Work In Progress / Sweatbox
Subforums
-
Showcase (57,365 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 4 replies
- 551 views
This is a test animation of the P51-D Mustang I built for Exercise 10. I wanted to see how the propellors would look spinning as well as play around a bit with the motion blur. The movement of the plane is not quite as smooth as I would like (still need lots of practice). The third plane moves a bit too fast when it dives. I have posted the model for download in the Exercise 10 post (it is down a ways on the page). Feel free to use it however you like. http://www.hash.com/forums/index.php?showt...3215&st=120 C&C always welcome... Thanks... Al [attachmentid=21254] P51Mustang.mov
Last reply by jpappas, -
- 4 replies
- 499 views
This has been on AM Films for some time, but I recently updated it to include the title and credits. (This expanded it to 6M instead of the posted 4M, so be warned.): Marshmallow Lecter It features a marshmallow character I designed for a series of short films in the works I call the "Marshmallow Safety Films". Being rather vulnerable, it's rather easy to invent many kinds of humorous "accidents" for them to experience. Not much action in this one. More of an exercise in lip syncing, based on Jason Osipa's excellent methods from his book "Stop Staring--Facial Modeling and Animation Done Right". (I very highly recommend this book! A must have for anyone …
Last reply by Nunsofamerica, -
- 4 replies
- 584 views
Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
Last reply by andyg, -
- 4 replies
- 752 views
I finished my first cartoon using animated characters! I have been working on the character for a while and decided to start with a teaser. Instead of attaching it here, I put in on youtube for everyone to see, and rate! My new cartoon! Also, check out the website: http://www.freewebs.com/roverthepup/
Last reply by Sonic922, -
- 4 replies
- 463 views
Had this idea tonight so did a quick trial used sweeper with a block shape and cone path [attachmentid=22362] tree.mov
Last reply by NancyGormezano, -
- 4 replies
- 420 views
i was bord today so i thought i would test out some booleens and see how they come out heres the final render [attachmentid=22773] and heres a real time render [attachmentid=22774]
Last reply by the_black_mage, -
- 4 replies
- 904 views
Hi hashers ..... I used the Peugeot that I modeled in november to do some tests whit HDRI .... the result is here.... Comments are welcome... as always .....
Last reply by Xtaz, -
- 4 replies
- 355 views
face.mov Sweeper used to sweep circle around face font then playing with material with ambience level control by random expression
Last reply by cfree68f, -
- 1 follower
- 4 replies
- 794 views
This is a contiuation of a previous post. I would have just carried it on, but I have been unable to access it. This is the completed advert that has just gone off to the publishers. It should be in the states soon, and the UK in a few months. Everything was created in AM except the decal photo's and the text. 2480 x 3508 Larger version will be here for a few days:-Larger Version Image was rendered in three stages, the 3d world was rendered then composited onto the star background. Final adjustment in photoshop.
Last reply by gazzamataz, -
- 1 follower
- 4 replies
- 855 views
I've been working on this model for a number of months, and I've finally rendered something presentable. It still needs some work, but I'm very happy with it as it is. This is the CSS Virginia, the first ironclad ship of the Civil War. I'm working on the USS Monitor, and I'll likely have it done in a few weeks. -The Bird Man
Last reply by R Reynolds, -
- 4 replies
- 579 views
hi, I'm kind of new to A:M and i was just wondering how could you make lightning? Any ideas would be much appreciated. Thanks Elliot
Last reply by johnl3d, -
- 4 replies
- 424 views
cloth.mov Haven't done a cloth test for awhile. Notice how the shape reacted consistently
Last reply by johnl3d, -
- 4 replies
- 676 views
Hey guys, this is my Robotic Character running, what do you guys think? I had to get used to animating him again, his rig is a little different. Comment and critique please. Robot Character Run Cycle
Last reply by Heath_Naylor, -
- 4 replies
- 749 views
So I had to recently do an illustration of an old computer for dayjob's corporate newsletter. For looks' sake, after hunting around for reference pics, I went with a Commodore PET (but with a CBM's keyboard--I wanted the Selectric-type keys). Modeling time was around 8ish hours (even though I might never use the model again, just in case, and for learning purposes, I modeled all the recesses for the holes in which the keys and tape drive are placed--I stopped short of modeling the back, however). This is what I came up with: Next, I played with various camera angles and rotations until I found the angle I was looking for. Since this was going to end up as a…
Last reply by heyvern, -
- 4 replies
- 535 views
This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
Last reply by ruscular, -
- 1 follower
- 4 replies
- 477 views
Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
Last reply by johnl3d, -
- 4 replies
- 574 views
Hello, I'm testing the 2001 rig of Keekat to see if it will animate well. The attached video is the first pass of keyframes. I blocked out the main poses every 5 to 15 frames at 30 fps. The poses are then locked down by setting keyframes for all active channels on that particular frame. I'll clean it up later, right now I want to be certain of the action itself, not the timing (which will be fixed later) Thus the tail only whips around once, instead of being really alive yet. Lip sync comes last and I plan to do that manually, especially since it's just noises and no words. Of course the sounds are straight off of the A:M CD. There was no cough so…
Last reply by the_black_mage, -
- 4 replies
- 559 views
Yeah, I need help, what is wrong with him. Below is a picture of skimpy 1.0 and 2.0, I am making 2.0 better with hips and such, but I must know what is wrong with him before I move on with rigging.
Last reply by nimblepix, -
- 1 follower
- 4 replies
- 659 views
No it's not finished but I was itching to show another tiny section of my larger flick. Yes, there is lip syncing but no voices yet... Go on tell me what you think! Lallabys
Last reply by gazzamataz, -
- 1 follower
- 4 replies
- 392 views
I need help on some textures. I want a gold and silver texture. Does anybody know how to achieve these to look like the real thing? I am needing these by tomorrow. Thanks you! Possibly to mix the two together also. That would be great!!!!
Last reply by DanCBradbury, -
- 4 replies
- 493 views
Animating a materail and got this groundtest.mov In case you want to play with it v13s groundtest.zip
Last reply by Bruce Del Porte, -
- 1 follower
- 4 replies
- 511 views
Howdy Hashers I couldn't resist posting this WIP showing my intrepid heroes getting into trouble. I am quite pleased with it but it certainly ain't finished. You will need QuickTime 7 to view and it is just over 1mb if you want to take a peak. Lift Off Once this scene is done and dusted I think I am probably nearly half way through my film... OH MY GOD I DON'T BELIEVE IT!!!
Last reply by gazzamataz, -
- 4 replies
- 477 views
I was going to animate it but I'm falling asleep so here is the project as.zip v13s good night old john
Last reply by johnl3d, -
- 4 replies
- 384 views
I notice that there's a built-in [?] offset when V.13 pastes a copy. Every time V.11 pasted the copy directly over the original, I half wished it wouldn't. Now that it doesn't, I find that I have need of the old way, particularly when making multiples that have to sit on the same baseline...like the engines on the Junkers flying wing, like the tank bogey wheels I'm trying to align. Can the offset be disabled, or re-set to a known figure, so that 'X' number of cliks up, and 'X' number sideways will put the copy back on the baseline?
Last reply by Kelley, -
- 1 follower
- 4 replies
- 591 views
Was playing around a bit with the new Squetchy Sam Rig. What a great character to practice with. SquetchySam2.mov
Last reply by Dagooos, -
weird tree
by nglemb- 4 replies
- 685 views
ah, it's been far to long since I've had a chance to work in AM. So to get back into I thought I'd just start fiddling, and this is what I came up with. I really have no explanation for it. -Nathan
Last reply by nglemb, -
- 4 replies
- 473 views
well, the goal is, James t Kirk will single handly, defeat the Star Wars empire! video clips of the old star trek show and, animated space battles of tie fighters! a star destroyer then the death star! i finished the enterprise, now im working on the star destroyer. What do u think??
Last reply by Darkwing, -
- 4 replies
- 399 views
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
Last reply by NancyGormezano, -
- 1 follower
- 4 replies
- 502 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 4 replies
- 735 views
Hi i'm new here and have no idea if this is were to put this. I will be getting A:M soon and wanna introduce you to my dream project: Hey everyone. This is sorta a sneek look at what my movie will be like. Now I hope for my first chapter to be complete by august and my second by September, if not sooner. Here is what i have panned right now, other details are under raps until release. Chapter 1: I Am the Lard Knight (Pts. 1 and 2) Wario Wario works at "Mushnick's florist" , which never gets customers. While the place is burglarized by Rupert Thorne and his men, Batman is killed trying to save the shop and Wario disguises himself as b…
Last reply by WarioLoaf, -
- 4 replies
- 503 views
I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 4 replies
- 700 views
Last one for now expressthis.mov express.zip Sorry got carried away
Last reply by cfree68f, -
- 4 replies
- 338 views
Is there a way to update an action in a chor without removing it and then re-applying it? Whenever I make a change to an action that has already been applied to a model in a chor, I have to remove the action and then re-apply the changed action for it to take effect. Hitting the spacebar or saving the project does not update the changes to the chor. Is there an easier way or is that it?
Last reply by Eric2575, -
- 1 follower
- 4 replies
- 682 views
Well..I found my "animation guy model (and fixed some stuff) and decided to start a real character animation haha. The clip is from Princess bride. It's when the short dude is hooked ont he poison and speaks his last words. This is a pop-thru..very basic start righ tnow..not much else besides a couple of major poses: I will continually post progress..I promise (i never end up finishing these things)
Last reply by jamagica, -
Just felt like making something this morning, so I put together this Indiana Jones-style fedora. Figured I'd stick it up here if anybody finds a need for one. It's definitely not to scale and hardly perfect, but I thought it came out okay and thought I'd share. Here's a turnaround: indyhat.mov And the file: indyhat.zip
Last reply by largento, -
- 4 replies
- 488 views
Sorry I'm on vacation ..sort of this week...painting parts of the house and garage...in heat and humidity ...obviously warping my brain ftest.mov V14 project file beta 10 flaresinspace.zip
Last reply by johnl3d, -
- 4 replies
- 654 views
I a starting my steam punk Short. So using a Top down methodology I am starting with the control panel, working out to the wheel house then to the boiler and engine room, and then throwing a skin on the whole thing. Here is the gauge panel. the colors are place holders at this point.
Last reply by nf1nk, -
- 1 follower
- 4 replies
- 614 views
edit
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 636 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 4 replies
- 412 views
Pretty self explanatory. When I use a decal and apply it as a distortion map, it produces these tears in my model's arms. The percentage is only set to about 70, so it's not like it's stretching the map all to heck and back. The decal is applied in a on/off pose with the models arms set to origin in the correct orientation with a "cylindrical" application method. What is causing these tears?
Last reply by Eric2575, -
- 4 replies
- 494 views
Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
Last reply by Heiner, -
- 4 replies
- 524 views
http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
Last reply by skrilla, -
- 4 replies
- 783 views
this is what i have done so far itstill need alittle work but its getting better the reason the red is there so i can see the difference. tips and suggestions are helpful Thanks Knighthawk
Last reply by knighthawk611, -
- 1 follower
- 4 replies
- 653 views
Sorting through some stuff from my old site I thoiught..why not post a few old items related to halloween. ..anyone else have any to share ? All these were redone in v14...all still worked even though some were from 2002. Nothing great but just ideas arnie.mov pumpkin1.mov abc.mov halloween.mov I put all the projects in here and the darktree material for the ghost 's eye in case you didn't have it allprojects.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 537 views
Well I felt like I needed to post a WIP, just to show that Im actually working on something, LOL, not just visiting the forum, A crawdad-ish model I modeled for no reason other than to get back to it. I also wanted to learn to combine Materials and Decals together (I used 3D painter for the decals) I personally like seeing models showcased within an animation thats why the Mov file with the model with some movement (just quickly done in an action). It appx 13mb. Well I'm back to texturing...... Crawdad_Cam1_TestAnim1.mov
Last reply by Kamikaze, -
- 4 replies
- 707 views
Here are links to two WIPs I've posted. The first was for a wine evening quiz; The second shows a test using Midi drum code Any comments would be appreciated. Thanks Dave
Last reply by dougwills, -
- 4 replies
- 449 views
http://www.youtube.com/watch?v=NLdvxeGHOXA Hey! I just used A:M's SimCloth feature again in another TV spot and it didn't let me down. I needed to show a Christmas present UNwrapping, so first I did the bow unwrap in an action using muscle-mode animation to sort of 'undraw' itself. Once it was gone the ribbons wrapping around the present were free to fall- and SimCloth did the trick with very little futzing. All this to sell furniture... http://www.youtube.com/watch?v=NLdvxeGHOXA
Last reply by Gerry, -
- 4 replies
- 653 views
Did some refinements on a Still from a previous posting. Started some aditional models and started Story board, Camillo Thank you for comments
Last reply by bentothemax, -
- 1 follower
- 4 replies
- 519 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 4 replies
- 495 views
So here's my stuff, in all it's glory... but i was wondering, i've heard so much about mist, steam, etc but havent had a chance to use the volumetrics... i was thinking of adding in some space junk or something, what do you think?
Last reply by Cross,