Work In Progress / Sweatbox
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A:M Stills (86,979 visits to this link)
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Works In Progress (WIP) (59,602 visits to this link)
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5,158 topics in this forum
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- 8 replies
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Here is is so far, I'm going to need some pointers when I get ready to map this guy. Any feedback (good or bad) is welcome. Brian Kumanchik
Last reply by Zaryin, -
- 6 replies
- 669 views
I had buried these in the Pass-the-ball thread - decided to expose them - even tho they could use a tweak or two or ten - I'm done ... the compressed versions: http://www.intercad-inc.com/nancy/JellyBall.htm http://www.intercad-inc.com/nancy/Catball.htm http://www.intercad-inc.com/nancy/Mouseball.htm
Last reply by seven, -
- 4 replies
- 669 views
This is my final image of the alleyway that i have been working on for about 2 months on and off on. I hope you like it! Ben
Last reply by trajcedrv, -
- 5 replies
- 669 views
Hello, I'm getting to the point where I am finalizing the construction of this dragon model, and I have to attach a hand, where the hand has 12 pts at its beginning, and the stump of the wrist has 8, I believe. This has always been the most difficult part for me....I generally try to model parts separately, and then attach them later, as that has always been the way that has worked best for me in the past. However, due to AM being different from polygon modellers, it doesn't seem to make sense to do that anymore. When I am trying to join to parts with disparate numbers of points, the simple solution is to make sure that each end has the same number…
Last reply by Roger, -
- 4 replies
- 668 views
Did charcter in V11, still needs some work. Let me know what ya think. I'm trying to rig the face.
Last reply by Phil, -
- 4 replies
- 668 views
this is too slow and nothing is tweaked image if you can bullets fired across the ground more later or what do you think it is really bdot.mov
Last reply by lazz, -
StrongMan
by Guest jandals- 5 replies
- 668 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 4 replies
- 668 views
Okay I made a project wit two chors the first generates Thom doing two jump cycles as a tga sequence (used alpha buffer) Then for the second chor I import the sequence of tgas and use them as the sprite. I applied to model put in in chor and (not sure if necessary) choose frame at the end of each cycle to match what frame in sequence should be there ( action 1:01 so at 1:01 i chose sprite frame 1:01 at 2:02 chose 2:02)-again might not be necessary. Anyway then rendered the qt here [attachmentid=11396] project file with both chors instead of the sprite sequence [attachmentid=11397] I know its a bit rough but it hopefully will steer y…
Last reply by Dhar, -
- 2 replies
- 668 views
Well, it's been a while since I had any chance to do any modeling, so I thought the best way was to model something I'm really interested in...The Honda Rune. So far I have the back fender, front fender, and gas tank (thanks to help on the main forum). Got a ways to go, but it's coming along. I am basing this off of some press photos (top and side views, but they don't quite match...), as well as a little scale model I have. Someday soon I'll be able to fork out the $25k or so to buy a real one. In the meantime I've been developing hardbags for the Rune, which will be available in less than a month (if you have a Rune...or VTX 1800). Comments are welcome. …
Last reply by gschumsky, -
- 3 replies
- 667 views
I've been playing with the Osprey tutorial from JohnArtbox and am pretty happy with my progress. I still am driving myself batty with getting the lighting that I want (trust me, it's more difficult than lighting a real set!). Of course, the requisite checkered floor has to make an appearance, although I'd like to have a better handle on materials to generate a grungier texture for the floor. I'm experimenting with decals as I can whip up terriffic textures in photoshop, but as for my ability to get them into A:M, well, I'm still in the embryonic stage there. This attached picture is about the 15th generation of the project (thanks to John for some of the models, as w…
Last reply by JHV, -
- 7 replies
- 667 views
Hi. I have noticed some strangeness in hair from time to time and the attached file is an example of a current problem. Dynamics and collision detection are turned off yet I am getting this distortion occuring, as if collision detection were activated. Any ideas? This model still requires alot of work on the geometry and rig but I have a problem that someone may be able to shed some light on. For some reason the head bone refuses to work in an action or choreography. I have tried creating a pose slider to get around this but that refuses to work too. Any ideas what could be preventing me from rotating the head bone? Thanks for any ideas! [attachmentid…
Last reply by John Bigboote, -
- 3 replies
- 667 views
that I did for my church, it was one of the times I really enjoyed going to an activity (maybe it was the good feeling, or the animation, or the ego petting afterwords, not sure which). Anyway, it was mostly made with A:M, more as a presentation than an animation, but I think you'll agree that it's entertaining and has a good message. By the way, sorry about the narrator, he sometimes forgot how to read
Last reply by Dhar, -
Jump
by jfirestine- 2 replies
- 667 views
Here is a basic jump. Any input is greatly appreciated. goober_jump2.mov
Last reply by goodguy20k, -
- 1 follower
- 8 replies
- 666 views
Starting to get real busy here. Had to do some layouts of some cast plates with depressed lettering and imprinted ceramic middles for a client to choose from. Love the displacement mapping in AM, so much easier then messing around with high density poly models or micro displacement. So much quicker for the basic texturing than just about any program I have used in the past. Thanks!
Last reply by HomeSlice, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 4 replies
- 665 views
Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
Last reply by andyg, -
MotoGP Bike
by killi- 3 replies
- 664 views
Hi all, I've been modelling this while learning AM, still got a few stickers to add, This bike is partly my design with inspiration taken from existing motogp bikes. I've probably overdone the bloom a little but it's close to finished. Thoughts and comments welcome, Geoff Modelled in AM 10.5r Textures PSP 8.0
Last reply by xor, -
- 7 replies
- 664 views
A steam engine getting it to work first: http://www.hash.com/forums/index.php?showtopic=14061 now in progress.
Last reply by seven, -
- 5 replies
- 664 views
Some small QT clips of clouds using V13a9 displacement , all done on one patch, also tested how shadows fell on the cloud disp. geometry, these are only tests, decal of a cloud with thebackground black for transparency, so far decal used 3 ways, Displacemnet, varying percentages (even animated percentages) Color 100% Transparency 100% Michael[attachmentid=15006][attachmentid=15007][attachmentid=15008] Last test clip[attachmentid=15009] Cloud_Disp_test2.mov Cloud_Disp_test3.mov Cloud_Disp_test5.mov Cloud_Disp_test6.mov
Last reply by Kamikaze, -
- 7 replies
- 664 views
This is a Problem-and-a-half. The main question is How to use Forces, the 'half' is 'Why Has My @#%* Snow Emmitter Stalled?' Starting with the 'half', it's a straightforward Streaks Material dropped onto a single-patch plane. It's worked before. Now, no matter what value I enter on the Y-axis the snow doesn't want to fall. The main question is how to employ Forces. I got a Force into the Objects Folder and then to Choreography. In its Properties, it looks like any light. I set the height and cone. In the PWS, Force looks like a vehicle for adding Turbulence. I chose Cell Turb and punched in some trial values. Am I on the right track here? Seems too simple. LANDSCAP…
Last reply by robcat2075, -
- 6 replies
- 664 views
Hello - I just finished up an animation for a software company, thought I would put it up - thanks again HASH. [email=http://www.3dcharacteranimation.biz/patton]http://www.3dcharacteranimation.biz/patton[/email] Thanks - Eric
Last reply by flashawd, -
- 5 replies
- 663 views
I am currently working on Bender from Futurama. I am still very new to AM and don't know much about complicated modeling. Which is why I started with Bender, he's mainly lathes and extrudes. What I need help on is his feet (I have figured out all of my other questions). The issue Im having with his feet is that when I try to put a surface over the bottoms it warps the rest of the foot-cup (pic 2 below). I have tried extruding the bottom circle and then making it smaller, but that makes "smooth" lines which bows out the bottom of the foot. Any help would be much appreciated
Last reply by DanCBradbury, -
- 0 replies
- 663 views
http://www.youtube.com/watch?v=qsoDdRR_-RA...f46RVAAAAAAAAAA I found this and thought "What a wealth of ideas!" Some wonderful CG deepspace effects. And so many of you like the space genre.
Last reply by TheSpleen, -
- 3 replies
- 662 views
simple sprites I can post the project and tga for bubbles if requested bubs.mov
Last reply by Iham Wrong, -
- 5 replies
- 662 views
Here are a variety of renderings of WIPs All are models (unrigged) **note - these links are to a geocities site - sometimes slow - I am going to get a real provider real soon! ** 1) studies of a character called 'Emalien' - to be a little woodland creature. Only the head has been worked on so far. Body and rigging to follow. http://www.geocities.com/macdonald6800@rog...an4ViewsOPT.jpg 196kb http://www.geocities.com/macdonald6800@rog...ireFrameOPT.jpg 294kb http://www.geocities.com/macdonald6800@rog...sSectionOPT.jpg 285kb 2) Teeth and Eyeball studies: http://www.geocities.com/macdonald6800@rog...eethEyesOPT.jpg 177kb…
Last reply by gordonm, -
- 1 reply
- 662 views
Heheheehehe! I like this one. Very nice Jose! Casting Session by Jose M. Ruiz For some other work by Jose check out his website: http://www.josemruiz.com/ *Note: There are other films that have been added to A:M Films too!
Last reply by Manta, -
- 1 reply
- 662 views
Anyone know where I can get these? I need a police-type car, a truck, and a motorcycle.
Last reply by agep, -
- 6 replies
- 662 views
I'm making an animation of a bacteriophage attacking a cell for biology. At one point, the cell's nucleus needs to start spewing "baby" bacteriophages. I've tried, but I can't seem to get a flock to work. Every time I try, the swarm/birds flock just sits there and doesn't display any models. I was wondering if anyone here could help? I need to finish it by tomorrow morning. I'm including the model and a clip. If you're messing with the model, open the Cell model, select the "For Hiding" group, and press Hide. This will hide the front of the cell so you can see what you're doing. In the final animation, the front of the cell becomes transparent as the bacteriophage lands. …
Last reply by iGeek, -
- 1 follower
- 5 replies
- 662 views
I have not posted anything in a while. We have been working on the video and the modeling and animation have now started. Here is one of the characters in the video. Steve I have already increased the size of the hands. And here is one of the other characters as well
Last reply by Dhar, -
- 2 replies
- 662 views
I am hosting a contest that is related to my super hero stuff http://www.youtube.com/watch?v=symTbCUGGeA If you havn't seen the 1,2, and 3rd episode I would go back and watch them. Here are detailed pics of mask,gloves, and goggles.
Last reply by animation man hi, -
- 4 replies
- 662 views
Nothing spectacular, but Gala takes the Suburban Flying Vehicle for a spin. SFV6.mov
Last reply by Glob Studios, -
- 4 replies
- 661 views
I think I messsed up on the question but got my brain going with this only 37k flares in objects and volumetric light at the right scrub through slowly to get the real effect project file available v11q lights.mov
Last reply by ddustin, -
- 3 replies
- 661 views
Ok by no means is this stuff cream of the crop or really original, but I thought I'd post 2 renders I did in AM. I had a VHS concert tape laying around for a band called 'god lives underwater' which had a mantis as their logo. So I put together 2 renders involving a mantis model I had been working on for a little while. The 3d mantis was done in AM and the sequence was put together in Vegas Video 5. http://www.wideopenwest.com/~johnjzsigo/GLU/Gv2.wmv This whole render was done entirely in AM. http://www.wideopenwest.com/~johnjzsigo/GLU/Mantis.wmv I got the idea from the person who posted the clip of a animated monkey watching a video of his daughter o…
Last reply by ddustin, -
Naboo
by starwarsguy- 3 replies
- 661 views
Someone emailed me who had heard I did Star Wars models for A:M, and wanted me to make a Naboo for their fanfilm. I'd done planets before so I agreed. Tell me what you think before I send it to him. By the way, it's a sphere with a green planet map on it with a high blue ambiance, inside a sphere using a transparency map that is the color white.
Last reply by KenH, -
- 2 replies
- 661 views
Here's my model so far. As is clearly visible, the front is largely unfinished and only in the basic blocking-in stage, and the rest still needs tweaking, but it's a start.
Last reply by goodguy20k, -
- 7 replies
- 661 views
I posted awhile back on a project for a client trying to find out if fluids would work in this animated pooring bottle. It turns out doing the fluid portion of it in flash worked well. The two bottle were modeled and animated in AM and it turned out pretty good. Just thought I would post if anyone was interested in seeing the finished project. Also, wanted to thank everyone who answered my posted questions. Tip and Measure: Multidose Bottle Tip and Measure: Exactdose Bottle Thanks Eric
Last reply by flashawd, -
- 0 replies
- 661 views
I mentioned this some time ago in the Star Trek Red Squad thread and delayed opening a new thread up for it until now. So here's the lowdown. With Red Squad, it obviously has it's main and secondary characters with dialogue. The thing is, where this takes place on starships, these guys aren't the only crew members on the ships. So what I'm hoping/asking for, is if anyone has any decently "semi-realistic" heads that they're willing to donate to simply be background crew members who mill about, use computers etc. They could be guy or girl, though I don't have any female bodies built, so you may have to supply that as well, but if all you have is the head, I'll take tha…
Last reply by Darkwing, -
- 0 replies
- 660 views
myGameTV.com is a new syndicated video game review TV show. The show airs in Florida as well as worldwide on the internet. We're like Siskel & Ebert on crack. We're seeking animated shorts 1-5 minutes long that are hilariously funny, maybe a little controversial. If they are gaming related that is a plus. Although there is no compensation, we offer screen credit and there is a lot of exposure and we can also plug your website on television. For more information contact: producers@mygametv.com Jeff Rivera Producer myGameTV.com
Last reply by jeffrivera, -
- 7 replies
- 660 views
As the Pleistocene was ending, and just before the Apple II hit the market, [c.1970] I had moved to San Francisco. Being a graphic designer with fair-to-middlin’ design skills, but little drawing ability, I became enthralled by the idiosyncratic styles of the underground comic artists. Somewhere inside me, a voice said ‘you can do this’. It took a while, but I eventually put out two issues of “Four-Fisted Talesâ€�. [just as the underground days were ending] After Issue#1, I posted notices at local comics stores looking for artists to back me on Issue#2. Thus I met Norm Silveira. As we rubbed along building Issue#2, it became clear that we each focused on different …
Last reply by martin, -
- 1 follower
- 2 replies
- 660 views
Hello, We've (John "Hubukai" Hubickey and I) are still working on sets for our characters. The thought entered my mind that these characters should be good for any set we make for them, so I've been playing around with the old roto feature a little in A:M. I found that I don't really need to do it that way, since A:M puts out really nice alpha channels in the TGAs that can be used to copy your character from a blank scene and paste onto a photo directly, via Photoshop. The Idea was to use the rotoscope feature in A:M (right-click on the "shortcut to camera" in the PWS under the Choreography) to light and adjust the camera angle to fit the photo. Then take into photosho…
Last reply by DanCBradbury, -
- 2 replies
- 659 views
Against The Author, The War of the Worlds, has been under serious construction recently. For starts, the website has changed from http://www.simons-magic.com to http://www.againsttheauthor.com The Movie is now using several software pieces such as Magix Music Maker 2005 deluxe, Magix movie edit pro, Animation master 11, The logo creator, green screen and MGI Photosuite III SE in order to create such stunning effects and scenes. Any Ideas, suggestions, tips or comments can be posted here. Alos, my productions now have an over-all logo,which is posted below.
Last reply by hypnomike, -
- 10 replies
- 659 views
Here's an air cylinder I'm working on. I'm using boleans for the holes but the hole on the rod end seems to go transparent part way through the stoke. Is that inherent to boleans? David Bimba2.m1v
Last reply by ddustin, -
- 4 replies
- 659 views
Hi all, This is my first post and I'm very new to AM so please forgive my dumb question. I want to post my first model so I can get your input, but I can't figure out how to output a jpeg. I know I can output a single AVI frame, but then what? Is there a way to output a jpeg, gif or bitmap? thanks, risk
Last reply by Rodney, -
- 7 replies
- 659 views
hey guys me and my friend have been running this website for about 5 years now (hes been running it for about 7 then i jumped on board) since now its going to be start bringing in revune i thought it would be a good idea to make a splash screen to enter the site tell me what you think of the logo i have setup so far and if it needs anything i would be more than happy to know i will be using a flash splash screen [attachmentid=13718]
Last reply by oakchas, -
- 5 replies
- 659 views
Hey guys, right around this time last year I had been working on these clips with grand visions in my head... next thing I know it's one year later and I had not even gotten back to it. This is the last thing I did on this particular clip. I know I showed it before, but I had never posted the clip with music that I put to it. I think I might try and get back on this over the next couple weeks.... anyhows, with the music, its about 5.5megs.... http://www.vrcops.com/Vids/ClimbSoundB.mov Mike Fitz www.3dartz.com
Last reply by Zaryin, -
- 7 replies
- 659 views
I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov
Last reply by steve392, -
- 3 replies
- 658 views
This is a female? character Ive been working on forever. I think the modeling is finished but I'm stuck on the decaling and hair. Any suggestions appreciated. I have been using the Nagel brushes with Photoshop. I really don't have a clue about the normal, diffuse and specular maps.
Last reply by John Keates, -
A figure I'm working on for a short animation. Crits welcome.
Last reply by kosmo, -
Character
by Guest jandals- 6 replies
- 658 views
Here's a model I've been working on. I decaled her with the Put-Everything-In-One-Image technique in Will Sutton's tutorial.
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- 8 replies
- 658 views
Hi I am trying out the toon render with my froggy boxer. I like the results but am open to any suggestions to make it better. It is for a competition so I would like it the best it can be. Can you guess which competition? Thanks for looking.
Last reply by dborruso,