Work In Progress / Sweatbox
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5,155 topics in this forum
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Hey there - long time no type Finally received some decent time to do my own work again and fired up A:M This is loosley based off of a character I painted some time ago. Although it is stylized I'd still like to have some feedback on my spline flow especially for the head. I think I may have too many splines? I'd like to smooth it out more and of course she will have some here and there tweaks before I add her hair and attire. Comments most welcome Thanks
Last reply by Epoch, -
- 15 replies
- 1.5k views
This is a new character I'm working on. Still have a ways to go but crits are welcome.
Last reply by jirard, -
- 1 follower
- 15 replies
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Now that I'm in the home stretch with tank treads, it's time to think ahead and decide how to blast the bejeezus outta them. I looked in A.R.M. and found these two tutorials...both of which end in a 'Page Not Found' It's the first of the two that I'd really to find. Can anyone direct me to another URL that will give me instruction on animating "flame/smoke trails" for a streaking anti-tank missle?
Last reply by Kelley, -
- 1 follower
- 15 replies
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My "real" job has kept me from getting much done in A:M for some time now, but recently the situation has improved and I'm working more normal hours. I might even get back involved in TWO. This is something I did last year: Self Portrait Thread I still have some tweaks left and of course eyes instead of mere spheres...and teeth and gums and a tongue and throat and texturing and hair and rigging...and maybe even a body! Here is it's current state:
Last reply by rusty, -
- 15 replies
- 1.4k views
Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
Last reply by clonewar12345, -
- 1 follower
- 15 replies
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Hi all I had posted these in the tutorial section and thought it might be wise to post them here for more feedback. This is a character I have created for a music video I am producing for an Indie recording artist out of Buffalo, NY. It is going to be a combination of 3D and 2D. Please let me know what you all think. Cheers! They were created with the great help of Barry (Bizzle) and his amazing A:M Training DVD Bundle. I just finished rigging him and I will be modifying the model into a lioness soon. Storyboard is nearly complete and will be going to the client this week. Enjoy!
Last reply by catsqueezer, -
- 15 replies
- 1.8k views
I recently finished another commercial using Animation Master. It was a quick job, made easy with my favorite software. Switch.wmv Edit - here's a Quicktime for folks that are having problems:Switch.mov
Last reply by 3DArtZ, -
- 15 replies
- 1.1k views
Hey everyone, I could use some feedback on this early animation. I modeled a simple plunger, and I'm going to have it hop across the screen. So far, I've finished rigging and blocking the animation, and begun working on fine tuning the hop action. This render is an early test, it is by no means close to finished. I wanted to get the community's opinion on it, and use your comments to improve. At the end of the animation, you'll see a quick downward move. That's the second hop, I only rendered the first, so pay no attention to that. The model itself may be changed eventually, I'm thinking about adjusting the splinage to allow for smother joints. I'd…
Last reply by totlover, -
- 15 replies
- 1k views
Started fooling around with building heads. Nothing much to brag about yet, but this little guy happened yesterday afternoon. A bit lumpy, but maybe I can get the mouth to work. So I biult the body. The hands will follow tonight. s'Got a vaguely Irish look to him. What should I call him, Ken?
Last reply by Kelley, -
- 15 replies
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Hey Guys, Im currently working on my first model. Its an X-Wing and im using the tuorial for the plane in TAO to complete it. I should have a rendered version of the fuselodge up tonight if not im shooting for tomorrow. I want lots of feedback and any tips you guys can give me. Thanks Geoff
Last reply by Geoff, -
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Hey everyone I am new to this whole experience so I decided to get everyones feed back on my simple image. 1. I would have loved to try to join some of the parts with hook, Some odd reason I wasn't able to hook the images to make it look like it had more flow. So I went with intruding the different parts of the model. 2. I have no clue how to play with the lighting or contrast to make it look better. An tis would be cool. Welp hope everyone likes my simple design remake.
Last reply by Zaryin, -
- 15 replies
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Hey everybody... As the time with my family gets shorter and shorter I find myself with little spare time. One day after work a friend of mine wanted to go to the comic shop. As you might have guessed I picked up 2 volumes of "The Ultimates" by Mark Millar. If you're a comic fan, I would highly reccomend it. Anyway, I was inspired by the style (which is really groundbreaking) and decided to make this quick little "doodle" in a rare free afternoon that I found. Chances are, I won't be able to finish this...but here's the torso. Modeled from scratch except for the temp belt buckle and the textures are a combination of materials, dark trees and maps. …
Last reply by agep, -
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I'm finally breaking down and starting on a master chief model... After thenew release of Halo3 all i could think about on A:M was him XD So, here's the start of him!
Last reply by Cross, -
- 15 replies
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I've started a short called Mean mr Mustard. It is about a guy who is obviously mean and doesn't have any friends, but he trie to become nicer. This is a picture of him. as you can see he is a Mustard bottle. Basicly every character in this film is a condiment. It's original.
Last reply by adam&oliver, -
- 15 replies
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Hey guys, I made this as a quick very basic demo to show my friend(not that im good at adding effects etc lol) The timing is WAY OFF and im going back and redoing it to get that better. I need to know if u guys think it will look convincing when i get the timing better. Ill take any feedback thanks Geoff knight_back_flip.mov
Last reply by Tai Shan, -
- 15 replies
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Hi - after a few character models, I think I'm finally starting to get the hang of this program.... sort of I only have his beak done, but I thought I would post my progress as I go along, so I could get any suggestions from anyone to improve it. Pelican Image 0001 Thank Eric
Last reply by flashawd, -
- 1 follower
- 15 replies
- 737 views
Here's the link to the newest Ernie cartoon: The good news is that this was created in record time. I wrote it last night, captured this morning, exported and rendered this afternoon, and tonight it is posted. This is partly due to the direct A:M action export Luuk has added to Zign Track, and partly because I'm getting the hang of it. The bad news is his antennae still do not bounce. At Matt's suggestion I did not solve the spring system but let it solve as it went, but I forgot to change the threshold to zero. Result, wooden antenna syndrome. Next time, I promise.
Last reply by Luuk Steitner, -
- 1 follower
- 15 replies
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Thought someone might be interested in my latest rush project for a client to be used in a 30 sec logo. Took 18 hours of work and contains 10,671 patches. Camillo
Last reply by animas3D, -
- 1 follower
- 15 replies
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Hello Everyone, This week i'm working on an extra credit school project using, you guessed it, Animation Master! This project is ment to teach my class about the properties of skin: How sweat is excreted, how nerve endings tell your brain what's happening, etc. I started the project but A:M crashed and I lost all my work. I didn't get that far anyway. So I had to restart. I could go on rambling but i'll post the first pic so you can tell me what you think. I'm trying to make a "forest" of nerves. I'm going to use the same model but alter it each time. This is a red nerve: Edit: Where is the show more than drivers button? How do you delete relations…
Last reply by Masna, -
Put my tank aside for a bit and started on this.
Last reply by Eric2575, -
- 2 followers
- 15 replies
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Hi guys, I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to.. crits are welcome...
Last reply by Pengy, -
- 15 replies
- 1.5k views
Completed some tombstones, grave dirt, and a spooky tree and added to a set that I want to use for a zombie short (2 minutes?). I think that I've got OK lighting, but still need to place characters and complete some test animation. I wanted something simple, so that I can focus on the animation. Comments, as always, welcome.
Last reply by TheSpleen, -
- 1 follower
- 15 replies
- 1.8k views
Make a Fake Sculpt Patch Experiment test _AM_v14_.prj
Last reply by Kamikaze, -
- 15 replies
- 1.3k views
My third video complete http://www.youtube.com/watch?v=hlVbKv27w_4
Last reply by PF_Mark, -
- 15 replies
- 739 views
Lately I'm getting a lot of garbage with Alpha's and Bump Maps. The artwork is clean. Regular decals go on as they should. Any thoughts? [the Albatros is an Alpha Channel, "iClapper" is a Bump.]
Last reply by robcat2075, -
- 15 replies
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Hello Lady and Gent wow things have changed here since I've been here in awhile . I started working on this storage shed last night to see how much wood I would exactly need to build the real one. I'm about half way done. Here a couple of pics.
Last reply by tbenefi33, -
- 1 follower
- 15 replies
- 1.2k views
This is just a quick experiment doing a dolly shot. The background is a layer object ,as are the trees and the grass. There is a Sun light oriented to match the sun in the background (with lens flare). The rock in the foreground is the only geometry (it was a test on using props in the landscape, but it isn't lighting correctly so just ignore MATTE_TEST.mov
Last reply by zandoriastudios, -
- 15 replies
- 1.5k views
Hello hashers , This is my christmascard I have made for this year. You like it ? Greetings , Marc
Last reply by noewjook, -
here a timelapse of an animation. This n' is not finished but there are already three animations which show how I work first part part 2 part 3
Last reply by ludo_si, -
- 3 followers
- 15 replies
- 2.6k views
Dispersion is how refraction bends the different colors of white light differently causing the color fringing you see in prisms, cheap camera lenses and other irregularly shaped transparent objects. This is an attempt to simulate it by changing the Index of refraction of the glass material as the color of the light is swept across the spectrum during a multipass render. I also moved the light to fringe the shadow a bit. This is not a fast process, but if you need dispersion, it can be done.
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.5k views
It's been a while since I posted anything in these forums, but I thought I would show you all the model I've been working on over the last few hours for a game I plan to write. This isn't rigged brilliantly, but I don't need a lot of animation as I am writing a 2D game with pre-rendered graphics. The final result will be a much smaller penguin, but I made it larger than need be so I can shrink it later in the development process.
Last reply by itsjustme, -
- 15 replies
- 1.1k views
This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
- 1 follower
- 15 replies
- 1.5k views
I need some help rendering out a high res 1920x1080 scene. The good news is you can have the models I created for the scene as it is for my demo reel. The bad news is depending on how fast your system is it could take 9-15 hours to render one frame. I have about 30 cores rendering 30 instances but its still going to take me 9 days or so to finish. I don't recommend you volunteer unless your system renders Roberts AM Benchtest in less than 12 minutes or so. Any one who renders me 2 frames or more will get a DVD full of AM training Videos in addition to the models in the scene. Attached is about 95% of the scene rendered @ 720x405. to give you an idea. I wante…
Last reply by jason1025, -
- 2 followers
- 15 replies
- 1.1k views
Every now and then I get a call out of the blue from someone who wants me to be part of their project. These usually don't go anywhere and this is one of them. Anyway, this guy wants to make a movie, for money, using A:M! I read the screenplay, it's got problems but the core concept is a cute one. The main characters are water drops. What will that even look like? I made a quick test for him of what that might be and since there was never an NDA involved... here it is:
Last reply by robcat2075, -
- 15 replies
- 1.6k views
Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
Last reply by John Bigboote, -
- 1 follower
- 15 replies
- 1.5k views
my current work progress 3d modeling = 100% uv map = 0% rig = 0%
Last reply by cronos, -
- 15 replies
- 1.1k views
I know it's no Nidoros cathedral but........................
Last reply by Meowx, -
- 15 replies
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Occasionally when I'm animating the splines on my model will stop smoothly interpolating thru their CPs. Suppose several patches are twisted then straightened out. The CPs move to their correct places but the splines going thru them don't' quite adjust right it's as if the angles of intersection has frozen. like this. I've marked the corresponding angles with red green and blue arcs. So far, saving and reloading is the only sure remedy. Anyone seen this and know what causes it?
Last reply by detbear, -
- 15 replies
- 1.5k views
I'm working on a rat project where I'm gonna freak out my mom's friend who is terror fie of rats. She lives with my Uncle and they got a pool thinking about having a bunch of rats around the pool or in the pool when they take there little trip I'll make the clip of the rats in the pool and send it to there email and say something like look what was in yall's yard....LOL Yap I got to much time on my hands... No rats will be harm making this project all CGI. any way here the model of the rat I'm working on.
Last reply by tbenefi33, -
- 1 follower
- 15 replies
- 2.1k views
Right now I'm using the print screen method on my Decals,then painting them in PhotoShop or PaintShop Pro. However, the screen captures are all jaggy and make it impossible to make a clean detailed map at the edges. Does the Painter Program solve this issue? Can you get even edges on a spline?
Last reply by UNGLAUBLICHUSA, -
- 15 replies
- 1.5k views
I saw oh Arnaldo Schwarzenegger thought I give it try. I like to make a music video of him using Britney Spear / Womanizer song can't make up my mind. I wrote it out when his trouble started never got a round to it. I'm thinking about doing it tough . Think it's to late to do it ?
Last reply by tbenefi33, -
- 15 replies
- 1.8k views
Hi guys, I am working on a small project I dont spoil too much about, but I liked the last rendering and wanted to show it to you. Let me know what you think . See you *Fuchur*
Last reply by rusty, -
- 15 replies
- 1.4k views
So I do not own a program yet that saves in "AI" and so I downloaded a demo of corelx5 draw to try out and make some shapes to use the Illustrator file import wizard in AM . It seem to me to be a pretty nifty way of saving some time on certain kinds of modeling. Especially for buildings, walls , windows , things with holes etc. I was kind of curious what others thought of this process. Do they use it often, seldom , never ? Are there any pitfalls , or issues . The splines it created so far for me seemed decent when imported and need little fixing but I have not really done a lot of this. So woul…
Last reply by John Bigboote, -
- 1 follower
- 15 replies
- 1.9k views
Hello, Voting for the v17.0 Mascot is now live. Voting will end on 04/21/2012 at 11:59pm pst. http://www.hash.com/vote I after this wraps I will be posting a poll for the next contest that will end before Comic con. Good Luck to all that entered!
Last reply by robcat2075, -
Art!
by robcat2075- 15 replies
- 1.3k views
I was trying to get a Jackson Pollock effect... PaintArt.mov
Last reply by kwhitaker, -
- 15 replies
- 1.7k views
Finally, that exciting moment when one begins to move into that phase known as animation! So, I figured I'd start a new thread dedicated to just the animation. I would very much like comments and criticism as animation is something I've pretty much not done before! To start off, here's the WIP of Scene 3, Shot 1. So far I've only animated Darren (on the left) and I've not animated his hand/fingers. These renders will just be animatics so that we can deal with just the animation and not have to worry about render times so much. So please, take a look, gimme the good, bad and ugly! Oh, I should mention, the goal is to be able to have about 2 minutes animated by Chris…
Last reply by Darkwing, -
- 15 replies
- 1.6k views
A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping
Last reply by ludo_si, -
- 15 replies
- 1.8k views
Trying to follow up on Robert's suggestionI am using Cookie Cut decals for the first time, with mixed results and wondered what I might be doing wrong? This is a PNG of the decal used ( the original is tga ) This is the flat used to put the decal on and this is what happens when I render it. I looked on the forum and there was a suggestion that Multi pass had to be on for cookie cut to show but I'm getting the same result with multi pass on as well. Any help gratefully received. regards simon Cookie_Cut.prj
Last reply by Simon Edmondson, -
- 15 replies
- 3.8k views
A few years ago Robert posted an example of texturing of a patch where opposite sides show different materials, textures, etc. I'm not sure if we every found out his approach but for a little while I thought I had it figured out and did some exploration of my own. Here's a very basic example that colors opposing sides of a patch red and blue. The dangling splines are there to provide some curvature on a single patch which would otherwise be straight/linear.
Last reply by Rodney, -
- 15 replies
- 2.1k views
This a demon in an old Dutch painting that I started modeling for "Planes Trains Automobiles"... but didn't finish! It's not much to go on. I did these drawings to visualize the head... After some more development I got to this concept... And here is as far as I got before pressing pause in 2018... to be continued...
Last reply by Rodney,