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Pitcher last won the day on April 3

Pitcher had the most liked content!

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About Pitcher

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    Houston, Texas area

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  • A:M version
  • Hardware Platform
  • System Description
    Lenovo, Windows 7, 8 GB
  • Short Term Goals (Private)
    I am trying to learn Animation:Master well enough to make my characters able to do as much or more as live actors in a movie.
  • Mid Term Goals (Private)
    I have made 80 characters, 8 sets, and can make the characters walk and talk at a rudimentary level. I am trying to learn how to make the facial poses so that I can make my characters show all the expressions and more that KeeKat can show. I can make short talks like in the lesson, but when I try to make a five minute conversation, I find that the program does not seem to handle it. I need to know program limits. I want to make an airplane do aerobatics, but there seem to be restraints in the program that I must overcome. I need to know the constraints and how to disable them. I also need to know how to make propellers turn faster. Some seem to turn fast and others very slowly. I need to know how to control them. Precise control all around is something I need to work on.
  • Long Term Goals (Private)
    I am trying to create an animated feature which has about 80 - 100 characters, 10 or 12 sets, conversations, song and dance numbers, etc.
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

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  1. All settings are the same. I'll check Normals again. Thank you both. Fuchur, you know my failings. Good guess! (I have never found any use for flipping normals until we did the 3-D printing. My pictures all worked. Apparently, normals are a key to textures, 3-D printing, and who knows what all? I wish the normals were all born pointing the right way. It takes a lot of time to flip normals. I think the count on the picture above is over a million patches.) Thanks! Is there some control that can lighten or darken the images used in texturing?
  2. For whatever reason, the program had the cobblestone pattern going one way to the left of the canal that the Bridge of Sighs spans and another way on the right side. I could not rotate the pattern to the right until I split it off from the one on the left and rotated it. I gave both the same properties, but for whatever reason the texture on the left ends up much darker than the pattern on the right. I am using Version 18 of A:M. I am also interested in knowing if there is a control for darkness of a texture and where that control is. Here is the example I am describing:
  3. Pitcher

    3-D Printing

    I'll have to look for the Testor's plastic filler. That will probably do for my needs. I'm happy enough with the surface, generally, but there are a few places that had a glitch. Thanks for all the ideas.
  4. Pitcher

    3-D Printing

    Thanks! I feel like I really learned a lot by doing the project, and I appreciate the help all of you gave during the process. I hope that reading this thread will also help others who might want to try 3-D printing.
  5. Pitcher

    3-D Printing

    The library printed my Sphinx j model. Here are a few pictures. As you see, it still did not print perfectly, but I am happy with the result. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
  6. Pitcher

    3-D Printing

    I didn't notice that there was a page 2 on this thread until tonight. I thought people had gone on to something else. The discussion on page 2 has been interesting, too. Fuchur, I am glad to see anything you have to say. You are not hijacking anything. It's all about 3-D printing, and I have everything to learn. The pictures of the print you made are really fun to see. I printed at the library, and it turned out pretty well, in general, but I have revised the model a little more, and I have requested that it be printed again about twice or three times as large, because some of the details were too small to see. The model I have now is about 2 1/2" long. I will try to take a picture the next time around. The model I am having printed is attached. I cleaned up some of the patches that were on the inside at the bottom of the headdress and shoulders. Sphinx new j1.mdl
  7. Pitcher

    3-D Printing

    pixelplucker, you seem to understand all of this at the nuts and bolts level. Your explanation really helps me to better understand what is happening and why. I am basically an application user who has gained whatever knowledge I have of computers through many years of using them. Thanks for the information about what is happening and for the ideas about other software. The Ultimaker Cura software has seemed at times to be very finicky to me. I have downloaded the free software Fuchur recommended, and I will try to find the Hexagon software also. With my level of understanding, one of my main approaches is to try several kinds of software and try to make adjustments to various items until something seems to work. For 3-D printing, I have very few tools at my disposal right now.
  8. Pitcher

    3-D Printing

    Thanks. I had already tried to make the bottom flat and had disconnected and reconnected many splines, but I was reluctant to do them all because I did not want to lose all the curves from the bottom of the side. Actually, when I disconnected some of the splines, I had a hard time finding where I was supposed to reconnect them. That's how the model became so weird where robcat2075 was showing when he moved the leg of the model. I had reconnected to the wrong place. When the librarian tried to print the initial model the first time, she added a brim to take care of the remaining splines that were not behaving. I appreciate your making a corrected copy of the model, and I downloaded it and looked at it. I always stay with the model I've made, however, because I don't want to just have you do the work for me. I take the concept you shared and apply it to my own model. In this case, I did flatten many of the splines, but others I just raised a little so that the curve would not go below the plane. To summarize what I learned from this experience: 1. Flip the normals (Shift 1, Shift 6, and Shift P are important in doing this); 2. Make the bottom flat; 3. Clean out the inside as much as possible 4. Learn how to operate the slicer software, and look at the model in "Layer view"; 5. The .stl file will work fine at resolutions 64 or 16 polygons per patch usually; 6. 3-D Printing is not something that is very user friendly right now (Everything has to be "just so"). Sphinx new f1.mdl
  9. Pitcher

    3-D Printing

    I have continued to work on my model and to eliminate the various garbage on the inside of it. Since I started with a standing cat and human head that I combined. I still had a lot of leg, more or less bent inside the torso of the model and since I extruded the hair to make the headdress, I had the back of the head inside the headdress. Apparently, the material inside the model interferes with the slicer which is trying to also fill the model with "honeycombs". By eliminating all extraneous extra inside the model, the slicer software seemed to work better. I am attaching the picture from the Cura slicing software, the model file, and the .stl so that you can compare it to earlier versions, if you are so inclined. I also note that sometimes flipping a Normal does not work forever. There was one patch in the face that I had to flip at least three times. I am not sure why the Normal would not stay flipped. Thanks to everyone who participated and helped me. Sorry that my model was so troublesome. I originally created it as part of the setting for when my pig characters went to Egypt. I did not think of it as a major piece, but I selected it for 3-D printing as similar to a character model that was posed in such a way that there would be few overhangs. (Silly me! I thought overhangs would be the major issue.) I read the conversation between robcat2075 and Fuchur above (about overhangs), and I probably should make the bottom of the nose at 60 degrees. I'm going to see what the Cura program does with the support first. I've seen some samples of where supports were removed after printing, and the surface was just disturbed slightly. I'm thinking that under the nose, the surface will not show much anyway. If it is a major problem, I'll make the change in the nose. Sphinx new f.STL Sphinx new f.mdl
  10. Pitcher

    3-D Printing

    Fuchur, Thanks for showing that the model can be printed in some form. Thanks also for the suggestions. 3-D Printing for me was an afterthought. I wanted to see if my models could be printed. It was sort of a passive interest. Once I started it, however, it has been very interesting. Even though it probably would have been better to start with a vase or something like robcat2075 and you recommended in your tutorial, at least this way I know how hard it would be to print my models that I already constructed in a sort of undisciplined way. I'm still working on the model. A short time ago, I ran it through Cura again and it looked solid at the bottom and at the head, but it was a hole at the middle. I went back and fixed all of the connections robcat identified in his video above, and I have been all over the model several times trying to get all of the wrong way Normals fixed. I'm probably going to put back the regular eyeballs since there was no real issue with them. I'll be interested in seeing what repairs you made to the model. There's a lot I have to learn from you and all those who have been so generous in giving me pointers. Thanks again!
  11. Pitcher

    3-D Printing

    Thanks for the analysis and the suggestions. Sorry that the model is so confused. It started out as a cat that was upright. I took off the cat head and gave it a human head. Then I tried to sit it down. Then I tried to make it flat on the bottom, because our orientation for 3-D printing emphasized getting the bottom as flat as possible. I'll work on the model and simplify it as much as I can and will try to get everything that could possibly be a wrong turned Normal set right. Then, I'll try again with the .stl.
  12. Pitcher

    3-D Printing

    Fuchur, I watched the video of your tutorial. I should have watched that first. It would have answered several questions that I posed later. I'm still have some difficulty that I cannot put my finger on. The Normals are all turned the right direction at this time, but the picture of the layer view for Ultimaker Cura still shows holes.
  13. Pitcher

    3-D Printing

    fae_alba, Thanks for answering. You all three are coming to the same general conclusion. I have fixed the Normals, but there seems to be something else happening also. In addition, I will have to consider the snake on the headdress. I may have to do that some other way, as you suggested.
  14. Pitcher

    3-D Printing

    I turned around the Normals. I made a new .stl at 16. I made a new g-code in Ultimaker Cura. I'm still getting strange results. The model, the .stl, and a picture of the Cura prepared model is attached. The picture looks like there are holes toward the bottom of the model, and the face looks missing. Sphinx newb.mdl Sphinx newb 16.STL
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