Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,680 visits to this link)
-
Works In Progress (WIP) (59,281 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 16 replies
- 1.4k views
Last reply by jon, -
- 16 replies
- 1.1k views
[attachmentid=17051]I would like some crit please on this models face and hair ,steady now
Last reply by steve392, -
- 16 replies
- 1.3k views
So, just for fun and to see how well I could do this... here is my attempted model after only 2 hours work. Still working on getting the green goo to glow and decal of the CCs on the side. Critiques welcome... (Help with the materials too ) [attachmentid=17125]
Last reply by case, -
- 16 replies
- 1.8k views
It take me long time to make this.I needed a lots of help on it in school and so on but i did it. I still need to fix some thing. I should have put it in WIP then o well.
Last reply by Viper GTX2.0, -
- 1 follower
- 16 replies
- 1.5k views
I've got the animation complete, it runs about 11 minutes long, and is 37 MB in size. I was able to save it using Sorensen codec. You can download it here to see it http://dogst.com/SWimmortal.mov. It's 320x240. It's my voice doing all the audio, I have a couple people who'll do the different voices, I just haven't been able to get them over to record them, but this will at least give you the story and soundtrack. My skill as an animator is limited, so with a couple minor changes, this is how it will look. Let me know what you think so far. Thanks Dan
Last reply by kashyyyk, -
- 2 followers
- 16 replies
- 1.5k views
Some shots of the model I was working on for the Image Contest before I had to abandon it: Front Shock Assembly Thruster Exhausts Angled Frontal View Angled Side View
Last reply by MSFlynn, -
I finished this character up last night. He's not rigged yet but for those interested he's using the new hair particle system. There are no decals here, only material combinations. He weighs in at around 1200 patches. He rendered in about 2 and a half minutes, resolution 640x400, multi-pass x 16. Okay Martin...there you go...like I promised. Comments are welcomed and encouraged. I appreciate any feed-back I can get. (Especially around the shoulder area.)
Last reply by Ilidrake, -
- 1 follower
- 16 replies
- 1.1k views
The goal is to make a vidio named: "IRONMAN vs. THE HULK" Iknow, I know... Ironman is no match for the Hulk, but theres a intresting twist at the end, I hope every Ironman fan will like it. Total Patches so far: 4172 any suggestions or comments will be appreciated [attachmentid=18968] [attachmentid=18970] [attachmentid=18971] [attachmentid=18972] [attachmentid=18973] [attachmentid=18975] [attachmentid=18976] [attachmentid=18977]
Last reply by LIGHTBEING, -
- 16 replies
- 1.4k views
While I'm putting along on Captain Splines in the David Rogers book, I've undertaken my own learning experience model. Here is the first round of modeling. I'm aiming for an end result that will look as much stop motion as computer animated, animating virtual maquettes with the software. This particular model is a Svankmajer/Giacometti/Bellmer beastie: a virtual paper cutout of Georges Bataille's face, torso, and hands, scotch-taped to wire limbs. (Man: modeling scotch tape over bent wires is not easy, at least to this neophyte!) Here are some renders and a turntable. One criticism I invite is what do I need to do to make my turntable more "industry stan…
Last reply by someawfulbridge, -
- 1 follower
- 16 replies
- 1.1k views
Hi all. I'm busy making a hoverboard for a project I'm doing. I applied a decal onto the top section of the board and gave it a quick render to see what it would look like. its far from finished but I wanted to see what the wood would look like. these strange markings have come up on the render is there someone that knows what could cause this. no matter what render settings or lighting, it appears everytime. [attachmentid=20916] Leo
Last reply by Duke, -
- 16 replies
- 1.7k views
Hi Hashers ..... I finished more one car to my collection...... All comments are welcome ......
Last reply by jpappas, -
- 1 follower
- 16 replies
- 1.9k views
I actually modeled these about a month ago, but with getting involved in TWO, I really put thes aside to work on the film and other stuff. I still have to decal the shutle cockpit, but for the most part am pretty happy with how these came out. I would love to go back and remodel each piece with beveled edges and maybe someday I will, but for now here they are: ARC-170 Fighter Imperial Shuttle TIE Intercepter X-wing As usual crits and comments are welcome. They do seem like they are floating above the ground plane, but they are really sitting on it.
Last reply by Leo73, -
- 16 replies
- 1.2k views
Messing around with hair and ao today, this is what I have so far. I'll try to make it better.
Last reply by dborruso, -
- 16 replies
- 1.4k views
Well, for no real reason, I've decided to start building a galaxy class starship. I'm thinking about maybe doing a whole line of star trek vessels and then I don't know what! I know that I am going to use my Galaxy class to play with doing special effects like phasers and shields and warp and etc.
Last reply by Darkwing, -
- 16 replies
- 953 views
Is there a way to change the percentage value of a Normal Map in Bitmap Plus?
Last reply by johnl3d, -
- 16 replies
- 1.5k views
I ran a little test, did you know you can smartskin a bone to control HAIR? I added a new smartskin to the bone, turned grooming mode on and groomed the hair at different angles. hair.mov
Last reply by AniMattor, -
- 16 replies
- 891 views
Still just the head but I tweaked that to get rid of some bad spline connections
Last reply by Dhar, -
- 1 follower
- 16 replies
- 1.7k views
Here's what I have so far for the January 11 second club. Its a bit more challenging this month with three characters and their voices overlapping. The scenario is : A lady walking out of the pet store with a couple of Dodo birds she just purchased and they are all very happy. The lady will be clapping something in her hands during the clapping part but haven't thought of anything fitting yet. dodotest4.mov BTW those Dodo birds are cool models and they are on the extras DVD.
Last reply by JohnArtbox, -
- 16 replies
- 782 views
here´s another episode of rubberguy, the third one will follow in a few days... hope you´ll like it....have fun! lesson02_ready_low.mov
Last reply by edlundart, -
- 16 replies
- 990 views
http://youtube.com/watch?v=y29l0h-1yAE Just finished a VERY RETAIL TV spot for my recurring client, Art Van Furniture. The imagery was generated by decalling furniture photos to A:M geometry. Of note: I used the BensLens Fisheye to get the 'barrel-roll' effect (I love) and you can really see it in the middle on the words 'FUNCTION-STYLE-FASHION' Also used the AI Wizard for titles and Field Render for video smoothness... client LOVED it!
Last reply by Masna, -
- 16 replies
- 1.4k views
Hello, As hard as I've tried to come to terms with human body proportions (how long is the upper arm, lower arm, hand, upper leg, etc) I seem to still have issues! During the last stress test of model shown below I realized that things were not right so I placed it next to proper body proportions document (below). Before I start scaling body parts this way and that way I wanted to get any feedback I could get from the forum. Also, for me, rigging starts with a 'guess' as to where the 'Body' bone goes (that's the bone that sticks out of the butt facing back wards). This is the pivot point of the legs and I'm never sure where it actually should be. …
Last reply by rusty, -
- 16 replies
- 1.7k views
I made him and added bones and I think he looks amazing.
Last reply by animation man hi, -
- 16 replies
- 907 views
Most of you probably already knew this was mine since I already have a topic going on it, but here it is again anyways
Last reply by Eric2575, -
- 16 replies
- 1.5k views
Hi all. After a considerable hiatus I dusted off my ongoing project of cheating on backgrounds on my webcomic Rhapsodies (Previous attempts can be seen here) This time I started working on one of the strip's principle sets/locations, Lysistrata Books a progressive bookstore owned by one of the cast members. After a rather frustrating false start of trying to alter one of the sets in the extra's dvd I went back in treating it like a television set with only two walls (after all we never see the others) Anyway so far this approach is going fairly well with only a few stumbling blocks. These being so far trying to find the correct recipe for plate glass (yes I know 30…
Last reply by largento, -
- 1 follower
- 16 replies
- 1.5k views
Not sure where the old thread is in the archives, if it's there at all. This is a render in V15 of an older project where I was trying to animate this tree growing from a sprout to a full grown tree. This is the full grown tree. This tree is actually a large set of smaller "branch" models assembled in the choreography. If I could assemble them as a single composite model it would be preferred, but I haven't figured out how to do that yet. I wish I could iteratively build the whole tree from a small number of tweakable branch models. Any ideas? Here is an early test animation with a scaled down version: Tree growth animation test. And a closeup: T…
Last reply by jirard, -
Hello friends I want to show you the latest collaborated animation done for Atmel. Its a combination between 3D objects and 2D environment Short description of the animation: Please let me know what you think Best regards Stian picoPower animation please be patient, the file is 23MB Credits: Runar Finanger - After Effects/Environment/Editing Eivind Sivertsen - Sound Design/Story Stian Wahlvåg - 3D/Animation
Last reply by seduar, -
- 1 follower
- 16 replies
- 1.4k views
I've been working on this model off and on for the last few years, and I've finally finished re-rigging and texturing it. It'll be for use in a different context in the end, but I thought I would put it into a little test animation for fun. So here is my very partial homage to Jurassic Park: http://www.dinocarl.com/trexescape.mov
Last reply by dinocarl, -
- 16 replies
- 1.7k views
I've always liked the squash and stretch look of the Veggie Tales character's eyes and wondered how to do it in A:M. There were several posts on this forum showing how it was done with distortion boxes so I gave it a try. Very cool... then it made me wonder if the same technique on a generic round character head would make it easy to generate a bunch of unique characters very quickly without having to do any rerigging or remodeling (other than a new distortion box). After a little experimentation I came up with a design that works pretty well in most deformations - except for really extreme stretches. The example video shows one model instanced three times in t…
Last reply by strohbehn, -
- 1 follower
- 16 replies
- 1.4k views
I've been trying to combine a 3d model with some video footage. I was following the tutorial below, but think that it (tutorial) or I are missing some details. My latest test is attached. I was having a heck of a time getting just: 1. flying saucer 2. Shadow of saucer on the ground 3. everything else transparent What I got: 1. Render of the saucer only in PNG w/ transparency 2. Render the shadow only in PNG w/ transparency 3. Combined in vegas pro w/ the vide footage and explorted to mp4. I need to go back through my experiments and produce a matrix of settings so that I can produce model and shadow separately. Seems like I should be able…
Last reply by number, -
- 1 follower
- 16 replies
- 1.3k views
Hi guys I just want to show a small client project I have been working on. I have not put much work into the texturing and shading since it was not necessary. The model might not be proportionally correct since I only had photos to work with. Let me know what you think Best regards Stian
Last reply by nimblepix, -
- 2 followers
- 16 replies
- 1.2k views
Still have to toss in some rivets the cord, and texture it.
Last reply by pixelplucker, -
Doctor Zu For a clip about dentists
Last reply by nimblepix, -
- 16 replies
- 771 views
kinda got off the track from my other projects and did this http://www.impmusicmedia.com/cartoon%20animations/beer.html
Last reply by jimd, -
- 16 replies
- 1.6k views
Well, I guess the Discovery needs a cockpit, so here goes. Again, it would be nice to have some accurate blueprints to work from, but the model is getting there. Some of this is guess work as the cockpit is not completely shown in the movie. Still have the overhead panels to complete along with the seats and rear wall section. Once the model is complete, it will be posted in the models section to go along with the Discovery model. Al
Last reply by John Bigboote, -
- 16 replies
- 1.5k views
Hello All, This is my first attempt at a car model. It's more a study to see if I can model low poly vehicles quickly for use in real time simulations in Dark Basic Pro. I've got a good workflow going converting from A:M to .X, by way of exporting as an .obj, then opening and texturing in Ultimate Unwrap, and using UU's .x exporter. This model is "loosley" based on the RX-7, and, I didn't quite get all the lines, but, I just want to know if I'm heading in the right direction. Its just the body now, all in one piece. I'm not trying to get every little detail, because for realtime it would be just too many polys. Mostly, it would be nice to get the basic shapes of ca…
Last reply by mshihrer, -
- 16 replies
- 1.3k views
We finally have a draft edit of the next sequence of Scarecrow of Oz. Yay! OK, so it's not Snow White or Toy Story, but we sure are learning a lot There aren't any sound effects or music yet, so it is kind of sparse in places. Hopefully Angelo will give us some background sounds soon. def3dca464469d2cf9f3
Last reply by HomeSlice, -
- 16 replies
- 1.1k views
Thought I would give my brain a work out, still needs some small tweaks and textures but coming together.
Last reply by robcat2075, -
- 16 replies
- 959 views
I'm doing a work project creating a series of stills showing a glass lab beaker half-filled with water, then adding white powder, then the water being stirred and becoming slowly clearer. I was looking in the libraries on my Mac's A:M over the weekend and there were maybe six glass materials, but when I started work at my office pc this morning, there are only three glass materials in the library, Fake Glass MR, Liquid Glass MR and Perspex MR. the assignment is tricky because at most points in the process everything needs to be transparent. I'm going to composite a toon line for definition of the beaker but I wonder if someone can make a good recommendation fo…
Last reply by thejobe, -
- 1 follower
- 16 replies
- 1.2k views
Needs work for sure lift.mov
Last reply by steve392, -
This is a my new project .... what will it be ??? its name is Atom...
Last reply by fae_alba, -
- 1 follower
- 16 replies
- 1.5k views
Hello everyone, I've been producing a direct to DVD video for some time now. BUT as an animator, I also squeeze in some time to work on my demo reel. Attached is a demo reel sequence I'm finalizing. I've been inspired for some time now to animate something Sci Fi along the lines of a John Carter type theme. Lots of Fun..... I used some of the riggs from the Hash community here. They fit the look I was hoping to acheive. Aliens, Tharks, Barbarians, Martian Princess's.....FUN!!! Cheers!!! William Detwiler Detwiler_anim_1.mov
Last reply by apprentice, -
- 1 follower
- 16 replies
- 1.7k views
Hello all! It has been (I feel like I have said this too much) a long time since I have posted. I have been really busy with school and polo and photography stuff. My Dad wants me to do another archviz sketch for his office card for Christmas. Last year I used my Residential Lap pool sketch. For this year I wanted to mix it up a bit. I first started by using a vertical composition (Final render is going to be 1200x1600px). I then chose to use a one-point perspective composition to emphasize scale and accentuate depth. After I had these in mind I sketched out a doodle involving pillars and arches. The idea was to have a hall lined with pillars lead to a…
Last reply by photoman, -
- 1 follower
- 16 replies
- 1.5k views
Hi guys, I just wanted to show you my latest little project I was working on for the weekend. In 3dArtist (issue 20) there was a really amazing image of a very photoreal ladybug. I tried to archieve the same photorealism but could not archieve that till now. Anyway I think the result is still quite good and I wanted to show it to you guys. If someone of you can give me a few tips on how to make it look even more real, let me know... I would be happy to hear about it! I attached a preview-rendering and an wireframe of the scene. Hope you like it... Critiques are welcome! See you *Fuchur* PS: Just found the artist's website the image was fro…
Last reply by Xtaz, -
- 1 follower
- 16 replies
- 933 views
This has grinded my work to a halt and is frustrating/ I made this snake from scratch and his eyes teeth and tongue wont let me assign the cps to any bone. please help!
Last reply by pixelplucker, -
- 16 replies
- 1.5k views
Here's the animatic for our Holiday animation. It's pretty rough but cobbled together mainly to get the timing to match the music. This year we actually commissioned original music!!! so we don't have to sneak around and be "careful" of who we show it to. I've already posted the animatic on YouTube and will be posting WIP renders. The actual gingerbread house was modeled and rigged by Holmes and he did a great job on it. It'll be fun to get it moving! the closing shot of the dancing company logo will be done by my cohort, Randy, so what's in the animatic is just a placeholder. I'm sure he'll do something terrific. EDIT:: THIS IS A NEWLY UPLOADED FILE WITH STEEEREO …
Last reply by NancyGormezano, -
- 3 followers
- 16 replies
- 1.5k views
Finally got some time to get back into doing some animation, been a long long while but here's my first crack at a spider walk. All criticism is welcomed. Ignore the black color and poor lighting, I had to toss it through the old AM for the .mov since the rc1 doesn't support qt yet. Thanks spiderwalktest.mov
Last reply by draagn, -
Last reply by mouseman,
-
- 16 replies
- 1.1k views
Anyone seen this before or know what causes it? It's only happened on one bone in the whole chor and I haven't tried reproducing it yet.
Last reply by mtpeak2, -
- 16 replies
- 1.2k views
Hi folks, I am trying to make a light shine out of a window in a wall. I made a test with two wallsides each normals sticking outwards and was expecting that the light couldn`t pass through, but it does. Here is my test so far. What am I doing possibly wrong here? Thanks for your help. Testwall.mdl Walltest.cho
Last reply by robcat2075, -
- 16 replies
- 2.2k views
I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbu…
Last reply by Roger,