Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
- 3 replies
- 592 views
I am new to the animation world and have been toying with the program and have the hang of the basics. I am working for a nonprofit organization on a project and we have a need for some models. I feel I can do the basic animation necessary for the project but cannot create the models needed. Basically, what we need is a model of a fishing rod and reel, an archery bow, and a gun. What we would like is to make these models into cartoon-like animated characters. What I am inquiring about is if there is someone who would be willing to create these character models for us. I can provide the pictures of the objects we want to use. If you would be interested, please …
Last reply by the_black_mage, -
- 10 replies
- 635 views
Hi all Hashers! I've got a love for draconians and want to model one. So I wonder if someone got a site with "easy" ones to begin with. Because I'm to unskilled to model my own draconian sketch (see pic)... Any help is helpful! //Korken
Last reply by Korken, -
- 1 follower
- 11 replies
- 1.1k views
Hey guys, I just finished modeling and rigging this character. To test the rig out I put together a quick run cycle. Rendered @16 pases and moblur. [attachmentid=22278] http://www.vrcops.com/vids/Runit.mov
Last reply by KenH, -
- 3 replies
- 2.8k views
Hey guys, it has been a long long time since I've done anything with A:M or even had it installed on my computer. Maybe 2012? To be honest I was missing using it and installed the last version I had, 14x, and started something I've been interested in modelling and 3dprinting. Not sure why but I've been itching to model the IronMan helmet. So last week reinstalled it and grabbed some rotoscopes, spent a day getting my feel for the modeling window again. I was so familiar with the software years ago that my minds muscle memory was almost totally intact. so, loaded up a few rotoscopes and got started. Im just out to do the helmet and this is where I've gotten to. Ho…
Last reply by itsjustme, -
- 3 replies
- 607 views
As requested by Andy, Here is an example of making models for both spline and poly, you can have the best of both world if you are prepared for it. That means you have to find out the poly program you use is compatible when dealing with .OBJ, I use several and found that not all behave the same, so its trial and error. Below is a comparison of the two, first is the spline with no hooks nor 5 point patch, after decal and export in .OBJ then increase spline geometry and re-stamp.
Last reply by peterpan, -
- 3 replies
- 750 views
here is a picture of what my model is doing. I need the hands to face towards the body not out! How do I do that! I tried rotating the bones but the arms get all messed up! Can someone please help me?!
Last reply by KenH, -
- 4 replies
- 415 views
Any suggestions on how to get this horizontal wavey look out of this model? Besides starting over...LOL.... its not much of a wavey look just enough to bother me. The Bottom is worse. Tried, porcelain..helps a little would like more Adj. Bias seems would take forever Tried the smooth plugin..but Im not getting results I want, File included if ya want to take a peek.. Thanks, Michael
Last reply by Kamikaze, -
- 1 reply
- 569 views
I am working on a slogan and a poster for the office that I work in, and I am in need of a Soldier model. If you have one that is rigged enouph for some posing, can you please let me know? Also, if anyone happens to have a model of the Greek Parthenon, and would let me use it...please let me know. Thanks James
Last reply by ddustin, -
Model of Venice 1 2 3
by Pitcher- 1 follower
- 125 replies
- 11k views
Some of my pigs from Donark are going to Venice to share donuts and recipes. I made a model where my pigs and the Venetians can interact. Unfortunately, it won't be a happy visit. I have attached a picture of my model. It's still in progress, and there will be some additions and tweaking. Among the changes will be creation of a population of Venetians and the arrival of a ship of Donark pigs. The pigs will have an adventure like they've never had before. (I also should note that this model is really Venice-y. It's not really a totally accurate depiction.)
Last reply by Pitcher, -
- 4 replies
- 640 views
Hi everyone I know in the modeling window scaling the model will effect the hair, but in the choreography scaling the model, if I recall, didn't effect the hair. This is a pic of the model at normal scale.
Last reply by mtpeak2, -
- 2 replies
- 673 views
I am still a beginner in AM, here is a room I modeled. Let me know what you think.
Last reply by e0820, -
- 1 follower
- 5 replies
- 554 views
Hi, I own a bar in NYC (www.thefatblackpussycat.com). We have a logo that I think is perfect to be animated, but I don't have the time (or talent) to do it. I used to use lightwave with a video toaster years ago, and did some simple anims, but I think this is over my head. Is there anyone out there who would like to take on a small project (for pay of course). I've attached a jpg of the logo. The original is a vector image in Illustrator (if that helps) Please contact me at NDworman@ix.netcom.com
Last reply by nyahkitty, -
- 13 replies
- 1.4k views
I am trying to model a book. I have the cover modeled (I just need to apply texture), but I don't really know how to do the pages. Should I just make a block and apply a bump map around the edges? Or is there another way to do it. I may want to animate the book opening and pages turning. But for now, I just want it for a still image.
Last reply by LordPython, -
- 15 replies
- 1.6k views
Modeling a Caricature of Bush I have used one of Alain Desrochers caricatures from the Extra CD and remade it somewhat. What do you think? Any suggestions?
Last reply by seven, -
- 17 replies
- 1.6k views
Modeling caricatures is not so easy... I have had a try... Here is the result... Who is it? It is not Santa Claus! It is not Gandhi... Have a guess! Now there is only two caricatures on the A:M stills. You can have a search: http://www.hash.com/stills/thumbnails.php?...arch=caricature I believe in more caricatures... something for a newbie to download... and start to play with... why not have a little exchange of caricatures... upploading models! It can be "funny" to let different caricatures have some meeting - Santa Claus, Gandhi and some one else... what will they be talking about? It is up to everyones imagination to decide.
Last reply by seven, -
- 4 replies
- 600 views
can anyone see anything wrong?
Last reply by CreativeAustinYankee, -
- 7 replies
- 873 views
I've just realized how much I've improved since I first got animation:master. heres my firs head :[attachmentid=20562] Heres my second:[attachmentid=20560] And last (what this WIP is about) my latest head:[attachmentid=20559] [attachmentid=20564] Anyway, just lookin for comment on how to improve my latest head.
Last reply by mouseman, -
- 32 replies
- 2.4k views
So I've been trying to make this super hero I made up. But, I'm having a bit of trouble. His head is a sphere And he doesn't have a neck, so I'm having trouble getting a mouth to look right. I finally did, but I'm sure there's a better way. What I've got right now has way too many splines. So, help would be definately appreciated. I'll post a sketch of him and the spline heavy model I've got at the moment. Thanks! Robert Lazzarini
Last reply by hypnomike, -
- 16 replies
- 1.3k views
Here's a model I'm working on from my Bugbots comic. Some of you have seen other work on this project, and I had a whole website at www.bugbots.com but I recently lost my free webspace so it's on hiatus. However I've been meaning to work on modeling Skarab, the main character, and here's my work so far. I'm going to be doing the eyes based on Dave Simmons great eyeball tute on the ARM. It's so simple and so effective I can't believe it! However I'm concerned that the eyes will look too "real" compared to the skin. I still need to work out some of the angularity in the splines and I'm open to suggestions for tweaks. The character is half insect and half human so …
Last reply by williamgaylord, -
- 3 followers
- 18 replies
- 1.9k views
Happy New Years Everyone! 🎉 Just completed a Time-Lapse video been working on over December. Cheers
Last reply by Michael Brennan, -
- 149 replies
- 13.2k views
I am trying to make a model of a viper srt but need a top view. I cant find a top view of the car any were. Could some one help me out and tell me were i can get one. If you can find or give me a top view of a viper srt i would be very greatfull. Hear is a pic of wat i got done on it so far.
Last reply by Dark_Jedi, -
- 2 replies
- 350 views
Hey Guys, This is one of these "good from far" deals. I noticed that there aren't a lot of realistic cars available in AM and so I did this as a test to build my modeling skills. I really didn't do justice to the vehicle as I simply slapped a decal on for the lights and didn't really care much about the materials and stuff. I didn't even add door handles. I am hoping my next one will be better. I really learned a lot by modeling this car. This one was done strictly with rotoscopes and a lot of artistic shortcuts. I think the easiest thing for me was to start with the grill at the front and work outwards. I also used another technique where I q…
Last reply by KenH, -
- 1 follower
- 2 replies
- 507 views
Im m new at animation master and have lots of interest of learning modeling and rigging......I RECENTLY M WORKING ON A PROJECT THAT REQUIRES MY MODEL TO MOVE OR EVEN DANCE AND I SAW SOME TUTORIALS ABOUT MODELS THAT MOVED AND DANCED AND STUFF.. WHAT I WANT TO KNOW IS WOULD I HAVE TO START FROM SCRATCH AND CREATE THAT MODEL OR CAN I IMPORT IT AND IT WILL STILL RESPECT OR CREATE BONES AND SO I CAN MANIPULATE IT? MY MODEL IS A MAN THAT HAS HHIS ARMS STREACHING OUT IT IS 2D BUT I WANT TO MAKE IT 3D AND ALSO MANIPULATE IT IS THAT POSIBLE ON ANIMATION MASTER..... how diificult is it to create your own model
Last reply by the_black_mage, -
- 1 follower
- 11 replies
- 5.8k views
From the previous topic: http://www.hash.com/forums/index.php?showt...t=0#entry393828 in the final post I uploaded a female base and I was thinking who would like to modify Alain Desrochers's Sirene or model Anna him/herself.
Last reply by JackDrama, -
- 6 replies
- 11.6k views
Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
Last reply by Michael Brennan, -
- 1 follower
- 11 replies
- 995 views
Just wanted to show off some examples of hoe I use AM for product design and prototyping. Bell1.jpg is a product called "The WaterPixie" (patent pending) that I have created a Rapid Prototype of see waterpixie_Open.jpg The WaterPixie is an ornament you use to water your christmas tree with. No more crawling under the tree. HA! Any way production will be happening end of 09 - 10 for sale in stores christmas 2010.
Last reply by 3DArtZ, -
- 3 replies
- 941 views
So...I've been modeling a new character. But I started to work on the foot, and I completed a little more than half of it. But for some reason there is an area which is protruding from it, that always ends at 0,0 on the grid; no matter where I put the rest of the foot. This happened to me before and I was able to fix it. But this time, the "thing" has no CP's or splines or anything. I don't know how it got there, but it just won't go away. Its totally brought my work to a screeching halt. If Someone could solve this mystery I would appreciate it very much. Thanks! Robert Lazzarini
Last reply by robcat2075, -
- 34 replies
- 1.8k views
Here's a start on modeling my avatar image. This guy is Headlouse, head of security for the Weevil Legions. This is one character from my Bugbots online comic. Comments welcome! Gerry
Last reply by modernhorse, -
- 19 replies
- 1.2k views
hi all i started working on my car modeling tutorial....but before i go on, there're some questions which i want to ask: 1- beveling...car body parts are rounded beveled..i've tried to use the bevel plugin but it doesn't work at all...and if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel for the front hood for example. 2- each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? 3- what's the best way to write a tutorial...as a PDF file, as a w…
Last reply by Jin-Kazama, -
- 22 replies
- 1.7k views
This has been giving me fits all night long. I can't get the surface smooth of this simple, yet compound shape - notice the deformations around the cutout. The cutout is giving me all the problems, but I have to have it there. Any suggestions on how to do this? None of the planes are flat and none are directly on the xyz plane. The piece is curved too. The picture doesn't do the shape justice. The shape I am trying to get is very similar to the rounded quarterpanel of a roadster like the AC Cobra. Who is the expert on forming sheetmetal in AM?
Last reply by Biotron2000, -
- 14 replies
- 599 views
since everyone is so crazy about video games that i thought i model some so i started with the basics starting with: NES SNES Genesis N64 gameboy gameboy advance gamegear for all the cartridges then ill just do general CDs for all the other systems so far started with NES game used castlevaina as a roto (best game ever!) [attachmentid=21137]
Last reply by thejobe, -
- 3 replies
- 533 views
Opened V.13 today. Choreography and Modeling windows are solid black, no grid. How to change the color? Doesn't seem to be in Properties or Tools.
Last reply by Kelley, -
- 2 replies
- 821 views
Please, can any one help me with a tutorials on how a car can be modelled using animation master. thanks.
Last reply by petokosun, -
- 2 replies
- 697 views
Working on a treasure chest right now. So far, I have extruded 2 shapes to make up the lid and the body of the chest. I chose to do it this way since I wanted the chest to have some depth to it, and not a knife edge on the walls that make up the lid and body. However, now I'm left with the problem of closing the ends off. What would be the best way to go about doing this? I know I can probably come up with something that will work, but not sure it will look "nice". Is there an existing "best practice" for capping surfaces like this?
Last reply by John Bigboote, -
- 23 replies
- 4.4k views
Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread.
Last reply by Clipping Path Specialists, -
- 2 replies
- 756 views
I'm struggling with how to actually contstruct some basic models and where to put the bones to best effect. As an example, see the attached caterpillar...a VERY basic character, yet, when I take the bone ending right in the middle of his back, pull straight up to create a tall hump in the middle as he's crawling, the skin deforms horrible and creates very nastly flaps of skin overlapping and going inside of one another. I've applied smart skin and tried to clean up the kinks, but based on the amount of time it's taking to try and deal with this, I'm wondering if inherently I've approached construction and adding bones from a very inneficient angle. The character's pr…
Last reply by brockgs, -
Hi folks, Andy Gibbons here (using my nephews PC to post these images) Here are a few models for you to have a look at which will be on sale in early 2005. I am starting a web site offering AM character models for sale. The characters are fully set up with various poses and phonemes for lip synch. I will be making versions available which are pre rigged and ready to run through the set up machine. These will have intermediate bones and smartskin set up and ready to use. There will also be versions of the models in the Hash skeletal rig for those thet prefer to animate with it. Just a quick look for you to see what you all think.
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- 7 replies
- 614 views
Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
Last reply by Kelley, -
- 5 replies
- 762 views
Here's a start on a face for a small boy. Tips on how to get rid of all the lumps and bumps are.
Last reply by adam&oliver, -
- 10 replies
- 1.1k views
I really admire the work of some of the artist in architectural and I plan on doing some more tweaking as suggest for the brick. After getting hit by a truck, the chiropractor been really great and I am getting my hands back full time. last week I had 2 more fingers to go, and today feels pretty good. Still have headaches but not unbearable. I am going to be alright. Enough about me! this model nearing 30,000 patches, and I grab the plants from the data CD, and the garabge can as well. Unleash the criticism please. This house has posable garage door and blinds. Furnish dining room and working on master bathroom.
Last reply by ruscular, -
- 1 follower
- 13 replies
- 1.2k views
I have been playing around with making a modern style living room. There is no furniture in it yet, but am thinking of something along the lines of the picture below. The lighting is just the standard chor lighting for now. C&C always welcome. Al
Last reply by MattWBradbury, -
- 1 follower
- 9 replies
- 1k views
normal map test
Last reply by markeh, -
- 3 replies
- 421 views
Here's a model of a tent which is used by the nomads of Outer Mongolia. It's called a ger, or some call it a yurt. I'm visiting my parents who are missionaires in Mongolia so I decided to take advantage of some reference shots. Am going to stick it in a much larger seen once I'm happy with it.
Last reply by heyvern, -
- 12 replies
- 3.2k views
Hey folks, I've been working on a superhero character called the Mongoose. I'm working on the eyes and would love to have your opinion on which eyes would work the best. The character is supposed to be a dark character, but a good guy - kind of like Batman. The one thing that I'm trying to avoid is the "Spiderman look" (like the image number 2). Anyway, I would love to here which one is your favorite. All the best, Nima Anvar
Last reply by sonofpat, -
- 1 follower
- 33 replies
- 5.1k views
my next project. I drew today. I really want to model;) i drew it in sketchbook.
Last reply by ludo_si, -
- 1 follower
- 6 replies
- 880 views
this is my first model... i have no experience with art 3d or anything of the like other then watching tv or reading books. does it have to many splines? 600+ just the head how do i make the inside of the mouth? thanks alex ps how do i make it so the pic show its ugly mugin this window? Picture_2.pdf
Last reply by Biotron2000, -
- 8 replies
- 948 views
just started doodling, only about an hour of work so far. Lots of tweaks and modeling left to do.
Last reply by modernhorse, -
- 5 replies
- 404 views
It appears that when an object is put into the choreography window, the size of the bounding box and bone have little relationship to the size of the object. Frequently, an object like a house has a box approximately the size of the object. But, on the other hand, a very small object gets a bounding box that would hold Cinncinnati. Case in point: the bridge segment. The bounding box is nearly 300% bigger that the whole project. To put the cursor on the tip of the bone to rotate, I'm zoomed out so far, I can no longer see the object, let alone adjust its position. [ the red dot ids the bridge segment] I could zoom in so it's easily visible, then enter number values to…
Last reply by Kelley, -
- 15 replies
- 1.7k views
Ok,i'm a big final fantasy and kingdom hearts fan,kupo. so when i was talking to a freind of mine we were talking about one of the games, we started talking about moogles and i said"hey i should model a moogle" and he said "yeah that would be cool" so about a week after that finaly got to it and i finished 90% of the modle in 3 hours,kupo.and heres all i have to do now,kupo. 1)connect arms->body->head->line->pompom 2)rig the moogle 3)then i'm gonna add fur and fuzz for the non tooned version 4)make the moogles house 5)make the moogles couldin 6)make the moggles girlfreind the moggle from final fantasy XII and Kingdom Hearts [attachmentid=…
Last reply by the_black_mage,