiting the waiting is over, sadly I didn't make it to 'The Finalists' sob, sob... Still I did put this flick together rather quickly and I spent only six weeks of spare time on it but the other entries were very good. Here's the link: BBC New Animator BUT! Undettered I will now start work on my next project, which will hopefully have more of a story line and be more entertaining. For those of you that are interested here is my entry. It is 25mb big and you'll need quicktime to view it - enjoy! Bella Bear goes flower sniffin'
Last reply by Paul Forwood, -
- 7 replies
- 870 views
Hi, Many have seen these models before but… here they are again. Using Bill Young’s ‘Model a Face’ CD from Anzovin Studio, one model was based on my face and one was based on my daughter’s. Mine could be a little better, my daughter’s came out pretty good. Both heads are rigged using one of the first face rigs presented in the AM community; Shawn Freeman's as shown on one of the AM SIG Pro Training sets. On one, you can see that I've overlaid the 3D face control setup from an early version of the Squetch rig. Latter images show both the models in scenes from my current project. Comments welcome, Rusty
Last reply by rusty, -
I am gonna 'try' to make a 3d of a Doom screneshot yes, weird i know. Here is the screne shot added.
Last reply by Mohammad, -
- 9 replies
- 870 views
Talk about getting sidetracked. I was working on the dashboard for my '41 Plymouth when I had the thought that it would look more authentic with a key in the ignition. Then I realized that a single key would look a bit odd which led to more keys with different shapes on a ring and finally a fob. The keys have no teeth since I didn't want to further complicate the models and this lack of detail would unlikely be noticeable in typical shots of the car's interior. The large unassembled image was the test for the textures (all done with Enhance A:M combiners). Why is it relatively easy to make something look fresh-out-of-the-box new or rusty, dirty and decrepit but it ta…
Last reply by R Reynolds, -
- 4 replies
- 870 views
this is what i have done so far itstill need alittle work but its getting better the reason the red is there so i can see the difference. tips and suggestions are helpful Thanks Knighthawk
Last reply by knighthawk611, -
This is an image I rendered to show off the apple model we sell on eggprops Brian Prince textured it using all AM materials. Holds up pretty well for a low patch model.
Last reply by Wegg, -
- 8 replies
- 869 views
here it is.
Last reply by starwarsguy, -
- 10 replies
- 869 views
I have a model, that is driving me crazy. When I change the groups transparancy to twenty for instance, it changes the thickness of the toonlines as well. I didnot have that on any of my other models and cannot think of anything that might cause this. Any help anybody? blobby090410.mdl
Last reply by jakerupert, -
- 6 replies
- 868 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
- 5 replies
- 868 views
I thought I'd say it now. I'm starting to build a Dodge Viper, but I'm in the very early stages. I've taken a screenshot of my progress so far. Feel free to critique on what I have so far. Thank you.
Last reply by ddustin, -
- 5 replies
- 868 views
hey hashers!! i just posted my 1st site and while it´s not completely finished, i have some work done in 3D with A:M!!! I haven´t started texturing any models but the monster with tht horns is the 1st i´ll tackle. the skeleton is actually a recurring character in my drawings + 2d/3d art although don´t quite know just what it is. Anyway, any feedback would be great! email me at panchosimpson@yahoo.com! bye and kep on hashin´ PS A:M TOTALLY rules!!!!!!
Last reply by killi, -
Hi Guys, I practiced the principles of animation,and ask you please write me your critiques! What is that I have to fix? Cheers, Sharky rhino.mov
Last reply by Sharky, -
- 11 replies
- 868 views
Every time I try to build a head, when I try to patch sections together, or fill ares by closing off with a spline, I get a complete mess like the pic. shown here. I try to pull and adjust the Bezier handles, but it nearly always makes it worse. I doing something fundamentally wrong, but haven't a clue as to what.
Last reply by 3DArtZ, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 3 replies
- 867 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 4 replies
- 866 views
Forces and Hair (11k)
Last reply by Paul Forwood, -
- 1 follower
- 3 replies
- 866 views
hey people though you might like to see my new project i started off with a blender tell me what you think so far
Last reply by thejobe, -
- 5 replies
- 865 views
Here is my Osprey model so far from John's tutorial.
Last reply by racreel, -
- 1 follower
- 8 replies
- 865 views
I was rather intrigued by the Loons, so I just had to make one....( the original illustration just didn't do it for me..) I did it with Photoshop. I didn't like the idea of the "warts", but I thought there should be some sort of scar from a puncture wound, so I went with patches, like an old tire, but after he was done I thought of crossed tape, so I put one on his belly. It doesn't say whether or not they wear clothes, so I didn't give him any. I figure with no genetalia or (There's just no delicate way to say it) buttcrack, he shouldn't really look naked, but I had to give him a belly button. Where else would you stick the airhose?
Last reply by robcat2075, -
- 5 replies
- 865 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
- 1 reply
- 865 views
Ok. This is not the best video of her. Just another experiment. Bring the criticing on. I know I'm good for it! I got alot of glitches in this. Again, I'm so not the best animater. Got to get the key framing down. Oh yeah... As some know I do music. Made a track for NBA 2k 06. I made the track in the background of Tamara Workout. Tam_Workout_1.mov
Last reply by Simon Edmondson, -
- 5 replies
- 865 views
In this thread Robert showed me how I can generate an image suitable for normal decals. The image of a cylinder and sphere on a flat plane is his example. Note that the flat plane RGB value is 128, 128, 255. The image of a series of troughs in a flat plane is my first attempt. The problem is that the RGB value for the flat plane is now 112, 112, 255 which shows up as a difference in shading at the decal edge. So I started to debug this and I got an unexpected result. I moved the cylinder out of the field of view in Robert's example, re-rendered and the flat plane RGB is still 128,128,255 but when I put back the cylinder and moved the sphere, the flat plane is n…
Last reply by ypoissant, -
Well I'm up late, so I decided to post this image. A while back I had posted a wip related to this image that looked like dark beer. I think I worked out some of the issues though Enjoy Image info: 6 separate objects Mostly procedural (except for text decal) using native combiners blobby emitter for water droplets and bubbles 3 lights( with NO shadows!) Javier
Last reply by xor, -
I was just poking around today with decals and how I can use them to breath life into a character. So far, I was able to give my simple "2 patch count" ninja model about five facial expressions, it worked for his eyes so I know it'll work for his mouth phonemes although I didn't bother making them. Just curious in what some of you think about it... quickface.mov
Last reply by MATrickz, -
- 10 replies
- 864 views
I started out with the easiest thing I could think of.....a ball.... I then thought it would be cool to make an entire set of billiard balls....and viola. I think had the hankering to make a sword and did this. Does anyone have any pointers on how to make the blade look like real metal? I used the "metal" material, but it doesn't seem to work.
Last reply by Julian, -
- 3 replies
- 863 views
Hi everyone, It has been a quite a while since I've posted anything here! I have finished a glider design program that teaches the basic concepts behind flight. It comes with 10 pre designed gliders as well as materials for use with sci-projects. The 3D characters used to explain the games portion and the 3D gliders there were made with AM. The rest was done in a different program. you can view the program here: http://www.nc-games.com/glider.html Also I am doing a promotional where the first 10 people to respond will get the code to unlock the full glider program for free. If you are interested, please email: noel@nc-games.com wit…
Last reply by mifan81, -
Dania MMV3
by Bill_Y- 3 replies
- 862 views
This is a WIP for the next mastering materials volume. Thought people would be interested in seeing a face made of 95% materials. There are only 4 image maps used and 3 are for hair control. The last is for an environment map.
Last reply by Haikalle, -
- 1 follower
- 8 replies
- 862 views
Hi Splinemeisters, Nothing special. Just made a female GenMan. Have an animation of her using a slightly altered action used for GenMan walk. I think I'm going to revise GenMan a little, there are some things I overlooked in that model, that I fixed in MrsGenMan. Should be posting her soon. WmanLg.mov
Last reply by trajcedrv, -
- 10 replies
- 862 views
Haven't played with expressions for awhile so here is a rough Idea a pose slider controls pointer at left and the rotation of the pointer controls the speed of rotation of the blade on the right roughly [attachmentid=13146] there is some glitches as the speed changes will have to look at that then post the project sped.mov
Last reply by Eric2575, -
- 9 replies
- 861 views
last one for awhile mushroom2.mov
Last reply by Gerry, -
- 11 replies
- 861 views
I thought I would post this in both the showcase and the compositing forum. I've been working on some effects shots for a short film (56 minutes) Using animation master to animate smoke and shell casings. Though certainly my implementation could probably be improved on it doesn't look bad compared to the relatively dead and inactive look of the shots without any compositing. The vietnam sequence consists of a about a 60 second firefight. -Ethan [attachmentid=18455]
Last reply by oakchas, -
- 4 replies
- 860 views
Just thought that I would post a link to my ball guy outside Dagoos' cool animation thread. I haven't had a chance to fool with Pesto's ball, but it looks pretty cool. I made a few updates for better knee and heel control, but there is no extra controllers for you to worry about. www.chrisolsen.org/ballman.zip I think having a little competition using simple models like this would be a good idea for a future hash animtion contest.
Last reply by iso, -
- 6 replies
- 860 views
This isn't animation but it is related to the WIP of our project and I just thought some people might be interested. I recorded most of the voices in our studio at work a few weeks back. However, I had Ian Fairbairn in mind to record a couple of voices. I decided to travel to his home in London and record there. Not ideal but it worked out fine and the quality sounds on par with the studio recorded stuff to me. Ian was in several episodes of 'Dr. Who' and 'Timeslip' in the 70's and also 'The Avengers' and other similar British series. [attachmentid=15573] [attachmentid=15574]
Last reply by Dalemation, -
- 9 replies
- 860 views
Hello well I'm back after another PC crashed I need to upgrade anyway and all so I was messing around with the ghost hunting stuff I've gotten some weird evp's (electronic voice phanamena). Any way I working on a project was wornding can this be done I wanna scare the crap out of some of my family members. The I deal is to have a figure like shadow climbing up the wall going to the cealing and going down into that person who's sitting in the chair and play it back for them I'll tell them I got on the pc and show um. I probley have to use syntheyes camera tracking for the project also are is there any other better software out there that works good with animation …
Last reply by Fuchur, -
- 2 replies
- 859 views
Hello folks, Recently I have embarked on working on my modelling and animation skills, so I decided I would produce some animations and models based off of something I'm big fan of. Basically this is a head of one of the robotic heroes (Toa) from the LEGO toyline "Bionicle". www.bionicle.com Enough about what it is, here it is! Its not much, but for a beginner modeller this is a big step up for me.
Last reply by Lewa11, -
- 1 follower
- 9 replies
- 859 views
It's a pretty easy model to manipulate..its' for those people who just want to fool around with models for the heck of it... Robot_Model.zip
Last reply by steve392,