Work In Progress / Sweatbox
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Works In Progress (WIP) (59,428 visits to this link)
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5,156 topics in this forum
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This is my first attempt on something that I've done. I have gotten really addicted to Bioshock and love the Big Daddy's. Included i have a picture of a big daddy Front and side view of the original, and the front and side view of the one I'm doing. Please tear me away on your opinions and bashings. I haven't finished it yet, but what I have been doing *what you can see* has taken me around 7 hours more or less. Now as you can see, the base of the body isn't what it will actually be, it is just there to give me a general idea of where things will go. If you have any opinions that you would like private, or would like to help me, by making a 'little sister, or a splicer'…
Last reply by cuboos, -
- 14 replies
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http://www.mediastation.tv/About/about.html My website not finished yet just put Avi onit Codec is divx http://www.divx.com model &animate by AM Composite by Aftereffect texture by photoshop and Painter 1 month render by amd 700 and cerelon 2.o os window Video card g-fore Charoensak watt TAMU(THAILAND animation master user)
Last reply by Gerry, -
Re Modeling
by dude- 34 replies
- 2.4k views
I was Looking at My Main Character Model an Decided it looked like crud....so i remodeled it yesterday. I think it Looks alot better. Im Gonna Post A wire Frame In a seccond.
Last reply by always_a_kid, -
- 1 follower
- 21 replies
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Here are two stills from a short film that is slated to be finished by august. It has both live action and 3D. I'll probably post some more about it as it nears completion but I thought it would be nice to show a tiny portion of what Animation Master is doing! -Ethan [attachmentid=17117] [attachmentid=17118]
Last reply by dre4mer, -
This suprisingly took me about 8 hours to make (i normally spend a few days on a Project). i am quite pleased with it. but the only thing i need help on is the background. Here is the site i used for a guide. Sci-Fi models and animations Any comments would be appreciated.
Last reply by nerrazzi, -
Love story
by Animus- 30 replies
- 2.4k views
Hi! I recently modeled a stick figure like the one they use at Animation Mentor (that could be a no no, but it's for personal use). I like practicing simple basic animation, that one got longer than what I originally planned. I plan to refine it more, but I am not sure what works and what doesn't anymore(watched it too many times). New eyes welcome. parc_bench.mov Michel
Last reply by Rodney, -
- 14 replies
- 2.4k views
Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always
Last reply by MattWBradbury, -
- 26 replies
- 2.4k views
Taking a short break from organics and characters. I'm trying to work out some architecture now. Here's the dome for a cathedral. Fair quick to model using extrude and duplicate in several ways. The texture is a small patch-image, not intended to be definitive. This is the result of some 1 hour work so far. Comments welcome!!! Emilio Le Roux Mosca Films
Last reply by GibsonAV, -
- 21 replies
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I've finally modeled and rigged something that works. He's not totally original I saw something like this somewhere and liked the look so I made my own. but the rigging is all mine. Thanks to Sonofpat for the tuts. in fact thanks to everyone that gave anyone any advice on modeling and rigging. I read these forums alot but I don't post much. If I have a ? usually someone has asked it before me. So anyway please check this guy out take him apart tell me how to make him better.Then I'm gonna start learning to animate! Get him here
Last reply by Tunames, -
- 1 follower
- 26 replies
- 2.4k views
It's my first real modeling with am. I have AM since 4 years but i used it at all. I changed my workflow to work with animation master now.
Last reply by ludo_si, -
- 28 replies
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Here's a great dragon model from the extra cd. The model was created by Eduardo A. Gutierrez (eos). I've always wanted to make a scene with a dragon, but was never good enough to model one. So, with the dragon model already available, I can start working on a scene. I made a few modifications to the model and now I'm ready to think about what kind of scene I want to do, I have a few ideas I want to do. Here's a pic of the dragon, I'm sure some of you remember this model.
Last reply by kwhitaker, -
- 22 replies
- 2.4k views
I've had this idea for a while, but never came around trying it out. With some texturing I think it could be rather convincing. What do you think? [attachmentid=10616] M01b.mov
Last reply by Dhar, -
- 26 replies
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Hi fellow hashers. I have here, fresh off the printing press, a cartoonish run cycle. "Cute" was sort of what I was going for---tell me what you think! Thank you very much! Josh. The tail is not animated. For some reason the target isnt working. I'll have to rig it myself For latest update go to page 2 Click here to watch LoopFRONT Click here to watch LoopSIDE Model credited to Ken Heslip, thanks for making this awesome model public Ken!
Last reply by rhinthell, -
- 27 replies
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Well, the pot is not spout synched yet!
Last reply by Mr. Jaqe, -
- 1 follower
- 11 replies
- 2.4k views
Happy new year, my beloved friends! and Merry Christmas! 2012 © hash.com
Last reply by serg2, -
- 1 follower
- 29 replies
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I had a problem yesterday when I indadvertedly moved some bones in the rig. So today I was reinstalling the rig and working away steadily when suddenly the mesh and the rig disappeared in the model window. I reverted but the problem was still there ( or not as it were ). If I do a quick render the model appears to be there but if I try to edit the mesh or the rig nothing is visible in the appropriate window. ??? This applies in an action window as well as a model window. Can anyone please tell me what might have happened so I can avoid doing it again and get on with the rest of the work ? regards simon IMac, V15J,OSX 10.68 Eve_Blox_Toon_.md…
Last reply by Simon Edmondson, -
- 11 replies
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Well, I've been working on this site with a huge team of other people for over 2 years, and it finally launched today. It'll be a while before I can put up any of the work on my site so I'm showing it on theirs. Some of the modeling was done in AM... All the hard stuff at least ;-) (namely any statues you see) I wont go into much other detail at this point. I led the group who was responsible for the 3d development. We recreated... The Ancient City of Alexandria, The Giza Plateau in 2 time periods, The Temple of Luxor over 4 time periods, and The entire tomb of King Tut as it existed when it was found. We also created all of the 3d for the Multimedia anima…
Last reply by jo b., -
- 1 follower
- 25 replies
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Hashers, Here is my latest non mechanical model. used 3D painter for the decals for hair color, still trying to get a handle of this organic? modeling. Still have more hair grooming to do a touch up or two on the decals, and to texture the antlers. more work on the geometry proportions. More pics to come as model progresses. (Note: I used the unicorn model from the Extras DVD as a starting point, so much thanks to Eric Lindstrom, hope I got that right)
Last reply by Kamikaze, -
- 1 follower
- 18 replies
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Hello all I'm using this project as an excuse both to get a lot of A:M practice in and get some extra credit in my English class. I'm not on any deadline, I just thought it would be fun to make this poster. It depicts Bilbo's Journey from start to finish, with focus on the generic elements of a Hero's Journey (call to adventure, helpers, etc.). I've been working on and off on it since school started. Here it is about halfway done. I still have to put in the Eagles and/or a bear, the goblins, some background stuff, maybe Gollum, pose the Dragon, and anything else you all think of. I have a few questions about what I have so far. You can download the entire project (10…
Last reply by DanCBradbury, -
- 1 follower
- 22 replies
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My new (in my face dual monitor desktops ). [attachmentid=15340] C And my favorite... By the way does anyone know a good program to make your desktop into a slideshow for the PC or even animate it? [attachmentid=15341]
Last reply by cfree68f, -
- 25 replies
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In a little house by the river lives Platypus....or he might if I get that far The idea's been in my idea's folder for some time, an Australian take on Wind in the Willows. initial sketch and the first start. The tree's from the Hash cd, but since it's one of mine I won't feel guilty. It's a stand-in until I build the cottage and some of the surrounding scene.
Last reply by JohnArtbox, -
- 11 replies
- 2.4k views
I am going to be making a CG trailer for my company The Backyard Games first released game Office Bowling. As of right now it is playable on Facebook and it will soon becoming to iOS and Android phones and tablets. It is being made with Unity 3d. All animations done in Animation Master. Modelling with Animation Master and 3ds Max and UV Mapped with 3ds Max. Every visual aspect of the game was done by me. Except, which seems very major, is the main character model and his main 4 skins that come with the game. I came onto the project after he had chosen to use this character. However, I did do all of the animations and rigged the character myself in Animation Master. And th…
Last reply by totlover, -
- 2 followers
- 29 replies
- 2.4k views
Hashers Just finished remodeling Witchy Peg's Tower so I can put her in it to do her star gazing. So I thought I'd share the image with you - god it's good to get back into doing something again - too long a break. Anyway, I am doing this cos I want to animate a scene from one of my stories that I have been itching to do for ages. Enjoy!
Last reply by phnxpyre, -
- 1 follower
- 26 replies
- 2.4k views
The lastest in my fascination with tracked vehicles. This, a generalized Soviet T-series tank. I've been keeping a Photoshop record of each step and expect to put together a tutorial when the treads are done and moving.
Last reply by Kelley, -
- 21 replies
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Hey there all, I just started using A:M back in June at the college I go to and I've love it. This was the first model (first anything really) I attempted in 3D. It's not 100% accurate to the real thing but close enough for my liking and first model attempt. As the topic name states its the Liger Zero from the anime Zoids. http://www.cross-firemedia.com/hash/liger0.jpg (toon, no shadows) http://www.cross-firemedia.com/hash/liger0_shwire.jpg (shaded/wireframe) http://www.cross-firemedia.com/hash/liger0_wire.jpg (wireframe) -Adam
Last reply by TacoBallZ, -
- 18 replies
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Far Star Teaser 1: there will be more to come. Enjoy Aritst that worked on this scene Chad Hunt Unity Model and Rigging Laurence Clark Explorer and rigging Andy Mulia Texture or Exoplorer and window on Unity Rachel Jones space Holmes Bryant Moon Tomasz Grabarczyk Earth model booster emitter and lighting Jack West animation Elisa Llamido Narrator Far Star Teaser 1
Last reply by pixelmech, -
Hi All This a model I have been working on for the last wee while, it's going to be a Victory motorcycle. I have started to add some colour to the model and I'm in the process of making the metallic/pearl paint for the tank and rear fender. All crits welcome, this is the first time I've attached pictures to a topic to I apologoise in advance if they don't turn out right. Glenn
Last reply by nino banano, -
- 6 replies
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I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
- 36 replies
- 2.4k views
Making a character from one of my drawings (I don't have a scanner so I can't post that) and So far I have made legs and feet. However, I am not sure how to continue. Should I make arms and head and improvise torso? Or maybe make torso and attatch to other parts? Pict shows how far i am now. Help, please.
Last reply by Vash, -
- 34 replies
- 2.4k views
Well, I've tried following David Rogers' tutorial in his book. Here's what I have so far. I'm not necessarily going for 100% anatomically correct, but I would like that muscular/superhero style look. Please, crits are welcome as I'm not very good at the organic side of modeling Fortunately, about a year ago I did this fairly intensive study of the muscular male body for some superhero drawings I was doing, so I have a fair idea of the proportions on paper, translating to 3D is a bit trickier for me
Last reply by robcat2075, -
- 6 replies
- 2.4k views
Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
- 24 replies
- 2.4k views
Well, it's been years, but I finally started on my first female character. Let me state first off that the character I am supposed to be modeling is supposed to be small breasted, but for some reason they got modeled bigger. I am quite serious when I say I tried to model them smaller and ended up with her looking slightly more voluptious. I will be working on reducing the breast area when I make the actual character. This version will be my female base for later use anyway. This isn't done yet so please keep that in mind. I had trouble getting this far with the model. I think modeling only males has hampered me in this area. Comments and suggestions al…
Last reply by Zaryin, -
- 1 follower
- 15 replies
- 2.4k views
Right now I'm using the print screen method on my Decals,then painting them in PhotoShop or PaintShop Pro. However, the screen captures are all jaggy and make it impossible to make a clean detailed map at the edges. Does the Painter Program solve this issue? Can you get even edges on a spline?
Last reply by UNGLAUBLICHUSA, -
- 34 replies
- 2.4k views
any suggestions on modeling? Modeling isnt my strong suit. Help would be appreciated! ~mIkE
Last reply by Sevenar, -
- 3 replies
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I'm thinking of making stool out of plywood that I can sit on when i practice on my porch. Regular chairs are too short and typically have a rear-ward slant that is uncomfortable. It needs to be something cheap I can leave out there and not worry that it might disappear. I also want it to be adjustable. I'm testing out ideas in A:M with simple shapes. I gave each piece a bone so i can rearrange them in Action 1 to see if I might be able to cut them all from one 2' x 4' piece of plywood. Action 2 is a test of the geometry of a ratchet mechanism for the adjustable seat. RatchetA000.mov Much revision remains to be done, however
Last reply by pixelplucker, -
- 25 replies
- 2.4k views
My friend and I are working on a project (have a look: http://www.hash.com/forums/index.php?showt...+Trek+Red+Squad ) and we are using two different programs. I use 3ds Max 2010, and he uses A:M v16. My question is this: has anyone used ResErect to export models between any version of Max and A:M v16, and if so, how well does it work? Any help would be much appreciated
Last reply by Elm, -
- 1 follower
- 24 replies
- 2.4k views
Hi everyone , I´ve a some time without posting work, but recently I had a little of free time and start to animate a Lucha Libre test, jaja , I´ll apreciate everyone´s help by telling me everykind of constructive crits so I can improve my animation the best as possible, I let you this and be rude .... mmm well , not to much ... Saludos from México. Fight_testing.mov
Last reply by Jaff, -
Here are the 3 poses I have done for Robcat's courses I am involved in. Just thought I'd toss'em out here to the masses, maybe get a little feedback and see what you guys think. They are just simple poses. Sitting, Leaning against a wall, and standing on one foot. How close or far did I get from the mark of showing "character"?
Last reply by Ilidrake, -
- 24 replies
- 2.4k views
We recently posted some animations to help voice talent get a feel for the characters we were holding auditions for. They are kind of fun, but pretty rough. Comments welcome, Mike CNTZ test renders
Last reply by starwarsguy, -
- 1 follower
- 17 replies
- 2.4k views
Hey guys, remember that incredibles rip off I made over the summer? Well even if not, I had a model produced and painted over the summer but for some reason or another I never got around to posting. I built this in A:M, no duh! And had to export it and save as an stl file.... which was not as easy as you might think. I wound up using a box modeller app to seal up the geometry and save as an stl. color spec image http://www.vrcops.com/3dfile/IncGuy.jpg model images http://www.vrcops.com/3dfile/3dToy/Toy1.jpg http://www.vrcops.com/3dfile/3dToy/Toy2.jpg http://www.vrcops.com/3dfile/3dToy/Toy3.jpg http://www.vrcops.com/3dfile/3dToy/Toy4.jpg http://ww…
Last reply by Steve Pfann Jr., -
- 1 follower
- 31 replies
- 2.4k views
Finished this up a couple days ago. It's basically a ninja egg dodging a bullet with a backflip. I really wanted to just play around with bullet time and slo-mo. And it was pretty simple character to model and rig. Works pretty good as far as animating goes too. Anyway, just a little contibution to the community. Enjoy. Egg.wmv
Last reply by Ilidrake, -
- 15 replies
- 2.4k views
This a demon in an old Dutch painting that I started modeling for "Planes Trains Automobiles"... but didn't finish! It's not much to go on. I did these drawings to visualize the head... After some more development I got to this concept... And here is as far as I got before pressing pause in 2018... to be continued...
Last reply by Rodney, -
- 23 replies
- 2.4k views
Parrot: -Parrot [attachmentid=14012] [attachmentid=14013] Simple - Yes! but less is more and small is beautiful - hoping on some good response - some nice comments! To give you a clue: http://www.oup.com/us/catalog/general/subj...a&ci=0199279403 Humans never run out of things to say. We explain, we cajole, we gossip, and we flirt--all with the help of language. But how in the space of several million years did we evolve from an ordinary primate that that could not talk to the strange human primate that can't shut up? Everyone of us have got some ideas - illusions? - we have to express. We believe in something - parrots do not belive in …
Last reply by fredfrid, -
- 1 follower
- 27 replies
- 2.4k views
I thought I'd just share a current WIP of one of the characters for Red Squad. I seem to be getting closer to conquering facial texturing which I'm quite proud of I must say The problem with how I did it though was that I only had two angles so in the future I would get more angles out of the actors before creating their facial map
Last reply by jason1025, -
- 24 replies
- 2.3k views
Hi i had design this character for my client and need comment for this character and i will turn it to 3d soon Lee
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- 22 replies
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I just completed a job to produce two one-minute animations about water salinity, osmosis, and fish, for a museum kiosk. I was given the soundtrack, 3ds models of a fresh and saltwater fish, and 10 days to design, model, animate, render (at 1024x768), add close-caption text, and composite the animations. I'm satisfied with the results (the client is thrilled), considering the time limitation (with one person, one computer). I used just about everything in A:M's box of tricks to pull it off. Low-res renders can be seen here (4MB Sor3 QT): http://www.digins.com/jack/s2f_small.mov http://www.digins.com/jack/f2s_small.mov Here is one of the 2D animatics I thr…
Last reply by lightningad, -
Here's my new WIP. I got a basic body done right now. I drew a simple sketch to get the proportions the way I wanted. He's going to be a cartoony Zorro-esque type character. I will probably be making a few more characters as well. Now, onto the head.
Last reply by Zaryin, -
- 27 replies
- 2.3k views
Hey guys, I did this animation about a week ago using AMv14. I've tweaked it as much as possible, but something feels like it could be better. Since it was a test animation for a bigger project, I may not do any more tweaks, but I would love suggestions to make the real thing the best it can be. Thanks. Justin NanoWar2.mov
Last reply by jmart714, -
- 31 replies
- 2.3k views
I was playing around in AM saturday night and just got an inkling to make this just to see how close I could model a realistic one and a couple of hours later I had this. In AM it's a breeze. I'll be getting his eye's and dentures in soon and decaling. I have a little bit of smoothing to do yet I figure it'll be fairly easy to rig. Any body got any tips on how to create "murky" water.
Last reply by Scottj3d, -
- 22 replies
- 2.3k views
aight, so i decided to try out an Anime style character, dunno if i failed horribly http://www.streamload.com/roughy/shiponround10.mov http://www.streamload.com/roughy/purpleeyes.jpg it is supposed to look like i chick, but as it turns out, thats a hard thing to do. c&c welcome !
Last reply by Zaryin,