Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Since Thursday night will probably the last night I would be on till Monday I wanted to try one more HAMR sample which I'll hopefully finish before Friday. I thought something like this might look cool in HAMR [attachmentid=21916] primitive.mov
Last reply by johnl3d, -
- 7 replies
- 483 views
OK, I bought a Cintiq 12WX and the "Chaos and Evolution" DVD by David Revoy from another store (I liked this artists approach to character design) that covered off some different ways of getting inspiration using different software and a basic tute on drawing and colouring for character design. Now this is NOT totally original work - it is based on David Revoy's "Water horse" design with some bits and pieces changed (I only did the head) to make the character less edgy and more 'cute'. I'm hoping to model and texture it as well (in AM). Happy to get critiques. Cheers
Last reply by higginsdj, -
- 4 replies
- 339 views
sprite flower volumetric lighting sweep vines all for fun flower000.mov
Last reply by johnl3d, -
- 1 follower
- 18 replies
- 1.2k views
Well, after loosing the last model, I took a few days away from the computer and started with a new idea. I just started with the head and will try to get the ear and hair tomorrow. I worked hard on getting the eyes in and with Colin Freeman's advise I actually got the thing in on the second try. This is the first model I have been able to shut the eyes properly. I have a lot of clean up. One thing I noticed and maybe why I get spline heavy is a spline one at a time. Some of the other models updated lately look wonderful with so few spline. How do they do that? Will up date as I go Steve
Last reply by Shelton, -
- 19 replies
- 1.6k views
Hello, Have to make a new model... I like the model I made before, but I need to cut down on the amount of patches... so I redesigned the male model. Cutting down on patch count- I didn't find out this until I was mostly done- means you HAVE to use a multitude of hooks and 5- and 3-point patches. I went from more than 6000 patches (my first model) to nearly 3000 (this model)... I only have half done... havn't CFA'd, yet. I still have to do the inside mouth... then I'll be done... one more day! wireframes :
Last reply by entity, -
- 15 replies
- 938 views
This is going to be my entry for the contest when it's done. I thought of this idea last night. Here it is so far. I have yet to: Texture It Add Some Barrels in the Foreground Work On the Lighting Some More Work On the Render (for example, the lines on the wires) Any critique would be appreciated, because the entries seem to be piling up lately. I'm gonna really try on this one.
Last reply by starwarsguy, -
- 7 replies
- 567 views
A steam engine getting it to work first: http://www.hash.com/forums/index.php?showtopic=14061 now in progress.
Last reply by seven, -
- 1 follower
- 12 replies
- 1.5k views
My final textured version of the steam hammer. The texturing uses standard A:M combiners, two Darktrees and more than a few Enhance A:M combiners.
Last reply by zandoriastudios, -
- 7 replies
- 660 views
thought I threw this together the corner bends show a little but overall for a quick try it looks okay to me oh its a animated material check chor for settings for groups on inner pipe steam.mov
Last reply by johnl3d, -
- 4 replies
- 654 views
I a starting my steam punk Short. So using a Top down methodology I am starting with the control panel, working out to the wheel house then to the boiler and engine room, and then throwing a skin on the whole thing. Here is the gauge panel. the colors are place holders at this point.
Last reply by nf1nk, -
- 26 replies
- 2.4k views
Here's my first paying work with AM. It's a melbourne tram I made for an Australian company called Steamfish.
Last reply by Gerry, -
- 1 follower
- 17 replies
- 1.7k views
Ok, I'm serious about getting this thing done. Rodney, I'm taking your suggestion, and I'm going to concentrate on just getting the first installment done. Then I'll worry about trying to generate interest, and how the heck I'm going to distribute this thing. (I've got some ideas along those lines though). Here's the basics of the story as it stands so far: Our two main characters for this installment are travelling from Edo (Tokyo) to Satsuma. The journey is going to have 3 -4 legs, and each one could be traversed using a different form of transportion, giving us a good opportunity to show off the steampunk side of the storyline. Our two main characters…
Last reply by Rodney, -
- 4 replies
- 1.8k views
As shown in the first image, I'm installing electric trolley wire down my city street set. The solid copper wire is strung from steel clamps that are supported by multi-strand steel cable. I played with the concept of modeling the cable strand by strand but that turned into a lot of patches for low visibility set dressing. Instead I built some angled half cylinders to generate bump images using a black to white gradient material. So the cables shown in the second image (a view from above) are simple tubes that were straightened in an action and then cylindrically decaled. They turned out much more convincing than I expected. They probably wouldn't hold up if you were…
Last reply by nino banano, -
- 2 replies
- 462 views
In my new scene, i am made a character, and a car, please could some one explain the best way on how to constrain th hand the steering wheels and the car to a path. As in the hand in the steering whels has to be in ciclar rotation. any help please
Last reply by HomeSlice, -
- 2 replies
- 518 views
answered
Last reply by rumplestilskin, -
- 3 replies
- 843 views
Hey gang, I've been away on family stuff and haven’t been doing much. I did this piece a while ago for the Howard Stern Film Festival. They got 2137 entries and announced the winners last week. The winner got $30K in cash and prizes. Unfortunately I didn’t make the final nine to be part of the TV show. It might as well be seen here. Bruce
Last reply by Dark_Jedi, -
- 4 replies
- 637 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 1 reply
- 465 views
Hello all - Attached is a small project that was done as a gift for my wife. It is now considered complete but I'm still open to your impressions and critique. Note - very special thanks to Yves for his wonderful wood texture tutorial and to David Dustin for rendering this for me. Doug
Last reply by Animus, -
- 41 replies
- 3.5k views
I think this image works to sell a bottle of something, what do you think? If you stare at it for more than 5 seconds, it might work in advertising?
Last reply by RU2D4, -
- 1 follower
- 29 replies
- 2.9k views
Well hot off the ol renderer, the second elemental unit. Gonna try rigging this fella with the posable squetch install this evening. Which promises to be a challenge. Hey at least this guy has facial features so I might even try hooking up some of the FACE controls. oh an here's a second smaller shot from when Iwas in the middle of texturing him. Updates to follow as I get into rigging him.
Last reply by itsjustme, -
- 9 replies
- 916 views
This image is HOT off the renderer. (3X3 multipass...16 min) Dont touch it or the colors will smear. I have all the bodies modelled except for Micks...rigged Charlie (TSM2...quick...but still having finger troubles) and 'borrowed' and 'modified' the drumset off of Hash.com free models (thanks...somebody, nice kit!) and am now testing a drumming action. I am glad to see there is a new topic 'reusable motions' I can stand to learn a thing or two... I'll post the test movie Monday.
Last reply by smudge, -
- 1 follower
- 5 replies
- 553 views
Hi Hashers and Spline-folk, I was at a loss when it came to coming up with an idea to animate, so I just wrote some action words on pieces of paper and put them in a can, then blindly picked out three. Words for basic actions in threes almost make a nice little scene. (Hopefully, the words you pick will align in context like mine.) It's a good way to flex your animation muscles, by playing this game with yourself. Well, have fun! Afraid21Lg.mov
Last reply by entity, -
- 15 replies
- 1.2k views
Hello Lady and Gent wow things have changed here since I've been here in awhile . I started working on this storage shed last night to see how much wood I would exactly need to build the real one. I'm about half way done. Here a couple of pics.
Last reply by tbenefi33, -
- 7 replies
- 1.9k views
(may need to click to animate)
Last reply by Vong, -
- 5 replies
- 811 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano, -
- 1 follower
- 5 replies
- 717 views
I've decided to try to condense everything I've learned into one short film. I took some screenshots of the project so far. I'm not done with the planning the animation yet. I've been teaching myself how to draw so hopefully I've gotten better. I'm not done with modeling the human character, as that's probably my weakest point. Please tell me what you think so far and what I could do to make it better.
Last reply by Caroline, -
- 1 follower
- 11 replies
- 878 views
I'm experimenting with some deform plug-ins and this is what came out from one of them. I'm not sure this is what I had expected, but it's interesting in some strange way. Useful? Probably not ;-) And Jim. Sorry for trashing your beautiful model :-o [attachmentid=11560] M02a.mov
Last reply by Julian, -
- 0 replies
- 297 views
EDIT: Disregard this post, I don't know what happened, but I was working on the torso with everything else hidden, got it the way I wanted it, then saved, then unhid, and somehow all the cp's on the face were in different locations, it didn't even look like a shape anymore, tried to revert, no dice, tried to undo, no dice, so now it is off to a new model. I started working on this head yesterday, and have this so far. [attachmentid=12462] I still have to do some tweeking, and smoothing, which brings me to what I need help with. I placed the porcelain mat onto my model in PW window, and it smoothed it out very well. However, when I render from a cert…
Last reply by Odog2020, -
- 8 replies
- 564 views
ChiwawaTest15_221008.choThis little-dog model of mine renders kind of strange. Like when you have drunken too much. (see picture) Guess, this must be something in the settings? (I cant detect nothing unusual ) Anybody has any expierience with that? It would interest me , what causes this, not only to be able to avoid it, but also to be able to create it, in case you would need something like this. ? Jake ? StrangeTest15_221008.prj
Last reply by jakerupert, -
- 3 replies
- 406 views
I tried just having just the bottom of the dress simcloth and go this weird simulation ..have try few other things to see what happen beta1dress.mov
Last reply by Zaryin, -
- 12 replies
- 1.9k views
Please visit this link to follow up my earlier posts. http://www.hash.com/forums/index.php?showtopic=11946&st=0 Hi all, It's been a while. And finally I got some time to return to this project. I'm kinda stuck with visualising. I've changed the character to a more realistic way. But I doubt if its going with the painted BGs. I'm posting the character and BGs with a composite too. Any suggestions are most welcome. Satyajit
Last reply by satyajit2000, -
- 1 follower
- 34 replies
- 2.9k views
Another project that got out of hand. Taking a break from animating a talking fish, I built this character. I've always itched to make this style of cartoon head/mouth. Then I decorated him. ['should have seen the early signs of "project inflation" right there] Then dug out some old buildings and made a street...and then...
Last reply by Kelley, -
This might belong in motion capture but......just thought someone might think it was neat. It's more of a final than a wip but it's not really a final because it has it's issues. stretch4.mov
Last reply by markeh, -
- 2 replies
- 390 views
Am trying to set stride length on the Wright Sprite. I can marquee the little yellow dot [it turns black in the center] but it won't move. I get the four-headed arrow cursor by touching it to the yellow dot, but it won't slide. Any thoughts?
Last reply by Kelley, -
StrongMan
by Guest jandals- 5 replies
- 596 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 1 follower
- 3 replies
- 392 views
My mom gave me this stuffed alien along time ago I decided to draw it. I got two pics having problems with the mouth I thought about decaling it but not sure what to do shall I animate the mouth or decal the mouth, here a pic of the stuffed alien, also is there away that I can get that fuzzy look to it.
Last reply by tbenefi33, -
- 7 replies
- 783 views
Here is early texturework on a hover vehicle. I will be working on the windshield next. Any suggestions?
Last reply by RViewer, -
- 3 followers
- 43 replies
- 3.3k views
Hi all I was just wondering what you think of these backgrounds. If you notice, my web page is only set up to show the images at this time. I set up the images with one of the copies with a fog, to get the feeling of a misty coast line. Any critical comments are welcome also. I've always wanted to so some stories with these stylized backgrounds. http://dwaynejensen.shawwebspace.ca/
Last reply by NancyGormezano, -
- 12 replies
- 622 views
I'm down to the point where the "Opacity Over Life" attribute has to be set. I click on the 'Smoke' emmitter in Materials and the Properties table opens up. But when I try to click on "Opacity Over Life" and open the box to type in a new value, the Properties closes. How do I get around this?
Last reply by Kelley, -
- 5 replies
- 792 views
My first scene, took a long time to render but i guess it was worth the wait. I was testing particle sprites and different materials. The scenes only 4 seconds and it took almost 2 hours to render Does anyone have any rendering tips? Anyway enjoy the scene. Scene Vid - Please view once or download Picture of Sub-Rocket
Last reply by cwazykid, -
- 1 reply
- 520 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
- 2 followers
- 9 replies
- 626 views
I was getting ready to model the hands on this character. I needed some extra desk space to write a note and I slipped the keyboard in between the monitor and the computer tower. It was a snug fit and some keys got rattled. Suddenly the model was all angles. I am suspecting that this is just a matter of how the screen renders, and that I have not changed the geometry of the model. Anyone out there have a suggestion on restoring it? Thanks...
Last reply by Odog2020, -
- 2 replies
- 337 views
Started experimenting with building landscapes, added a Ptero, and made a few dozen 20-sec. renders this weekend with the Ptero flying around. This morning [Monday] I'm trying to fine-tune things and the rotoscopes disappeared. I get a plain black background. Camera_02 had a strarfield roto. It too. is black. But, if I make a screen snapshot, the roto is there. I tried adding a new camera. It also will not see a roto in a movie render. I removed all the rotos and went with the default pale blue backgrounds. Screen shots see the blue, movies are black. I tried closing and re-starting A:M, then my computer. So far...nothing. Anyone have any thoughts on this? Mid-aftern…
Last reply by Kelley, -
- 15 replies
- 1.1k views
I know it's no Nidoros cathedral but........................
Last reply by Meowx, -
- 8 replies
- 820 views
Hi all, This is the first real model I have done without a tutorial. It is based on a simple pencil drawing I did. Everything you see was done with A:M's shaders and bump maps. I like the way the model is going, but it doesn't feel quite real, and I am not quite sure where to go with it at this point. I welcome any suggestions, comments critiques or advice. Oh, just to get you started, I know the trigger is terrible. I'm already planning to work on that. Thank you, Mal
Last reply by Malaclypse235, -
- 7 replies
- 698 views
If you guys have any suggestions for textures and such that i should use for the model... Or... have an idea for a background, let me know. I might make a storyline for the model... don't know. any ideas, feel free to critique.
Last reply by Cross, -
Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov
Last reply by Paul Forwood, -
- 5 replies
- 849 views
Summer days, summer days... This is an image I did a couple weeks ago to lend a summer theme to my site. Been meaning to post it. Cold Night was feeling more and more out of place... Props as always to Robb Allen for his free Grunge Pack collection. If I ever find myself with some time on my hands and a digital camera, I swear I'll pay him back karmically by creating a Grunge Pack 2. One of these days. Summer days...
Last reply by Nosferatu, -
- 1 reply
- 283 views
Hello Hashers, Been playin with this idea for awhile as my normal disclaimer no real reason for doing it other than to help on my learning of AM this time "Pose sliders" (on/off and %) mainly. The same thing can be accomplished other ways. The lowdown on the Rig. File contents (zip) appx 30 KB 1- Sun Rig model (Sun Rig x9) 1- Sun Rig Constraints action Load model and action into your project. drag model into your Choreography and drag action file into/onto the Ssun rig model in the Chor. I used a Bulb light but can be changed if you want. Poses Sun position along path (position sun along sun path) Sun scale (small to big) Sun path…
Last reply by KenH, -
- 1 follower
- 27 replies
- 3.1k views
the start of a long road ........ so what does everyone think so far......
Last reply by aj2,