Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Some stuff I've been working on (linked because of image sizes): Handcuffs: https://mywebspace.wisc.edu/vandeweghe/web/cuff3.jpg Colt: (note, I used someone else's model as a base, added detail, made the parts moveable, added a clip, textured it from scratch...still a WIP) https://mywebspace.wisc.edu/vandeweghe/web/colt2.jpg https://mywebspace.wisc.edu/vandeweghe/web/colt3.jpg Bathtub: https://mywebspace.wisc.edu/vandeweghe/web/bathtub2.jpg
Last reply by DarkLimit, -
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To clear my Standpoint i must say: I love A:M Modeling and Animating All of the features in A:M I want to show you what i Rendering in A:M in the last 2 Years... To see i know some of the power of A:M I know there is mor power in A:M further... First Final was this:
Last reply by Rodney, -
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- 796 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
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I make some Stills for the school ( Publicity )
Last reply by nino banano, -
- 2 followers
- 19 replies
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Just a few WIPs from my (new) portfolio What you see, has been imported from AM into either Vue or Bryce to do final renders. Constructive critique toward a new modeler couldn't hurt....
Last reply by graphicguru, -
- 2 replies
- 689 views
If you're curious, read along in the thread under "Animation Master: General Discussion" (I guess) ************************* hi gang. for someone who hadn't touched A:M in a bit, I don't think I'm doing too bad. Here's some of what I've tried my hand at so far. The helmet was first, in keeping with the request for it and for hats (first of many I hope) Then there's the night goggles to go with it. I started them but have to detail it all and get the head straps just right (can you tell I've had to wear them in the desert before?) Then there's the toaster. I started making the classic Sears model, all curved and pretty and all... ...but then I realize…
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Ive been trying to do this for a while now and came up with this, its not perfect but after a while i think ill get the hang of it.... If anyone has any commets please post them. untitled.mov
Last reply by the_black_mage, -
- 5 replies
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Check it out! After watching Spongebob I decided to model Squidward's unique house...I haven't "colored" it yet but I'm pretty much done modeling except for the door...since I don't have a lot of time, I might apply it as a decal or something along those lines...:
Last reply by lazz, -
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I just rendered this cupboard twice, once with 0 multipass and once with 9x multi. Both renders came out somewhat blurry. Of course I checked the usual such as depth of field (off), reflections soft (off), fog (off), etc. In the options, I checked "use settings from this dialog" and only have shadows and reflections on in the rendering options. I'm using nothing other than Yves 20 light skylight. Got me stumped.
Last reply by JohnArtbox, -
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I'm attaching a zip file with a sprite material, a flame targa image, a simple model and a chor. I've been working on this fire material and finally got it to look decent, when it just quit rendering! I can see the sprite outlines in wireframe mode, I can see the sprites in shaded mode, can see them in the chor in shaded mode, they spew out on cue, but they will not render. I'm stumped, I know it's a simple one. FireMaterialTest.zip
Last reply by Gerry, -
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I decided it was time to get someone to drive my various vehicles. This guy will perform two roles. The first will be to drive around the pickup truck https://www.hash.com/forums/index.php?showtopic=48329 . With a change of hats, an added mustache and a pair of goggles he's ready to be a locomotive engineer. My thanks to Mechadelphia for the Saucy Rig. The skin and cloth textures were chosen to make a reasonable impression at a distance, so they tend to break down upon close inspection. The stretching in the coverall decals comes from only flattening and applying a front and rear decal. I suspect I'd get less warping if I had gone for left front, right front, left rea…
Last reply by John Bigboote, -
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Ifound a new thinhg to make it may be alittle easier that my last idea. i found and awsome picture and its just perfect. check it out tell me what youthink and any hints or tips on what to do. Thanks, Knighthawk
Last reply by Sacman, -
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I was playing around in AM saturday night and just got an inkling to make this just to see how close I could model a realistic one and a couple of hours later I had this. In AM it's a breeze. I'll be getting his eye's and dentures in soon and decaling. I have a little bit of smoothing to do yet I figure it'll be fairly easy to rig. Any body got any tips on how to create "murky" water.
Last reply by Scottj3d, -
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Hey everybody! This scene comes from an idea that I had the other night; it's not techinally amazing but it is original. My goal was to come up with a look or feel that hasn't been seen before. What do you think? Lee
Last reply by Animus, -
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- 4 replies
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Hi all I have received so many helpful tips and things from you guys. now I think its time for me to give something back. its a model of a strutt I made with sweeper for the stage of my virtual band, here's a pic [attachmentid=19699] and heres the model, I havn't textured it, I just set the color to light grey, you can change it any way you like. If you copy it and flip it in the X axis then the ends match up, you can build quite a nice structure out of it. Hope you like it. [attachmentid=19700] Leo Framework.zip
Last reply by Duke, -
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I literally only have 2 maybe 3 hours a week to play with the software and this is what I came up with this last week. Crits and suggestions always welcome. (I still have a lot to do obviously)
Last reply by jirard, -
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Just thought I'd post a pic of a model I've been workin on. Crits welcome
Last reply by jirard, -
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....
Last reply by Shelton, -
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So Ive been doing some planning for my personal demo reel. Here was a test that I did. This clip when complete will be part of my demo. Don't be ruff. Its just a small taste of something much bigger on the horizon. http://hostileninja.cgsociety.org/gallery/
Last reply by JohnArtbox, -
- 1 follower
- 12 replies
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Hello, All You Hashers This is something that ive been working on when i get a chance. She is one of my favorite charactures to play on my computer. So i thought i would try to create a model of her, Will this is what ive done so far..
Last reply by Jerry L. Evans, -
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Since I was doing My racing Jets, I looked at some pictures of the Nevada Air races and I saw the birds doing hard turns around checkered pylons, I thought it would be cool to have the Jets screaming around a checkered blimp. In the nose and tail I did some things that I knew would give me puckering, like I saw in the images of real blimps. one Part that disappoints me is that you can hardly see the cool five bladed propeller that I put on the nacelles
Last reply by Vash, -
- 1 follower
- 18 replies
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I started over last month on a model that I started in June of last year. I quit working on it in July of 2007 but recently I wanted to create a small animation and decided he would be the star. So I started rigging the character with the poseable rig and it has taken me three tries to figure out the model itself was the problem. So I rebuilt the chest and shoulders and then worked on the head, reduced splines and now I am asking for critiques once again on the look. Steve
Last reply by Shelton, -
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http://www.studio-max.ru/video/garibaldi.mpg The beginning was here: http://www.hash.com/forums/index.php?showtopic=20044
Last reply by oakchas, -
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- 18 replies
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Hello all, I started a new project with my friend. (I have a lot of WIPs going on don't I? Oh well.) I'm going to make a sonic animation. I know, I can't come up with any of my own ideas. I started the face but I need an opinion about the eyes. I can't decide if I should use one sphere, or two spheres. EDIT: I did not make this one:
Last reply by Masna, -
Soon on DVD
by Flog- 0 replies
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Hey all, I just wanted to show you some of my screen shots from past animations and such, stuff I don't care to share, hehehehehe!! MOst of them are unfinished and undone. Some of this was done in A:M, and I do say some. But I'm currently focused on two movies!!! These screenshots are from movies that never were done, and trailers I was never happy with, but looking back I thought some of them were kind of cool. But now I'm focused on animating and such, doing a how to in A:M and gonna have fun all the way. So coming soon to a dvd near you is something like the below, it does have the below characters, but differant stories. Hope you like
Last reply by Flog, -
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it started out with me wanting to make some wings... then someone said 'sphinx' sophie was conceived! [attachmentid=9457] challenges: balance between chibi and paedo-creepy (beware baby bratz!) push the stylistic (as little detail/realism as possible) articulated wings (scary!) wish me luck! -jon
Last reply by jon, -
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Some of you may have noticed my recent post announcing my 1st animation. The general consensus is that i should render it to quicktime using the sorenson codec. Please note that if I drop sound in A:M the final product is hosed by artifacts (a chirping sound) Is there a sorenson type codec that i can download that is free? Also I need another video editing prog. (free) that can drop sound in b4 quicktime because my current doenst even see quicktime movies. Ugh, the sad fact is the animation isn't worth bothering any of you but If i ever make one that is ill want to post in a user friendly way. Help, Please
Last reply by Tony, -
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- 6 replies
- 508 views
Anyway through these results togethr all are sweeper results with crazy shapes [attachmentid=19568] and project file ..pick path or circle then sweeper change numbers an see weird results [attachmentid=19569] Night dshape.zip
Last reply by johnl3d, -
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grabbed a dem type gray scale off the web at tried this ...another quick example ....can post project if interested found something to fly over too sorry about the crash...no time to fix dem.mov
Last reply by Zaryin, -
- 1 follower
- 52 replies
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Hi Folks! After some time off, and some projects that we've done with other software packages, we finally did a project with A:M again. It's the return of the christmas rabbit! Here's a quicktime link: Christmas Rabbit 640 x 480 (ca.18 MB) A:M was used for all the characters, as well as the table, chairs, candles and the advent wreath. Greetings, Elm and the whole Department! P.S.: We just updated our website. Have a look in "Our Work" to watch our recent projects: http://www.soulcage-department.de
Last reply by Atomike, -
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Hi Folks! We just finished a new commercial. As always - under "our work" Have fun! http://www.soulcage-department.de
Last reply by Rodney, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 784 views
I rendered a 1200x .mov file with sorenson 3 @ 746x420 with sound and when I played it back the sound was distorted like it was playing at half speed. Can anyone tell me why When I tried to render it with animation compression I recieved an error at every frame
Last reply by Dhar, -
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- 402 views
I am having trouble with the sound quality after I render my project. Anyone have any suggestions? Should I use multipass?
Last reply by camzilla, -
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- 332 views
Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
Last reply by johnl3d, -
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Fellow AMers: I'm looking into creating and Anime style character, but I'm having trouble finding a good source of Front / Side head shots of the same character and of the same scale. can any one point me to a good reference material? Thanks! Pixmite
Last reply by pixmite, -
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This is still a bit rough around the edges but I think the flow is just about right. So I thought I would post the opening sequence to my first ever Bella Bear short (the one that I am still working on and which I have already animated a section from the middle). Hope you lot like it, here's the link: Space Flight
Last reply by gazzamataz, -
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hey guys havent been around for a while been busy with life and stuff but now im jumping back into this with both feet! i have been given the privlige to work on a space type game. so far the game producer wants me to show some concept models for the game and tweak as as i go along. so i started with making a ship some floating rocks and space station (the earth was from a project i did last year just threw it in there) i was hoping you guys can give a few tips for designing for a game which i have never done before and i know its going to diffrent. so take a look at some of the stuff i have now and tell me wht you think video
Last reply by case, -
- 4 replies
- 519 views
Here is a space render... [attachmentid=20582] My original render altered with gschumsky's photoshop hand-tinted feel trick (http://www.hash.com/forums/index.php?showtopic=23948&st=15) Anyway, was just playing around with it...
Last reply by Neu_Type, -
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Here's my latest model. 13,000 patches, no materials, decals etc. (350kb .mov file) Mod Edit: This may be the file at the broken link: SMarine.zip Any comments most welcome. Cheers
Last reply by starwarsguy, -
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OK, I've rigged my Space Marine with TSM2 (yes there is some smartskinning issues and some geometry penetration). I'm trying to animate a run. This run is designed for an incline (ie running up a hill) rather than a flat run (even though I have rendered it flat) and in general I think it's OK but there is something that just doesn't feel right about it. It feels more like a fast walk than a run and I can't put my finger on the problem. Comments, advice and critiques most welcome. (225kb mov) Cheers
Last reply by KenH, -
- 3 replies
- 462 views
Well you won't see the space marines till the Image contest but here is his primary weapon - the Boltgun (modified - somewhere between Blur's version and the actual models version) No decals yet - it's all geometry with working magazine and projectiles (ie the projectile and casings are separate geometry) and the casings fly out the ejection port (once I build the appropriate actions) Any comments, ideas for improvement most welcome. Patch count for the gun is 6,380. My marines are 12,000 each - so far (and the gun is a separate model) Wireframe view: Cheers
Last reply by higginsdj, -
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Howdy all, Here's a fellow from a current project. Comments, reactions, critiques, suggestions all welcome! (edit) Should mention no texturing other than group colors. Trying to get the modelling nailed down first.
Last reply by Octropos, -
- 1 follower
- 27 replies
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OK, didn't get far rigging - need to do a little more research into the various rigs and find some tutorials so started work on the set..... Here's the Armory/Bunker so far....
Last reply by John Bigboote, -
- 28 replies
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hi been trying to make these models for this space walk type of thing. suppose to be in this type of spaceship with long tunnels and other things first pic the tunnel tunnel2 second pic is a alien gun im not sure what for yet still thinking spacegun2 tell me what you thing of them thanks jobe
Last reply by thejobe, -
- 1 follower
- 30 replies
- 4.1k views
Space pod Im beating myself up with how anguler to me it makes me want to shove an axe through my brain anyway comments welcome tips would be so nice!!! BELOW ON LEFT THE MODEL ON RIGHT TURRENT GUN
Last reply by the_black_mage, -
- 5 replies
- 429 views
Well, here it is, took me 2 days total to make, it's a FFA project, but i'll work on it some more
Last reply by VeridisQuo567, -
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- 390 views
forgot a setting or two can you figure out whats wrong spin.mov
Last reply by Mr. Jaqe, -
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- 739 views
Feel free to give me some tips or coments and let me know how im doing.
Last reply by ddustin, -
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Since space was the theme this month I decide to post what if I remember was my attempt earlier at a planet.. hade some ring work tp fix johnl3d
Last reply by johnl3d,