Work In Progress / Sweatbox
Subforums
-
Showcase (57,501 visits to this link)
-
- 530
- posts
-
A:M Stills (86,790 visits to this link)
-
Works In Progress (WIP) (59,403 visits to this link)
-
- 3.1k
- posts
5,156 topics in this forum
-
- 1 follower
- 31 replies
- 7.6k views
No idea why I didn't try this earlier but retopology is so much easier than trying to 'fix' imported models WIP: The beauty of retopology is that it forces you to 'learn' spline topology without having to concentrate on making a model. Cheers
Last reply by ruscular, -
- 9 replies
- 3.4k views
I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
Last reply by higginsdj, -
- 20 replies
- 6.6k views
I was getting to make a show using A:M and I looked at the stills (to get some ideas). There was my very favourite A:M stock model created in '96 by Rich Lovato! Unfortunately, it is not available in the new A:M versions and I realy need to have a coppy from an old A:M user, so I posted some images with this "COOL GUY". Please, post it! I need to use this model, but please don't update him, because I use v1.11d+. And I don't have an old A:M CD, and that is why I need it (the whole model).
Last reply by JackDrama, -
- 23 replies
- 4.5k views
Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread.
Last reply by Clipping Path Specialists, -
- 6 replies
- 3.2k views
This is a squel to the topic: http://www.hash.com/forums/index.php?showt...50&start=50 Reply : Well Zaryin/Jeff, I'm curious to see what you came up with, when I gave you her design informations.
Last reply by JackDrama, -
- 1 follower
- 11 replies
- 5.9k views
From the previous topic: http://www.hash.com/forums/index.php?showt...t=0#entry393828 in the final post I uploaded a female base and I was thinking who would like to modify Alain Desrochers's Sirene or model Anna him/herself.
Last reply by JackDrama, -
- 37 replies
- 5.8k views
Today's random doodle is of a sunny disposition. I stopped here because I started breaking things... His eye sockets and mouth are cut out via boolean cutters. P.S. The cold always bothers me by the way.
Last reply by Clipping Path Specialists, -
- 11 replies
- 6.2k views
I have great news! I'm making a short film with Animation:Master 11.1d+ called ''Destoyed Neighbourhoods''. Because I live in Greece I named it ''Χλασμένες Γειτονιές''. This story is about some kids that can't find a place to play, because their town is too crowded, so they don't have any playgrounds. It is based on the memories of ''Κοσμάς Ι. Χαρπαντίδης'', a Greek writer. I started out making the character designs. I'll let know when i'll complete my short film someday in 2014. Merry Christmas! The middle photo is what i did about Christmas. The first image is a photograph of ''Kavala'' in the 70's. Kavala is a city in Greece.
Last reply by JackDrama, -
- 5 replies
- 2.8k views
Here is my xmas card for this year enterrely made in the same magnificent program. Merry xmas and a happy 2014 to all of you! Feel free to use this card if you like it !
Last reply by ovni1, -
- 1 follower
- 35 replies
- 8.5k views
HAPPY NEW YEAR! all contributions welcomed! A new year - how will it turn out? Perhaps - you have got some idea? Make an animation and make a contribution. Here is my contribution. happy_new_year_30.avi
Last reply by JackDrama, -
Hello! Flowering - please comment! flower10.avi
Last reply by esolc, -
- 1 follower
- 4 replies
- 2.5k views
Being a novice at decaling and material creation, I am trying to create the texture for the shirt of the character. Any help is appreciated. I have uploaded a sample. Steve edit and really don't know much about photoshop
Last reply by Shelton, -
- 2 followers
- 40 replies
- 9.9k views
.
Last reply by Rodney, -
- 1 follower
- 7 replies
- 3.9k views
This is a fairly simple sequence approaching Titan (moon of Saturn). I'm trying to put together some video to go with songs on the prog rock band Gekko Projekt's upcoming CD. Many of the songs involve a science fiction story about being marooned on Titan. Any comments are welcome and appreciated! Titan Test #1 -Vance
Last reply by MMZ_TimeLord, -
- 1 follower
- 3 replies
- 4.1k views
Somewhere on this forum some one showed a project they were working on describing a solid object turning into a cloud. What I am working is an arrow from Cupid hitting its target and the arrow turns into a cloud of hearts and floats into the air. I was looking through John's prj and did not see one. I was thinking it was Gerry and his Christmas animation but did not see it there either. Does anyone remember or could point me in the correct direction? Steve
Last reply by Xtaz, -
- 1 follower
- 4 replies
- 2.6k views
I was using one character in chor and want to replace the character with the correct character or another version of the character. Is there a way to do this? Steve
Last reply by Shelton, -
- 2 followers
- 26 replies
- 4.6k views
Hey Everyone, This is one of several personal shorts I've been working on. For this one, I edited different parts of the 1980 Flash Gordon Classic and came up with a Spoofy Screen Play. This is a WIP.....thus still rough and no back drops as of yet. Ming_Movie_All.mov
Last reply by Doobie, -
- 8 replies
- 3.6k views
I forget why I did this last year but here it is... Burnagb6nrQ
Last reply by johnl3d, -
- 2 replies
- 2.3k views
Had some extra time this month to work on an upcoming episode. I'm toying with the idea of putting 3 seven minute episodes on DVD. It would be nice to make a bit of cash for my efforts. In any case, here is a scene I finished involving Super Mega Fox as she toys with a fox hunting villain in an overinflated duck costume. Comments more than welcome! Ballet_test_C.wmv
Last reply by ChuckGram, -
- 17 replies
- 5.7k views
I've been running an RPG off and on, but I wanted to give it a little more punch. I've had AM for a while but haven't really had a project this involved. It will be a series of shorts showing events that have happened in the game and covering some out of game background. The setting is an alternate present sci-fi, so it has some unique points at its core but it also borrows heavily from current culture. My first animation is going to be a med bay, depicting the start of the game. I've nearly finished one of the props, and I'm working on rigging a character right now. mostly for the experience since I'll have a few characters that won't be able to use a standard rig. …
Last reply by robcat2075, -
- 23 replies
- 11.8k views
The other night my youngest announced that she had a great idea for a Christmas short. She told the story of a Christmas tree that really wanted to go home to spend the holiday with a family of it's own, but was ultimately left in the tree lot all by itself. I liked the story, we chatted, and came up with a quick outline. I tasked Nicole to compose the soundtrack and I would start work on the models. We might not make it by the holidays, since the story has grown to include a lot of elements, one of which is the delivery truck below. Hopefully in a day or so I can put an animatic together to post up here. We could use some help if anybody wants to lend a hand in the story…
Last reply by Rodney, -
- 3 followers
- 35 replies
- 5.8k views
greetings my friends after a long period of thinking about it, i´ve decided to dismiss my short movie project "the lunch encounter" (the one with the guy and the cat). for several reasons: 1. the story wasn´t strong enough. 2. my animation skills are not good enough to compensate the rather weak story. 3. it´s too long. 4. i wasn´t 100% happy with the look anymore. also i realized i suck at story writing. i really do. i´m always starting to make a movie because i just want to do a short, not because i want to tell a story. maybe some of you can relate to that. i just have fun creating characters and props and sets and doing the lighting and stuff, …
Last reply by ChuckGram, -
- 37 replies
- 4.7k views
I've got an idea for the animation I'll be doing but right away I have a question. I want to have an extremely stylized Christmas tree shape (more of a triangular spiral) growing out of the ground. Here's a simple sketch. I don't want to just scale it, I want it to corkscrew out of the ground. What's the best way to "grow" a shape like this?
Last reply by Gerry, -
- 7 replies
- 2.5k views
Hi there, i am trying to render a model with a normal map on it, but the result is not very satisfactory. I am gettin all strange square artifacts all over the model. Anyone a id4ea wher this may come from? Best regards Heiner AM_Test_0.bmp
Last reply by robcat2075, -
- 1 follower
- 68 replies
- 13.1k views
All the awesome contest entries got that itch going again. I thought I would do something a little different for me, a superhero that wasn't Spider-man -- and make her female . x-23 is the female clone of Wolverine, for those who don't know. I have basically forgot how to do everything, so it should be fun. I already have so many topics where I show me modeling from the very beginning, this one I already am up to having most of the body done. I started with a ref I drew on my iPad (1). I wanted to go more cartoony/real with this one. I thought my reference turned out fairly well so I tried to match it as well a possible. For the actual model I just ha…
Last reply by Fuchur, -
- 2 followers
- 45 replies
- 5.5k views
Here's a character (Captain Crazy Pants) I was working on before I took a trip to the ER for emergency abdominal surgery (was july 11, and I am almost back to "normal"). Since you're all waiting for the Mascot contest voting to begin, I thought this might be the time to post before the excitement begins...I had intended to do more with him and add some auxillary friends - but my energy level hadn't been up to snuff and I found it difficult to sit at computer for any length of time. Ok...ok...enuff with the excuses and sympathy gathering... I will probably return to this set of characters at some point as I want to have some new friends to integrate with photos …
Last reply by NancyGormezano, -
Hello, it's my new work. there is textures, rigging to do. it's a start. there must be a weapon to stage.
Last reply by thefreshestever, -
- 30 replies
- 5.5k views
Well it's actually been a long time since I actually really used AM for anything (probably before Christmas actually). The projects I have been working on required other tools. So I wanted to crack open AM and see if I still had it in me! So what I'm working on is modelling Batman! I'm trying to go for a style similar to that of the graphic novels. The unfortunate thing is that I lack rotos. I couldn't find anything satisfactory online and when I tried to draw my own, well, let's just say that didn't go very well. So I'm just going at it! So far I'm not sure whether or not I'm happy with what I have. There's quite a few problems, such as but not limited to th…
Last reply by Darkwing, -
- 2 followers
- 19 replies
- 3.9k views
Here's what I've been working on in my minimal spare time. Works been killing me.
Last reply by robcat2075, -
- 23 replies
- 3.4k views
I did not want to make a new topic but I had to get this question answered. I am trying Homeslice's simple animation rig and I am trying to fix this Thanks in advance.
Last reply by Dpendleton77, -
Blockheads 1 2 3 4
- 190 replies
- 22.7k views
Ball_640.mov Trying to do a series of 10-20 seconds 'briefs', one each week. This is the first. I need to change the composite on the third scene. using a shadows only render ( if I can remember how ) as there is a unintended mix of toon and non toon renders. When rendering a cookie cut decal in toon, it shows on both sides, only the one side in Final ? Any feedback welcome. regards simon PS should have mentioned. this is a VGA conversion of a 1080 render.
Last reply by Simon Edmondson, -
- 4 replies
- 2.1k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
- 7 replies
- 2.3k views
Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
Last reply by jimd, -
- 5 replies
- 2.1k views
Here's my first blocking effort. Haven't decided if he makes it or not..... ClimbWall_0000.mov
Last reply by RS3D, -
- 4 replies
- 2.2k views
Yea I'm running the contest. But it doesnt mean I can't animate...or try to... This is my first roughing in. Jump_Over_a_Wall_Pass_1.mov
Last reply by Ilidrake, -
- 26 replies
- 8.2k views
I have been working on this out of my head .I was going to sketch out pose of front,side top but thought to myself I no what I want so go at it see what happens. this is what I have so far.I have a few questions.First is the patch splines all right for rigging. The hands is there way to many splines/patches to rig .I really do not no what I am doing with this . Third stab at this Type modeling.I Have done mostly mechanical modeling. Thank you for the help in advance
Last reply by itsjustme, -
- 7 replies
- 2.6k views
Took about 2 hours. Mainly just bored and felt like modeling something random so I whipped him out.
Last reply by Ilidrake, -
- 18 replies
- 3.3k views
While awaiting a render I thought I'd try an idea for the car chase sequence. I've taken some low res targa photos of the lego houses and mapped them onto four patch planes to composite within the multi plane chor option. The question is, how do I get it to cut out the space were the windows are ? Heres an example of one of the files. Green_01.tga I cut out the spaces were the windows were and left it transparent in TGA format. When rendered it shows the gap as a flat white ? Is there a way around that ? regards simon Apologies here is a jpg version of the same file
Last reply by robcat2075, -
- 2 replies
- 2k views
After a lot of thought and debate I have given myself the green light to start this project. I wanted something short and doable within a six month time line. So with these thoughts in mind I have the following planned. A story that requires... -Only one character model. -Only two set models. -Only 5 prop models. And that's it. I have the story written already. It's based off of a longer script I have planned for the future. I wanted to do a small trailer like project but make the trailer a story in itself. So far the story would only be about 2 minutes long which I think is very much achievable. Keep in mind that this will not be my primary project. …
Last reply by Dpendleton77, -
- 5 replies
- 2.6k views
I made a test with image based lighting to see if it helps in integrating Hash models with background photographs. I am happy with the color mixing, but I think the shadows could be better. I added some color distortion in the middle of the image to give it the reflection artifact you tend to see on sun lit pictures. I tried the z-buffer shadow option, but the results were kind of weird. For example, it did not show a projected shadow from the barrel in the scene. I would appreciate it if someone could take a minute to look it over and let me know if you think it looks realistic or needs further work.
Last reply by robcat2075, -
UV-map weirdness 1 2
by Tore- 2 followers
- 54 replies
- 8.2k views
Having experienced some strange behavior when handling UV-maps in A:M, I am wondering if I am doing something wrong, or this is a bug. It goes like this: 1. I make a (in this case very simple) model in A:M. 2. Exporting the model (without UV's) as an .OBJ 3. Importing the model into 3DCoat. 4. ...and gets this automatic UV unwrapping. 5. Still in 3DCoat I then paint something on the model. 6. And export the model as an .OBJ with enclosed Targa color map. 7. Back into A:M I import... 8. ...and gets this distorted result - even if I render the model. The projection bulges and weave, and t…
Last reply by ludo_si, -
- 7 replies
- 2.9k views
Hello all- Just a quick question. I was checking out the UCLA Lab of Neural Imaging and came across a cool picture of a brain. I was trying to duplicate it in AM. I even thought that there was a Dark Tree shader that approximated x rays but couldn't find it. Anyway, in AM I took 2 spheres, crumpled the bigger one slightly and made it transparent. Added a color map and high specularity and came up with something that doesn't look even remotely what I intended. Any ideas how to achieve the effect on the left? Many thanks! Tom
Last reply by Rodney, -
- 14 replies
- 3.4k views
Thought I would try a fatter lady for a change .Im quite pleased with it fatgirl_walk__new_3.mov fatgirl_walk__new_3toon.mov
Last reply by steve392, -
- 10 replies
- 3.4k views
I'm rendering a series of frames for the water spout in the current short. The sequence is being rendered as tga files with an alpha channel with the intention of compositing it within the scene. As the render goes through I noticed this strange effect in the shadow and wondered what might have caused it and how to avoid it future ? It appears to be showing the polys the splines approximate too ? The spline rings are far less substantial then the lines suggest. ( think there are 4 in the head of the spout. Multi pass on at 16, toon lines set to 0.2, bias at 20%, default surface properties. OSX 10.68 on Imac, V15. Any help gratefully received re…
Last reply by NancyGormezano, -
- 60 replies
- 10.1k views
The modeling for the upper floor is complete. It was tougher than expected to deduce the third dimension of things based on their shadows so I ended up just making educated guesses. (My thanks to Mark Largent for his link to a building in New York on Google Street View. That was really helpful.) And there's no way I can reconcile the angle of the sign extending from the left of window #3 and the length of its shadow. Hopper more or less got the perspective of every component correct except for that sign. But hey, I'm no artist. I'm sure he had a good reason at the time.
Last reply by John Bigboote, -
- 9 replies
- 3k views
I've reached the point were I need to learn how to use the function curves to edit the ease in and out after the keys have been set. This is something avoided for a long time but, have to learn some time. I have a figure hitting a tree top and that then bends down with the weight and force of impact. It bends over to the point were its going to snap back and launch him upwards. I'm reasonably happy with the keys but would like to adjust the curves so that there is a chance for the facial expressions to read. There are five bones on the tree. If I open up the graph editor which are the axis that I need to edit, x, y, or Z and what is it that needs to be adjus…
Last reply by Rodney, -
- 1 follower
- 27 replies
- 3.8k views
OK, didn't get far rigging - need to do a little more research into the various rigs and find some tutorials so started work on the set..... Here's the Armory/Bunker so far....
Last reply by John Bigboote, -
- 2 followers
- 20 replies
- 4.4k views
Here's my newest project. Still alot to do.
Last reply by mtpeak2, -
- 13 replies
- 3.5k views
Hey everyone, Started a new personal project. A while back I did an illustration of a creature (which can be found here http://i.imgur.com/KS5Ki4l.jpg) and I decided it would be cool to make a near photo realistic version in Animation Master. Still have a long way to go, but here is my start after a few hours. Texturing has always been my weak point (at least on organic things) so it should be a good process. Anyway let me know what you think! Ben
Last reply by kwhitaker, -
- 2 replies
- 2.1k views
I liked the Sintel Character from Blender so much that I am converting a version for A:M. Sintel is Open Source so my version will be open source as well. The conversion proved better that I expected. So far the conversion had included various levels of additional deformation meshes as well as Proxy meshes and other layers. Its been a pain cleaning these out. Next will be to fix the few bad patches (not too many) then to add hair and the a rig.
Last reply by Vertexspline,