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Pitcher

*A:M User*
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Pitcher last won the day on March 18

Pitcher had the most liked content!

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About Pitcher

  • Rank
    New User

Profile Information

  • Name
    John
  • Location
    Houston, Texas area

Previous Fields

  • A:M version
    other
  • Hardware Platform
    Windows
  • System Description
    Lenovo, Windows 7, 8 GB
  • Short Term Goals (Private)
    I am trying to learn Animation:Master well enough to make my characters able to do as much or more as live actors in a movie.
  • Mid Term Goals (Private)
    I have made 80 characters, 8 sets, and can make the characters walk and talk at a rudimentary level. I am trying to learn how to make the facial poses so that I can make my characters show all the expressions and more that KeeKat can show. I can make short talks like in the lesson, but when I try to make a five minute conversation, I find that the program does not seem to handle it. I need to know program limits. I want to make an airplane do aerobatics, but there seem to be restraints in the program that I must overcome. I need to know the constraints and how to disable them. I also need to know how to make propellers turn faster. Some seem to turn fast and others very slowly. I need to know how to control them. Precise control all around is something I need to work on.
  • Long Term Goals (Private)
    I am trying to create an animated feature which has about 80 - 100 characters, 10 or 12 sets, conversations, song and dance numbers, etc.
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar

Recent Profile Visitors

116 profile views
  1. Pitcher

    3-D Printing

    Thanks! I was not satisfied with the part of the headdress that came down on the right shoulder. It did not print correctly. The fill was exposed and there was no outer layer. I touched it up a bit with a candle, a hot pin, and some of the plastic I had from the supports that I removed from the overhangs. (Many years ago, I learned to cast silver and gold jewelry at the craft center at the University of Houston when I was a student there. I made my wife's engagement and wedding rings. That involved using wax to make a prototype for the rings and casting them in gold. I used a similar process to try to fix the lack of covering for the part of the headdress that comes down over the right shoulder. The plastic was not as easy to work with as the wax, and I wasn't able to make the repair as well as I wanted.) Also, there was a little glitch around the headdress at the bottom of the back. My son says that I am too particular, but I want it to look like something I would see in a store with a beautiful, even surface throughout. Maybe, that will come in time, as I get better, or as they improve the printers. I feel like I really learned a lot by doing the project, and I appreciate the help all of you gave during the process. I hope that reading this thread will also help others who might want to try 3-D printing.
  2. Pitcher

    3-D Printing

    The library printed my Sphinx g model. Here are a few pictures. As you see, it still did not print perfectly, but I think I'm going to try a different printer before making significant changes. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
  3. Pitcher

    3-D Printing

    I didn't notice that there was a page 2 on this thread until tonight. I thought people had gone on to something else. The discussion on page 2 has been interesting, too. Fuchur, I am glad to see anything you have to say. You are not hijacking anything. It's all about 3-D printing, and I have everything to learn. The pictures of the print you made are really fun to see. I printed at the library, and it turned out pretty well, in general, but I have revised the model a little more, and I have requested that it be printed again about twice or three times as large, because some of the details were too small to see. The model I have now is about 2 1/2" long. I will try to take a picture the next time around. The model I am having printed is attached. I cleaned up some of the patches that were on the inside at the bottom of the headdress and shoulders. I also made a model that has a little ledge around the back of the headdress, but I decided that the ledge might lead to possible overhang problems. I'll attach both, and you can have a look if you want. Sphinx newg1.mdl Sphinx new h.mdl
  4. Pitcher

    3-D Printing

    pixelplucker, you seem to understand all of this at the nuts and bolts level. Your explanation really helps me to better understand what is happening and why. I am basically an application user who has gained whatever knowledge I have of computers through many years of using them. Thanks for the information about what is happening and for the ideas about other software. The Ultimaker Cura software has seemed at times to be very finicky to me. I have downloaded the free software Fuchur recommended, and I will try to find the Hexagon software also. With my level of understanding, one of my main approaches is to try several kinds of software and try to make adjustments to various items until something seems to work. For 3-D printing, I have very few tools at my disposal right now.
  5. Pitcher

    3-D Printing

    Thanks. I had already tried to make the bottom flat and had disconnected and reconnected many splines, but I was reluctant to do them all because I did not want to lose all the curves from the bottom of the side. Actually, when I disconnected some of the splines, I had a hard time finding where I was supposed to reconnect them. That's how the model became so weird where robcat2075 was showing when he moved the leg of the model. I had reconnected to the wrong place. When the librarian tried to print the initial model the first time, she added a brim to take care of the remaining splines that were not behaving. I appreciate your making a corrected copy of the model, and I downloaded it and looked at it. I always stay with the model I've made, however, because I don't want to just have you do the work for me. I take the concept you shared and apply it to my own model. In this case, I did flatten many of the splines, but others I just raised a little so that the curve would not go below the plane. To summarize what I learned from this experience: 1. Flip the normals (Shift 1, Shift 6, and Shift P are important in doing this); 2. Make the bottom flat; 3. Clean out the inside as much as possible 4. Learn how to operate the slicer software, and look at the model in "Layer view"; 5. The .stl file will work fine at resolutions 64 or 16 polygons per patch usually; 6. 3-D Printing is not something that is very user friendly right now (Everything has to be "just so"). Sphinx new f1.mdl
  6. Pitcher

    3-D Printing

    I have continued to work on my model and to eliminate the various garbage on the inside of it. Since I started with a standing cat and human head that I combined. I still had a lot of leg, more or less bent inside the torso of the model and since I extruded the hair to make the headdress, I had the back of the head inside the headdress. Apparently, the material inside the model interferes with the slicer which is trying to also fill the model with "honeycombs". By eliminating all extraneous extra inside the model, the slicer software seemed to work better. I am attaching the picture from the Cura slicing software, the model file, and the .stl so that you can compare it to earlier versions, if you are so inclined. I also note that sometimes flipping a Normal does not work forever. There was one patch in the face that I had to flip at least three times. I am not sure why the Normal would not stay flipped. Thanks to everyone who participated and helped me. Sorry that my model was so troublesome. I originally created it as part of the setting for when my pig characters went to Egypt. I did not think of it as a major piece, but I selected it for 3-D printing as similar to a character model that was posed in such a way that there would be few overhangs. (Silly me! I thought overhangs would be the major issue.) I read the conversation between robcat2075 and Fuchur above (about overhangs), and I probably should make the bottom of the nose at 60 degrees. I'm going to see what the Cura program does with the support first. I've seen some samples of where supports were removed after printing, and the surface was just disturbed slightly. I'm thinking that under the nose, the surface will not show much anyway. If it is a major problem, I'll make the change in the nose. Sphinx new f.STL Sphinx new f.mdl
  7. Pitcher

    3-D Printing

    Fuchur, Thanks for showing that the model can be printed in some form. Thanks also for the suggestions. 3-D Printing for me was an afterthought. I wanted to see if my models could be printed. It was sort of a passive interest. Once I started it, however, it has been very interesting. Even though it probably would have been better to start with a vase or something like robcat2075 and you recommended in your tutorial, at least this way I know how hard it would be to print my models that I already constructed in a sort of undisciplined way. I'm still working on the model. A short time ago, I ran it through Cura again and it looked solid at the bottom and at the head, but it was a hole at the middle. I went back and fixed all of the connections robcat identified in his video above, and I have been all over the model several times trying to get all of the wrong way Normals fixed. I'm probably going to put back the regular eyeballs since there was no real issue with them. I'll be interested in seeing what repairs you made to the model. There's a lot I have to learn from you and all those who have been so generous in giving me pointers. Thanks again!
  8. Pitcher

    3-D Printing

    Thanks for the analysis and the suggestions. Sorry that the model is so confused. It started out as a cat that was upright. I took off the cat head and gave it a human head. Then I tried to sit it down. Then I tried to make it flat on the bottom, because our orientation for 3-D printing emphasized getting the bottom as flat as possible. I'll work on the model and simplify it as much as I can and will try to get everything that could possibly be a wrong turned Normal set right. Then, I'll try again with the .stl.
  9. Pitcher

    3-D Printing

    Fuchur, I watched the video of your tutorial. I should have watched that first. It would have answered several questions that I posed later. I'm still have some difficulty that I cannot put my finger on. The Normals are all turned the right direction at this time, but the picture of the layer view for Ultimaker Cura still shows holes.
  10. Pitcher

    3-D Printing

    fae_alba, Thanks for answering. You all three are coming to the same general conclusion. I have fixed the Normals, but there seems to be something else happening also. In addition, I will have to consider the snake on the headdress. I may have to do that some other way, as you suggested.
  11. Pitcher

    3-D Printing

    I turned around the Normals. I made a new .stl at 16. I made a new g-code in Ultimaker Cura. I'm still getting strange results. The model, the .stl, and a picture of the Cura prepared model is attached. The picture looks like there are holes toward the bottom of the model, and the face looks missing. Sphinx newb.mdl Sphinx newb 16.STL
  12. Pitcher

    3-D Printing

    robcat2075, Thanks for the video. It was great! You are much faster at turning those normals than I was. I worked on it for two or three hours and didn't do much more than you did in the few minutes on the video. You gave me some good tips on how to do it. I also appreciate your idea on continuing the splines and not using so many hooks.
  13. Pitcher

    3-D Printing

    Hi, Fuchur! I've been working on the model to close up any holes such as the eyeballs and the mouth. I can't really understand the Cura Layer View for the slicer because my version 3.6 is different from the version the librarian showed me and the version the librarian referred me to on Youtube . The library has Ultimaker 2+ and that's the software I downloaded. I am attaching the model I've been using. I tried exporting to .stl with 16 polygons per patch, and I used Cura 3.6 to see if there are any holes. I can't really understand what I'm seeing. Thanks for your help! Sphinx newb.mdl Sphinx newb 16.STL
  14. Pitcher

    3-D Printing

    I just went on a cruise for a week. Now, I'm back. I appreciate all of your input. (I really appreciate all the encouragement also. When I was doing this earlier, the cruise was coming up, and I was trying to get it done before the cruise. As I said before, I thought it would possibly be fun to be able to do this, but it is really a "nice to do". Now I feel like I have more time to pursue it without a time pressure. ) I'll have to try the 16 polygon setting as suggested above by fae_alba and Fuchur, and I might try to adjust my model by attaching the eyeball (minus the inner orbs) to the eye socket. Perhaps the free-floating eyeball is confusing the plug-in or the slicing program. I understand that I have a few small overhangs, and I will know that to do if that becomes the issue, but the giant holes as shown above are a complete mystery to me. All I can think is that the unattached eyeball is causing the problem.
  15. Pitcher

    3-D Printing

    After trying the 256 export and it not working, I also tried the 64, and I ran it through Cura in the layer mode also. It had the same issues as the 256. robcat2075, I appreciate your suggestion about making something simple and trying that to see if the problem is on our end or their end. They also had a suggestion that I rebuild my model in Tinkercad, because they thought that would work. My general approach is that my main focus in using Animation:Master is making models and creating pictures to illustrate my books or animations of characters in my books. The 3-D modeling was a "nice to do". I spent several days going back and forth with the library and also revising my model to try and make it work for them. When I went through the orientation, problems like I'm having were not mentioned. My concern was to make my model flat to sit on the plate and to not require very many support structures. Basically, I was hoping that with a few small adjustments, my models would print (and that I could become as rich as George Lucas from the marketing rights on my books and movies--Ha Ha). I really don't want to get into redoing my models in another program or spend a lot of time making other models or doing other things to get .stl files from A:M to work in a 3-D printer. If my models are ever in huge demand (ha ha again), I'll look at this issue then or hire someone to make them printable. Maybe, I'll get a later version of A:M and the plug-in will work better. Right now, as I mentioned before, at least to robcat2075, I am using version 18. I'm not a professional animator or artist. I'm just an old retired guy trying to do some art. I enjoyed Shrek so much and watched the short subject bonus feature entitles "The Tech of Shrek" that I thought it would be great to know how to do some 3-D animation at some level. I really appreciate everyone's help with my questions, and I don't want to let anyone down. Maybe someone else with more determination will read the advice given and work out the issues. I'll be glad to see what they learn, and maybe I will be able to print at that time. Thanks again, Everyone!
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