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sir fen the usa

Craftsman/Mentor
  • Content Count

    139
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About sir fen the usa

  • Rank
    Journeyman

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Previous Fields

  • Interests
    fly fishing <br />sound engineering(music)<br />travel<br />animation<br />video editing
  • Hardware Platform
    Mac/Win
  • System Description
    i7 intel 3.20 nvidia 8800 gtx 768 ram 6 gigs 1600 XP Pro, XP pro 64bit, Win 7 Beta

Profile Information

  • Name
    mike fennel
  • Location
    Los Angeles (land of the insane)
  1. thats weird i cant download your project. it downloads as text?
  2. i really just need the ribbon to wave gently in a diagonal fashion. the one i made looks like one of those giant characters in front of a car sale shop.... rondor6_front.mov
  3. im trying to do a flyin with a ribbon waving. i was curious about the "wave" plug. are there any tuts on it?
  4. ahh yes, i must have had both running before. ill load up the 32 bit ver. thank you.
  5. so ive been away from AM for a bit and decided to get back in with ver 17. i tried to install TSM2 and it did not show up in my wizards plug-ins im in 64bit version so im thinking thats why. just need some advice as im not very good with rigging. should i use the lite rig? or is there a new rig version that i should adopt that will work well in ver17? thanks mike
  6. thanks, its going to be a zoom in so im not sure if i want the hair or not. i tend to like the hair but renders may be an issue. ill have to experiment further. what would you suggest?
  7. i think my material has a problem? i was able to get it to kind of work but have to wait a few minutes. it still sticks and hangs. maybe i need less density?
  8. okay check this out. its a landscape and im trying to stick grass on the grass group. landscape.zip
  9. has anyone seen a hair problem in version 16? im getting a severe crash. total freeze up.
  10. this is something that has bothered me for a while. is there an easy way to just remove patches from a group without making a new group minus the undeisered patches?
  11. thats an area that i really have not worked on. ive been modeling by the seat of my pants and not paying attention to the more technical ways you described to manipulate my models. its a weak point for me that ill have to work on.
  12. the hand was not attached to the main model. it was an add on that i just stuck up the sleeve.
  13. sure enough your right. anywhere there is a hook it distorts. strange as i have plenty of hooks all over this model. why would it happen on just this hand?
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