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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 12 replies
- 939 views
I'm working on a pass my PTB entry. I have Nigel in this pose. I've successfully stretched out the keyframe sequence to give me a two second pause, during which I want Nigel to hold the ball steady (camera"Aim At Constrained to Ball) while in the reflection we see Nigel lean forward for a closer look, then move back to his original position. How do I get His hand and the ball to freeze in position when the rest of the body moves? Thanks
Last reply by Rodney, -
- 6 replies
- 939 views
Just a quick question... I'm opening up the different models that come with A:M to sorta get a feel for how they're put together, and to marvel at how you can accomplish so much with so little using patches versus polys or even SubD surfaces. I am wondering, though, why is it that with some of the models (Kee Kat, the Rabbit and I think one other I was looking at), the eyes are sorta "sunken in" inside the characters' heads? I notice that when you bring them into Choreography, that's not the case. Only in the model view. Can someone explain why this is? Is there a specific reason for it?
Last reply by mouseman, -
- 3 replies
- 939 views
Hey everyone. I was hoping to download a version of V.15 in order to access TSM2 rigging. However.....when I click on the FTP link, I get a blank window. Does anyone have a way to access the proper V.15 version of A:M? Detbear
Last reply by Fuchur, -
- 11 replies
- 938 views
Hi Everyone New question about Anzovin TSM plugin. Im using a Mac and AM ver. 15 (subscription) I downloaded and placed the files in the correct location and when i start AM I get the following error. Instructions say AM can only use 6 files in the HXT folder (but there are a lot more than 6 there) Is anyone else able to use this plugin and if so how did you get it to work?
Last reply by robcat2075, -
- 4 replies
- 938 views
Is there a way to copy properties from one CP to another (in this specific case, I'm interested in bias properties). -SB
Last reply by Rodney, -
- 7 replies
- 937 views
I need some textures for models i am playing around with, if someone could lead me the right way to download some that would be greatly apreciated. Thanks
Last reply by gaber64, -
- 1 follower
- 2 replies
- 937 views
Can anyone help out with combining this I have been trying for a few hours to no avail. Basically I cant fill the empty gap. I have too many splines on the bottom and not enough on top. When I use hooks it just causes more problems. Front_hinge01.mdl
Last reply by jason1025, -
- 1 reply
- 937 views
Over the transom... Each of those is a deep topic, but.... CP weighting allows you to apportion the influence of more than one bone to a CP, rather than having it rigidly attached to just one bone. This is useful for the stretches and shrinks that surfaces between bones do, such as at the elbow or knee. Fan bones are another way of creating that in-between behavior, but slightly different outcomes than CP weighting. At the Sept 26, 2020 Live Answer Time I showed several comparisons of fan-boning and CP weighting. We talked abut rigging and CP weighting quite a bit last year at LAT. Several of those might be worth watching. my tutorials…
Last reply by robcat2075, -
- 8 replies
- 936 views
Well, first off, I'm completely clueless when it comes to just about everything on animation master. I know very simple things, such as the mirror button... which is the only way i know of to make my work 3-D. One of my problems. Question #1: How can you make images that arent the same all the way around-- I ask this stupid question because when you use mirror say you drew half a square, it turns it into a cylinder shaped figure. I know if you mess around with it, you could get it back to say, a cube shape, but I'm sure theres some easier way. Question #2: This may be normal, or not able to be changed, but when i go into shaded mode, my picture is not smooth…
Last reply by Kelley, -
- 1 follower
- 5 replies
- 936 views
I was wondering where I might find tutorials on version 13's newest features, especially simcloth, the compositor and hdri lighting. Thanks for any links or instructions. Sincerely, Michael p.s. I asked last week but could not find my posting to see if there was a response.
Last reply by artunemedia, -
- 13 replies
- 935 views
Starting with the basic three light setup, I began adding lights to my chor. At first, the additional lights did what they were supposed to do, but after about five or six additional lights, my keylight seemed to turn off with the other lights doing all the work. Turning off the last added light, turned the keylight back on. I figured the last light was somehow defective, so I deleted it and created a new one. The same thing happened, the keylight, although the chor said it was on, was actually not doing anything to light the scene. Another test confirmed this. Instead of deleting the last added light, I just turned it off in the chor and the keylight immediate…
Last reply by Eric2575, -
- 6 replies
- 935 views
Does any one know a way to animate a bicycle chain. I've puzzled over this for some time. I even tried placing a bone in each link with not much luck. All the other parts are working fine, but it just looks silly with the chain not moving. Camillo
Last reply by Camillo, -
- 6 replies
- 934 views
I have a couple questions about how the "rotation" transform works. 1. Under the "Transform" property for the typical object in a chor are the "translate", "scale" and "rotate" properties. If I click the little triangle next to each, I can get the X, Y and Z (or X and Y for scale) listed separately. If I then click on just one of the dimensions under translate or scale, the graph for just that dimension will show up in the timeline and I can add or manipulate its keyframes. HOWEVER, if I click on just one dimension for the "rotate" property, I get nothing. The only way I can manipulate a dimension for rotate is to click on "Rotate" and get all three dimensions in…
Last reply by ypoissant, -
- 10 replies
- 934 views
Hello All. Really newbie question here. I've modeled a fish and am supposed to animate it useing deformers. I've done a serach on the TechRef. PDF and can't find anything that'll show me how to use deformers. I've searched this site and have only found people talking about them but not how to use 'em. Any toots out there? If you need more info let me know. Thanks. SMC
Last reply by robcat2075, -
- 6 replies
- 934 views
Like to know if there a way to lay font in a arc or instead along a straight path... Think I saw a post here I have been digging but cant find it or if someone can explain again or direct me to the link. Trying to make a logo for a friend. thx...Here is a sig i made i put lettering around logo moved each letter manually.is there a easier way
Last reply by robcat2075, -
- 11 replies
- 933 views
ive got a project im trying to do for my dad, its very simplistic, a modified version of a wookie walks into frame while holding a box, turns towards audience, (theres a message on the box) turns back, and walks out of frame. thing is, my dad needs it rendered through an alpha channel, we couldnt find one in the rendering section, so he told me to do a red background and floor, i used a primitive model of a cube, and made it red, but long question short, is there any way to adjust the presets of the setting? the basic brown ground and blue sky? could i, in theory, change those to the same color (red)? also, for what ever reason, when i try to use the pose …
Last reply by sir fen the usa, -
- 12 replies
- 932 views
As I'm putting certificates together for those that completed The Art of Animation:Master in 2005 I'm reminded of a few of the obstacles that animators have run up against while working through the manual here in the New Users Forum. I can see a few things to help streamline the process of administration/certification on my end too. Everyone's ideas are solicited in an effort to keep TAoA:M fun and educational. If you've completed the exercises online in the forum I'd especially like to hear from you. Some of the things I'm hoping to implement this year include: Collect all the exercises into one user friendly interface on a webpage to launch off from. …
Last reply by Robert-Jank, -
- 10 replies
- 932 views
Any Ideas?
Last reply by UNGLAUBLICHUSA, -
I down loaded the "fat guy" model, but it won't open in my program. Does a model have to be imported?
Last reply by johnl3d, -
Woohoo, should be here Monday, I can't wait.
Last reply by Lee, -
- 6 replies
- 930 views
I have been working on making a path for my camera to follow in a choreography. I have "discovered" that when, after making the path, I move one of the control points to tweak its position, AM does not seem to realize that I've changed something and so no asterisk appears by the filename and I cannot save my project. If I do undo, then the control point moves back to where it was, so AM does realize I've moved it for purposes of undo. And if -- after I have changed a control point's position -- I then change something else, including something related to this path (like rotating the entire path), then the asterisk appears and I can save and the changed control point's …
Last reply by RoyBU, -
- 5 replies
- 929 views
I'm not a newbie. Well, I am in many ways even though I've had this program in many versions starting with v3. Here's a 2 part solution to how to get the most you can out of your version of A:M starting today (providing you have the disk version not just the web version/upgrade). PART 1: First thing to do is take your manuals TAO A:M and the Technical Reference to your favorite office supply store... You know... Office Depot, Office Max, Staples, Kinko's... whichever like that. Take them back to the printing services area. Ask them to cut off the perfect binding (as little as they can Have them wire spiral bind them. This will cost you…
Last reply by steve392, -
- 4 replies
- 929 views
So I was moving another window and some how dragged my timeline off screen. there is still the time controls and slider at the bottom and despite clicking on views and checking time line it still doesnt reappear! Awesome.
Last reply by mtpeak2, -
- 6 replies
- 929 views
Hi there, Since it is now possible to import OBJs i am wondering, if it is possible, to use its UVs (if there are some of course). If yes, how do i acess them. Besides, i am wondering, if the OBJ importer which is implemented in AM now, is the one by Arthur Walasek? Best regards, Heiner
Last reply by Rodney, -
- 1 follower
- 5 replies
- 929 views
What did I do??? See attached pic. NOTHING in the prj. was changed. Open it up today and all my chrome is gone. Environment map worked fine 3 yrs. ago so what has changed and how do i get my chrome back?? I'm sure I'm missing some small detail but can't get the env. map to work like it did before. Any help appreciated. Checked the image used and it seems fine.
Last reply by svetlik, -
- 9 replies
- 928 views
Hi. I am slowly learning the "burn" tutorial, and I can bet the material to work, but I am wondering how to get more comtrol over it? By that I mean, can I attach it to a slider, so it burns at the pace I want? Also, can I set it so it only burns certain groups or models, not everything?
Last reply by johnl3d, -
- 13 replies
- 927 views
everytime I load a rotoscope on my laptop all I get is a blank box. The project workspace says the rotoscope is there but there is no actual picture in the window. Anybody know what setting I need to change? Thanks.
Last reply by Stronghorn, -
- 2 replies
- 926 views
hi people, does any one know a tutorial that teaches head modelling.
Last reply by mouseman, -
- 3 replies
- 926 views
Is there a keystroke to save the model in the model window? "Ctrl-S" seems to bring up the save project dialog. I got spoiled working with a video-editing program called "Liquid Edition", one of whose virtues was "instantaneous auto-save" (as well as vast undos). If the program crashed (rarely), you just restarted, and all your work was there. It was amazing how much good will the program bought from that one auto-save feature. Don't know how they did it, I've never used another program that did. -SB
Last reply by sb4, -
- 1 follower
- 7 replies
- 925 views
I have animation master 2002 and i cannot get the rotoscope feature to work. When i import an image as a rotoscope it just showes up as a white square. When i render it i can see the full image but it dosnt let me see it when modeling. How can i fix this? A lot of the tutorials call for rotoscopes and so i cannot do them. Please Help!
Last reply by clonewar12345, -
- 1 follower
- 7 replies
- 924 views
Hey Folks, Two questions. 1st, how do I get the panels to be tabbed panels. 2nd, how do I go about updating v12, I know where to get the updates just can't figure out how to install them. Thanks for your responses, I know they will be quick and helpful. Bob K
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 924 views
Set up the gradient materials and the pose sliders exactly as robcat did but can only get the trailing end to work. Been over and over all the details for 2 days and I give up. See attached prj file. Hope your listening robcat. I'm missing something obviously. Just can't find it. ThreadsEnigma.prj
Last reply by robcat2075, -
- 17 replies
- 923 views
Me again - I have been playing around with the Babbage Patch water tutorial for the past 6 hours and having problems making it work. I downloaded the project file - and have it in AM 14. Anyone that has done this tutorial in a recent version and got it working - I would love some help. I have the "final scene" open and put the two created actions "displace motion" and bump map in it. I go to render it for 5 seconds and it just renders the image w/ no motion... not sure what I am doing wrong - I have trying things over and over an no success. I did get the displacement map motion working when I rendered it. Thank you - Eric
Last reply by flashawd, -
- 8 replies
- 923 views
I need a model for a friend , I’m looking for a female who is anatomically correct on the top , bottom don’t matter , it will be changed into a fairy so one that would look good would be appreciated
Last reply by jon, -
- 2 replies
- 923 views
Hi, im doing a school project, and i need to make a movie with a anime character and i decided to do sonic, but i dont like modeling, just making, im kinda new but anyways, can somebody make me a Sonic The Headchog Model? Thanks SO Much! -zam1137 Heres the views/rotoscope
Last reply by KJ'd Beast, -
- 1 follower
- 11 replies
- 922 views
Ok.....just wondering....is it normal for a 10 second movie to take 3 days to render???
Last reply by Robert-Jank, -
- 1 follower
- 6 replies
- 922 views
I'm going to bring my bvh questions to this request that I think would do the hash community some good. I'm begging anyone who can to make a bvh video tuturol. Something using a simple charater like thom. Showing how to connect each constraint (orient like, aim like and ect). I've been to zandoria.com and have tried to follow the instructions on thom but I can only get certain body parts moving right(not all of them). If I new enough I would make a help video like this myself but as you can tell I only know so much. I think if there was another help video that needed to be made, this would be the one. I humbly ask!
Last reply by jakerupert, -
- 10 replies
- 921 views
when ever i'm in shaded and wire frame mode the CPs are black and they don't change color when i select them and when i'm in a coragraphy or action the bones are black and they blend in to well with eachother and its hard for me to tell wich bone i have selected what do i do?
Last reply by the_black_mage, -
- 1 follower
- 6 replies
- 921 views
What does the specular color, size and intensity do? Is that what color the lighter area's are going to fade to? Such as, if you had a blue diffuse color and a white specular color, the blue would be whiter in the highlights? Thanks, Ben.
Last reply by bedheadben, -
- 1 follower
- 10 replies
- 921 views
Hello, I'm trying to change the ground for a rendering, and I also wanted to change the sky color...any ideas? I must be missing this in the manual. Thanks, Andy
Last reply by kalibur, -
- 7 replies
- 921 views
Hello Here is my smurf. I have some questions - Am I on the right way? Can somebody make some critics? - How to fill some holes in the mesh? thanks for your help Remy Schtroumpf_03.prj
Last reply by pixelplucker, -
- 9 replies
- 921 views
Been working some more on terrain texturing today, trying numerous techniques and still coming up pretty blah. You can't really see much here since it's a low-res preview, but there's not much to see. Just giving you an idea of a section of ground I'm working on. Basically a large grid pushed and pulled into terrain shapes. Now, how do I go about texturing this properly? I can't figure out a good flattening technique; endless decals-on-decals to patch stretched looking sides are starting to look pretty lame, porjection mapping a material doesn't seem to be going anywhere useful... suggestions? Thanks a ton!
Last reply by mtpeak2, -
- 5 replies
- 921 views
this is something that has bothered me for a while. is there an easy way to just remove patches from a group without making a new group minus the undeisered patches?
Last reply by John Bigboote, -
- 11 replies
- 919 views
I'm sorry but the english is not my first languaje. It wanted to put an example ilustrative of which it happens to me in case I need the words. Why this cuts? How can to clear them? Thx for all.
Last reply by animar3d, -
- 1 follower
- 7 replies
- 919 views
thinking out loud here: we'd need a tutorial on surface constraint on the site. please nobody say techref, i did look *HURTS*. long enough to know we need a tutorial. how about a fun penguin sliding downhill, up a bump, in the air, then down again and sliding on. no fancy animation, just the direction change, constraint on off, basics.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 918 views
hi. people keep going on about this darktree thing and i was wondering, what is it
Last reply by Caroline, -
- 1 follower
- 10 replies
- 918 views
my model was going fine... yet some kind of issue occured (i cant remember what) and now i can see only parts of the model, yes the model has textures all over it, and no matter how i load it, like into another project, it is still visible in partial places, but when i render it it looks just fine.... does anyone know how this might be fixed?
Last reply by mtpeak2, -
- 18 replies
- 918 views
Working on an Imac in OSX snow leopard in V15 ( the one off the installation disc ) I am having trouble with the sound in an action file. It was going OK until a few days ago and a glitch slipped in (?) . I was working with .wav files and was using one 2 mins long. Thinking it a bit large I split it down into smaller parts using Logic express. I tested the files outside Logic using QT and they worked perfectly. When imported into AM they wouldn't play and just gave a distorted noise. I tried the sound editing several times with the same effect. So I went back and converted them to MP3 but that was not accepted. So I have just converted them to aiff…
Last reply by HomeSlice, -
- 9 replies
- 918 views
Is there a way to set part of the camera view to render(only an area of the image). Thanks in advance for any assistance.
Last reply by NancyGormezano, -
- 7 replies
- 917 views
I have a model i'm rigging at the moment, and I just cna't figure out how to get the bottom of his robe to work right-- i'm using simcloth, and applied deflector to his legs and everything, but when I move my guy around in a chor., and try to render the cloth, it gives me an error. any ideas? thanks!
Last reply by breakthelocke,