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A:M Stills (67,562 visits to this link)
337 topics in this forum
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Third and perhaps final movie in the Prismatic series, Prismatic Dance is made from one video clip and an audio track. No sprites in this movie. The single model used in the choreography is a simple block shape with 4 spheres. The same light-box color pattern (TGA image sequence) from the other Prismatic movies is decaled onto each of the spheres. The spheres are Boolean cutters. As the spheres move, grow, and shrink over the course of the animation, they transfer the color patterns to the carved out surfaces of the block. Here is a wireframe/shaded birds-eye view of the cho 2 minutes into the animation: Here is a render of the same view sho…
Last reply by fraizer, -
- 19 replies
- 916 views
Attached is the screen of the problem I'm having. This "box" shows whenever I try to select anything. For some reason the area just turns black. Nothing serious just odd. I'm using the Nvidia 9600GT on a pentium quad 2.66ghz.
Last reply by Ilidrake, -
- 1 follower
- 9 replies
- 909 views
Fun with the cloth wizard... this is the kind of stuff I do in the background while working on very dry corporate crap. Thanks for the Camaro model, Marcos! CAMARRO_small.mov
Last reply by RS3D, -
- 7 replies
- 895 views
Hash_History.PDF found this sorting old magazines
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 894 views
I'll give you the kindle version of my newly released science fiction "The Spiral Slayer-Book One: Encounters" if you have a kindle, will read it and take the time to post a review on Amazon.com. Post reviews here: http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/ Cheers, Rusty
Last reply by rusty, -
- 6 replies
- 889 views
I need to rotate a decal 90 degrees but I can not see how to rotate a decal?
Last reply by PF_Mark, -
- 2 replies
- 885 views
made this video to show a few friends what i have made with Animation Master. thought i would share this with you all.
Last reply by johnl3d, -
- 2 replies
- 884 views
Hi Everyone, Here is a screen shot of my newest model I'm working on... Mark Day
Last reply by MarkDay2378, -
- 10 replies
- 880 views
My short film "Garrett" ( http://www.hash.com/forums/index.php?showtopic=38926 ) was selected to be shown at the Hyart Film Festival this August. I just found out, now I have to figure out if I wish to go all the way out to Lovell, Wyoming to attend the festival. =) Yay. http://www.imdb.com/title/tt1867548/ http://www.wyomingtourism.org/overview/Hya...Festival/533108
Last reply by frosteternal, -
- 3 replies
- 880 views
My very first character modeling and animation in Animation:Master. I intended to give this as a Christmas card in 1997 but didn't quite finish in time so it got slightly repurposed. Bones, Moving Camera, Textures, Lights, Shadows, Decals, even Refraction... all the 1990s CG bells and whistles are here. The files are long gone, it survives only as this flip book which I carried in my portfolio for years.
Last reply by RS3D2, -
- 5 replies
- 876 views
Hi, I have a material that's supposed to create an atmosphere around a planet... however it won't work, its missing something. I need to create a green glow around these non-green spheres. Anyone have any ideas? Going to look at 'material effect' see if that's an option. Other wise I do not know how to make a material extend beyond the sphere it's attached to. Thanks, Rusty
Last reply by robcat2075, -
- 8 replies
- 873 views
In the past I have posted about 3D printing from A:M, however, this time I thought I would show some of the work from my day job and how A:M plays a big part in it. We recently finished work on ICE AGE LIVE. An ice show that will be touring Europe for the next few years. We designed and built the large puppets and costumes for the show. In order to reproduce the characters as accurately as possible, I took the original animation geometry from Blue Sky Studios into Animation Master, and after a bit of modification to fit human performers where necessary, I patterned directly off the digital character within A:M to create flat patterns for our fabric department …
Last reply by Rodney, -
- 6 replies
- 870 views
Here's a brief clip that shows the result of a simple 48-patch mesh with two bones + one fan bone used to weight, via the Transfer_AW plugin, a 6016 patch mesh that has only the same three bones. AWsampleH.mov
Last reply by Gerry, -
- 8 replies
- 865 views
Have had difficulties with mystery channels appearing in the PWS ( I hope I'm using the right word with channels ? ) and the rotate handles on bones suddenly growing very large but never known what might be the cause. Yesterday morning, I went through all the models in the chor and deleted the oddities then worked on the walk of one of the figures, having hid the other models. In the evening I unhid the others and prepared to render it out, only to find that the mystery channels had reappeared, along with the elongated roll handles. I've circled both in this screen grab. The problem seemed to come about when the models were group selected in the PWS…
Last reply by NancyGormezano, -
- 5 replies
- 852 views
I used AM waaay back, now I'm thinking of getting back to it. But I need to know if I can export to a particular game engine/platform, Panda3d. I see Patchwork3d exports directX, this is perfect (or so I hope) as Panda3d has import capabilities for DirectX files. But before I plunk down the cash, does anyone have a character I could do some testing with? Anything with some simple animations that have been exported into DirectX with this plugin? If anyone could send me one or direct me to a download, I would most appreciate it, thanks! Martan
Last reply by martan, -
- 4 replies
- 844 views
I've got a 45 frame walk cycle. When I drop it onto a model, it's fine. But when I constrain the model to a path, it wants to make the walk cycle around 1/10th its length, like 4.5 frames, so in a 90 frame clip the walk cycle loops around ten times. I feel like I've seen this before but I cannot figure out how to fix it. This is happening in both v 16 and v 17.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 828 views
Hi friends .... I developed a rig to use with BVH motion. For each bvh I have to setup the same constraint to the same bones to the same links(bvh "bones"). Since the name of the bones are the same (my own rig) and also the links(bones) of the BVH are the same(name). Is there a way to export these instructions of constraints and then import them into a new action, using the same rig with a different BVH (diferent movements but with the same "links" (names)). Do I made myself clear? I attached the rig represented by solid structures Bones_to_bvh.mov
Last reply by John Bigboote, -
- 2 replies
- 820 views
Hello everyone ... Thought I would share something from my Facebook with you guys (Robert suggested that I should also post it here). Just a little backstory, the guy in his underwear was originally created for my website about 20 years ago and he has been with me ever since. He doesn't have a name other than I know him as "Wedgeeguy" (if he turned around then you would know why I call him that). Anywho, just thought I would share my latest creation with all of you. Hope that you enjoy and I hope that 2021 behaves itself. Happy New Year!
Last reply by ovni1, -
- 4 replies
- 815 views
I'm working with a rock being struck by lightening. Have got the lightening to look the way I want it to but, would like to make the rock heat up as a result of the strike, with the colour spreading down from the point of impact Initially I had thought to do it using a diffuse colour change animated through different layers but that started to look like a Doctor Who scarf made out of stone, with colour bands. Can anyone kindly suggest a method that might work ? I wondered about animated maps perhaps ? regards simon This is Ray on his rock.
Last reply by Simon Edmondson, -
- 3 replies
- 813 views
Made with Hash Animation Master, of course. Only the best for us! Hope you like it. SMF 2 Chapter 1 - The Squirrel's Nuts - YouTube
Last reply by ChuckGram, -
- 7 replies
- 803 views
Nothing earth shattering; just a different way to layout patches based on the idea of retopolgy; i.e. using an existing model as a template for a new mesh. The first image shows the original model - the red hood of a 1955 Chevy truck - modeled by Stian and generously lent to me. As you can see he formed the surface in the typical fashion by drawing splines along the major contour lines. But as usual when you have a cylindrical/spherical detail in a rectangular surface you can't avoid generating 3 and/or 5 point patches; which, as you can see in the second image, sometimes are not realistically smooth no matter how much you tweak the bias handles. Believe me I tried. …
Last reply by R Reynolds, -
- 1 follower
- 0 replies
- 799 views
Some years back, I had fun participating in the 10 Second Club’s contests (well, even was webmaster there for a period). I never won anything, but much better: learned a lot. Today I stumbled upon the small vids on Youtube, some of which were made in Animation Master. Certainly not masterpieces, but fun to watch again. Here are the A:M ones:
Last reply by Tore, -
- 4 replies
- 791 views
While awaiting feedback on the sneaky project I did a test for the next one. This is for some cartoon clouds and was done with cycling maps. Back to the other work. simon Cloud.mov
Last reply by Kamikaze, -
- 1 follower
- 2 replies
- 786 views
Similar to Prismatic Fracture, this movie is composited from two clips made in A:M. The first clip (the color pattern) is the same as was used in Fracture. It is used in four tracks in DaVinci Resolve. The bottom track is the base clip with Composite mode = Normal. Tracks 2, 3, and 4 are this clip image-flipped horizontally, vertically, and horizontally/vertically with Composite mode = Add to achieve a symmetrical image: The second clip (the black and white pattern) uses the same black-edged white square sprite as Fracture, but the emitter is a truncated cone. The resulting image has a large-scale symmetry while having an asymmetrical feel…
Last reply by fraizer, -
- 1 follower
- 10 replies
- 778 views
Here's the finished animation for our company Christmas greetings. Like the man said, Season's Greetings! http://www.visualexllc.com/vlexholiday2012...sAnimation.html
Last reply by itsjustme, -
- 0 replies
- 778 views
What is better than X11 Release 23? X11 Release 24! "X11" was the software that ran Nortel's Big Switch. This is a program open I did at Nortel in 1999 with A:M v7 This was before the "font wizard". A:M could create the outline of a font but you still had to extrude the sides, close off the front and back and create your own bevels if you wanted them. IDL_R24_OpenH.mov
Last reply by robcat2075, -
- 4 replies
- 772 views
Noticed a glitch, I have a character that is being tossed into frame to be comp'd in to back ground. When character is not in frame to where it is a blank back ground it takes 2 hours to render each frame when there is nothing to render. Yet once he is in frame it takes 45 seconds. So I usually have to follow him with the camera and then After effect it back to how it would have originally looked. Anyone noticed this or know why? VS 13 OS XP SP2 2 gigs of ram 2 TB of HD space
Last reply by Sean delgatto, -
- 5 replies
- 763 views
Hey guys, i wanted to test the render speeds of my new machine so i threw this together and used net render to see how long it would take. Xwing_in_space.mov 1280x720p 30fps global lighting with full AO AO at 50% multi pass x 16 output .TGA 10 seconds total (300 frames) Netrender 5 slaves total time 1 hour 16 mins sound effects were done in post.
Last reply by TheSpleen, -
- 1 follower
- 5 replies
- 758 views
If you're running the latest version of OS X, you have access to the new Mac App Store. There's a free application in there called "Art Text Lite." It reminds me a little of an old application called TypeStyler that I used to use in the old days. Anyway, the free version comes with several preset styles. If you make a circle and apply the styles to them, you can then save out large resolution spheres that you can use with the Matcap shader! (Make sure your final image is square and has a black background.) If you spend the $20 for the full version, you have access to even more preset styles and you can customize your own.
Last reply by nimblepix, -
- 0 replies
- 757 views
sjDehib8YRM Here's another gem that few folks have seen. Textures in Photoshop. Composed in After Effects. Everything else created in Animation:Master. I love the style. It's a rarer but often used anime style often seen in illustrated Japanese brochures.
Last reply by Rodney, -
- 8 replies
- 755 views
I downloaded and played with Gerald (Fuchur)'s GREAT project from here: http://www.hash.com/forums/index.php?showt...cloth+soft+body LOVE playing with this stuff! I find it fascinating that every time I re-simulate I get different results- even with the blocks in the same initial position. BLOX.mov
Last reply by steve392, -
- 8 replies
- 753 views
In several chors, My Midge model won't show its bones in skeletal mode or cp's in muscle mode. If I pick through the bones in the pws I can manipulate them but that's really slow and cumbersome. The other models I've checked seem to be okay but this one keeps acting up. is there something I'm overlooking that would cause this to happen?
Last reply by NancyGormezano, -
- 1 reply
- 749 views
Every year since 2007 I have been creating a video to hype up our family's annual Carpet Ball tournament. Some of you here may recall me doing my WIP threads every year and im sure everyone was questioning where it was. But probably not I didnt have quite as much time this year to put into it. Next years is going to be far better. I am planning t recreate new models and retire these characters. They have had a good run but its time to make something I am more proud of and would show to potential employers. This year's was just to be more 'epic' and I based the whole video around the song With Great Power by Immediate Music. Very epic movie trailer style music.…
Last reply by NancyGormezano, -
- 2 replies
- 746 views
extrasCD/models/anime/boy he appears fully rigged yet it is like the rig is turned off? Any clues?
Last reply by TheSpleen, -
- 3 replies
- 739 views
Hey guys, sorry if the topic description made it sound like a 'marijuana reference'... I use patch images a lot, they RULE! And lately I have been playing with eXporting A:M data so I can use it in Element 3D, Cinema 4D (Maybe I AM stoned!) and trying to get A:M/bake imagery to play nice with polygonal UVW placements(making slit-wrist motions!) and I notice that patch images seem to be 'immune' to the whole baking process. ALSO- any links to some good tuts on this subject?
Last reply by Rodney, -
- 4 replies
- 728 views
OK folks: I get a error message when I attempt to render an animation. I looked at all the settings I couldn't any place to set anything from 16 to 24 bit. Any ideas? As always, thanks in advance for any advice you can provide.
Last reply by pixmite, -
- 10 replies
- 724 views
I've found a case where running a simCloth simulation while looking in the Camera view is a problem. A simulation that would run in a reasonable time if I started it from a Birdseye view would get bogged down with many tens of thousands of "collisions" (see lower left corner of the screen shot) to try to solve if I started it in the camera view. My experience is that anything more than a few hundred collisions is a sign of a simulation going bad and 30,000 is pretty much crazy stuff that has gone off the rails and will never finish properly. For simple situations like "Wave the Flag" I don't think Camera View will be an issue, and if you have created…
Last reply by robcat2075, -
- 5 replies
- 705 views
OK folks I've upgraded to version 17 and having a bit of problem with the help file installation. When I click “Help” sends me to a download link. So I download the file and unzip it into the main AM directory as per the instructions. Now when I click “Help” I get and errored browser page saying that it cannot get to the internet??? I think I'm missing something simple here. Can anyone enlighten me please? Thanks in advance for any advice you can give. Pixmite
Last reply by robcat2075, -
- 2 replies
- 701 views
I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive
Last reply by Rodney, -
- 5 replies
- 694 views
Has something changed, when i try to sign in to the AM: community a get an error
Last reply by Fuchur, -
- 2 replies
- 691 views
I've spent some time getting the fourth shot of the current short animated. At the beginning I constrained the flowers o the hand of the male character and that held all the way through. I was just going through and setting the pose sliders for the facial features when I noticed that the flowers were no longer constrained to the hand. Checked the settings under properties but they hadn't changed,but the flowers were no longer in the hand. One anomaly I have noticed is that a W value seems to have crept in to the rotate properties ? Not noticed that before? X, Y, Z I now start to understand but W ? Has anyone else experienced this and, if so, how did you fix it ?…
Last reply by Simon Edmondson, -
- 1 reply
- 687 views
my new company i started working for 2 months wanted a background image for new machines built in house that was to be sold to customers. this was what came out of that. enjoy the background as a freebie from me
Last reply by robcat2075, -
- 7 replies
- 681 views
Can anyone point me to info on how to use cloth "attach" groups?
Last reply by Walter Baker, -
- 2 replies
- 681 views
Decided to play with and update then re-render my Space Marines project (image). One day I will fully rig these models and animate them.....
Last reply by itsjustme, -
- 1 follower
- 5 replies
- 681 views
Here is a truck I modeled for a friend to use in his advertising. The truck has been fully restored now, but this version sat in his driveway for several years.
Last reply by R Reynolds, -
- 5 replies
- 678 views
Here's a scan of an article I got into the current issue of The Cartoon!st, the newsletter of the National Cartoonists Society, about doing the Plympton Animation Jam. Got a plug for A:M in the photo caption.
Last reply by Meowx, -
- 11 replies
- 678 views
Just bought the AM v17 web subscription. Tried activating it, got the following error:
Last reply by Rodney, -
- 2 replies
- 664 views
Have been having a number of quirky problems recently with the display of models in the chor. This is the latest one. As you can see in the picture,the model is active in the properties section, but in the view window only the bounding box shows up, not the actual wireframe of the model. If a partial quick render is done of the same view port, the models show in the render, while still being invisible in the view !!! It only seems to happen in this chor, the 4th, the others seem ok. Is there an easy explanation I might be missing? Any help gratefully received. regards simon Ps It had seemed resolved but, still getting problems with wavy splines o…
Last reply by Simon Edmondson, -
- 4 replies
- 660 views
Am I missing something? Load this PRJ, select the camera in the chor, look at its Fog Start and End distance properties... CameraFogTest.prj The Start is keyed to go from 100 to 200 to 400 cm the End is keyed to go from 1000 to 2000 to 4000 cm... the curve editor seems to show the curves right but all the camera's properties display is the initial values of 100 and 1000 they should be showing continuously updating values, right? Yes, i have "Use camera settings" checked.
Last reply by NancyGormezano, -
- 5 replies
- 645 views
Congratulations to Will Sutton for stealing the show on the mascot contest. Here are/were my two additions. 1)Motormouth... this is the alternate version I debated over entering. An old character I repurposed for the contest. Used a MatCap ambient shader on the car paint which I think works pretty well. 2) Kitty Kat- this was done very quickly, and was a test using A:M Paint to control the color and length of the fur. I hope to finish her up and do some animation with it. Kitty Kat cartoon on label by Shane Glines. Both did very very poorly in the voting- but I wasn't in it to win... just happy to participate. I'd like to thank the one other person who gave…
Last reply by Animus,