Work In Progress / Sweatbox
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A:M Stills (86,467 visits to this link)
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Works In Progress (WIP) (59,022 visits to this link)
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5,147 topics in this forum
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- 3 replies
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Here's the WIP I promised in another post. This is my example picture. Pretty daunting, huh? (BTW, this is from a D&D book, so don't publish w/o permission.)
Last reply by SteelShark, -
- 6 replies
- 580 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
- 1 follower
- 4 replies
- 580 views
This is my first attempt at a humanoid model. It's intended for a training video. My rationale for creating a crystalline skater was to make the lines and outline as clearly visible as possible (I also thought it would be easier. I don't think it was. I'll have to model a realistic character to know for sure.) He'll eventually have hands, eye balls, and ears (I hope.) I'm posting him as is because I have several specific concerns, but I would appreciate any and all comments and suggestions. 1) I wanted him to be interesting and well defined, but not too distracting or grotesque. What's your initial impression; is he just too weird? 2) I've inclu…
Last reply by cstanton, -
Evil Snowman
by KenH- 1 reply
- 580 views
Taking a break from TWO, I got inspired by this physical model and created my own rendition in AM. Still yet to be textured/displaced and animated. He's more or less rigged. I'd love to show off his animation in HAMR with realtime fog but we need the next player for that.....
Last reply by largento, -
I started this model-no rotoscopes/drawings or pictures by demonstrating to a friend how to construct an eye, then it sort of got fleshed out when I had nothing better to do. Now I cant help but feel I got something a bit wrong, but I may be too involved in his face. He seems to resemble me a lot as well.
Last reply by Tai Shan, -
- 5 replies
- 579 views
Hi I got a request at the 3dfrog store to make this model. I had a lot of fun making it. I am quite happy with it. Attached are some pics and a movie of it in action. The animation isn't so great, it is just something quick to show her in action. Comments and criticisms are welcome. Edit: My host's server might be faster to view the movie: http://www.3dfrog.com/wips/AMsmiley.mov AMsmiley.mov
Last reply by ddustin, -
Let it Burn
by Cross- 6 replies
- 579 views
Here's an example of the burn tool i'm using, but some trouble that I'm having with it is creating a material for the rest of the object. Should i just us a bumpmap for the rest of the object's material? any info helps, thanks guys
Last reply by Cross, -
- 9 replies
- 578 views
I must love robots. Well, yeah, I do, I do love robots. and comics... so, now I'm working on bringing Ashley Wood's Popbot to 3D life. Popbot is a character from the IDW comic by the same name. Still working on the IK and materials (hmm, the OSX version doesn't do weathering right) but it's to a point I'd like to share: my version: Ashleys version: Let me know what you think so far! - patrick j. clarke
Last reply by patrick_j_clarke, -
- 8 replies
- 578 views
Far Star teaser 2 Artists to creat this scene Reiko Weidtland modeler/texture/texture of 1121 astronuat the star of show Ian Cookson modeler/texture of 1121 room Rachel Jones space and far star planet Elisa Llamido narrator and composite of sonic boom and light effect Reiko Weidtland animation Jack West Director and lighting and heavy breather Far Star teaser 2
Last reply by Frank Silas, -
- 9 replies
- 578 views
Here's a real simple fireworks display using sprite material right off the cd fireworks.mov
Last reply by johnl3d, -
- 5 replies
- 578 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 12 replies
- 578 views
They were the first intelligent life… Forged in the fires of the early universe twelve billion years ago... Please drop by and take a look at our most ambitious project to date at our ‘The making of ‘The Spiral Slayer’ trailer: The Making of The Spiral Slayer Trailer With some of the most talented artists we’ve ever worked with check out: = how we’re doing the special effects. = concept art = models (characters models, wardrobe design, space ships and aliens!) = some of the animatic = some of the finished work = how we’re managing the project = the processes we’re employing = the tools sets we’re using. = Listen to the musical scores b…
Last reply by oakchas, -
- 7 replies
- 578 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
- 7 replies
- 578 views
Hi, I'm working on a theatre set. The red curtains open. The curtains are animated using cloth simulation in A:M 13. I almost got it nailed, but not entirely. So much parameters, I'm tweaking my ass off. Each time I have to tweak, simulate, tweak, simulate... Is there anybody who knows how to make these curtains move like the real thing? I'll post my curtain-project. It has the animated curtain. Just run the cloth simulation in the chor and see how far I got it. Never mind the missing decals. Please help me make this work. Thanks! Curtain2.prj
Last reply by John Bigboote, -
- 6 replies
- 578 views
This is a Shaded-Wireframe, very rough cut of the "Moving Foxhole" movie. Cannot figure out why the truck wheels start and stop. The action doesn't seem to be moving so fast that the screen refresh can't keep up. Or is it? Untitled.mpg
Last reply by heyvern, -
I finally got around to making a logo that I can put at the front of all my animations. Hmm, that means I have to make so animations first, but I could always put it infront of the already made tutorial animations?? Ahh well, without further ado, the one, the only............. EDIT: [attachmentid=11935] logo1.zip
Last reply by Mr. Jaqe, -
- 10 replies
- 577 views
This is start of an animation with those characters... [attachmentid=13271] I'll try to keep it simple and snappy So far, I have characters made and rigged (Piglet is rigged with my hack at the Simmons's Squetch rig) I'll probably live dialog out of this one, it will have just the sound effects, and I hope that it wull be ready for the 3'rd Mini Movie contest... Tell me what do you think. Drvarceto
Last reply by trajcedrv, -
- 4 replies
- 576 views
Heres a movie of leaf growth using slider. I explained how I did it in the animation:master forum.
Last reply by mtpeak2, -
- 7 replies
- 576 views
right, id start by posting a more finished one, and wires. but its 6:30am here now...so ive gotto beddy bed.. ^^ for some reason i forgot to turn on the toon shader...hmm :/
Last reply by Newbert_Zero, -
- 6 replies
- 576 views
used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
Last reply by johnl3d, -
- 2 replies
- 576 views
Hello well her a project I'm working on I'm testing out a software that hayvern sent the link to it call Pepakura. I took the skull head from Eugene and exprot the file as a 3ds file save it as skull head. Once the model is save as a 3ds file then open your Pepakura 3 Go to file skull head open it pepakura 3 and this is what you get Once the your 3d model is Pepakura hit the unfold button but first uncheck auto you can manual scale the size of the model its in MM though they got conversion charts online Here what it looks like unfolded. you can see that a lot of parts to be cut out of paper. It also tell how many s…
Last reply by Fuchur, -
- 5 replies
- 575 views
Hey Gang! Still experimenting with V11's neato hair. Did a quick test and thought I'd share. Constrained a vortex force to the hair dryer. Learned that the Vortex Force 'goes-thru' objects...other than that its purdy danged cool! Have a look! (WARNING: Model used in test is wearing bikini...) blowdryer.mov
Last reply by gra4mac, -
forgotten astronaut
by Guest william40- 6 replies
- 575 views
Ok, this is another image I started for the "mars" contest. But the art gig I was working on at the time did not allow me the time to finish it up to meet the contest deadline. So here is the "wip". Lots to still do.. like seaming the model together. The sphere in the bottom left is where his helmet goes. Comments always welcome. Thanks William
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- 3 replies
- 575 views
For then next 2 months(about anyway), i will be working on a video for national history day. the theme for this year is triumph and tragedy. the movie i am making is a documentary on any triumph and/or tragedy i choose, the video will be a maximum of 10 mins long . i know what i need to do how to do it but theres only one thing....I HAVE NO IDEA WHAT I'M GONNA DO !!!!! does any one know any great,not commonly known, history changing and important events? i may be asking to much there but i would like something amazing or interesting. no need to provide links or anyway thing since i need to do that my self.... http://www.nhd.org/ http://www.flheritage.com/muse…
Last reply by the_black_mage, -
M and M character
by Guest Rogelio Guzman- 8 replies
- 574 views
Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio
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- 13 replies
- 574 views
Hi, Back in July I posted the ‘first take’ of the battleship model and got some good feedback. I had already turned my attention to improving character eye movement (see videos 1 and 2), then designed a uniform (for the battleship) (images 1 and 2) and started rigging it. Then, finally, I got back to the ‘Battleship’. The most common comment was that it needed to be bigger. It’s way bigger… [attachmentid=21114] And way meaner…. [attachmentid=21115] Detailed images here. And it has a kick-ass bridge… [attachmentid=21116] Detailed images here. The ship is broken into 9 models to keep it manageable. These are assembled in a chor …
Last reply by CRToonMike, -
- 5 replies
- 573 views
Here's a WIP of a glass armonica I'm working on. Not overly exciting. Just a tiny piece of a larger project.
Last reply by jesshmusic, -
- 2 followers
- 7 replies
- 573 views
I was looking through some of my old comics & annuals, trying to decide if anything was suitable for my seven year old (none of it is). There was a pretty good schematic for Judge Dredd's bike, so I started on it. This is the MkI Lawmaster. The Mk2 has cannons. These are the ones from the 2000AD and Judge Dredd comics: the one in the Stallone film is just a disguised Harley, so it has relatively thin tyres. I don't recall the flying one in the film ever being in the comics, but they did start thirty years ago (God I'm old, now) so my memory may have failed me. There are some obvious faults, such as one of the tailpipes going through the rear wheel bodywork, …
Last reply by Gorf, -
- 1 follower
- 1 reply
- 573 views
This is model of Mikke Musse . I have posted older version of it once upon a time, but Rodney reminded me that I should repost it, which I have (thanks Rodney) [attachmentid=20913] I was going for the 30's look of the character, so have in mind that they used to draw him with dimes in that time, so Mikke didn't Squashed and Stretched much... It is rigged with older version of the Squetch rig, so it doesn't have all the bells and whistles (No hand gizmo, no face rig), but it squetches well. I have made improvised version of the face rig with controls that I felt were necessary for this simple character, and they can be pretty expressive;) Many than…
Last reply by Mike Lium, -
Landscapes
by Dwayne- 1 follower
- 6 replies
- 573 views
Stylized Landscape, do you like it, or is it too different. I like it, but what do you guys think. I have also stylized the trees, there is a sample of one of them in the Mtn pic. I modeled a canoe in the lake one, I'm working on the charaters now. These we just tests, of the look of the landscapes. So camera angles etc. would be different with the charaters, and the lighting would foucus on the charaters more than backgrounds etc. Dwayne http://www.dwaynejensen.com
Last reply by Dwayne, -
- 5 replies
- 573 views
coca cola - full Project Donation Coca_Cola___AM_V15.0E.zip
Last reply by nino banano, -
Hi all. here's a jacket i'm doing for a character. known issues are things like the general shape needs a bit of tweaking and such. My specific question regards decals. I'm really looking for a more interactive method of positioning a decal. What I mean is that I want a way to apply a decal, then move the cp's around UNDER the application, till the texture is in the right place. This should take place in an Action. Right now the process works like this- apply stamp look at model delete stamp move cp apply stamp rinse repeat. what i'm hoping for is more interactive than that. Any ideas?
Last reply by clamps, -
- 8 replies
- 572 views
OK, I got fed up with not having an avatar so I made one (to the left). As you can see, it kinda sux. So, I used my 2D powers to make 3 different ones. Which should I use? #1-
Last reply by J. Baker, -
- 8 replies
- 572 views
In trying to make a better looking lit building, instead of using an abmience map, I made each of the rooms, threw some lights in, and here's what i got.
Last reply by DanCBradbury, -
- 5 replies
- 572 views
Just in time. Holiday animation of a Santa character that I modeled and rigged. santa_final_test_smaller.mov
Last reply by nino banano, -
- 6 replies
- 572 views
Greetings all. Well new question. I have a model (space station) 2 ships approach and go inside. It renders a 3 sec clip in say 45 min. Then I created a second chor. and placed the camera inside the station to view them as the ships come inside. Wants to render in like 10 hours?????? so took the original chor. and placed the camera inside and tried again, still wants to render the final 25 frames in like 5 hours. The station has a decal on it and is smaller in the original chor. but when inside the station the decal is huge. Would that have a difference on the render time? I just don't understand why the inside shot takes longer to render than the out…
Last reply by Walter Baker, -
- 1 follower
- 3 replies
- 572 views
Hi, I assembled all the footage (you know what I mean) done for the Spiral Slayer Book Trailer--mostly screen or concept tests--and put all three musical scores behind it. Also added credits--the 5 or 6 Hash artists who helped with the designs, modeling, texturing, etc. In truth it's long and boring, LOL, but perhaps not so much to other Hash animators. Its here! Remember, play it full screen and have your sound on. Also, very few scenes are finished product and no story is really told. Cheers, Rusty
Last reply by Vertexspline, -
Well I'm up late, so I decided to post this image. A while back I had posted a wip related to this image that looked like dark beer. I think I worked out some of the issues though Enjoy Image info: 6 separate objects Mostly procedural (except for text decal) using native combiners blobby emitter for water droplets and bubbles 3 lights( with NO shadows!) Javier
Last reply by xor, -
- 11 replies
- 571 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 8 replies
- 571 views
Ok, so I've been trying to figure out the best way to animate a chain and sprocket like on a bicycle, but I see no easy way to do this. The easiest way I can think of is to use a path in a chor, and add a bone to each link in the chain that would follow the path. Then, I guess I would have to constrain the path to the sprockets. Please let me know if you have any better way to do this?? Oh, another question...why isn' it possible to add a path in an Action? Wouldn' this be useful? Thanks, Eugene
Last reply by Gene, -
- 3 replies
- 571 views
This is my third car plz tell me what u think of it
Last reply by parker_069, -
- 9 replies
- 571 views
Here's mine... Render and zipped file. Rename your original 'Default Chor.cho' file to something like 'Default Chor Old.cho'. Then place the Default Chor.cho from my zip file in your Hash Inc\V13.0 folder. I can create this for V12, but I am making this for the new Extra CD and V13 should be a done deal by then. EDIT: 8:30pm 02/16/2006, I updated the zip file... per Ken's suggestions, you can now drop a 7' character in the chor and it will be perfect. defaultchor_timelord.zip
Last reply by Rodney, -
- 1 follower
- 7 replies
- 571 views
Anyone have any advice on how a character might draw a sword without it moving through the mesh of the scabbard...without having to fine-tune frame by frame?
Last reply by Kelley, -
- 5 replies
- 570 views
The animation is horrible, but it's for learning purposes only. (give me a break, i haven't even graduated highschool!) Tell me what you think of it!
Last reply by VeridisQuo567, -
Robots.
by Guest RemoteViewer- 5 replies
- 570 views
*******
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- 6 replies
- 570 views
K everyone, Ive been laboring thru the tuts. and keep getting distracted with maintaining the relationships in my family and other software and work. This translates into not having learned too much A;M stuff. I have however made this little animation. I uploaded it to my metrocast free webspace via an ftp I downloaded. I hope it can be viewed. its titled the sad sack click me
Last reply by hypnomike, -
- 4 replies
- 570 views
Hi everyone, Here is a draft for a Animated Feature Screenplay I am working on. I am about to start a new revision so if anyone has the time to read this - I would welcome comments. HADIS_CURE.pdf
Last reply by Rodney, -
- 9 replies
- 570 views
last one for awhile mushroom2.mov
Last reply by Gerry, -
- 7 replies
- 570 views
AM to the rescue the mission complete 5 narrative animations for Dango Tango a web series for they're Halloween season the first 4 where done in another 2d program in 2009 and they needed to have certain scenes redone without changing styles and going back to 2d would have delayed the whole thing so i turned to good ole AM for the ans. the short mov shows the success of that I rebuilt the first scene and made a seamless match to the second in a matter of hours ( the cut the to bird is the 2nd scene ) other scenes where then rebuilt in a similar manner ok so it's not pixar but thats the look number 5 was all AM ( decals made in another app th…
Last reply by jimd, -
- 9 replies
- 570 views
I want to set up a walk test were several copies of the same model walk around a path but using different cycles. Is this possible ? Also I followed the tutorial in TAOAM but am still getting skating is there a common cause for that? regards simopn
Last reply by Simon Edmondson,