Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 7 replies
- 885 views
This is Shirley, She is getting close to completion, she will be eventually turned into a fairy and will be part of a short film I'm making as part of my masters degree in computer animation. I have two other characters to model for it also, but they will come after Christmas. just a quick Modeling Time-lapse to show her developing. There are some spline issues and smoothing that needs to be done, but some of the bad splinesmanship is because shes actually due to go into another app. Time_Lapse.mov
Last reply by nixie, -
- 2 followers
- 7 replies
- 1k views
Hi All, I'm currently working on this female head. After working with polygon modeling in 3DS MAX, it's a little difficult getting back to the spline modeling. I see that I'm getting unwanted creasing and indents on the face, especially around the cheek and near the eye. I've tried to fix the CP's as best I can. I didn't want to use too many CP's making the model more complex than it needs to be. Any suggestions.
Last reply by GraphicAnime, -
- 7 replies
- 650 views
Here's the completed logo I started a few months ago. It uses a slightly modified directors chair that was donated and a modified version of Woot from the TWO movie. Thank you Martin for permission to use it. I changed the shape of Woot's head and completely changed the color of the textures so he didn't appear greenish. I know this is the WIP thread but I couldn't find the thread for finished projects. Oh and Robert, I hope the finished shot clears up the drowsy look of the monkey hehe. Here it is. FMP_LOGO.mov
Last reply by the_black_mage, -
- 1 follower
- 7 replies
- 1.3k views
I... need some serious help with building a character for this model. I'd started making a model for the character, but it turned out pretty badly. Does anyone have any way that i could go about creating this model? Where should i start? I always seem to have a great deal of trouble creating the chin/neck combination. Any pointers? Bellato_Warrior_Level_53.bmp
Last reply by Cross, -
- 7 replies
- 1.1k views
Here's a smattering of some of the images that have been rendering from WebRender on my computer. Please use your computer's spare time to render for the Hash Community movie, "Tin Woodman of Oz" (TWO), also. The WebRender installation takes only 5 minutes (and it's free). http://wiki.hash.com/index.php/WebRender Another movie, "Scarecrow of Oz" (SO), is in preproduction with a crew of 40. If you would like to be involved, simply contact me "martin@hash.com"
Last reply by Rodney, -
I'm going to attempt my second real animation. It's going to have a story this time, one about a doodle of a stick figure. But before I do anything elese I need to model a stick figure (shouldn't be be too hard). Oh, and how do I take pictures of my models and everything so I can post them on the forum? Sincerly, Masna
Last reply by phatso, -
- 7 replies
- 702 views
just for modeling...its not so well..but share with your..thank for visit.....
Last reply by thefreshestever, -
- 7 replies
- 577 views
Here's a quick storyboard just to see if this gag works. The audio is a very sincere Irish brogue-y monolog and I wanted to give it a twist. What do you think?
Last reply by robcat2075, -
- 7 replies
- 644 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 7 replies
- 604 views
Hi, I just wanted to drop a quick note about a short film production I'm currently working on with a buddy (I'm waiting on a render). The film is called "Lost Hallway". I'm handling CG and compositing for it. It's a very green-screen heavy job with a very tight deadline. I'm using Animation Master 15 for the CGI and Eyeon Vision for keying and compositing. The pipeline is Sony HD video camera at 60i to Avid, then export of each shot to individual TIFF files, which are then scaled down by Vision to make rotoscope images for loading into AM15. Modeling and rendering is done in AM, and animated to match the actresses (we used green screen tracking markers to get re…
Last reply by animas3D, -
- 7 replies
- 499 views
I posted awhile back on a project for a client trying to find out if fluids would work in this animated pooring bottle. It turns out doing the fluid portion of it in flash worked well. The two bottle were modeled and animated in AM and it turned out pretty good. Just thought I would post if anyone was interested in seeing the finished project. Also, wanted to thank everyone who answered my posted questions. Tip and Measure: Multidose Bottle Tip and Measure: Exactdose Bottle Thanks Eric
Last reply by flashawd, -
- 7 replies
- 786 views
Hi, I'm working on a theatre set. The red curtains open. The curtains are animated using cloth simulation in A:M 13. I almost got it nailed, but not entirely. So much parameters, I'm tweaking my ass off. Each time I have to tweak, simulate, tweak, simulate... Is there anybody who knows how to make these curtains move like the real thing? I'll post my curtain-project. It has the animated curtain. Just run the cloth simulation in the chor and see how far I got it. Never mind the missing decals. Please help me make this work. Thanks! Curtain2.prj
Last reply by John Bigboote, -
- 7 replies
- 952 views
To get the qt to loop now that I've upgraded the looping is no longer saved with the free version of qt so hit Ctrl L to have this loop..I guess that doesn't work unless you save the qt to your harddrive by right clicking and save as lantern.mov I while ago I think it was Colin who posted a sequence of a flame burning I added this to a sweeper test in V15b using a layer inserted in the middle
Last reply by johnl3d, -
- 7 replies
- 1.1k views
Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we …
Last reply by heyvern, -
- 7 replies
- 793 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
- 7 replies
- 931 views
Working on the base modeling for him... I'm sure i'll need some great help with his hair, though...
Last reply by Cross, -
- 1 follower
- 7 replies
- 809 views
Hello everyone, I was wondering, is there a more recent version of the TreeZ plug-in than I'm using? I don't know which one I'm using, but it still has some bugs:
Last reply by Masna, -
Hi Hashers! What contour is pleasant to you more? Thank!
Last reply by Kamikaze, -
- 7 replies
- 709 views
hope you´ll enjoy... crits welcome. kung.mov
Last reply by thefreshestever, -
- 7 replies
- 948 views
I've started to model the Nintendo Wii. So far I have the front and top completed.
Last reply by adam&oliver, -
- 7 replies
- 615 views
This is the intro to a home movie I am sending to my girlfriend currently deployed in Iraq. The movie is a compilation of greetings from friends and family, updates on news from the home front (not really important here). The mood I was after for the intro was the surreal ambiance of fall foliage in dawn light. We are from Colorado so of course fall foliage means, for the most part, Aspen trees. The under-the-bridge is sort of her joke, claiming that I would probably spend her year away sitting under a bridge somewhere drinking whiskey. As far as the joke goes, I am sure she will get it. There is an artifact I don’t understand if someone has some insight. …
Last reply by TheSpleen, -
- 7 replies
- 566 views
The fox is voiced by a friend and believe it or not, thats her natural voice. Do you think it fits the charecter? Also, thats me doing the awfull accent of the professor. ach_0002.wmv
Last reply by John Bigboote, -
- 7 replies
- 785 views
Heres something I threw together while waiting for Thanksgiving dinner to cook. The voice is Eddie Murphy doing his impersonation of Richard Simmons. Sorry but I only have it in Windows Media format. You may recognise the donkey as the one from the Hash CD library. I upgraded him just a touch. Simmons_Fat_Ass_0001.wmv
Last reply by ChuckGram, -
- 7 replies
- 537 views
Last night I put together a short [18 sec.] Choreo of spheres/planets moving around each other. Simple in the extreme. But when I try to render it [at 400x225_final qual.] it does fine until it hits Frame 15 [3%] and stops. The Elapsed Time counter starts off at about 18 minutes remaining and counts down to about 16 until lock-up. Then it starts to increase in time remaining. Last night I was surprised to see that it was saying 4 hours to complete. I decided to ignore it and do something else. When I came back, it was still at 3%, but said 30+ hours to complete. When I hit the Abort button I get the Vista blue-spinning circle...forever. You can't access menus let alone sh…
Last reply by Kelley, -
- 7 replies
- 749 views
Playing around with hair on this model ,I need to learn it a lot more I think
Last reply by Nuba X, -
- 7 replies
- 578 views
This is a Problem-and-a-half. The main question is How to use Forces, the 'half' is 'Why Has My @#%* Snow Emmitter Stalled?' Starting with the 'half', it's a straightforward Streaks Material dropped onto a single-patch plane. It's worked before. Now, no matter what value I enter on the Y-axis the snow doesn't want to fall. The main question is how to employ Forces. I got a Force into the Objects Folder and then to Choreography. In its Properties, it looks like any light. I set the height and cone. In the PWS, Force looks like a vehicle for adding Turbulence. I chose Cell Turb and punched in some trial values. Am I on the right track here? Seems too simple. LANDSCAP…
Last reply by robcat2075, -
- 7 replies
- 614 views
Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
Last reply by Kelley, -
- 7 replies
- 510 views
Here's the first half: a red Albatros. [a DV instead of a D III] Now, on to the DH-2.
Last reply by Kelley, -
- 1 follower
- 7 replies
- 506 views
I just re-opened the .prj doc. for the Albatros fighter and the DH-2, only to find massive decal loss on both. The textures are present in the PWS. Their icons are showing in each entry in the decals folder. Where do they go? Is there a way to stop it?
Last reply by Kelley, -
- 7 replies
- 748 views
I am trying to re-rig a character, and for the first time, [when making an Action] I find bones that will not rotate, or will rotate on only one axis. For example. In this instance, the arm on the right side of the pic. will move only fore and aft on the Y-axis. I can't move it up or down. On the other side, I can get the base of the thumb to move, but the two other digits won't. I can't even get the "rotate" symbol to show when I move the cursor over the bone. I have the bones 'locked' since I rarely use IK. I've tried IK both ON and OFF. I've unlocked the bones, but instead of moving in the screen plane, the arm section twists and spins around. LOCKED_BONES.prj
Last reply by Kelley, -
- 7 replies
- 852 views
So, I just finished a banzai weekend doing the 48hr film project. Among other things (I was the DP) it was my job to do the credit sequence. The trick was that although I was allowed to create objects and images ahead of time, the animation all had to be completed within the 48 hrs. In fact, because I was DP, and due to the nature of the project, I actually had to create them Sunday morning. My solution was to do a credit sequence that required very little keyframing and used simcloth to do the hard labor. I am attaching the final sequence and the project (minus images) ready to simulate. I thought this came out pretty cool. endcred_low.mov credit_sequence.…
Last reply by number, -
- 7 replies
- 870 views
Just found a great flight-sim game called "OVER FLANDERS FIELDS". So I've been hanging out on their Forum, flying and soaking my head in WWI lore. With A:M at my fingertips, I had to try a few planes. Here's the Fokker D.VIII. Some accounts claim this successor to the justly famed Fokker D.VII was unresponsive to the controls and under-powered due to the Oberusel rotary engine. [Fokker Triplanes shared that engine and problem] Other accounts say that if the war had lasted longer, the D.VIII would have emerged as the deadliest fighter of either side. It suffered from construction problems at first. Fokker's normally high standards had eroded, [he also contracted out a lot …
Last reply by nino banano, -
- 7 replies
- 482 views
I get the message saying Im not allowd to upload this type of file ,but its an mp4 h264 codec 5.7 mb I don't have a clue whats wrong .any ideas
Last reply by steve392, -
- 1 follower
- 7 replies
- 659 views
Thought I would show my new model ,been playing with AM Paint and it work's graet
Last reply by steve392, -
- 7 replies
- 508 views
I am trying to design a computer screen, a kind of login in screen, such that i can type name and login, the screen shows prcessing, ...... and so on. Just like the normal computer screen will be very interactive. Please what can i do. thz
Last reply by petokosun, -
- 7 replies
- 553 views
I have run into some difficulty with bumpmaping. When I apply it on a simple grey surface it works quite nicely with 150% But when I add some procedural parameters on that surface it no longer shows up. (Same is happening when I add a fake rim light to the whole model) It`s not supposed to be that way is it? What can I possibly be doing wrong? I am on PC AM15f
Last reply by jakerupert, -
- 7 replies
- 459 views
Hi! I finally managed to get settled in with my classes ! So I know have enough time to start a new project! I plan to make a fall scene and maybe transition it over to a Halloween scene.... Here is what I got so far, it is very rough needs some work: The grass needs to be thicker and better distributed and the pumpkin looks a bit uniform. Also the lighting isnt final, its just a single sun-light. C&C Welcome Photoman
Last reply by MJL, -
- 1 follower
- 7 replies
- 538 views
So, I haven't done much modeling recently, but I decided to pick it up again, and boy, am I surprised at what I'm making! I've been working on the model for several days now, and will join my not so good looking NCC-1701, but here is a (mostly) chronological look at the NCC-1701-A to date (still not complete, but getting there) And something I'm particularly proud of is my warp nacelles, they were very very tricky as they look simple, but are a little more awkward once you begin building them: And this is where I am at now. The deflector isn't done yet (that's a popular question I've found) and I still have some piece…
Last reply by largento, -
- 7 replies
- 802 views
any c & C its welcome~~
Last reply by robcat2075, -
- 7 replies
- 892 views
Hi all, I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing. Thanks, George table_walk.prj
Last reply by mtpeak2, -
- 7 replies
- 530 views
So, I must say, the second face is considerably easier then the first, who knows, I may have some char modeling blood in me afterall I'm not quite done as you can probably notice, the mesh is dense in a few areas where it doesn't need to be, namely in the eye-nose region, and I haven't made a nostril yet
Last reply by Darkwing, -
- 7 replies
- 578 views
I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov
Last reply by steve392, -
- 7 replies
- 752 views
Had to make this for a job I'm working on, photography of the object didn't give me the flexibility of composing it over other photos and renders so now I atleast have an alpha to use to make the shots go easier textures were done in paintshop pro and the model was done mostly with decals and the frame painted in 3d paint.
Last reply by John Bigboote, -
- 2 followers
- 7 replies
- 794 views
I whipped this up after seeing 9 this weekend. I still need to model the stitching for the seams. He's rigged and poseable. C&C welcome.
Last reply by Ilidrake, -
- 7 replies
- 1.3k views
So I'm slowly making headway with the main character model, Old Man Willies for the short that I hope to finish for a film festival next year. I'm taking baby steps, pushing my knowledge limits and trying to do things right with the models before even attempting to start on the animation. This is a blink test, really intended to see how the hair emitter behaved for the eyelashes. Seems ok. I still have to add hair to the lower eyelash, mustache and beard, then on to face textures and, and and.....
Last reply by fae_alba, -
- 7 replies
- 903 views
I was reading the thread in the WIP area about the Obama model and the section relating to inverted normals causing blackened sections when Porcelain was applied. It rang a bell with regards to a problem I had encountered, so I thought I would try to correct it. Here is the model with the normals showing and, they seem to be correctly displayed ? But this is what happens when I do a quick render. Might it be caused by another factor ? Also. The original colour was yellow and the porcelain has made it go white, over riding the original surface setting. Is that a common thing ? regards Simon V15J Mac OSX 10:68
Last reply by John Bigboote, -
- 1 follower
- 7 replies
- 809 views
Helping out a friend This is his product. This is the motion graphic representation I made of the logo for him. I had to do the sprite like light paint strokes via apples motion. I think it can be done in am but until someone shows me how motion is extremely simple. The rest was done in AM. ZHU_Brand_01_Email_version.mov
Last reply by new guy, -
- 7 replies
- 783 views
For a job, needs couple small tweaks but will eventually become an STL file for a resin cast model. The weird blob on the bottom is from a previous model they had and wanted to keep.
Last reply by John Bigboote, -
- 1 follower
- 7 replies
- 885 views
Hello all... Thought I would share a test render of something I've been playing around with off and on The floors are a bit shiny, so I'll have to play with that a bit more
Last reply by Rodney, -
- 7 replies
- 483 views
OK, I bought a Cintiq 12WX and the "Chaos and Evolution" DVD by David Revoy from another store (I liked this artists approach to character design) that covered off some different ways of getting inspiration using different software and a basic tute on drawing and colouring for character design. Now this is NOT totally original work - it is based on David Revoy's "Water horse" design with some bits and pieces changed (I only did the head) to make the character less edgy and more 'cute'. I'm hoping to model and texture it as well (in AM). Happy to get critiques. Cheers
Last reply by higginsdj,