Work In Progress / Sweatbox
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A:M Stills (86,816 visits to this link)
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret where I asked the question on lipsyching methods. This is a run through using the "manual" method; which at this point I think gets the best results. cow_boy_sam.mov So far so good I got a couple more nit picks to flesh out on this one before I go on to the long monologue. as usual any C&C is welcome
Last reply by Nuba X, -
- 6 replies
- 910 views
Some folks may remember this little fella - Well... I've been dusting off a sequence from this short and thought that I'd put it out there (-here-) for those who wish to opine. I've been trying out a different animation style with him and am pretty pleased with it.... Squash and Stretch are our friends! QT - Sorenson2 - 1.5mb Anyhow, all comments welcome. Bring a bottle.
Last reply by zacktaich, -
- 6 replies
- 910 views
Well, here it is, it took quite a while due to this short being, basically, my first shot at about everything in A:M and that I was also busy with other things. I think everything came out nicely and I would like your comments and suggestions. Alright, well here it is...
Last reply by thejobe, -
- 14 replies
- 910 views
so far I have rendered my videos for Youtube I wish to rerender the plagues at a larger size for my tv. how do I change the output settings? Thanks!
Last reply by John Bigboote, -
- 8 replies
- 910 views
I'm attaching a zip file with a sprite material, a flame targa image, a simple model and a chor. I've been working on this fire material and finally got it to look decent, when it just quit rendering! I can see the sprite outlines in wireframe mode, I can see the sprites in shaded mode, can see them in the chor in shaded mode, they spew out on cue, but they will not render. I'm stumped, I know it's a simple one. FireMaterialTest.zip
Last reply by Gerry, -
- 6 replies
- 909 views
Hey guys! HAPPY EASTER. I haven't posted, commented or been on the forum how i woud like. But this little doodle idea i had on the bus i decided out of trying to model using a flat side drawing all the splineage in hash like i would on paper. No rotos just drawing the side view and using the magnetic mode and tweaking i got this head model that was done realitively fast the splineage probaly took 15min to at most half hour. The rest took probaly another hour or 2 i forget i was on the net and watching tv so this didn't have my full attention.... Open for comments ..........talk to you guys later i going to get some Easter Dinner now.
Last reply by VeridisQuo567, -
- 1 follower
- 9 replies
- 909 views
Here's my first attempt at a charcter for a project that I have had rolling around in my brain for some time. This is just a beginning but I think I like the direction this is headed (no pun intended).
Last reply by ChrisThom, -
- 15 replies
- 909 views
It take me a long time to make this lightasaber couse of the detail. Still need to do a lil more things on it. Any coment or any advice plz tell me.
Last reply by Dark_Jedi, -
- 4 replies
- 909 views
This is my first effort at using the 2008 rig for animating. I'm not sure how I feel about the rig yet yet, there are so many controls and variables. I haven't done any lip synch or facial expressions yet so there is no sound. I will post that with the next one. Any feedback welcome regards simonCirius.mov
Last reply by Simon Edmondson, -
- 5 replies
- 908 views
I just saw this. Awesome. Bravo. Encore! The Adventures of Crimebomb & Ms.Demeanor on A:M Films *Sorry... mispelled Crimebomb in the Title. Well... his name is Bob during non-duty hours right? right?? Admin... HEEEEELLLLP!
Last reply by John Bigboote, -
- 3 replies
- 908 views
Just wondering what basic settings other users on this forum like to use when texturing gums and teeth. My goal is to have this character's mouth appear natural without being too overly realistic.
Last reply by gwinkelman, -
Okay so I've been working on this character, his name is Brainfart, and I'm having one, I'm kinda stuck on the look. Something looks off to me and I'm not sure what, anyone got any comments, I'ld love to hear some ideas. The thing on top will be a headlight. Thanks, Andy.
Last reply by aen916, -
- 8 replies
- 907 views
An experiment at making dragon style spikes with displacement mapping. Semi- successful. platesH264.mov
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 907 views
So I've been working on the main character for my first short, an old man with a long beard. I've been avidly following the recent threads on hair, and have wanted to use hair for this guys beard and mustache. I really wanted the hair quality, but the overhead of experimenting with the hair emitter, and rendering has me questioning if I should use hair or geometry to create the beard. So if using geometry how would I go about creating a beard that at least looks close? Below is a sketch of the target "look" and the current model with a geometry mock-up for the beard. The biggest issue is the ability to work the beard in such poses as in the sketch, as w…
Last reply by fae_alba, -
- 5 replies
- 906 views
How would you suggest I connect these two shapes? I know there's gotta be a better way than having four 5pt. patches touching each other.
Last reply by Jimmy neutron, -
- 8 replies
- 906 views
hello, please check out my latest wip: bianca's next costume http://www.luminousshadows.com/wip/ 1> do you recognize the character? 2> does it work in this more realistic style? 3> what the hek is wrong with me? -jon
Last reply by jon, -
- 6 replies
- 906 views
Hi hashers! I would like comments on a character i have been working on lately. I am beginning some test animation. Lip sync is not very acurate right now, but it was done more to check poses than making a believable sequence. http://www.cam.org/~mgigue/lespotins.mov Thank you!
Last reply by Animus, -
- 1 follower
- 5 replies
- 906 views
Hello, my dear colleagues! I represent one of the Russian resources, devoted to the study of our favorite program “Hash Animation Master”. Now we decide to carry out the first 3D contest on our site. So I appeal to you with a request to support our contest and take part in it. Your help is very important for us as it will promote the popularization of the program “Hash Animation Master” in Russia. For this purpose, the English- speaking forum, devoted to the contest, is opened specially for you http://www.hasher.ru/forum/viewtopic.php?t=884 . Perhaps it seems to you that the prizes of the contest are not so significant, but it’s only the beginning. At our foru…
Last reply by lomvuho, -
- 8 replies
- 905 views
Here's a screen shot of my new website. Let me know what you think good, bad and the ugly. David EDIT: Note, the new site isn't up yet. I'm building it off line for now, and my head hurts.
Last reply by Paul Forwood, -
- 10 replies
- 905 views
Got something not quite right here me thinks Untitled.mov
Last reply by steve392, -
- 2 replies
- 905 views
just messing around thought it was different
Last reply by pelonppp, -
- 3 replies
- 904 views
Hello all, it is with Great Pride and Joy that I announce the final version of Duck Sauce ("A Mystery that Squeaks") is now available on A:M Films. http://amfilms.hash.com/search/entry.php?entry=895 [Mod edit: the above AMFilm link no longer works but I believe this version on Vimeo is the same film...] If you don't know the background already, Duck Sauce was produced as part of the 48 Hour Film Project, in which filmmakers, given a genre, prop, character, and line of dialogue, produce a complete short film, from writing to post-production, over one weekend. This version, though the writing and voices remain the same, conta…
Last reply by Rodney, -
- 7 replies
- 904 views
... a battlerobot to you? No? It's time then! *Fuchur* PS: - LINK - Länge = length Auflösung = resolution Größe = filesize (if you like to vote: Note 1-6 = grad 1-6 PPSS: When you are on the page, please download the zip-file by right-clicking on the link and push "save as". PPPSSS: If you are just interested in characteranimtion, this has no CA in it. It's just a little short...
Last reply by Fuchur, -
- 1 follower
- 12 replies
- 904 views
Recently I had the privilege of meeting Ken Baer and James Hash when they were in London for MacExpo. They mentioned that they are always looking for more promotional material so, when this came to mind while I was playing with some Loons, I decided to just do it. This is pretty rough but not bad for just over a days work on the animating. I hope to refine it, get rid of the camera motion, and add another 5 seconds at the end sometime. And of course there are no textures yet, except his eyes and eyebrows. The attached movie file is pretty low res.
Last reply by Paul Forwood, -
- 1 follower
- 8 replies
- 904 views
Hi All I just posted my online portfolio. Still work in progress... Your feedbacks are Welcome!!! Best www.pepe-online.com
Last reply by KenH, -
- 9 replies
- 904 views
did this a few weeks ago, thought i´d post it here... every time i finish a new character i browse through some movie wav pages and pick a scene i´d like to animate... just to see him in action waitnono_clip_low.mov
Last reply by NancyGormezano, -
- 1 follower
- 8 replies
- 903 views
Amplitude creates a action for a model with a named pose in the example here the model is model1 the pose pose1 I used the secret wave file on the cd and it generated the action used here. The pose was to move the "mouth" of my elaborate model. I rendered a portion to show the results. If you have a model1 with a pose1 the action will drive the model to sync with the secret wave. [attachmentid=11827] [attachmentid=11828] Not sure is amplitude is still available was on amxchange which appears closed http://www.amxchange.com/ secret.zip secret.mov
Last reply by phatso, -
- 5 replies
- 902 views
While driving on vacation last week I noticed a lot of clouds unfortunately some of them attempted to wash my car. Anyway I got this idea for a new cloud material from watching them. Here it is applied to a flat plane for now with a little animation added to the turb on the gradients. Will have to try it on a "cloud" model also. this is the first render test johnl3d...note North Dakota has a lot of clouds newcloud.mov
Last reply by johnl3d, -
- 7 replies
- 902 views
This took me pretty much all day to get right, even though the final render is no more than 3 seconds long I hope you enjoy it anyways! http://www.fireic.com/4D%20Gallery.htm?q=wetahr
Last reply by Rodney, -
- 6 replies
- 902 views
One of the new users wondered if I try to do a walk cycle on this guy so I thought I would give her a go. This is very rough and in shaded mode. I am concentrating on the legs and feet right now. I haven't done any weight or secondary motion except on the feet. lots of work to do on it as time permits. I was watching the scene in jurassic park where the trex is chasing the guy with the flare. I haven't watch that movie for a long time and still is state of the art. I am looking forward to some feedback. Ken Helsip is kind enough to let anyone who wants the trex, to download it as soon as he checks the file out. It rigged with tsm2 and …
Last reply by kuep, -
- 1 follower
- 8 replies
- 902 views
Hi all I made this mike as part of my music video project. and have run into a problem. The top and bottom mesh's are the exact same decal, it kame out pretty well at first and looks quite cool, until I decided to make it a bump map, as I wanted the wire mesh to stand out to add detail. so top part bump mapped, bottom part is just the decal. [attachmentid=21147] now for the question: Do I forget about the bump mapping and just leave the top section same as the bottom half. Or: if someone can explain to me what I'm doing wrong that the decal comes out white? (It is originally a grayscale .tga image) And please as always, comments will be ap…
Last reply by Duke, -
- 11 replies
- 901 views
I have been asked to speak on presentation design at the upcoming Answers in Genesis Creation College in West Harrison, IN. My talk title will be "Making Your Presentations Zing!" I'll teach graphic design principles, eye candy skills, dos and don'ts of design, and more. I'm going all out on this design and using Apple Keynote to present for its advanced multimedia technologies and awesome transitions. The gears and globe were modeled in Animation:Master. The globe will slowly rotate in the Keynote version. Cover (JPEG)
Last reply by KingSalami, -
- 9 replies
- 901 views
This is my christmascard for 2010 entirely made in AM. Everything has been modeled by myself except the drumset.( T.Y. drumset maker ) It has been made in honour for an old friend. A 76 old jazz mucisien with amazing great musical capacities who lives in andalusie spain.I met him again after 27 years.He has become older but his music impressed me in and have noticed -I thought it was not possible- has become better. A merry christmas and a happy new year to all of you. Greetings , Marc
Last reply by noewjook, -
- 4 replies
- 901 views
I still have some more work but it is comming along
Last reply by jakerupert, -
- 1 reply
- 901 views
after rigging my model, i try to animate it in the chor, but i disclovered something strange, when i rotate the bones of the arms, the slines of the shoes and eye brow gets distorted, what could be the problem and solution.
Last reply by petokosun, -
- 11 replies
- 900 views
This is my WIP powerade bottle. I still have to rig it (this oughtta be fun). Please Critique...
Last reply by starwarsguy, -
- 9 replies
- 900 views
In response to another Hasher's frustration with modelling mouse buttons without creases I had to have an attempt. (66 patches for two buttons).
Last reply by starwarsguy, -
- 9 replies
- 900 views
Puh, Finally I managed to get a vespa with rolling wheels following a path. I had much trouble with this, that I canot really explain to myself. I guess I did many things wrong( for instance to going to the start of the animation first ), often when I fiddeled around ,I ended up with the vespa creeping really slow along the path or the wheels not moving at all, then when I deleted all actions to replace them, the path strangly jumped away and I frustradetly started all over with a new chor, often the playhandle didnt work and I had to restart the chor. But finally I got this. Now I have to go on to animating in the chor, next I have to find out how to set k…
Last reply by pleavens, -
- 9 replies
- 900 views
Just went as far as I felt like with this model of mine......It has a few poses for steering, brake lever, doors etc. If I were to do it over it would have alot less patches. the model is in one zip file and materials and textures in another file if you want. Happy Hashing, Michael First a pic
Last reply by thejobe, -
- 13 replies
- 900 views
here is my first (under 1 second) animation!
Last reply by Rodney, -
- 5 replies
- 899 views
this is my first successful model (in my opinion)
Last reply by Seiferus, -
- 13 replies
- 899 views
Hi, Back in July I posted the ‘first take’ of the battleship model and got some good feedback. I had already turned my attention to improving character eye movement (see videos 1 and 2), then designed a uniform (for the battleship) (images 1 and 2) and started rigging it. Then, finally, I got back to the ‘Battleship’. The most common comment was that it needed to be bigger. It’s way bigger… [attachmentid=21114] And way meaner…. [attachmentid=21115] Detailed images here. And it has a kick-ass bridge… [attachmentid=21116] Detailed images here. The ship is broken into 9 models to keep it manageable. These are assembled in a chor …
Last reply by CRToonMike, -
- 7 replies
- 898 views
here's the second one, with the idea of the "The Door's Stuck" tutorial.. The penguins are wondering how to open the door...
Last reply by Iham Wrong, -
- 8 replies
- 898 views
Evil Grin
Last reply by Darknut, -
- 9 replies
- 898 views
http://www.youtube.com/watch?v=Lb98vGK2bzM Unfinished updated link
Last reply by TheSpleen, -
- 9 replies
- 897 views
my animation01 demo04.rar
Last reply by bentothemax, -
- 4 replies
- 897 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 12 replies
- 896 views
They were the first intelligent life… Forged in the fires of the early universe twelve billion years ago... Please drop by and take a look at our most ambitious project to date at our ‘The making of ‘The Spiral Slayer’ trailer: The Making of The Spiral Slayer Trailer With some of the most talented artists we’ve ever worked with check out: = how we’re doing the special effects. = concept art = models (characters models, wardrobe design, space ships and aliens!) = some of the animatic = some of the finished work = how we’re managing the project = the processes we’re employing = the tools sets we’re using. = Listen to the musical scores b…
Last reply by oakchas, -
The Author and bandmember of the song "I wanna be a cowboy" emailed me he saw my video and has given me permission to use his song online with my work! How cool is that!!!???? Wonder if that's how Weird Al Yankovick started? Awesome! Made my day!
Last reply by TheSpleen, -
- 4 replies
- 895 views
If anyone wants it, I made a soccer ball, following Alain's tutorial. This isn't an offical, regulation ball or anything--I just threw it together for my contribution to the "Pass the Ball" project. Soccerball.mdl.zip
Last reply by Robert,