Work In Progress / Sweatbox
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A:M Stills (86,981 visits to this link)
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Works In Progress (WIP) (59,603 visits to this link)
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5,158 topics in this forum
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Hey, it's been a while since I've posted somthing new. Since i saw that wonderful katana render, i was inspired again to make something cool with animation master. I decided to make my favorite gun. The desert Eagle .50 cal (most powerful handgun today [i belive]). Rendered with radiosity, its not quite done at 2600 patches. The bullets are modifed from the one that i made in the bullet thread in the material lab. Ben C&C wanted and welcome.... even if its harsh
Last reply by bentothemax, -
- 2 followers
- 18 replies
- 1.8k views
I have always had problems modeling the hands. Here is a WIP of the hands for my rework of a character I started last year.
Last reply by Shelton, -
- 1 follower
- 8 replies
- 1.8k views
After over a four year departure I have finally got around to revisiting my 'Bella Bear' project which some of you here might remember :-) I have taken one of my favourite shots from the short Bella Bear film I made back then and started to rework it following my spell at Animation Mentor and having worked on a few small film projects. Here is the original: Original And here is the newer version. Revisited It went a bit wonky at the end cos I added a refraction index to the glass on the spaceship of 1.4, but it is entertaining even if it isn't quite right. Better? I will be tarting things up to try and make it more showreel worthy over t…
Last reply by robcat2075, -
- 1 follower
- 22 replies
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I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust.
Last reply by Kelley, -
- 5 replies
- 1.8k views
Fun test of sound with motion it is also in the all in one Check it out, yes the motions are a little cheesy, but it was fun to make.
Last reply by Joe_Lunjen, -
- 26 replies
- 1.8k views
Well, Daleks outside the house, at any rate. Still have a lot of texturing work to do, but I thought I'd throw this up there for commentary, especially from other Dr. Who fans about how I can improve the shape. The plunger arm does extend, though I forgot to show it here. Click on the image for a much larger version.
Last reply by hypnomike, -
- 16 replies
- 1.8k views
someone asked about this so here is my normal $1.98 response testitem.mov
Last reply by johnl3d, -
- 16 replies
- 1.8k views
Hi, As some of you know . . . my dad works at NASA, and for a project they are doing, my dad asked me to do an animation of how the ship would unfold once in low earth orbit. I can't post the animation becuase i dont have a website, This picture however is going to be used on a poster for NASA. NASA headquarters saw my video and so did alot of people in my dads group, and i got alot of good comments (im not bragging just wanted to share) here it is . . . i dont know what it's name is, but its gonna help people go to Mars
Last reply by agep, -
- 9 replies
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I plan to reformat several cartoon characters to perform a marching animation in Hash A:M. This would include characters such as Snow White, Yogi Bear, Fred Flintstone, Mickey Mouse, etc. As I complete the models, I plan to make them available on the Hash site. The first character is Snow White (See attached graphic video and MDL). Because these are at least somewhat based on models from www.models-resource.com, I am relying on permission per the following statement from their FAQ page. www.models-resource.com/page/faq/ ...if your project is 100% free (e.g. a free fan-game or non-monetized YouTube video - basically any project that was made just for the sake …
Last reply by RS3D2, -
- 1 follower
- 24 replies
- 1.8k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
- 21 replies
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So I've looked at Javier's post re: Plasma Rocket and thought ... heck, i've got twenty minutes, i'm gonna start my own. Well, I spent 45 and so far here is what I have. Any comments are appreciated. I've got many details in mind (yes, now its pretty plain vanilla) but I'm open to any thoughts. btw - i'm goin for that sort of retro, dorky look. Cheers! Doug
Last reply by modernhorse, -
- 16 replies
- 1.8k views
Hello All, This is my first attempt at a car model. It's more a study to see if I can model low poly vehicles quickly for use in real time simulations in Dark Basic Pro. I've got a good workflow going converting from A:M to .X, by way of exporting as an .obj, then opening and texturing in Ultimate Unwrap, and using UU's .x exporter. This model is "loosley" based on the RX-7, and, I didn't quite get all the lines, but, I just want to know if I'm heading in the right direction. Its just the body now, all in one piece. I'm not trying to get every little detail, because for realtime it would be just too many polys. Mostly, it would be nice to get the basic shapes of ca…
Last reply by mshihrer, -
- 1 follower
- 15 replies
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I was just trying to teach myself how to rig a character (again) and decided to start out with a simple model. It's just a Box with boxy legs. It's not very refined, the jump aspect I think needs the most work. The knee targets will *pop* when extended fully and I think that's my problem. Here it is, enjoy. Updated 2-5-2006, 2MB Sorenson3, quicktime http://renderwild.com/3d/26rig_test_anim.mov
Last reply by TacoBallZ, -
- 16 replies
- 1.8k views
here it is, well, if the link decides to work, http://www.geocities.com/veridiusquo/PeguinTest2.avi
Last reply by VeridisQuo567, -
- 17 replies
- 1.8k views
Thought I'd toss up one more teaser from my project. This character is finished modeling and rigging but is slowly going through the texture process. Comments Etc welcome -David Rogers
Last reply by heyvern, -
- 25 replies
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Looking at Stians amazing truck model I got inspired to model a classic mid 60's Ford GT40. This is the first time I have even attempted at modeling a car so I am going to have a lot of questions. I downloaded some blue prints and did a quick once over on Xtaz's car modeling tutes as well. So far Here is a shot of a modern Ford GT I am using as a visual reference: I REALLY want to finish this model and not forget or lose interest in it. Photoman
Last reply by Zaryin, -
This is a my new project .... what will it be ??? its name is Atom...
Last reply by fae_alba, -
- 5 replies
- 1.8k views
Here is a model I'm working on for a jousting game. The legs didn't quite attach how I wanted to, but I'm learning, forgetaboutit.
Last reply by KingSalami, -
- 15 replies
- 1.8k views
Hello! Yesterday I was making skeleton for my mecha, and get bored! So I decided to model something organic and this is that I got! I modeled it in about three hours. Do you like it?
Last reply by Grubber, -
- 13 replies
- 1.8k views
I was cleaning off some hardrive space and found an old short that we did called Afterhours. I think this was made in 8.5 but was fun nevertheless. I posted a version of this way back using an obscure codec. Hopefully there's a few who might have seen it? Anyway, here it is: Afterhours clip
Last reply by renderspud, -
Hi Just finished a new little commercial. Find it in the extended work section on our hp. ("Our Work" --> then "more" - first one on the left - "Saturn Sissi") http://www.soulcage-department.de
Last reply by Gene, -
- 3 followers
- 11 replies
- 1.8k views
Downloaded the Iccarus software which analyzes video and re-creates a camera tracking solution which can then be imported into A:M. The video clip is from the Iccarus tutorials. I followed along with the documentation to create the tracking solution and exported the track into an A:M v9.5 project. The project loaded just fine into A:M 13. Then took Shaggy and added him to the chor and had hip skip merrily through the scene. For a first shot at doing this, I think it turned out fairly well (as far as the camera tracking goes). I know the lighting does not match the scene and Shaggy is too crisp and sharp compared to the video, but it was just a test. C&a…
Last reply by Luuk Steitner, -
- 9 replies
- 1.8k views
I saw this mug shot of Robert Stroud the bird man of Alcatraz thought I give it a shot.
Last reply by TheSpleen, -
- 26 replies
- 1.8k views
Hi - I have a Dentist client that wants a 3D animated illustration of the teeth being grinded down a bit and Veneers being placed on... should be a fun project. I got the mouth and teeth modeled. Need to get some advice on how to show particles of teeth grinding off w/ the drill. I'll post in the Newbies. Thanks, Eric
Last reply by flashawd, -
- 15 replies
- 1.8k views
Hello reader, I made a 'weatherstation(clock).' Niels.
Last reply by C-grid, -
- 1 follower
- 18 replies
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Hi Hashers .... I take part for the first time, in the 11 SECOND CLUB´s animation contest. Is anyone else participating ? I used the FAT FARMHAND in my entry ... Check it and comment please .... I have 6 days to upload it ... Transcript Man's Voice: "I thought.... that if I could help him in some way, get him this, uh, this girl that he loves... that maybe, you know..... *sniff* ....things would ch... change for me." 11sec_wip_oct.mov
Last reply by Gerry, -
- 1 follower
- 28 replies
- 1.8k views
Hi all, Long time now, since we had a challenge .... so the idea occurred to me: Why not let`s make some minichallenge for "this time of the year"? Take or build your favourite chara-model, change him into a Santa Claus and do some very small animation with him like waving into the camera, ringing a bell, presenting some gift etc. at best include some gag and well that`s it. Should be fun and not to much work and we all would have some christmasgreetings to send to our friends and also maybe get some christmas props for everybody to use. By the way, somebody has some deer or elk, he likes to share? I would suggest a deadline of 1…
Last reply by steve392, -
- 14 replies
- 1.8k views
Hi, guys. It's been a while. 8 month project and not yet over. I've worked with Dr. Eric Drexler to design and animate a nanotechnology device of the future. We are not just making science fiction pictures. This is as real a design as we can make it even though it will be ten years or more before we can build it. Dr. Drexler has three published books in nano and is considered by many to be the father of this industry. He co-founded the Foresight Institute, www.foresight.org The device of this animation is a desktop factory which can take in acetylene, tear it apart and create product from the atoms. I have always been interested in nanotechnology since I read …
Last reply by Drakkheim, -
- 15 replies
- 1.8k views
Modeling a Caricature of Bush I have used one of Alain Desrochers caricatures from the Extra CD and remade it somewhat. What do you think? Any suggestions?
Last reply by seven, -
Hello friends I want to show you the latest collaborated animation done for Atmel. Its a combination between 3D objects and 2D environment Short description of the animation: Please let me know what you think Best regards Stian picoPower animation please be patient, the file is 23MB Credits: Runar Finanger - After Effects/Environment/Editing Eivind Sivertsen - Sound Design/Story Stian Wahlvåg - 3D/Animation
Last reply by seduar, -
Just saw this and had to say... Wow! Momentum Studios - X3 Upside Down Music Video Now that is some serious A:M integration with live action and the credits say this is old stuff... 2001 A:M Version 8.5!!!
Last reply by Rodney, -
- 24 replies
- 1.8k views
Pow! Hash's toon render is very super man! Still got to put some legs on the dude, but just about finished. Check it out if you get a min. http://www.vrcops.com/Vids/Hero11A.mov Mike Fitz www.3dartz.com
Last reply by sfgirgis, -
- 13 replies
- 1.8k views
Some stuff I've been working on (linked because of image sizes): Handcuffs: https://mywebspace.wisc.edu/vandeweghe/web/cuff3.jpg Colt: (note, I used someone else's model as a base, added detail, made the parts moveable, added a clip, textured it from scratch...still a WIP) https://mywebspace.wisc.edu/vandeweghe/web/colt2.jpg https://mywebspace.wisc.edu/vandeweghe/web/colt3.jpg Bathtub: https://mywebspace.wisc.edu/vandeweghe/web/bathtub2.jpg
Last reply by DarkLimit, -
- 13 replies
- 1.8k views
Hey everyone, I have about 6 weeks left in my first year at the Cleveland Institute of Art and have recently started using Animation Master pretty heavily again. I'd like to share some of my projects. My first project using was re-purposing or increasing the aesthetic qualities of some object for my 3D design course. I used AM for previsualization (helping me better understand aesthetic and ergonomic variations) and then crafted the final object with wood. My next project was to make a game of some sort. I choose to make a board game. Again AM was used to previsualize the game and settle on a final aesthetic theme before sending the obj…
Last reply by NancyGormezano, -
- 1 follower
- 20 replies
- 1.8k views
EDIT: I just updated this video as it came out of post-production, ready for broadcast, whereas before it was simply animation... http://www.youtube.com/watch?v=Yhv88Vakq6Y FINAL EDITED SPOT http://www.youtube.com/watch?v=tNtW9yMyTvY The original TV spot, from summer 2007. Hi--- I just updated an old :30 spot for a winter furniture sale and at the last minute decided to employ A:M's particle generator for a snow falling effect. I'm quite happy with the resulting animation, and with A:M's powerful toolkit! I originally used a filter in After Effects (Cycore's CC Snow...which simulates snow falling in depth .) It was good, but was obviously 'pa…
Last reply by jirard, -
- 14 replies
- 1.8k views
This one is rejected, so I post it here, I missed the dead line.
Last reply by Rodney, -
- 1 follower
- 4 replies
- 1.8k views
I've got the front part of the bike almost finished, so I thought I'd post some pics: [attachmentid=14390] I'm trying to use the image on the cover of the DVD case as my main reference. I wish I knew how to take screencaps off of the dvd to use for other views. I have some views of the McFarlane model, but it isn't exactly accurate, and its scale is too small compared to the Kaneda figure, so I'm trying not to rely on those too much. This is going on my modeling reel, so feel free to crit the crap out of it.
Last reply by brainmuffin, -
- 15 replies
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Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
Last reply by John Bigboote, -
- 12 replies
- 1.8k views
Hi all.. Just got AM a few weeks ago and posed the Knight out a few times and decided to put it together! took me in all, maybe.. 1 hrs? Hue/Saturation edited in Photoshop I hope this isnt like, cheating.. after all.. i didnt make the model! COMMENTS WELCOME!
Last reply by rossk, -
- 1 follower
- 21 replies
- 1.8k views
Does anybody know how to make a decal for an eyeball???
Last reply by the_black_mage, -
- 18 replies
- 1.8k views
I had a little play around with the Mr Ball character. Here it is if people are interested in having a look. http://www.shaunfreeman.com/samples/mr_ball_small.mov The sound is a little slapped together, but you get the picture. Its about 3.8 Mb
Last reply by Nosferatu, -
Baby dragon
by agep- 26 replies
- 1.8k views
Hello all. I have usually been modeling mechanical stuff, but I found it about time to do some more organic modelling So after 3 cups of coffee and a hour and a half I got this. I could not find any rotos of any dragons so I'm using an Image as an inspirational reference Do this headshape work? is it to wide? missing something? After watching it a few times I find the snout a bit long, agree? So any crit and tips is highly appreciated -Stian-
Last reply by Zaryin, -
- 16 replies
- 1.8k views
hello, I have finally a little time to model and go a little further in my characters. here is one, "grand mère" very toon. Now i have to do the textures
Last reply by mouseman, -
I was going to submit a second entry for the "toon" contest, but Steve informed me I could only do one. So, this is just a quick pic I did the other day. It's nothing spectacular, but fun nonetheless. I created the Alien a couple years back, just never did anything with him, but now that I've got TSM, he's boned and rigged. Comments and critiques are welcome, but the picture is pretty much finished. Time to move on to other things. (v10.5 / WIN98se / AMD 2400+ / 512 MB / ATI Radeon9200)
Last reply by scooter, -
- 12 replies
- 1.8k views
I was going to wait until she was more complete before I showed her to the crowds, but I'm itching for some input - and she's just so darned cute!! I wanted to do a child for my first head model since their contours are so much rounder and simpler than adults. Now I've got the basic shape, but I find I'm at a loss about how to approach the eyelids and especially the ears. Any suggestions would be most helpful. The model (human) is about 11 years old. Do you think I captured her youthfulness? The decal is from a photo of her, but not the same one I used for the rotoscope. OK, criticize (and suggest) away. B-
Last reply by Olorin, -
- 17 replies
- 1.8k views
Modeling caricatures is not so easy... I have had a try... Here is the result... Who is it? It is not Santa Claus! It is not Gandhi... Have a guess! Now there is only two caricatures on the A:M stills. You can have a search: http://www.hash.com/stills/thumbnails.php?...arch=caricature I believe in more caricatures... something for a newbie to download... and start to play with... why not have a little exchange of caricatures... upploading models! It can be "funny" to let different caricatures have some meeting - Santa Claus, Gandhi and some one else... what will they be talking about? It is up to everyones imagination to decide.
Last reply by seven, -
- 17 replies
- 1.8k views
I was so inspired by Will Sutton's tree - that I had to give it a go. I had a leftover tree from when I was playing around with Marcel Bricman's Treez plugin - added hairy foilage - (2 emitters, 2 diffuse color decals) - When I rendered - decided I didn't like the colors - went into photoshop - changed to Grayscale, added the mountain horizon in the background - tweaked the contrast - Produced something very unusual for me - not cartoony - not really real - but pseudo-tromp-d'oeil... Will also post the original rendering
Last reply by John Bigboote, -
- 28 replies
- 1.8k views
hi been trying to make these models for this space walk type of thing. suppose to be in this type of spaceship with long tunnels and other things first pic the tunnel tunnel2 second pic is a alien gun im not sure what for yet still thinking spacegun2 tell me what you thing of them thanks jobe
Last reply by thejobe, -
- 11 replies
- 1.8k views
Here's a Hi-res model of a head generated in FaceGen and imported into AM as an obj file. Nima
Last reply by johnl3d, -
- 1 follower
- 16 replies
- 1.8k views
I've got the animation complete, it runs about 11 minutes long, and is 37 MB in size. I was able to save it using Sorensen codec. You can download it here to see it http://dogst.com/SWimmortal.mov. It's 320x240. It's my voice doing all the audio, I have a couple people who'll do the different voices, I just haven't been able to get them over to record them, but this will at least give you the story and soundtrack. My skill as an animator is limited, so with a couple minor changes, this is how it will look. Let me know what you think so far. Thanks Dan
Last reply by kashyyyk,