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Hash, Inc. - Animation:Master

Madfox

*A:M User*
  • Posts

    289
  • Joined

  • Last visited

  • Days Won

    24

Madfox last won the day on March 2

Madfox had the most liked content!

Previous Fields

  • Interests
    Music Animation Arts GraphicDesign Quake
  • A:M version
    v19
  • Hardware Platform
    Windows
  • System Description
    Intel Core i9 10900X @ 3.70GHz - 128GB Triple-Channel - NVIDIA Quadro P2200 (NVIDIA)
  • Short Term Goals
    Animating game models for Quake. Working on a short animation of the model in my avatar. This is how far I´ve come:https://www.youtube.com/watch?v=K1lL3sCU4gE
  • Mid Term Goals
    Getting more knowhow with working with the AnimationMaster programm. It's so full of opportunities I'm still finding out.
  • Long Term Goals
    To make an fully covered animation movie of something in my interests.
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Rien Brouwers
  • Location
    Netherlands

Recent Profile Visitors

3,664 profile views

Madfox's Achievements

Craftsman

Craftsman (5/10)

64

Reputation

  1. https://www.pinkfloyd.com/tdsotm50/competition/ 🌒
  2. Hurray.., I'm number 766 on the list. What a load of candidates with great efforts. If I had looked at the results before I began, I never would have started. Djay.
  3. Sorry, I switched two files, one from the extra disk, and one of my own. Everything works fine now.
  4. I have a little problem importing and preserve models I have made with A:M 16.0 . For some reason the A:M v19.5 imports the model, but all feet targets are lost. It might have something to do with the new soft body option. Might be a version conflict, not sure. In v16 they import well.
  5. Yes, I entered the official contest! Before I entered the site and saw the examples. (happily) It took me more effort than I thought. Most time went up with the synchronity from seconds to Beats Per Minute. One thought during the project that stays me by was: it's not what I want to do with it, but how to keep up with it, Good promo for Animation:Master! ☺️
  6. Here's the final version. https://youtu.be/iSAFWd6cr84 Merry Christmass everyone!
  7. Yes, that's the way! Only thing I missed was the crosspoint to "import as animation". Thanks a lot. Pretty bird there. 😄
  8. Sorry for the misunderstanding, Sir. It has something to do with my way of lango explanation. I placed the files in A:M as animation sequence. I just don't know how to render them to a proper avi file. Maybe I'm doing something stupid, like adding it to a screen.mdl and then get the wrong lightning in the choreography. "ImageToAvi" gave me four good results. The fifth one ends up like this. Reason I named the toppic not related, as it points to a program error. And.., nope. The time for 2340 frames is 01:49:00. I use the program VideoPath NHC to add the avi files with the sound.
  9. Here is my contribute to this contest Work In Progress. I took the second number of the "Dark Side Of The Moon" album "On The Run". https://www.dropbox.com/scl/fi/n76j0nuf82wplyyh8i6ll/synchron00.mp4?rlkey=42ol2ivt0g14exrpjei1wp0gt&dl=0 😽
  10. That was my second thought. But I am affraid I get another lightning outcome. It was a hussle. First I did a Netrendering with 7 cores for 13 seconds animation. This took 4:24:00. 2340 frames. Then I rendered the animation in A:M, what resulted in a render of 22 houres. But the sound was scrambled. Something else is getting on. Relaying on this "ImageToAvi"program, that resulted in four parts of 13 seconds, the fifth part suddenly scrambles up to a 4/5 screen error. Tried everything to get it right, but my only succes was a 640x480 example. I can scale this up, but that's not the way. Knowing myself I left my attempts, but I had a hard carrot on it. Then I used AnimationWorks, a PaintShoPro program, and it worked! Only bad is it loads only ten frames at the time. So after thirty loads I had my fifth 13 seconds 1920x1080 avi file. Pffft. I have no experience with Adobe. At least not with files of this size. In the beginning it was simple, but how further I get to the end the more quirks appear to distort it. This how far I have come. https://www.dropbox.com/scl/fi/n76j0nuf82wplyyh8i6ll/synchron00.mp4?rlkey=42ol2ivt0g14exrpjei1wp0gt&dl=0
  11. Not related to A:M. Recently I am using "ImageToAvi 1.0.0.5" to convert 1920x1080 jpg's to avi. This was going fine, although the program seems limited to 720x480. Now I am on the fifth file of jpg's and the program starts quartering out all avi's. So I tried other formats, but only 640x480 suceeds. A bit confused tried other programs, like VideoPath. This makes go all frames on 5sec. I thought of using A:M to import the jpgs again, but that's not the same.| Are there other methodes to convert jpg to avi?
  12. Hey, that's a well of a shore RobCat! I know the possibilities of the sim_cloth. And I intended to do so. I just have dificulties exporting them to 3ds files. Maybe I do something wrong. For now I needed a file I could let roll in a simple diagonal way. Then I could use it as a Quake model to make adjecent parts of them. If I use a sim_cloth I get a random result that is harder to get track on. I used the two examples to fit in Quake and it seems as the first one gives the best results. I only made it harder on myself to get the second rolling, as it ended up in a big mesh. waves01.mp4 waves00.mp4
  13. In the first examle I tried to create a wave movement that went from right to left. Then I wanted to make that movement go from front to back (which was more work than I thought). I know the movement of a horizontal movement going in a diagonal setting would look the same. I am trying to make this movement going up and down, and then create a seawave that falls on the beach. I know it sounds a bit weird, and there will be easier ways to acomplish. For sofar I am trying to combine three movements into one.
  14. Well.., it took me more time than I thought. A real rigging task. For some reason, there keeps a wig in the roll, but as far as I got it now I may be content with it. Q1_fog07.prj fogroll2.zip
  15. I got myself in a perfect mesh. It looks as if I can make the wavelength roll forward. To keep them going I had to flatten the parts that roll under. Halfway I realized the model had a twisted background. So I changed this. But then I clinched., because the waves weren't in line. After four days hussling I gave up as I became a bit crunched by the case. I knew it wasn't simpel. Just can't get grip on it. Or change 12 rows of nineteen bones again. 🤔 waves.mp4 wavelength.zip
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