Work In Progress / Sweatbox
Subforums
-
Showcase (57,365 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 6 replies
- 782 views
Hey all! I'm new to modeling in Animation Master. I have tons of experience poly modeling in Max, but dealing with splines and patches is a bit new to me. Anyway, I'm currently in the process of modeling a pig for a project, but I'm having lots of creasing issues. I've gotten the hang of getting rid of most of them, but I'm not sure how to approach creases in a 5-point patch. Can anyone provide any guidance? Should I even be using 5-point patches where I'm using them? Any help would be greatly appreciated! [attachmentid=15891]
Last reply by Dark_Jedi, -
- 6 replies
- 966 views
I rendered this with multipass (4 passes) with occlusion sampling at 20%. It took 35 minutes to render. I am so grateful to the Hash team for AO. Even teh vegetation looks great. There is room for improvement and I welcome it. Now one thing, I wasn't able to render with pixel displacement and ambient occlusion - the computer memory gets completely consumed and I reported this. What you see here is bump in V13beta but bump in beta looks way better than v12 I think.
Last reply by the_black_mage, -
- 6 replies
- 455 views
looking through xtra cd great action with horse [attachmentid=16714] added the dog as a gag for someone at work dog and pony show theme horse.mov
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 668 views
[attachmentid=17844][attachmentid=17845]Im modelling this for a short star wars film... just started and the wing is about half done so far. Let me know wut u think .... its pretty simple so far
Last reply by Woloshyniuk, -
- 6 replies
- 491 views
Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
Last reply by Zaryin, -
- 6 replies
- 515 views
I've been working on a short film about the Dragonlance books. Specifically the part where Sturm defends the High Clerist Tower and dies. I've been experiementing with diffrent styles of modeling and was just wondering what particular look do the members of the community think would fit well? I have my own particular style and prefrence but i'm not sure it fits well. I tend to have a mix of real-life and cartoon (much like my avatar pic). Any suggestions?
Last reply by Zaryin, -
- 1 follower
- 6 replies
- 1.2k views
"Stolen Smells" is a children's book that was commissioned to be adapted into an A:M-animated short by the Anzovins. Using the same style of flat lighting as The Duel, it looks like they've managed to match the 2D look of the original book very closely, though the characters are fully animated models. Anyway, I've been looking forward to seeing this since I first read about it--it's always nice to see the different styles that A:M can be used for.
Last reply by Gerry, -
- 6 replies
- 578 views
Allrighty--here goes-- After doing tutorial after tutorial after tutorial, I decided that nothing original will ever get done unless I, well, start doing something original. So, based on many modeling tuts, I decided to try my hand at modeling a face. The face itself was done "freehand"--without rotoscopes, just pushing the mesh as I went. It's basically a 3d version of one of my standard margin doodles. Probably nothing further will ever come of this face--I just thought the exaggerated features would give me a chance to play and learn as I went--hopefully preempting future mistakes. The main thing I would like is criticisms/advice(/praise? hahaha) on s…
Last reply by Viper GTX2.0, -
- 1 follower
- 6 replies
- 650 views
Every year, I have to update a commercial for a golf tournament. I couldn't find my project from last year so I started from scratch. I spent most of my time on the grass/hair. Crits are welcome.
Last reply by martin, -
- 1 follower
- 6 replies
- 508 views
Anyway through these results togethr all are sweeper results with crazy shapes [attachmentid=19568] and project file ..pick path or circle then sweeper change numbers an see weird results [attachmentid=19569] Night dshape.zip
Last reply by johnl3d, -
- 6 replies
- 800 views
This is purely for entertainment value if there is any. It's around 4mb and wmv format. I did this around two years ago using a couple of donated models from the cd and a few of my own. It was really my first little story animation. You'll notice changing shirt colors, breaking mesh, and flickering probably among other things so I'm not really looking for critiques. Just if you're bored on a Sunday afternoon. The Pizza experience
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 784 views
I rendered a 1200x .mov file with sorenson 3 @ 746x420 with sound and when I played it back the sound was distorted like it was playing at half speed. Can anyone tell me why When I tried to render it with animation compression I recieved an error at every frame
Last reply by Dhar, -
- 1 follower
- 6 replies
- 964 views
Hi, This was my first time entering an Image Contest, and it was really a blast! I was busy the week before finishing off "The Door is Stuck" in TAOAM (check it out in New Users and give me some critiques on that too if you get a second). Then I jumped right into this, it took about 4 days, give or take. I'll post some wireframes and other images here if anyone is interested. To start, if anyone wants a good laugh, here's my chicken-scratch sketch where this began: -Jim ...and some wireframes: -Jim ...and some shots from other angles:
Last reply by jpappas, -
- 6 replies
- 517 views
Here's a quick bathroom I made. Took no time to render at all. I just used progressive render in a radiosity scene and used neat image to give it a gloomy look. [attachmentid=21112]
Last reply by dre4mer, -
Heres a quick little character thats really fun to animate! His name... Odd Ball. [attachmentid=21237][attachmentid=21246] So far I have rigged him, abd gave him a few mouth poses. I am not sure if i should texture him or not. oh, i almost forgot heres a 360 view of him.[attachmentid=21241] Odd_Ball___360.mov
Last reply by Jeetman, -
- 6 replies
- 568 views
My wife and I are celebrating our 23rd anniversary today, so I'm created a bouquet for my wife. Actually this will be part of a card I'll be printing shortly. Yes, I am indeed prone to bad puns! But fortunately my wife has the same brand of humor. The card will explain that the result is due to a bad cell phone connection when I called the florist... Bill "Bad Pun! Bad Pun!" Gaylord
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 635 views
NEW NEWS! Crumblenet will start out a short and then turn into a show/movie. Here is what we have so far
Last reply by Nunsofamerica, -
- 6 replies
- 879 views
Hi hashers, I'm getting closer to the end of the my 30 mins short 'Hansel & Gretel'. I couldn't do it without the help and support from you hashers. Now, at the end of my journey, I'm inviting you to view the Special Youtube premier of 'Hansel & Gretel'. I'm planning to show the complete and finished 30 mins movie in an one time special premier show on Youtube. Then this movie will be released on DVD. This Youtube broadcast will be a special show for many reason. First of all it'll be a Private show. Not a public show. So, you have to mail me to your e-mail ID to send an invitation from Youtube. Secondly, this show will be viewable for a window of 48 hr…
Last reply by satyajit2000, -
- 6 replies
- 810 views
Went a bit overkill on these since the sprites i need will be VERY tiny. [attachmentid=22271] [attachmentid=22272]
Last reply by Chrury Sanson, -
- 1 follower
- 6 replies
- 954 views
Here’s another one possibly for Hash Films guys… This is a Terminix scoreboard animation that was for the NBA’s Memphis Grizzlies. The animation has been featured at the Grizzlies home turf at the FedEX forum in Memphis, Tennessee. It was also recently used in Anaheim, California for the NHL’s Mighty Ducks. I modeled, rigged and animated the spider in Animation Master. This movie is the actually size of the scoreboard animation used inside the FedEX Forum… Scoreboard Animation This is some footage inside the FedEx Forum of the spider animation… Inside FedEX Forum
Last reply by Cartoon Tycoon, -
- 6 replies
- 622 views
Lets say this was a Treez and Sweeper combo and a little PS
Last reply by Gerry, -
- 6 replies
- 854 views
Hi all! I have just finnished a fast model of my favourite fruit: The Peach. It lookes okey but comments are always welcome! [attachmentid=23247]
Last reply by Korken, -
- 1 follower
- 6 replies
- 583 views
This is still a bit rough around the edges but I think the flow is just about right. So I thought I would post the opening sequence to my first ever Bella Bear short (the one that I am still working on and which I have already animated a section from the middle). Hope you lot like it, here's the link: Space Flight
Last reply by gazzamataz, -
Landscapes
by Dwayne- 1 follower
- 6 replies
- 707 views
Stylized Landscape, do you like it, or is it too different. I like it, but what do you guys think. I have also stylized the trees, there is a sample of one of them in the Mtn pic. I modeled a canoe in the lake one, I'm working on the charaters now. These we just tests, of the look of the landscapes. So camera angles etc. would be different with the charaters, and the lighting would foucus on the charaters more than backgrounds etc. Dwayne http://www.dwaynejensen.com
Last reply by Dwayne, -
- 6 replies
- 883 views
I saw this old cartoon picture with the monster character driving his hotrod it was from the mid 60's. Anyway just goofing around and got this cartoon car idea although not a very detailed or accurate version and then cartoon rendered what I had so far. Might add the character next ... just a fun side project Johnl3d ...burp no more food pleae.
Last reply by the_black_mage, -
- 6 replies
- 790 views
hbee.mov Made a simple bee model and rendered it with alpha channel and a bit too much motion blur, as a series of tgas, as the bee followed a simple path Used images for hair material on small model and got what you see above Wing movement with simple expression on each wing bone I'll post the project after I try a few more things
Last reply by Mike Lium, -
- 6 replies
- 404 views
Hi I am trying to get back to animating again. I was messing around and did a few dance moves for my frogman today. Just a little thing but I haven't animated in a looooooong time. That will change though. I'm gonna get back to boot camp on Monday. Got some things to do before then. Then I will do work on TWO. Anyway, it feels good to move bones around again. This one is just for fun but feel free to rip at it. Edit: fixed feet through floor. frogman2.mov
Last reply by dborruso, -
- 1 follower
- 6 replies
- 473 views
I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
Last reply by MattWBradbury, -
- 6 replies
- 497 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 6 replies
- 418 views
I created some images for the local residents group to show the effect of widening a road and adding parking on the roadside. I've only had time to build one car, a basic Audi which uses a colour map for most of the detail, but I widened the road in a paint program and then used a camera rotoscope with the ground set to front projection. I might build some more cars, they're always useful for bg / architectural work, but the image is for a meeting tomorrow and will probably never be seen again.
Last reply by Rodney, -
- 6 replies
- 643 views
I just modeled this blaster. I would welcome any coments on it.
Last reply by clonewar12345, -
- 1 follower
- 6 replies
- 827 views
Hello, i have been seeing some nice feather materials and i would like to know how it is done... I have a turkey and i was wanting to to know what it would look like with feathers.. because i am not a very good texturer at the moment... i will appreciate any form of help. but not downloads of materials i want to know how to make my own.. and could help me make different kinds of materials also.. here is a pic of the turkey.. (not sure which look to go with) by the way i have fixed the problem of the line coming out of the back of his leg...
Last reply by totlover, -
- 6 replies
- 711 views
Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
Last reply by robcat2075, -
- 6 replies
- 723 views
I decided to try my hand at shaders and came up with this skin shader. Its a slighty tweaked version of Colins tutorial. (thanks Colin!) Let me know what you think.
Last reply by jirard, -
- 1 follower
- 6 replies
- 430 views
I am working on a watersplash and have made a couple new sprites to get the correct look fount.mov Any comments welcome
Last reply by Darkwing, -
- 6 replies
- 634 views
Hey folks. I had started an AT-AT from Star Wars a while back, and am releasing it to the community here. It doesn't have any textures on it, but it is rigged and the project comes with a basic walk cycle for it. Feel free to download the model for your own use. If you happen to add textures to it, or change it in any way, please post the updated project and textures here so others can have access to it as well. There is a read me in the zip file that contains a history of changes. Please add a description of your changes to the History, so you can receive proper credit. When it comes time for the next Extras CD/DVD, I would like to submit the lates…
Last reply by Rodney, -
- 6 replies
- 438 views
Was bored and decided to make something in A:M, and I ended up making one of those mad scientist syringes. Syringe_Green.zip
Last reply by DanCBradbury, -
- 1 follower
- 6 replies
- 750 views
Does anybody know, where I could get a grass material (maybe hair?) for a relativly simple football lawn? (At the moment I am running out of time, in how to learn how to make it myself.) Any advice would be highly appreciated. Thank you Jake
Last reply by the_black_mage, -
- 6 replies
- 418 views
I have a main object that has an action that adds several other ojects to it in the chor. Now I want to control the ambient intensity in a pulsating fashion of one of the action objects (call it OX) being added. So I made a percentage pose with OX and adjusted the ambience from 0 to 100 with a pose slider. This is where I'm stuck - when I open the main object in the chor and click the OX action object, there is no pose slider to manipulate, even though I have the drivers icon unchecked. If I add the OX object to the chor by itself, the pose slider is there and works fine. When the OX object is added to the main object via the action, I can't find a way to access the …
Last reply by Eric2575, -
- 1 follower
- 6 replies
- 362 views
I rendered out a 10 second clip to TGA in HDTV-1080 format. This is for the Challenger flyby, so much of the scene is on a black background. The render went fine, but when I try to import the sequence back into AM I get into trouble. There are 300 TGAs. If I select them all at once to import, AM give me a message saying "too many files selected at once." If I select 50 at a time, I can get around 200 loaded and then I start getting blank TGAs imported or #011 errors, and sometimes the fatal #001 shutdown. I have a 2.66 GHz CPU with 1.5 GB of ram. Is this an AM issue or a memory related issue? Anyone else ever try an import of TGAs of that length in 1080 form…
Last reply by Eric2575, -
- 6 replies
- 954 views
i was just finished the body and colour groups for cloths i got a rig done with the help of Barry Zundel dvd and Mike Fitzerald's cog tutorial ( it took me a almost 2 years to put it to action, i just never got to the point of finishing a model ...but with Barry's help i got my second model done, my first Model is just the duck head avatar lol ) i add text in photoshop and to his chest i still want to create pose sliders for him and i wanted to create real choths for him and his not so secret identity. thanks for viewing Steve ps. no caps
Last reply by stinkyu111, -
- 1 follower
- 6 replies
- 794 views
It's a little rough and lumpy but it's there! Yes, the first half of Spaceship... Enjoy Spaceship Just navigate to the Spaceship link in the menu to the left. It's a bit large at 39 mb...
Last reply by gazzamataz, -
- 6 replies
- 724 views
Hi guys... just wanted to show something off which I and a friend (S. Rosenblatt) made with very short deathline (so some of the animations arent very good) for my UAS with A:M. It is a LiveAction + CG Video. It is about 20 MB in size and compressed with Divx 5 and WinRar. Enjoy: - Download - *Fuchur*
Last reply by Fuchur, -
- 6 replies
- 817 views
According to this post: http://www.hash.com/forums/index.php?showt...amp;#entry48718 it is possible to get a white render with shadows using a sun type light. So far I have not been able to reproduce this. I get shadows with a klieg light, but not a sun. Yves states that any type of light can be used for this as long as the attenuation is set to 0? Where is the setting for a sun type light's attenuation?
Last reply by Eric2575, -
- 6 replies
- 607 views
Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
Last reply by rusty, -
I was making a small model for a bigger project that I am working on. I did a testrender just to see how the model did turn out. Its a very simple model(s) and a standard AO render, but I thought the result turned out nice, so I want to share it with you guys. I might if I find the time make several more bottles and fill the environment with them, but for now, I'll settle with this render Let me know what you think
Last reply by agep, -
- 6 replies
- 801 views
here is a screenshot of what im doing. I am making a animation music video of the song We Will Rock You. i have the lead singer guy in the front and the back five sing the We Will, We Will Rock you part. i am editing the sound to make it sound funnier so it sounds like litter creatures. well another thing would be if this is legal or not. but what i want to know is if there is a way to have a bunch of the little creatures doing a head bob during the whole song using sprites or something to make it easier or something.here is what i got... i want to make the whole thing in the back filled with those guys easier than having to drag and drop all the models and place th…
Last reply by totlover, -
- 6 replies
- 679 views
I'm half planning on making an antenna on the bike to make it look more like a toy, but this is how the render looks so far. If you have any ideas for me to add on, feel free to comment
Last reply by the_black_mage, -
- 1 follower
- 6 replies
- 948 views
Well in the last month my computer crashed and my internet got turned off so I haven't really been able to finish up any of the other stuff I was working on. Here is one I think I'm just about done with. Its late and I haven't copied/flipped/attached it yet but you get the idea. I'm just lookin for crits. Is there anything you see that bugs you or does not look right? Thanks.
Last reply by LeeAnderson, -
- 1 follower
- 6 replies
- 814 views
I'm making a doll model (dont ask) and the hair looks really weird. Im using A:M v. 10 and i need to know how to get the hair off her face and pointing back. maybe a few bangs. ReallyImpossibleHardProject.prj
Last reply by Caroline,