Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hi all, I've been thinking of doing a character of a frog bone warrior for a while now. I have done a painting of him to help visualize him. My painting skills are a little rusty as I just started painting again after like 6 years of not painting. Sorry the pic is low quality, i took it with my web cam. Let me know what you think of this character. Comments, criticisms, suggestions welcome. Thanks
Last reply by johnl3d, -
- 14 replies
- 1k views
Here is an update to the beast-creature thing from beyond the swamp grave thing. 2.9MB Quicktime (Sor3) http://www.renderwild.com/3d/004monster.mov -Taco
Last reply by TacoBallZ, -
- 14 replies
- 1.5k views
The Talking Pen says I Love You and being a pen it has already drawn a hearth! I believe it is possible to make stories fast with this character. And using two pens - you can have a dialogue - making a plot by setting up a problem and giving some solution to it. Just that easy! Making a melodrama - http://en.wikipedia.org/wiki/Melodrama - with two pens or more and some props for some surroundings and perhaps you can do half an hour show in a fortnight earning some quids... Here is the project file and everything you need for you to download and experiment with yourself! Perhaps some day I will also do a free WINK tutorial - http://www.debugmode.…
Last reply by seven, -
- 14 replies
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I created some water ala Chuck Babbage and wanted to place my submarine in the middle to simulate the sub on the surface. When I render the water by itself, it looks great. When I render the sub by itself, that also looks pretty cool. When I combine both in the chor, I get this: see attached. Does anyone have any idea why this might be happening? I can't attach the file due to high cp count. p.s. I just did a render again in case this was a fluke, but I got the same results. Multipass is off, fog is off, the scene is in camera view, targa sequence is on, and the render takes about an hour - certainly long enough to also render the missing sub. Oh yeah, r…
Last reply by Eric2575, -
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- 14 replies
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this is for a school project...must be done by the end of tomorrow...with texturing and possibly some animation...not to mention a brief description (late night up ahead). This is it so far...many patches, much detail (main requirement is "realism" and "detail") This is my basic reference: and progress so far:
Last reply by Elissa, -
- 1 follower
- 14 replies
- 1.3k views
This is probably my best work so far... I have 5 views total that I have rendered out. holy crud! I didn't add a floor or connectors to the brushes! I won't get marked off for that on my project...hehe. I'll still fix it
Last reply by jamagica, -
Hi Just finished a new little commercial. Find it in the extended work section on our hp. ("Our Work" --> then "more" - first one on the left - "Saturn Sissi") http://www.soulcage-department.de
Last reply by Gene, -
Banded Mushroom
by Guest jandals- 1 follower
- 14 replies
- 1.8k views
Has anyone got an idea on why my mushroom is banded like this? I have an animated decal (QT movie) as a displacement map but it hasn't got THAT much compression in it. And look at the underside of the "crown;" it's like a surface break... The surface it pretty hi-res; a 40X40 patch grid rolled into a tube. I'm working of this tutorial and Weevil doesn't run into any of this... hash.com/users/weevil/ EDIT : Part of it turned out to be a poorly-compressed transparency decal. But there's still more going on in this image. ANy ideas? Rhett
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Fellow AMers: I’m building a model of a WWII fighter plane and I’ve run into a decaling challenge that I didn’t foresee with the canopy. The plan was to use a simple spline geometry for the canopy shape, apply a glass material to the shape and then add a detailed decal to represent the canopy support structure (frame) on top of that. It appears that the frame structure decal is adopting the transparency of the underlining glass material, which makes the frame almost completely transparent. I can see that this would be a good thing in most cases, i.e. making sure that the decal has the correct surface properties, but this there a way to turn this off for the tr…
Last reply by heyvern, -
- 14 replies
- 824 views
Well, i've worked on this in my spare time between school and other things. I'm pretty new at A:M and this is actually the first model that i actually have rigged. I still have to rig the antenna and fix the riging of the legs. And also increase the amount of patches in the head, because it renders really wierd as you will see in the photo. Comments and Critiques are definately welcome! Thanks
Last reply by teh1ghool, -
- 14 replies
- 1.4k views
Here is a short clip that will be distributed to Lawyers in the Atlanta area soon. There is an associate of mine who is marketing a product that targets the legal community. The media he included in the demo contains a lot of our work. All the animation was created using AM. The green screen work was done in a different package. The old fat guy wearing the blue shirt is me (either that or our names are exactly the same). Dustin Productions Promo David
Last reply by ddustin, -
- 14 replies
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Oh boy, here it goes. I'll probably go to hell for this or get kicked off the forum. Some may find this disturbing. I hope everyone finds it comical. Just remember it's all cinematics and pixels flying about on a computer monitor. 3.3 MB quicktime
Last reply by markeh, -
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I haven't been splining for a while so last night I decided to get some practice in. My motherboard on my modelling PC went south but I was able to salvage my model files by slaving the harddrive to my internet PC. I have been wanting to make a virtual reef aquarium. I made this lionfish in a few hour's but still have some tweaking to do as well as decaling. I thought it looked pretty good so far so I decided to start this thread and get some feedback. The color pics are mostly for reference and are what I could find on the web. And an anemone using an image file with hair. Can't seem to figure out how to get the tentacles (hair) to taper towards the tip like they sh…
Last reply by Scottj3d, -
- 14 replies
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Ok here is my first 3D model. It is a Riser Manifold for a fire sprinkler wet system. Since I work in this field I thought it would be good practice. Each piece was made seperate then atatched to the base unit. It is not quite finished,there are a few more things to do. Ok Back to work[attachmentid=13494]
Last reply by oakchas, -
- 14 replies
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Here is Day 1, I hope you have as much fun looking at a disembodied head as I did creating it. Actually that damn eyebrow ridge was a pain in the A$$!! Pupils are modeled, and the teeth are splines rendered as lines. Larger pic http://renderwild.com/3d/03daxter0.jpg Wireframe
Last reply by TacoBallZ, -
- 14 replies
- 1k views
was playing around with new displacement and ambiance occlusion last night and rendered this little animation. For some reason looked a lot better when i was doing quick render test and the animation is a bit rough but I'm not going to mess around with it anymore. The sound is scrat from ice age.
Last reply by Paul Forwood, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
- 1 follower
- 14 replies
- 1k views
I just rendered this cupboard twice, once with 0 multipass and once with 9x multi. Both renders came out somewhat blurry. Of course I checked the usual such as depth of field (off), reflections soft (off), fog (off), etc. In the options, I checked "use settings from this dialog" and only have shadows and reflections on in the rendering options. I'm using nothing other than Yves 20 light skylight. Got me stumped.
Last reply by JohnArtbox, -
- 14 replies
- 1.1k views
The sun probably needs more rays cast to further diffuse the shadows from window muntons and I think there should more light coming from the street through the upper entrance but it's getting there.
Last reply by Zaryin, -
Slap Happy
by cory- 14 replies
- 1.5k views
I just got Slap Happy up at A:M Films. It's a lo res version at 15 fps, but it came across okay. Let me know what you think. See it here- http://amfilms.hash.com/search/entry.php?entry=1085 Cory
Last reply by case, -
- 14 replies
- 1k views
Here is Herbie the frog in his cowboy costume. Guns soon to come. This is for froggy shoot out game. Unfortunately you will be seeing the back of him most of the time. Wegg built the hat, I textured it.
Last reply by Rodney, -
- 14 replies
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Eny comments or problem u see and want to tell me.I have workd on this car for 3 hrs and got only this far.
Last reply by Jin-Kazama, -
- 14 replies
- 2.3k views
Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always
Last reply by MattWBradbury, -
- 1 follower
- 14 replies
- 1.7k views
Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always ....
Last reply by ruscular, -
- 1 follower
- 14 replies
- 1.3k views
Here is the face of a new model I'm working on. I still have to add hair, that is why there are no ears. [attachmentid=18263] I used Virtual Media Studios tutorial on skinning- http://www.virtualmediastudios.com/tuts/mapping/ Any feedback appreciated Dan ( The eyes are closed)
Last reply by kashyyyk, -
- 1 follower
- 14 replies
- 1.5k views
Finally finished up my guitar from the contest for the full shot. Let me know what you think (sorry no stereo, this thing took forever to render at poster resolution). This a smaller version of the poster shot. Kevin
Last reply by cosmonaut, -
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- 1.7k views
I don't know if it's really a Showcase piece, but after finishing the modeling and getting the bones setup and the Smart Skin, I needed to do a simple pose to see how everything is working...so maybe a step up from a WIP? Well, here it is: Rendered in A:M v13f, AO turned on with one Key light and Sky Textured sphere, as an OpenEXR and then motion-blurred in Adobe Photoshop. Size was originally 1400 X 2000 but was cropped in Photoshop. Render time was around 2.5 hours on my Mobile P4 with 2GB RAM. - pjc
Last reply by patrick_j_clarke, -
- 14 replies
- 599 views
since everyone is so crazy about video games that i thought i model some so i started with the basics starting with: NES SNES Genesis N64 gameboy gameboy advance gamegear for all the cartridges then ill just do general CDs for all the other systems so far started with NES game used castlevaina as a roto (best game ever!) [attachmentid=21137]
Last reply by thejobe, -
- 1 follower
- 14 replies
- 1.7k views
Here's my finished clip. I meant it to be a WIP but I had it done in about 2 days. [attachmentid=21470] George X_Wing_Levi.mov
Last reply by AJS007, -
- 14 replies
- 926 views
My brother dropped off the two DVD's of Animusic..(check google video's if you are not familiar). Anyway after watchin them for awhile I thought a version of this could be done with AM to some degree if we set up an instrument to act the same way a character is set up to talk and use a dope sheet to play the notes. This was just an idea and I threw this slient idea using just simple on-off poses (no dope sheet) to demo how a very simple version might animate simple [attachmentid=21652] John PS went to my 40th high school reunion yesterday evening ...had trouble figuring out who all the old people were that showed up simple.mov
Last reply by johnl3d, -
- 14 replies
- 1.3k views
Hi, my name is Jared Claybrooks, and this is my first animation project of decent quality. The subject matter is one of the boss fights from the game Earthbound. Ness, The Protagonist. Titanic Ant, The Antagonist. An image of the action. The whole animation won't be too substantial, maybe a minute and a half. I'd say that right now the project is about 60% complete, and could use some critiqueing before it's finished. thanks!
Last reply by EKG Studios, -
- 14 replies
- 1.2k views
well in the ot section of the forums, i was introduced to cgsphere.com.so, i thought that i would start on mine imediatly, so i did. i chose to do somthing with the earth, then there was an ant jeet man had made and i knew what i was going to do. i made an A:M verstion of the required sphere set up, and started with a dirt material(turned out nicly). then added some grass(im still working on it), then added a rock(witch needs dirt on it), after that i added some ants. what i plann on doing is haveing and ant under the sphere trying to carry it. be up to seeing the update soon!!!
Last reply by nimblepix, -
- 1 follower
- 14 replies
- 1k views
I've trie to figure out the timing without a lot of success. Is there some guidelines to apply? I have attached my WIP file for some ideas for anyone that takes thier time to review it.
Last reply by Rodney, -
- 14 replies
- 816 views
here is my rotoscope for S12. It should be fairly easy. more of a practice for me suggestions? comments?
Last reply by Nunsofamerica, -
- 1 follower
- 14 replies
- 1.1k views
Hey all, The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far: Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. a proud donor to Neil Peart's motorcycle gas money, Tai
Last reply by Tai Shan, -
- 1 follower
- 14 replies
- 1.1k views
So it's been a while since I hunkered down and actually got some work done in A:M. So I spent this weekend playing with particles and materials trying to get a good molten rock effect. so I wound up with this guy. Then seeing as my TSM2 no longer works I watched the video tutorials on setting up the squetch rig. Turned out it was not as bad as I thought. I still have to fix the CP assignments (autoassign mangled it a bit) and figure out the compensate mode adjustments, but I'm making progress. Installing the rig was easier than I expected so a big kudos to everyone who has been working on it. (and I'm looking forward to the action Install and …
Last reply by Eric2575, -
- 1 follower
- 14 replies
- 1.4k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 14 replies
- 634 views
I'm setting up my two [at the moment] UAV's for a straffing run. To make them appear very quickly from behind the tank column, I just translated UAV_T1 to its companion, T2, reduced T2 to about 5%, then enlarged it to 100% over a few frames. So far, so good. Now I want to add a muzzle flash to the guns. I got a good, straightforward tutorial on A:M. I propose to translate the muzzle flash to the gun, make a repeating action so the gun just fires constantly, and then use the ON/OFF to make it visible as necessary. But the UAV and the flash have to grow together. Can the bone in the flash be a child of the chin turret bone? On aiming the gun: I'd like to see the g…
Last reply by Kelley, -
- 1 follower
- 14 replies
- 1k views
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Last reply by jirard, -
- 1 follower
- 14 replies
- 1.2k views
Will somebody please post an example of muhHair with the settings provided? I am trying to learn muhHair, and I honestly don't think that I am quite understanding the settings. Here is what I have achieved so far.
Last reply by thetanman, -
- 14 replies
- 1k views
Here is a rig test for an alien model which is still very much in development: This test was done to test the shoulders and hips and includes a very extreme/impossible pose for the right arm. There is still much to tweak but it is getting there. The model is 1574 patches and is rigged with TSM2 plus my additional bones for the neck and intermediates. The feet have not been properly integrated yet.
Last reply by Paul Forwood, -
- 14 replies
- 1.2k views
DaVinci's ideally proportional man (Vitruvian) was used as a roto to modify Thom into a more current "generic man" (note the beer belly). I have yet to rig him, but will probably be using 2001 skeleton, as I don't need the complexity or options of the squetch rig. He will have no mouth, eyes, ears, hands, or feet, other than what you see here... I used a "pencil sketch" trial with bitmap plus to get his basic texture... My character needs no more... though I'd like to figure out how to disguise the seam down the middle of his torso. What I'd like to get is some feed back as to his general appearance, whether you can "relate" to him or not and general "…
Last reply by oakchas, -
loops
by jakerupert- 14 replies
- 1.1k views
Maybe this section is more lively and somebody could give me some help on my walkloop from here: http://www.hash.com/forums/index.php?showt...mp;#entry245470 ?
Last reply by jakerupert, -
- 14 replies
- 1.4k views
Hi, I'm starting to get the hang of A:M so i thought i'd go ahead and make my first model. I decided to make a dancing mexican cactus (why, I don't know). I've finished the model and a continueous dancing action. I downloaded a La cucaracha MP3 and then I started a new choreography. I decided to make the camera spin around the cactus while it dances, but I'm having some trouble with that. I made a path consraint to the path and made another aim at constraint from the camera to the cactus. But whenever I play it the camera stays in its default position and on the last frame appears on the path even though my enforcement is at 100%. Lastly how to I take pictures of…
Last reply by freecandyman, -
- 1 follower
- 14 replies
- 815 views
I've been focusing on rigging, stylization, particle systems, I thought it was time I concentrate on something new for a while. I decided to try and work on terrain. The first thing that came to mind (for whatever reason) was an oriental mountain top with a small pagoda, a waterfall, and an enlarged looking banzai tree. I modeld and textured the mountain...now I need to find (or make) a pagoda, and somehow a waterfall. If anyone has any suggestions for making a waterfall or has a model of a pagoda that would be great. I doodled a bad drawing to kind of get the idea of the layout. Thanks for yo…
Last reply by Masna, -
- 14 replies
- 1k views
hi again! here´s the next episode of rubberguy... hope you´ll like it! rodney: i´m the impatience in person, so i HAVE to post it right now, so i can move on to other stuff.... but don´t worry, the release of the next one will take a couple of weeks i guess, i´m going to start a few other projects first... lesson03_ready_low.mov
Last reply by thefreshestever, -
- 14 replies
- 1.2k views
Here's a small piece I just completed for my day job, a schematic model of a plug-in room deodorizer. Started last Thursday and finished it today. Not technically a WIP since it's finished but I thought you'd like to see it.
Last reply by Gerry, -
- 14 replies
- 979 views
I've restarted this in the WIP section, because I intend to make this ongoing project a working model. After spending time experimenting with displacement maps, and flirting with bump maps, I decided to go ahead and just model in the frets and the Nut. I've completed the and attached the neck. Next the bridge and the saddle. that should be easier, followed by the tuning machines and finally the strings. Necked0.mov
Last reply by MJL, -
- 14 replies
- 1.2k views
Alright, I haven't started on the face yet - I'm setting up the rig for the rest of the body first - but I thought I'd see if you guys have any comments. This will be my first full rig, and if you have any insight on face geometry, let me know! I've attached the facial geometry. I did set up a blink pose just to make sure it would work properly, but other than that the face is completely unrigged. Does the geometry look ok or are there going to be problem areas when I start animating? Thanks for your help! untitled.mov
Last reply by Meowx, -
- 14 replies
- 1.4k views
I have been thinking of starting a project over winter break. Of the ideas I had the idea to "3d-erize" my room won. I started so far by just modeling the main objects in my room: desk, shelves, dresser, bed. The bed right now is just a modified version of the bench from my piano project, It is just there to a be a deformer for the cloth system sheets I plan to put over it. 1 Light, radiosity about 2 hours 4x4pass Note- There is quite a bit of distortion from the 15mm perspective. Photoman
Last reply by photoman,