Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Here is the new character Steve
Last reply by Paul Forwood, -
- 6 replies
- 767 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
- 1 follower
- 5 replies
- 767 views
I run a lip-sync music video class at my kids elementary school. I wanted to have an opener, or whatever you call them, like Disney's castle or Dream Works boy in the clouds. What is that short studio ID bit called anyway? The school is called Charles Dickens and our team mascot is the Dicken's Dragon, so I made our video logo with a fire breathing dragon. The compression makes it look a bit rough. You can see it here, 1.4 meg, streams well over highspeed: http://www3.telus.net/imagestreamstudio/te...n_logo_full.mov I'd like to tweak it and change it a bit for each video, so any comments or suggestions would be appreciated.
Last reply by Dhar, -
- 10 replies
- 766 views
made a decal in AM to control hair growth and used corn stalk image corn.mov
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 766 views
It's a pretty easy model to manipulate..its' for those people who just want to fool around with models for the heck of it... Robot_Model.zip
Last reply by steve392, -
- 10 replies
- 766 views
And what can you do to avoid it? I've noticed that in a lot of models that I build, I am getting these problems and I am not sure what I could be doing better to avoid it. I don't think I am doing anything strange as I am building these models, but maybe there is something that I am doing that I am not realizing. Seems to me like I'd have to do a screen capture of one of my work sessions for anyone to be able to tell where I am screwing up. I am probably going to try and do the giraffe tutorial, maybe that will shed some light, however----I was making good progress and would possibly like to have a finished dragon model at the end of the day. help........ …
Last reply by Dhar, -
- 12 replies
- 766 views
first render
Last reply by johnl3d, -
- 10 replies
- 766 views
I have a model, that is driving me crazy. When I change the groups transparancy to twenty for instance, it changes the thickness of the toonlines as well. I didnot have that on any of my other models and cannot think of anything that might cause this. Any help anybody? blobby090410.mdl
Last reply by jakerupert, -
- 1 follower
- 9 replies
- 765 views
Just trying dynamics on the hair ,the shadows are a bit strong is there a way to turn it down a bit ? dynamics_hairtest_2.mov
Last reply by Shelton, -
- 5 replies
- 764 views
Hey all, I've finally gotten to getting my animation together, but now I'm in need of good sounds (i've got some, but some lame ones as well). I'm also looking for possibly some good background music perhaps. Here's my intro . . . as a teaser. http://www.mtaonline.net/~7ohms/intro.mpg
Last reply by xor, -
- 8 replies
- 764 views
Here is a screen capture of my decal when I hit recall position on the stamp under the decal heading. I've read posts that when I hit recall, the stamp is supposed to line up where I had stamped it. In this shot, they obviously don't line up, but when I render on the model, the decal is where it's supposed to be. Note: I did not create a pose when I applied the decal, I did everything in the eaction window per William Sutton. Second note: I did increase the image size in photoshop also as per William Sutton, although I don't know if that has any bearing. It also confuses me that when I increased the image size in photoshop and then imported the image into AM, on…
Last reply by Eric2575, -
- 3 replies
- 764 views
I just like to post random things sometimes. This is a render that I did last night of two characters from Aqua Teen Hunger Force. Jiggle Billy on the right, and Happy Time Harry on the left.
Last reply by MattWBradbury, -
- 1 follower
- 7 replies
- 764 views
That's right...finally figured out a way to get the zip up online: 250free.com/downloads just right click/save as...please do not open the zip through the web server as I do have very limited bandwidth a pic of the finished rig:
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 764 views
This little problem is proving to be a right headache... Have a look at the frame below and notice the rendering time for the anti-aliasing. Over one hour for pass1 and over two hours for pass2 - this seems rediculous considering the frame before only took 8 minutes! The scene is using particles and volumetric lights but why the sudden jump in render times from one frame to the other???
Last reply by gazzamataz, -
Hi Guys, I practiced the principles of animation,and ask you please write me your critiques! What is that I have to fix? Cheers, Sharky rhino.mov
Last reply by Sharky, -
- 9 replies
- 764 views
Talk about getting sidetracked. I was working on the dashboard for my '41 Plymouth when I had the thought that it would look more authentic with a key in the ignition. Then I realized that a single key would look a bit odd which led to more keys with different shapes on a ring and finally a fob. The keys have no teeth since I didn't want to further complicate the models and this lack of detail would unlikely be noticeable in typical shots of the car's interior. The large unassembled image was the test for the textures (all done with Enhance A:M combiners). Why is it relatively easy to make something look fresh-out-of-the-box new or rusty, dirty and decrepit but it ta…
Last reply by R Reynolds, -
- 6 replies
- 762 views
heres a knife that my sister asked me to make if you have any comments or crit. it is welcomed
Last reply by Odog2020, -
- 10 replies
- 762 views
Haven't played with expressions for awhile so here is a rough Idea a pose slider controls pointer at left and the rotation of the pointer controls the speed of rotation of the blade on the right roughly [attachmentid=13146] there is some glitches as the speed changes will have to look at that then post the project sped.mov
Last reply by Eric2575, -
- 5 replies
- 762 views
Here's a start on a face for a small boy. Tips on how to get rid of all the lumps and bumps are.
Last reply by adam&oliver, -
- 5 replies
- 762 views
I'm not seeing an 'Export' option in the menus, just an 'Import'. Is it possible to export an A:M model in a file format that 3D Studio Max, or G-Max, will recognize?
Last reply by Kelley, -
- 5 replies
- 762 views
Thought I would do another model from 2001 - A Space Odyssey. This time, it is the Aries Lunar Lander that took Heywood Floyd from the Space Station to the moon. I've modeled it once before using a poly program. Now, I am going to do it in A:M. I think this model is going to take a while to do. Been having some problems with my health lately. Nothing too serious, high blood pressure, high cholesterol, pre-diabetic, and a bit of depression from having a cancerous mole taken off my back. For such a small mole (around 5mm), they took a pretty big chunk out of my back, ended up with a 2.5cm incision. Anyway, some of the meds are really affecting my ability to th…
Last reply by Darkwing, -
- 5 replies
- 761 views
Visit the Radiosity Forum!! Yves has some great tutorials on a cool lighting technique. Heres a still I made ifrom the Cornell box Yves set up.
Last reply by gschumsky, -
- 5 replies
- 761 views
Checked out the forums today and saw this. He he he
Last reply by teh1ghool, -
- 6 replies
- 761 views
Greetings all. Well new question. I have a model (space station) 2 ships approach and go inside. It renders a 3 sec clip in say 45 min. Then I created a second chor. and placed the camera inside the station to view them as the ships come inside. Wants to render in like 10 hours?????? so took the original chor. and placed the camera inside and tried again, still wants to render the final 25 frames in like 5 hours. The station has a decal on it and is smaller in the original chor. but when inside the station the decal is huge. Would that have a difference on the render time? I just don't understand why the inside shot takes longer to render than the out…
Last reply by Walter Baker, -
- 2 replies
- 759 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 9 replies
- 759 views
I must love robots. Well, yeah, I do, I do love robots. and comics... so, now I'm working on bringing Ashley Wood's Popbot to 3D life. Popbot is a character from the IDW comic by the same name. Still working on the IK and materials (hmm, the OSX version doesn't do weathering right) but it's to a point I'd like to share: my version: Ashleys version: Let me know what you think so far! - patrick j. clarke
Last reply by patrick_j_clarke, -
- 8 replies
- 759 views
Far Star teaser 2 Artists to creat this scene Reiko Weidtland modeler/texture/texture of 1121 astronuat the star of show Ian Cookson modeler/texture of 1121 room Rachel Jones space and far star planet Elisa Llamido narrator and composite of sonic boom and light effect Reiko Weidtland animation Jack West Director and lighting and heavy breather Far Star teaser 2
Last reply by Frank Silas, -
- 15 replies
- 759 views
Here is the next piece in my development of the facial puppeting system. The goal was to begin exploring the performance possibilities. I gotta say I think it went quite well. Let me know what you think. (Sorry about the big file, best I could do) spystory.mov edit: here's a zip with a DivX avi in it, this looks and sounds better spystory.zip
Last reply by case, -
- 11 replies
- 759 views
As per Vern's request, this was one of the May Mechanical Contest entries. (I actually entered two, this Rebel and the Lamborghinni Gallardo). And as with Eric's entry, this is still a WIP. I had been doing a WIP thread on this already, showing the progress of the model. The Gallardo was the model I created mainly for this contest. Never even thought about entering the Rebel until someone in the WIP thread asked if I was going to enter it. I hastily tried to complete the model, but didn't succeed very well. There are a lot of things on the Rebel that I am not really happy with, and will be redoing them properly. Anyway, here are some larger, higher resolut…
Last reply by animas3D, -
- 1 follower
- 4 replies
- 759 views
How do you slow a camera speed ?
Last reply by jason1025, -
- 3 replies
- 758 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 7 replies
- 758 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
- 10 replies
- 758 views
Coming into the last of animating the fish. This one [the big guy who eats everything] needs to have his mouth VERY wide open at the last instant. I have three seperate actions that move him. In each, his mouth moves a little. But when I go into Skeletal Mode at the very last, and drag his jaw down, that seems to over-ride all mouth action in all the actions. [ Everything else, like Fins and Tail were OK.] Fortunately, I could do an un-do and not much harm was done. But for the future, does any adjustment in the Choreography/Skeletal trump any Action?
Last reply by Kelley, -
- 5 replies
- 757 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 1 follower
- 8 replies
- 757 views
here it is so far
Last reply by Rodney, -
- 4 replies
- 757 views
Fellow AMers: I'm looking into creating and Anime style character, but I'm having trouble finding a good source of Front / Side head shots of the same character and of the same scale. can any one point me to a good reference material? Thanks! Pixmite
Last reply by pixmite, -
forgotten astronaut
by Guest william40- 6 replies
- 757 views
Ok, this is another image I started for the "mars" contest. But the art gig I was working on at the time did not allow me the time to finish it up to meet the contest deadline. So here is the "wip". Lots to still do.. like seaming the model together. The sphere in the bottom left is where his helmet goes. Comments always welcome. Thanks William
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- 8 replies
- 757 views
This was a project I did for school but I never finished fine tuning the lights. I used radiosity but I feel I never got the full use of all the settings. Any comments would be a great help.
Last reply by noober, -
- 5 replies
- 757 views
Just a 'work in progress' view of the opening scene of an animation I hope I will one day finish and posting updates here may help with the motivation in achieving that goal. Nothing in the picture is finished, much still needs decals, textures, etc and more models need to be created. There will be an old 1930's style truck, more rocks, some grass and the gumtree will have more branches. The main character is currently under construction and when finished I'll upload a pic. The story is of a lonely preteen boy who dreams of rockets and having a friend his age and who lives on an isolated farm in 'outback' Australia with his Red Army veteran Grandpa.
Last reply by Gerry, -
- 3 replies
- 756 views
Hello all, it is with Great Pride and Joy that I announce the final version of Duck Sauce ("A Mystery that Squeaks") is now available on A:M Films. http://amfilms.hash.com/search/entry.php?entry=895 [Mod edit: the above AMFilm link no longer works but I believe this version on Vimeo is the same film...] If you don't know the background already, Duck Sauce was produced as part of the 48 Hour Film Project, in which filmmakers, given a genre, prop, character, and line of dialogue, produce a complete short film, from writing to post-production, over one weekend. This version, though the writing and voices remain the same, conta…
Last reply by Rodney, -
- 6 replies
- 756 views
used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
Last reply by johnl3d, -
- 2 replies
- 755 views
I'm struggling with how to actually contstruct some basic models and where to put the bones to best effect. As an example, see the attached caterpillar...a VERY basic character, yet, when I take the bone ending right in the middle of his back, pull straight up to create a tall hump in the middle as he's crawling, the skin deforms horrible and creates very nastly flaps of skin overlapping and going inside of one another. I've applied smart skin and tried to clean up the kinks, but based on the amount of time it's taking to try and deal with this, I'm wondering if inherently I've approached construction and adding bones from a very inneficient angle. The character's pr…
Last reply by brockgs, -
- 1 follower
- 8 replies
- 755 views
Hi Splinemeisters, Nothing special. Just made a female GenMan. Have an animation of her using a slightly altered action used for GenMan walk. I think I'm going to revise GenMan a little, there are some things I overlooked in that model, that I fixed in MrsGenMan. Should be posting her soon. WmanLg.mov
Last reply by trajcedrv, -
- 1 follower
- 7 replies
- 755 views
I've decided to start practicing animating to dialogue pieces...in the zip you'll find a quicktime movie of the basic blocking... the sound only comes out of the left channel and that's crappy..I have to figure that one out.... Formula.zip
Last reply by rhinthell, -
I was incredibly bored today so i decided to make the whole entire Unown Alphabet from Pokemon. Try to read the message below before you look at my index, and post if you could read the whole thing. I'll get a few laughs myself out of this...
Last reply by Cross, -
- 4 replies
- 755 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 4 replies
- 755 views
Hey guys - if anyone is interested the first anim for C2 software guy is up on their company site (which I already posted before, but just from my site) They had me do two funny "chat" animations (upper right corner of site) - "on" for when it was avail and "off" for when not avail http://www.c2crm.com/ Here is the second anim that I hadn't posted yet, which I think is completed w/ voice over and a pic of the 3 characters http://www.3dcharacteranimation.biz/patton/ Have a great rest of the weekend - Eric
Last reply by flashawd, -
- 5 replies
- 754 views
This is the "glam pic" for the Brushed Aluminium texture we have on eggprops. You can check it out <here> (Thank you everyone on #hash3d for reminding me where all the buttons are. )
Last reply by starwarsguy, -
- 10 replies
- 754 views
I started out with the easiest thing I could think of.....a ball.... I then thought it would be cool to make an entire set of billiard balls....and viola. I think had the hankering to make a sword and did this. Does anyone have any pointers on how to make the blade look like real metal? I used the "metal" material, but it doesn't seem to work.
Last reply by Julian, -
- 12 replies
- 754 views
This is not the contest thread but don't miss it. Go over to The Contest Thread and Vote! ------------------------------------------------------------------------------ This is just my almost ran image thread. Well, the pressure is off. I missed the deadline for the contest but as I had a couple of festive images on the boil I am going to post them here anyway. This image was a mock up of what I was going for with my first image. It is all A:M, (11.1 and 12), but is a composite on three layers. When I finish working on the second image I will get back to this one, finishing the sleigh, better poses for the figures, get the hair flowing and add a prope…
Last reply by Paul Forwood,