Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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TOC - The Open Conspiracy [attachmentid=14219] [attachmentid=14220] The inspiration to this animation is from a book by the author H G Wells - http://en.wikipedia.org/wiki/H.G._Wells. The book is called The Open Conspiracy. And you can find it here: http://www.mega.nu:8080/ampp/hgwells/hg_cont.htm You can find more of his books here: http://etext.library.adelaide.edu.au/w/wells/hg/ In the book The Shape of Things to Come he predicted World War II and he also has predicted World War III in that book. The book ends in this way: Most known is he for this: War of the Worlds, Orson Welles, And The Invasion from Mars He…
Last reply by ZachBG, -
Tom's Ghost
by Hutch- 4 replies
- 744 views
Experimenting with front projection roto to make a ghost. I am not sure why the sky came out white, this is default chor. It looks kind of cool tho. tomsghost.mov tomsghost.prj
Last reply by NancyGormezano, -
- 1 reply
- 416 views
Yep, its my dad model again. I did some updates and here he is. I think he is done now. I finished the rig, I do want to put some lip synch poses in him though. So here he is in just a stiff pose but you see how he is. Any comments? suggestions? Edit: updated picture with changes
Last reply by dborruso, -
Tongue
by robcat2075- 4 replies
- 858 views
Last reply by robcat2075, -
- 2 replies
- 408 views
threw this together just for kicks boolean cutter comes in from the left material effector from the rear duel.mov
Last reply by starwarsguy, -
- 6 replies
- 610 views
Haven't model since my attempt at Opus so keeping with the bird theme here's an early head with hair/.feathers
Last reply by jamagica, -
- 2 replies
- 334 views
I want to start making the lipsync poses for my character, but first: How is this wireframe? Are there too many splines? Not enough splines? I am just curious as to how many splines other modelers use for a mouth. Thanks
Last reply by adamP, -
- 2 followers
- 11 replies
- 971 views
Here is a shot of our talking toolbox from our childrens video coming out later this year. I have been working on the rig with the folks over in the rigging section. I have finally got some of the lip poses completed. Steve
Last reply by Shelton, -
- 17 replies
- 2.1k views
I am glad to say my car is done. That doesn't mean I won't take help so if you have a comment or critique please let me know. Now I'm on to animation with it for a commercial I'm hoping to get.
Last reply by camzilla, -
- 16 replies
- 1.6k views
I've been working on a toon flower model for the trees with leaves project. I discovered something interesting. You can control hair guides with a pose slider. The model is set up for toon render, but I think I'll be able to set an image for the petals for normal renders. I'll be adding sliders for color, size of petals and for flower growth. Let me know what you think.
Last reply by mtpeak2, -
I just wanted to make a frog. I've worked on him for about 8-12 hours. Matt www.animattic.us
Last reply by Tai Shan, -
- 2 replies
- 625 views
A frame from the project I am currently revising. Can anyone suggest what might be causing the shadow to show through the wall and what might be causing the lines on the ceiling? The wall is double skinned, with a gap between the skins ( walls) V105R Win XP Toon Render x32pass cheers simon (there is a larger image but its 159k and didn't wish to impose )
Last reply by Simon Edmondson, -
- 17 replies
- 1.4k views
Before I start my final rendering of this project I'm working on, I'd thought I'd see what some of you think about toon lines, with or without.... I've noticed that smaller resolutions yield not-so-great results while larger rez images or movies bring more precise results concerning the toon lines that is. This file contains my character with toon lines. (line bias set to 700.) with_lines.mov
Last reply by MATrickz, -
- 18 replies
- 1.5k views
Hey guys, not sure if this is the best place to post this.... but I feel I have gotten the "new" look I was going for which is sort of a clean crisp toon feel. Anyhows here's the link to a clip showing it..... Still trying to get myself reved up to start on a short that I wrote for McKnuckles, but that's another story.... http://www.3dartz.com/WIPs/McRunToon.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 5 replies
- 740 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
toon render artifacts
by Guest william40- 2 replies
- 373 views
Hello, Ok. Something wierd here. Does anyone know why I am getting artifacts on my cookie cut map(hair) in toon render? Help! Bill
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- 4 replies
- 583 views
I am enjoying my new found skill with the toon render... it is finally starting to make sense to me. I have two questions... 1) Per the attached image... is it possible to create "edge" highlights... closer to my reference drawing? I know... it isn't "realistic" lighting... would there be a way to fake this with the toon gradient somehow? Or a group with different settings? Would like as simple a solution as possible... may have to animate this stuff later. Hard to see in the illustration but those highlights on the edges "taper" off at the ends. 2) I noticed that if I do small test renders... my bump maps seem to be offset... I have two images in…
Last reply by heyvern, -
- 5 replies
- 699 views
Hello, i am doing a cartoony animation at the moment. I am pretty happy with what i got so far, but there are still some things, which need to be sorted out. For example, i can not get the renderer to give me manga toon shading and shadows ... doh ... and i used square, flat elements, to decal my soundwords on them (since i have no sound, this is a must). But even set to cookie cut map, the give me these nasty edges, which i can not get rid of. No, it is not the picture file, having inconsistencys in the key colour, i doublechecked this! How do you like the crude style? Heiner
Last reply by Iham Wrong, -
- 1 follower
- 95 replies
- 15.1k views
a new client wants an animation which explains the order process of his new business idea, it´s a special kind of courier service. they want the animation to look like it´s a real cartoon, but it should also look modern & stylish. so right now i´m trying to find a style that looks like a hand drawn cartoon, but also modern and somehow hip & cool... i just took a character i had and retextured him (the characters in the animation will look different) and modeled a few props and buildings. it´s more about the general look and the render style first. any suggestions what might get it look even more cartoony? david, if you´re reading this: what would b…
Last reply by Dpendleton77, -
- 12 replies
- 927 views
Here are 2 renders of the same model. One using toon and the other a standard render, nothing special. Which do you prefer?
Last reply by aen916, -
- 4 replies
- 647 views
Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
Last reply by martin, -
- 0 replies
- 260 views
Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
Last reply by johnl3d, -
I am making small ad with teeth as the protagonists and I've just finished modeling of the characters. Here is toon rendered character.
Last reply by trajcedrv, -
I decided to make a cute character that's a top hat..Can you guess where the mouth's gonna be? The opening is going to be the seam between the bottom of the hat and the rim. Not much to see yet, but just wanted to post up
Last reply by jamagica, -
torch
by robcat2075- 1 follower
- 19 replies
- 1.6k views
I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov
Last reply by fae_alba, -
- 1 follower
- 9 replies
- 880 views
Ist run of material fire on torch...obviously needs some tweaking will post project when done... any comments welcome...plan to slow it down and make flame more dynamic ..reverse and extend the displacement etc torch.mov
Last reply by kylemb, -
- 1 follower
- 8 replies
- 1k views
Here is an attempt at low poly modeling. I'm not looking for photorealism, but instead, gesture and feel. Please let me know what you think folks. Thanks in advance, Gustavo
Last reply by gugesbri, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 1 follower
- 18 replies
- 1.7k views
Here is a new character i created the other day. Simple model but is pretty fun to use. his name is Tot He has already been rigged and has a walk cycle. More to come.
Last reply by Jeetman, -
Thanks again for answering all my forum questions for this project. I put it up on my site, if anyone wants to take a look. He's the 5th character over on the top row. www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 40 replies
- 4.3k views
Hi all, i´ve started a project to descripe a future town as they thought of it in the beginning of the 20th Century. Here´s the first complete Picture.
Last reply by KenH, -
- 0 replies
- 413 views
I have no idea what brought on this doodle but as Live Answer Time was drawing to a close I found myself modeling barrels full of toxic waste. I surely don't recall chatting about toxic waste... But a lot of other stuff was covered.
Last reply by Rodney, -
This is my first attempt at radiosity. The detail is lacking. But after reading Yves' ideas on radiosity I thought I'd try it. Ed
Last reply by teh1ghool, -
First of all I must admit that this render is inspired by Fabrice and his keychain. But I hope that you don't consider this as an rip off (even though I used an wooden floor texture). I have been trying to understand radiosity, and its hard but interesting. MUCH to learn yet I went to an store and bought an 5$ toy car and scanned the box, then I created the box in A:M and used the scanned image as an decal. Then I rigged the box to make it foldable. Hope you like it btw: render size: 1280x1024 render time: *coughing*36hr*coughing* Regards Stian Ervik Wahlvåg Image has been updated to final version
Last reply by chase, -
- 1 follower
- 19 replies
- 1.4k views
Hey folks, I've been thinking of trying to sell new models in a set. I'm working on one now which will be "Street Objects Set I" (See the attachment). I know many consider it taboo to try and sell models when so many are offered for free but everyone needs to make money. A set like the one shown would sell for about $12.95. Do you think it's a fair price? Honest opinions please!
Last reply by Gerry, -
- 1 follower
- 9 replies
- 738 views
toyota spider mr2 - model
Last reply by tbenefi33, -
- 2 replies
- 411 views
Hi! I made a tradeshow-stall-camera-fly-through for a project at my UAS. Please let me know what you think about it... http://www.patchwork3d.de/ -> work -> animation -> LightWorlds Additional images and infos at http://www.patchwork3d.de -> work -> 3d -> LightWorlds *Fuchur*
Last reply by Fuchur, -
- 10 replies
- 1.3k views
http://www.angelfire.com/film/moviepromo/index.html also links to some stills, and cast photos...
Last reply by zandoriastudios, -
- 11 replies
- 2.2k views
I am going to be making a CG trailer for my company The Backyard Games first released game Office Bowling. As of right now it is playable on Facebook and it will soon becoming to iOS and Android phones and tablets. It is being made with Unity 3d. All animations done in Animation Master. Modelling with Animation Master and 3ds Max and UV Mapped with 3ds Max. Every visual aspect of the game was done by me. Except, which seems very major, is the main character model and his main 4 skins that come with the game. I came onto the project after he had chosen to use this character. However, I did do all of the animations and rigged the character myself in Animation Master. And th…
Last reply by totlover, -
- 7 replies
- 2.2k views
Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
Last reply by jimd, -
- 2 replies
- 565 views
Hello there! After longer abstinence I finally started A:M again and thought that a pumpjack would be a good exercise for a mechanical object. Moving parts in various directions for rigging, both big and small parts to model. Right now it's in the "big parts completed" stage (attached is a quick render from the modeller). Next steps: adding details like nuts and bolts, some gears and vents for the engine box, struts, walkways and ladders. Still lots of work to model but I'll post this with a question: any good tutorials or how-to's out there when it comes to texturing/weathering? I think... no, I know that I'll suck at that - and even though this is just a little si…
Last reply by GruberR, -
In my quest for gainful employment, I'm working on another model. Here's the beginnings of it. I'm sort of stuck on the wheel workings right now and I can't find any good images on the net. If anyone has anything like that, I'd appreciate it.
Last reply by KenH, -
- 3 replies
- 1k views
I made this up for back drop picture for High end Transformer Figures display case. I have to send out to be printed very large Display Case. Then i got A brain fart. Hey this emblem look Better 3D printed to put on back wall.one big problem for me is I do not have a clue about 3D printing.do I save as file and send it out to someone.is it that simple to get done
Last reply by Tom, -
- 2 replies
- 575 views
i have seen some people create transformers in A:M, I'm trying to make some of my own transformer, bum I'm not sure what to do for the body and transformation. i have the heads finished, if any one wants to see them. cuboos shiftblade Kay
Last reply by the_black_mage, -
- 2 replies
- 408 views
Here's my most recent project (and my 1st posted animation). Its ment to be a mech that can be stacked and stored easily, and can transform on demand. Comments appreciated Transforming_Mech.zip
Last reply by DanCBradbury, -
- 12 replies
- 985 views
I'm working on my image for the X-mas contest. And I'm running into problem. If you note the image below, there are certain parts of the candles where the translucency is not working properly (It's visible in the reflection on the table, too). I've tried changing materials, checking normals, altering the light source creating the translucency, but everything I try gives me the same results. Suggestions, work-arounds, comments. I can make a larger render if necessary.
Last reply by HeadlessBill, -
- 1 follower
- 4 replies
- 440 views
I'm working with a small team on a short animation where a character walks through a room filled with obscure objects floating in large test tubes. Based on previous still image work, I immediately thought of using image maps to speed up the production process (since modeling dozens of obscure wispy objects would eat up a lot of time). What I ended up doing was creating two perpendicular planes and mapping them with front and side views of the same object. All looks reasonably well when both planes are about 45 degrees rotated from the camera view but when one of them rotates parallel to the camera direction it creates an obnoxious dark line in the middle of the object. S…
Last reply by Tai Shan, -
- 3 replies
- 585 views
This is continued from a topic in the Animation: Master forum. My project file is attached. The problem is my prop is transparent and I don't know why. MAIN_ANIMATION_3.prj
Last reply by guilded, -
hey just felt like modeling a cage and puting a mouse from the extras cd while i was sitting around over the weekend thought you guys might enjoy it
Last reply by Dark_Jedi, -
- 1 follower
- 32 replies
- 3.2k views
This is a model of a tree I started yesterday, in response to a little challenge amongst the Fellows... It is 31,274 patches! all one mesh . At the tip of each twig is an emitter that I will be adding a leaf material to.
Last reply by apprentice,