Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 3 followers
- 24 replies
- 2.7k views
It's been a while, but I had this image of the playing card knights from Alice in Wonderland, and I wanted to put 3D Painter through its' paces. I have to say I really like 3D Painter and its integration with AM. That plus the fact that there's a new version of Mirrorsplines for AM13 really made my day. And when did Hash add the mirror all smartskin option? It's really cool too. Currently the model only has a color and a displacement map, I'll probably add a reflectivity map tomorrow.
Last reply by case, -
- 1 reply
- 481 views
[attachmentid=17429][attachmentid=17428][attachmentid=17427] Dug this one out and straightened out the neck. Its still not perfect though? I just wanted to get it up on here, so I didnt spend days tweaking the thing... But its probably satisfactory?
Last reply by Dhar, -
- 2 replies
- 344 views
Hi, I am a High School student. I am having a problem with my action in the Choreography window. Everything is fine in the Action window, he will along the path. My character is our schools mascot. I am just trying to make “Rebel Man” walk along a simple path. The problem is he follows the path in the Choreography but his feet do not move. I already tried removing the action from the Choreography and dropping it back in. I also already checked my Crop Range and the Chor Range. I would greatly appreciate any help. Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by 927822, -
- 5 replies
- 429 views
Hi! I have a question. I want to use several actions in one choreo on one model. I have got two pathes. One for the character to walk into the scene, and one to walk out. I although have got a walkcycle with stridelength... Inbetween there are other actions to keep the real animation in. The walk in and the animation itself worked nicely. Now I want to let the character walk out of the scene... I gave the character a constraint to the path and now I want to make the walkcycle action active. But the action isnt available... It is there, I can click on the part where it should be and see the selection-frame, but I cant see the red bar which indicates …
Last reply by Fuchur, -
If you create an action for a model in one project and then in another project with the same model the action should be able to work in that new project. Right. It didn't want to work in the new project is there a reason for this or does the program not allow it.
Last reply by robcat2075, -
This is a picture for a magazine ad thats about to get published in the states. If I can sort out the reselution on the decaled pictures. All created in AM, and using Photoshop for the text
Last reply by c-wheeler, -
- 1 reply
- 382 views
I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz, -
- 3 replies
- 463 views
I took thhe LUG model from the CD and the Wood-A tga from the wood material folder and appled the tga to every patch in the LUG The front and back have the tga rotated differently. Each patch had to be a group to get best control lug.mov
Last reply by johnl3d, -
- 9 replies
- 647 views
I have a digital camera and took a few pictures of the office where I work and tried to add the free t-rex to a couple of pictures. This was the dino rendered in Am on black background ,cut in out then added to a layer in PS. In PS I copied just the desk to another layer then put that in front of the dino layer . Added a shadow layer effect and tried to do a reflective layer of the dino on the desk area. Is there any suggestions on how to do this better This seemed to work okay
Last reply by Sharky, -
- 5 replies
- 828 views
I've added some new renders to my A:M Stills gallery of astronomical art that I first announced in this thread nearly a year ago. Having found some improved textures, I've finally been able to finish modeling the Earth's moon and the seven major moons of Saturn. The Saturn moon maps come from Steve Albers' planetary map site. Titan was rendered with PlanetGlow, but it doesn't look exactly right. You shouldn't be able to see the horizon at all, but I can't think of any other solution that would work, except for vibrating the model really fast in multipass, but I'd rather not do that. I used a displacement map (16 bpc EXR file) to create the equatorial ri…
Last reply by NancyGormezano, -
- 5 replies
- 6.4k views
A soundpost is a wooden support that fits between the front and back of a string instrument like a cello. The exact placement of it is a mysterious art involving much trial and error. However, because the front and back are not parallel surfaces, you have to create a new sound post of a different length if you want your soundpost in a different spot. Matching the slope of the interior surfaces is also difficult. This is my vision of an adjustable length sound post that could be put anywhere. The center is a "jack screw" which has opposing threads on each side. Turning it would push or pull the two wooden parts. The ball joints at the ends are held together by…
Last reply by robcat2075, -
- 7 replies
- 992 views
After talking to Rodney Baker I decided to post a project file that was the result of a discussion on making a spherical constraint with Carl Raillard on CGTalk. Here's a description of what it does: When you open the "spherical.prj" project, it should have "Action1" open and ready to mess with (if not, double-click on "Action1" to open it). What you see is "Bone1" as the bone that defines the sphere, "Bone2" as the bone you would attach any geometry to and "Null2" (at the intersection of "Bone1" and "Bone2") which is the manipulator...there is also a "Null1" that is set so that it isn't seen which helps drive this. When you move "Null2" around ("Bone2" can be …
Last reply by Rodney, -
- 19 replies
- 1.7k views
This is Captain Barnstorm. A new character I created...because I wanted to! He doesn't have a story right now, but I have a few ideas percolating. I'm not entirely done rigging and making poses, but I'm pretty far along. No textures at this point. The next picture is a few characters from a story idea my wife came up with. If I get it finished it will be in storybook form (hopefully!). I'm very happy with the cow, but the horse is giving me trouble, and I just can't make the duck's wings look right. Bird wings that work right, to me, are nearly unattainable in 3d. I just can't get my brain wrapped around them. Any suggestions from bird modelers would be appreciated. …
Last reply by Paul Forwood, -
- 13 replies
- 1.6k views
So with all these discussions of group projects and the like, it really has put the bug in me to do a web series of some sort. Before that however, there needs to be an idea and some designing. Now in short, right now I'm sorta just designing a character and seeing if more blossoms from it. Essentially what I'm trying to do, is re-design an old character of mine, Captain Heroic. This time, I'm really trying to go for a simplistic, stylized, adventure hero type look. So with that said, I'm kind of stumped This is just a quick sketch I threw together and hopefully it can be a launchpad for ideas. It would be very helpful and nice if some of you creative folk here co…
Last reply by Darkwing, -
- 4 replies
- 617 views
Here is the link to my new page showing my future project... I have modeled Dino... and Bo is a "nude" Harold !!! Bo & Dino The project will (or would) be an educational one with a flipping book (pictures + text) and small games along the adventure of Bo.
Last reply by DanCBradbury, -
- 4 replies
- 591 views
OK I know that this has been done, oh, about a billion and a half times but it's still a good way to experiment with timing and gravity. Clicker It's still got some tweeking to do but not a bad start. Thoughts?
Last reply by ChrisThom, -
- 14 replies
- 1.4k views
Advertising of a bottle with water AVI - 2.8 MB codec DIVX5.05 (www.divx.com) AM10.5 (render to AM 11b7) http://www.bee-s.com/~gggg/avi/20l.avi 30 minutes modeling 2 minutes texturing 6 hours rigging 5х20 minites animation of the actions 8 hours of create chor 4 hours for rendering (4x4 multipass) 460 frames with fields 720x576 1 hour compositing 2 seconds of imposing 1 click of the item of information _______________________________ AM Forever!
Last reply by KingSalami, -
- 6 replies
- 721 views
Here is an image of the comparison between AE (Adobe After Effects) and images rendered out of AM (render farm). I'm trying to work out an issue. David
Last reply by ddustin, -
- 3 replies
- 612 views
This is my latest short, AEsop's Council of Mice. Bill Plympton's "Guard Dog" beat me at the Woods Hole Film Festival this summer, but I guess I can live with that. I had won Woods Hole last year, with "Marboxian," and was obviously hoping for a repeat performance. Now that I'm finally into my new place (though still living out of boxes), I need to get the DVD together and get this one out to more festivals. Go watch it! I don't think it's bad. ART STUFF: The severely crunched color palette was ripped shamelessly from "Avalon," a live-action/CGI film from the director of "Ghost in the Shell." Crunching your color palette, as that film and its later-…
Last reply by modernhorse, -
- 1 follower
- 75 replies
- 10k views
Hi Everyone, I' am working on an animation and just started modelling today... Here is a progress of the head after about 6 hrs. Mike
Last reply by Fuchur, -
- 13 replies
- 1.6k views
I was cleaning off some hardrive space and found an old short that we did called Afterhours. I think this was made in 8.5 but was fun nevertheless. I posted a version of this way back using an obscure codec. Hopefully there's a few who might have seen it? Anyway, here it is: Afterhours clip
Last reply by renderspud, -
- 2 replies
- 690 views
<C> Against the Author </c> Hello and welcome to the forum on Against the Author, I'm the Director of the movie, 13 year old simon!!! The movie is expected to be 50-60 minutes long, short, and made entirely with Martin Hash's 'Animation Master, version 10.5' !!! It will be very funny with many actioon and musical scenes so if u have any ideas, comments or questions post here, or email me at simon@baldrix.com or visit The Against the Author webpage and go to 'Animation section. Also see the 'Making of Against the Author in the site!!! Ok, also, PLEASE e-mail me if anyone has ever publised a movie with theartres and can reccomend who to do it with, ok?!?!…
Last reply by guernseyfreak, -
- 1 follower
- 10 replies
- 1.1k views
Hello all, This is Simon, president of Small Island Productions and Director of Against The Author. We have been working on a 3D Animated Motion Picture Event since April 2004. I have posted before, yet not often, as I usually am too busy actually working on it. The good news is, we are almost finished, and actually plan on releasing it Winter this year. We recently premiered an Interactive Trailer at the Osceola Performing Arts Center in Florida, in front of over 700 Arts Students from Central Florida. If you wish, you may visit the Against The Author Official Website at www.againsttheauthor.com , where it is also possible to watch the entire footage reel from…
Last reply by guernseyfreak, -
- 2 replies
- 613 views
Against The Author, The War of the Worlds, has been under serious construction recently. For starts, the website has changed from http://www.simons-magic.com to http://www.againsttheauthor.com The Movie is now using several software pieces such as Magix Music Maker 2005 deluxe, Magix movie edit pro, Animation master 11, The logo creator, green screen and MGI Photosuite III SE in order to create such stunning effects and scenes. Any Ideas, suggestions, tips or comments can be posted here. Alos, my productions now have an over-all logo,which is posted below.
Last reply by hypnomike, -
- 1 follower
- 3 replies
- 746 views
Hey Guys, Simon here, (a.k.a. Guernseyfreak ) I'm not sure if anyone out there remembers the Against The Author (ATA) Motion Picture I was directing, after all, I haven't posted in such a long time... Um.... to update from last time I told you about the movie. Yes, of course it is being made in Animation Master, Version 11 I think. A couple of months back we had a major system crash and lost a year and a half of work on it, but now we are back on track thanks to a very dedicated team. Since last time I posted I have been trained with the New York Film Academy and done backstage work for Universal Studios, promoting a Universal Studios in Japan, so…
Last reply by guernseyfreak, -
- 3 replies
- 581 views
Hey Guys, I haven't posted in a while about Against The Author (I think), and I was just posting to say that it is going great. Can't wait for it to be released in Winter. Anyway, I just updated the site, Click Here to see it! It has a web chat page now (the first link on the inside page), please post any comments there, or just use it as a guestbook, thanks! I attached a quick snapshot of one of the basic scenes to this message...
Last reply by guernseyfreak, -
- 1 follower
- 4 replies
- 617 views
Against The Author, The Beginning of the End Update Hello everyone. I know, I haven't posted in ages, probably most of you have forgotten this production even existed, but yes, we are moving along happily and are well on schedule to having ATA released Winter 2006. ATA, for all who don't know, is a movie that's premise revolves around three teenagers who accidently get superpowers and have to destroy and army of 10,000 killing machines on a deserted island led by a demonic dictator and her sidekick. I know, a little farfetched, just wait till you see it before you knock it, So, yes, I recently viewed the forums in order to update myself to 13b, (which I love t…
Last reply by guernseyfreak, -
- 29 replies
- 2.5k views
Hi dudes and welcome to the topic based on Against The Author, The War of the Worlds. 'ATA', as it is called, is a movie about 3 characters who have to set out to destroy and army of 10,000 clones. The movie is bieng made in Animation Master version 10.5 and edited in Windows Movie Maker 2. For more information please visit the home for Against The Author, www.Simons-magic.com!!! On this topic you can post any ideas you may want in a movie, you could post music which you might like to be in the motion picture and you can over-all talk about it. The movie will be using techiniques in Animation which I have been working on which nobody so-far has created, making this even…
Last reply by guernseyfreak, -
- 3 replies
- 451 views
Last reply by Mr. Jaqe, -
- 14 replies
- 414 views
@Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
Last reply by robcat2075, -
- 12 replies
- 1.7k views
This was in another thread, but probably better to be in its own topic. Attached is a Word document showing how to Export a simple shape out of Photoshop as an Adobe Illustrator path and then into AM as a mode. If someone could post on a website that would be great (I am approaching my limit for bandwidth for the month ) Cheers, Eugene USING_THE_AI_PLUGIN.doc
Last reply by johnl3d, -
- 4 replies
- 600 views
Here is another game unit WIP. I made this model from scratch using copy flip attach.
Last reply by RViewer, -
- 4 replies
- 3.5k views
Just thought I would play Around see where this would take me this is all brought in with AI wizard I just moved Fenders out still working on new layout This is what I got out of my first test Test Model A 1.mdl
Last reply by Rodney, -
- 30 replies
- 2k views
If you'll pardon me for a moment of indulgence; I made this image and it made me laugh out loud, so I thought I'd share it. It might be funnier to me since they're wearing my kids' clothes. Oh, and if you know anything about camera matching (to a still photo), please watch this space. I'm gonna need help putting these guys into my house.
Last reply by seven, -
- 2 replies
- 400 views
Still working on the materials on this one. Also made the wind up key but when I used the AI importer it did some funky stuff so I'll just remodel that by hand. Not showing the back because the key is fugly
Last reply by Zaryin, -
- 2 followers
- 16 replies
- 2k views
This is the "glam shot" of the Albertasaur Skeleton Joe Cosman modeled for eggprops a while back. I just re-vamped it a little and added it back on eggprops. I must say it is pretty amazing how much work went into this thing. The tail controls alone are kind of mind blowing. Looks pretty sexy too. You can check it out <here>. And. . . Larry I promise I'll get cracking on the others ASAP.
Last reply by Wegg, -
- 25 replies
- 1.8k views
I'm redoing Alcatraz Prison again cause I lost my model on my old PC bummmer I got one cell block done now it's just a matter of copying and pasting. Thinking about modeling Lindsay Lohan and having her walk down the hall like at the first of the movie Alcatraz with Clint Eastwood. I'm open for suggestion for another actor or actress walking down the hall ? How can I change to color in the cell where they won't be the same like in the photo ?
Last reply by tbenefi33, -
- 1 follower
- 57 replies
- 5.7k views
Well after losing all of my Alcatraz Model from my last project I got my an external hard drive and started me another. I rewrote the script for it be in 3d (I'm thinking about it) there one part in there where I have great white shark come out of the water....LOL They won't expect it. I also made me a asset list of everything I need to model it help out a lot who every thought of that ideal thank you. I'll have about 3 choreographic for the San Francisco Bay, The Island and The Prison. One thing about modeling a prison everything just about the same and there a lot of copy and past does that save a lot of time. Fell free to let me know what you think and if I need to cha…
Last reply by Rodney, -
- 13 replies
- 855 views
I decided to finish my Alcatraz Model I need to add some paint and texture and work on the island part.
Last reply by Rodney, -
- 19 replies
- 2k views
Here is my latest character named Alexis It's composited over a photograph a friend took for me of a beach, the rest is pure A:M with no touch ups Comments are most welcome - I posted this here in the wip as well as the stills because I'll be posting other poses and such in this thread so keep an eye out. *Edit - Updated with new render of fixed bellybutton - thanks for the heads up the_black_mage
Last reply by Epoch, -
- 2 replies
- 515 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
Alien
by gazzamataz- 1 follower
- 5 replies
- 609 views
Well, I am hard at work on the next segment of my 'Bella Bear' Saga which involves the alien character. So I thought I would show him to you. He (it?) was originally modeled ages ago, but I have only just rigged and textured him - might have OD'ed on the spots... I thought I would try a bit of GI and Ambient Occlusion on him but it still looks a bit flat - not to good at that sort of stuff (yet). Anyway here he is, comments welcome and expected
Last reply by gazzamataz, -
I think Victor Navone's Alien song is such an inspiration that I decided to make my own alien. Here is what I have so far.
Last reply by totlover, -
Alien
by bentothemax- 1 follower
- 11 replies
- 1.2k views
Just got a new AM subscription since I have a lot of time over Christmas Break. First project I have started is a humanoid-alien. There are a few issues and I need to work on the proportions a little more. The feet aren't done, but should be soon. Lemme know what you think
Last reply by bentothemax, -
- 10 replies
- 1.2k views
I hope that I/you/he/she like good vision http://www.webalice.it/zeus1972/html/alien%20bastard.html
Last reply by zeus1972, -
- 4 replies
- 582 views
Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
Last reply by andyg, -
- 4 replies
- 734 views
Hi... I have started working on a new character. I don't have a lot of time to explain, but here's the concept sketch...
Last reply by littleandy, -
- 6 replies
- 1.1k views
Hey everyone! I haven't posted any of my work lately, but here's my latest. It's an alien head. I was inspired by something and I can't remember what I was inspired by. Anways, please crit. Thanks. -Rolo
Last reply by lazarter, -
Alien head
by macb- 11 replies
- 1.1k views
Hello, Been a long time since posting anything. was playing around with A:M the other day and came up with this guy. m
Last reply by arkaos, -
- 5 replies
- 552 views
I'm starting to model an alien head for an avatar on the has forums...The part I'm stuck on is putting a mouth on him that will actually have a tongue and teeth inside. And also I'm having trouble figuring out how to put eyes in....I've read tuturials on the has "tuturial resources, but nothing ever works for me...to help me, you might want the wireframe, so I'll post that up after this one:
Last reply by CreativeAustinYankee,