Work In Progress / Sweatbox
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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Here you can find my (free) animated stamps made with A:M to add to your mails... for the fun !!! My animated "e-stamps" There are in .gif format !!!
Last reply by p6r, -
- 4 replies
- 437 views
Hi everybody, Since there`s no special game section around here, I am going to post my questions here. I would like to do some quite simple little online games, I don`t need realtime 3D ,so a real gameengine would be overkill. What`s in my mind for instance, are some imagesequences you activate by mouseclick or rollover, for example on rollover the figure starts to walk, then when you click on the character it jumps in the air, also I would need some kind of clock for the timelimit and some accidental generator that the scenes get exchanged from click to click. I think all this can be done with Macromedia directors Lingo and put online with the…
Last reply by Kombowz, -
Let´s do the clown! Or what do you think? can_can_clown01.mov
Last reply by seven, -
- 3 replies
- 436 views
This is a female? character Ive been working on forever. I think the modeling is finished but I'm stuck on the decaling and hair. Any suggestions appreciated. I have been using the Nagel brushes with Photoshop. I really don't have a clue about the normal, diffuse and specular maps.
Last reply by John Keates, -
- 1 follower
- 7 replies
- 436 views
i needed to whip one up for the series that will run in a few weeks there will be an info banner under the mov when completed Trailer.mov
Last reply by jimd, -
- 6 replies
- 435 views
Five more proud last-place finishes from the four-hour Animation Showdown! All in Quicktime Sor3: Faint (83Kb) An experiment in frame rate. Jaws of Life (164Kb) Opening something difficult to open. Mount (103Kb) I've retouched this one substantially since my original entry, mostly to adjust arcs. My Favorite Toy (183Kb) Don't Let It Out (123Kb) You can see my past entries on my Showdown Page. The Animation Showdown is a weekly challenge to put together a bit of character animation in a short span of time. It happens every Sunday/Monday at DigitalRendering.com>forum>showdowns where you can read all about it and join the fray.
Last reply by nimblepix, -
I've been working on this off and on for a couple weeks. I'm still working on the hands, beard, toy bag, and I still need to get some folds in his coat but he's getting pretty close. He's heavily based on the santa from the classic rudolph tv show. I've got Yves' skin shader on him but it's hard to tell in this pic. Anyway, crits and comments welcome. Kevin
Last reply by Zaryin, -
- 3 replies
- 435 views
Pull toy started out as AI file (illustrator) Thanks for looking... teddy bear button has no threads because I was happy to learn how to use bone cutter boolean thing. Then I realized, I didn't need to holes, because thread would be there... word...
Last reply by KingSalami, -
- 4 replies
- 435 views
Hey, Here is a preliminary clip (still rendering) of what should be a looping background. I would like to donate it to the community when it is finished. It is kind of like a primordial, other-worldly kind of view, you could composite things over it. I would post the zipped file with the frames on my site. Let me know what you think. David http://www.dustinproductions.com/files/amstuff/BG-DPLLC.mpg
Last reply by ddustin, -
- 2 replies
- 434 views
Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the h…
Last reply by paulmcg1, -
- 3 replies
- 434 views
Hey Guys, I haven't posted in a while about Against The Author (I think), and I was just posting to say that it is going great. Can't wait for it to be released in Winter. Anyway, I just updated the site, Click Here to see it! It has a web chat page now (the first link on the inside page), please post any comments there, or just use it as a guestbook, thanks! I attached a quick snapshot of one of the basic scenes to this message...
Last reply by guernseyfreak, -
- 2 replies
- 434 views
Hi hashers ... I was just playing whit A:M .. it took me 10 minutes .. and i liked his results you can check it in : http://xtaz.com.br/anima/aros.zip ( use loop oiption ) ( 590 Kb / MOV ON 2 )
Last reply by Eos, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 1 follower
- 13 replies
- 434 views
I finally had the guts to try to build a full figure (next up, actually connecting parts that comes next time) This is mainly for the use of anatomy study, rigging education, and animation (I just bought Jeff Lew's vid and it's on its way...I have to prepare in any way possible )
Last reply by jamagica, -
- 5 replies
- 434 views
Here's the latest Ernie cartoon. Made with Zign Track, straight up no tweaking.
Last reply by Bendytoons, -
- 2 replies
- 433 views
Ok when I try to smartsking this leg or any other part of the body for instance and I go to animate that part of the body I end up with the model doing this (picture)! Some whats going on and how can I fix it?!
Last reply by Noel, -
- 3 replies
- 433 views
As requested by Andy, Here is an example of making models for both spline and poly, you can have the best of both world if you are prepared for it. That means you have to find out the poly program you use is compatible when dealing with .OBJ, I use several and found that not all behave the same, so its trial and error. Below is a comparison of the two, first is the spline with no hooks nor 5 point patch, after decal and export in .OBJ then increase spline geometry and re-stamp.
Last reply by peterpan, -
- 5 replies
- 433 views
Hi, Here is a movie of my first model. A strange looking fellow. It's all original, I'd say I put about 8-10 hours into it. I've learned a lot but I could use some critiques to help me sort out the problem areas (I can upload the project file if that helps or is desired). I used shaggy's hand as a reference when I made mine, but it has some real rough parts. Plus, there is one 5 point patch that will not close, no idea why. See pic. One thing I can't seem to get is where you see a slight "diamond" area in a patch and can't seem to get rid of it. Also, I think I may have used too many hooks. In particular on the top of the hand, they look real bad :/ Pl…
Last reply by pixelmech, -
- 5 replies
- 433 views
Quick because its late. Sky domes with animated material ncloud.mov
Last reply by johnl3d, -
Aw, love and a corpse
by Guest william40- 4 replies
- 433 views
Hello, It is rough and models are not all complete. Scene; Kate is dreaming and in the medical bay leaning over frank, who is dead. Well, ah, maybe... http://www.hennesproductions.com/portfolio/frank_cut_1.mov Comments are always appreciated, I have been staring at it for a awhile. I am always interested to hear what people see. William
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- 1 follower
- 5 replies
- 433 views
For anyone who is even the slightest bit interested, I have added new images to the 'Pics' section of my Bella Bear website. Any comments appreciated, the pictures are all new! Bella Bear
Last reply by gazzamataz, -
- 8 replies
- 433 views
Got this flipping thing flips_2.mov
Last reply by steve392, -
- 2 replies
- 432 views
I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj, -
- 1 follower
- 10 replies
- 432 views
Here it is EDIT: I just noticed..the first board doesn't have displacement on the thin side whoops
Last reply by jamagica, -
- 4 replies
- 432 views
Hi!!! My name is Artemiy aka KUKLOVOD! Its my First work in HASH A:M. And what can you say about it?
Last reply by KUKLOVOD, -
- 4 replies
- 431 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
I wanted to test some tgas i found. And since im thinking of building a race track, i wanted to check this idea out. Took 5 mins to build. 12min to render.
Last reply by Tralfaz, -
- 9 replies
- 431 views
Deer Hashers, I dont get to post or surf very often due to the fact I connect only at work where Im monitored, and limited in time allowed online. I now would like to ask for help, I was working on a Deer model splining and such when I got an error #503? when trying to save my model, it now will not load, any of the three I had saved. attached is a zip containing the 3 versions, if anyone can get this to load up in AM, Im using v14c on a PC, it would be greatly appreciated. Ill try to check back on Friday, maybe thursday night to see if anyone had the time and or luck with it, looks like my mascot wont make the deadline. Thanks for reading, Your fellow Hasher…
Last reply by heyvern, -
- 4 replies
- 430 views
Take a look: http://www.youtube.com/watch?v=jRE4he3LT1I This is just a little teaser for a fundraiser show that I have coming up for the film. The dog and terrain are real stop-motion the rest is CG.
Last reply by John Bigboote, -
- 7 replies
- 430 views
Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
Last reply by Kelley, -
- 2 replies
- 429 views
Greetings! I run a small specialized psychological software company. I was very impressed with AM at a trade show. I need 3D looking animations of "characters" made into sequential "cells" that I can use as animated bmp files. If you are interested in contract work to make such characters, then please contact me at jas@braintrain.com, website: www.braintrain.com or call 804-320-0105 Joseph A. Sandford, Ph.D. President, BrainTrain
Last reply by braintrain, -
- 1 follower
- 5 replies
- 429 views
Hi Hashers and Spline-folk, I was at a loss when it came to coming up with an idea to animate, so I just wrote some action words on pieces of paper and put them in a can, then blindly picked out three. Words for basic actions in threes almost make a nice little scene. (Hopefully, the words you pick will align in context like mine.) It's a good way to flex your animation muscles, by playing this game with yourself. Well, have fun! Afraid21Lg.mov
Last reply by entity, -
- 1 follower
- 0 replies
- 429 views
I render 1 animation short (TGA sequence), when the camera zoom n pan the line have flicker (shake). What render setting i should be to do? i'm use AM v11.1. please help me. thank q.
Last reply by one_piece, -
- 1 follower
- 5 replies
- 429 views
Okay, I did my VERY FIRST AO RENDER! Woohoo! Straight out of the box. It isn't fantastic but i get the idea. Now I want to know what the next level is. How would I for instance, use some kind of image for reflection? Is this delving into the HDRI concept? Radiosity? AO renders SO FAST, I don't want to get too complicated. Can I use just a simple dome with an image? Anyway, this sample image is from my ongoing animated short spoofing the terminator (not much activity in Vern's World so this is a tease looking for some help on AO. The link to this thread is in my signature) Just for grins I stripped out the lights, added a ground and back plane and just rendered i…
Last reply by zandoriastudios, -
- 3 replies
- 429 views
What is the best way to approach the decaling of a coiled rope? Up to this point I have only needed to decal rope a couple of time and then only one length at a time. Now that I am modeling the Spanish Galleon: http://www.hash.com/forums/index.php?showtopic=32733&hl= , I have a ton of rope to decal. I used to take the rope model, create a pose, and then straighten the rope in the pose to apply the cylindrical rope decal. This works great for one or two pieces of rope, but now I have so many pieces and coiled rope to boot. I wonder if you could decal a staright piece of rope first and then coil it? Maybe in an action or something?
Last reply by Gerry, -
- 2 replies
- 429 views
Well, here are my beginnings on the Raider. Haven't had much time to work on it. This ship poses some interesting challenges due to it's organic style shape, but this is AM, organic is the name of the game for this program!
Last reply by Darkwing, -
- 6 replies
- 428 views
simplified an early test and tried default toon render on the sweeper plants [attachmentid=13755] Project file [attachmentid=13757] a13v5.zip
Last reply by MattWBradbury, -
- 5 replies
- 428 views
Hi, I am going through the tutorials and I think this is where I am supposed to post to get credit. Here's the finished product with two views. I was playing around with backgrounds when I first got the software and now my sky isn't blue! Look forward to feedback. Lori Hiatt It__s_a_pitch.mov It__s_a_pitchSide.mov
Last reply by Lori Hiatt, -
- 9 replies
- 428 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 1 follower
- 6 replies
- 428 views
This is still a bit rough around the edges but I think the flow is just about right. So I thought I would post the opening sequence to my first ever Bella Bear short (the one that I am still working on and which I have already animated a section from the middle). Hope you lot like it, here's the link: Space Flight
Last reply by gazzamataz, -
- 3 replies
- 428 views
I decided to try a simple skating animation. Its only a couple of seconds but crits are welcome roller.mov
Last reply by jirard, -
- 1 follower
- 6 replies
- 428 views
three hours this afternoon. Unlikely to be revisited directly but, fun to do ( the rush shows at the end ). simon New_Year.mov
Last reply by Simon Edmondson, -
- 4 replies
- 427 views
The first time I really went to town for an animation in AM- and I mean REALLy went at it- channel editing and everything, I remember a moment when my wife walked past me, took a look at what I was doing and sneered. I mean she really audibly sneered too. You know: "Tsh..." I didn't understand what could have caused her reaction- but she thought that what I was doing looked so *ugly* that she couldn't understand how anything interesting or even amusing could come out of it... So now, sometimes I sit back, load up ALL the channels to a character in a scene and sort of look at them... they really are sort of beautiful to me; hard to believe I'm responsible for a…
Last reply by Iham Wrong, -
- 9 replies
- 427 views
I know there are a couple of bits to smooth out in the motion but anyway... The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc. DadWalk
Last reply by Pengy, -
- 3 replies
- 427 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
US Mail Box
by Dhar- 4 replies
- 427 views
I needed a simple US mail box, couldn't find one. So I made this to share with everyone. Has a bone for the mail slot door. Logo included in the zip file. [attachmentid=14363] Mail_Box_Model.ZIP
Last reply by arkaos, -
- 11 replies
- 427 views
Took a break from animating fish to put bones in the Beast and Rider. 'Will become a short animation. Not sure where it stands in the 'to do' list.
Last reply by Kelley, -
- 2 replies
- 427 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 10 replies
- 426 views
Here's a cat I've been working on. He'll be looking as real as I can do. He's just being made down to his skin right now so try to picture him with some hair. Also the shinyness is just so I can see lumps better to work them out. It'll be taken off in the end. Any critiques are welcome.
Last reply by pancho simpson, -
- 4 replies
- 426 views
I am enjoying my new found skill with the toon render... it is finally starting to make sense to me. I have two questions... 1) Per the attached image... is it possible to create "edge" highlights... closer to my reference drawing? I know... it isn't "realistic" lighting... would there be a way to fake this with the toon gradient somehow? Or a group with different settings? Would like as simple a solution as possible... may have to animate this stuff later. Hard to see in the illustration but those highlights on the edges "taper" off at the ends. 2) I noticed that if I do small test renders... my bump maps seem to be offset... I have two images in…
Last reply by heyvern,