Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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- 7 replies
- 401 views
A steam engine getting it to work first: http://www.hash.com/forums/index.php?showtopic=14061 now in progress.
Last reply by seven, -
- 6 replies
- 401 views
Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
Last reply by higginsdj, -
- 3 replies
- 401 views
Heres another attempt. I still don't have the hang of decaling but have learned a lot more about Photoshop. Any specific suggestions about mapping or the modeling appreciated.
Last reply by Williamb, -
- 0 replies
- 401 views
vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
Last reply by johnl3d, -
- 4 replies
- 401 views
Hello, I'm testing the 2001 rig of Keekat to see if it will animate well. The attached video is the first pass of keyframes. I blocked out the main poses every 5 to 15 frames at 30 fps. The poses are then locked down by setting keyframes for all active channels on that particular frame. I'll clean it up later, right now I want to be certain of the action itself, not the timing (which will be fixed later) Thus the tail only whips around once, instead of being really alive yet. Lip sync comes last and I plan to do that manually, especially since it's just noises and no words. Of course the sounds are straight off of the A:M CD. There was no cough so…
Last reply by the_black_mage, -
- 1 follower
- 2 replies
- 401 views
Hey Guys, It's Simon, Director and Animator for SIP's longest running 3D Production, Against The Author, The Beginning of the End. I just thought after recently returning to browse the Animation Master Forums that I should stop in and post a little preview on how things are going with ATA. Well, the movie was suppose to be released Winter 2006, and, a few weeks before release, we had a system crash and lost most of our work. Yet, after re-installation of Animation Master and all other needed programs, SIP is well underway in producing Against The Author again, with the new release date set for later this year. The movie itself is a 3D Animated Action/Comedy, exp…
Last reply by guernseyfreak, -
- 4 replies
- 400 views
I'm working on a web site for a gentlemen that carves wooden Santa characatures and he wanted an animated Santa that would dance to "Santa Claus is Coming to Town" and I told him "I can use one of your carved santas" (perfect job for A.M.) So I took a digital picture of one of his carved Santas and mapped it to a grid (billboard) and added a simple skeleton and proceeded to make him groove - including a "bowl-full-of-jelly" laugh just 30 frames and I'm pretty happy with the results (It looks like one of his wooden sculptures dancing!) My problem is I'm trying to get him rendered on a (pure 255,255,255) white background (without any sort of gradient) and WITH a s…
Last reply by bkumanchik, -
- 4 replies
- 400 views
Hey guys another guick banging animation excercise for myself. This one is a real mess lighting wise. It's really just about learning about the wonderful Chor. action feature. I swear I don't know why I didn't learn about them earlier.... would have made my life a bit easier! Anyhows, the scene for the most part has been deleted and I plan on redoing everything.... So, about it.... It's more of a Limp walk cycle, as our hero has just injured his leg jumping onto the roof of said building:)(in my head, not int he clip) Just thinking of possibilities with this. 7.8megs:( http://www.vrcops.com/vids/ForFun.mov Mike Fitz www.3dartz.com
Last reply by vf124, -
- 2 replies
- 400 views
Finally the forth VW-Polo movie is online: http://www.volkswagen.de/vwcms_publish/vwc...delle/polo.html after the realistic startanimation just click on the right bbutton "cleverle" and here you go. Back to start you can watch the other movies. Turn your sound on! Comments welcome... ;>) Jake
Last reply by Rodney, -
- 4 replies
- 400 views
Here is a space render... [attachmentid=20582] My original render altered with gschumsky's photoshop hand-tinted feel trick (http://www.hash.com/forums/index.php?showtopic=23948&st=15) Anyway, was just playing around with it...
Last reply by Neu_Type, -
- 4 replies
- 400 views
Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
Last reply by andyg, -
- 2 followers
- 3 replies
- 400 views
Last reply by Shelton, -
- 2 replies
- 400 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 4 replies
- 400 views
Well it appears as though i am just like thanksgiving now. I only come around once a year with something to share. But i want to go ahead and get this topic on here so people can look forward to what i have done this year. I've definitely stepped up from last year's video but only in the fact that i am doing more animation and videos rather than pictures for the individuals in the video. And several of the scenes i went into some detail creating but didnt go to photorealistic given the look of the characters. I started on the video late this year or i would have redesigned the characters but i really like the look of these guys and they are fun to animate. This is a…
Last reply by TheSpleen, -
- 4 replies
- 399 views
This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
Last reply by ruscular, -
- 0 replies
- 398 views
I'm working on a QT virtual river tour that will be part of a world wide river resource website. The idea is to document your river any way you like, using QTVR. I chose the Capilano River in North Vancouver, Canada. I'm posting this here, for crits, because I have'nt yet found a good place to get crits from the VR folks. It may be inapropriate to post this here, but you people are so good about giving crits, I thought I'd give it a try. I want this to look pollished and proffesional. I would appreciate any comments you might have. Here is the link. to the tour. I did use A:M for making the map. I modelled over a DEM and added texture. If you are curious …
Last reply by gra4mac, -
- 3 replies
- 398 views
I was fooling with AM and decided to make one of those things used to help design clothes for proportions (not sure what it's called)..check it out:
Last reply by jamagica, -
Hey, Well I haven't been doing much with AM lately and I kind of abandoned my gangster project, but here's a quick model I made yesterday and today of a lizard on a log:
Last reply by Aragorn23, -
- 5 replies
- 398 views
Well, here is the latest incarnation of the continual WIP, I call 'the teaser image for my animation project'. I also have a probelm with a decal that I cannot seem to fix. Thought someone might be able to provide some suggestions. Link to small version of image with enlargement of problem. Link to full size version of image.
Last reply by NancyGormezano, -
- 3 replies
- 398 views
Just sharing. No golden triangles used, simple columns, very basic ground and background. I will attach the project file. But it was easy to do.
Last reply by gsellis, -
- 1 reply
- 398 views
Hey out there In one of the WIP threads (about the biker character I think) I was very impressed w/ the clay texture. I don't really have any money to buy texture packs unless they are reasonably priced (say $50) and was trying to think of ways to fake it. Would I be able to scan in some modelling clay and use that as a basis for a texture? Maybe also as a displacement map? I would rather use an algorithmic texture if its going to produce better results. thanks Roger
Last reply by Stuntmunky90, -
- 4 replies
- 398 views
I made this for fun in my spare time at work. Our company builds water tanks. I did this one a few years ago, just recently got back into playing with A:M. Got another one started, hopefully it will work out in a couple of days. tank10.mpg
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 398 views
As the required rite of passage for TWO, here's the lion and the door. Have spent the best part of a week chewing on the carpet just to get it to this point. It's been better, and it's been a lot worse. Adding Kinetic constraints always flips the hands 180 degrees. Keeping constraints on has been an exercise in frustration suppresion. Ah well, if I have to disgrace myself before the entire Hash community, let this be the day. LION_AT_THE_DOOR.zip
Last reply by Kelley, -
- 3 replies
- 397 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill, -
- 3 replies
- 397 views
log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
Last reply by johnl3d, -
- 2 replies
- 397 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
- 3 replies
- 396 views
Its me!!
Last reply by higginsdj, -
- 5 replies
- 396 views
Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
- 5 replies
- 396 views
Hello all, who read this, who bothered to read this, and this, ... I was working on biology and was reading about 'self-sackers'(don't know how to spells) who will stay home with there mom to help raise the off-spring. So right now I'm working on the head, I'll try to put some shots below, but for my hair, only on the top does it show, the rest of the hair is going down, I've provided the .prj file for those to look at and help not to use(yes, that's disclamer). I'm hoping to make this a movie some time, currently saving up for the a:m upgrade and a dual processer(stil dnt knw hw 2 spl). Thanks, to those who post, and post, and post, ... Mohammad sc…
Last reply by case, -
- 5 replies
- 396 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 10 replies
- 396 views
anyone who has seen my work knows I like the bugeyes I use. What I am asking is to borrow some of you folks talents Would someone design me some killer bugeyes that look really good and I can alter in color to match the character I am making? in other words Some of you are true geniuses when modeling and I am not. I am just asking for some killer bugeyes like I use. But much better. lol just the eyes. and eyelids. Thanks! Gene P.S. this is gonna be interesting if anyone does it.
Last reply by TheSpleen, -
- 1 reply
- 395 views
Hello. I thought my entry in today's Animation Showdown (digitalrendering.com) turned out pretty well this time, so why not share it? The topic was: This was four hours of work from start to finish, and everything, including rendering, was done in AM for Mac OS X rev 1. Comments and crits welcome. Quicktime 6 required. DoorShowdown.mov
Last reply by Rodney, -
- 1 follower
- 6 replies
- 395 views
After many long, hard hours and very little sleep, I finally finished Creation Museum Montage for Answers in Genesis (AiG). This video opens with a 3D-animated logo sequence that I really like above all other logo animations that I've done. Until I get my credit card working again on SoundDogs.com, I can't buy the short version of the music for just the logo. So I'll post a high quality render of just the logo animation later. But for now, you can see the whole eight-minute video (40 MB QT) that I produced here. AiG plans to use this video at their Creation Museum fund-raising banquets (Creation Museum is being built by donations) as well as possible use as an i…
Last reply by D.Joseph Design, -
Rain
by jakerupert- 4 replies
- 395 views
For a still I am planning, I need a person to walk in the rain. What would be the best way to simulate it. Any advise would be highly apreciated. Thanks Jake
Last reply by jakerupert, -
- 2 replies
- 395 views
I'm quickly putting together a promotional brochure for our project to show a producer on Friday. I know it's a long shot but the last time I saw this guy was 16 years ago and he remembered me and the stuff I showed him then! I'm hoping a few of the other animators will come with me for support. Will let you know how it goes - good or bad
Last reply by NancyGormezano, -
My mech WIP
by Aurok- 4 replies
- 395 views
Okay, I still have a lot of work to do on the body, but the legs are ready for some criticism. Please give me any feedback, suggestions, or advise you can. BTW this is my first post. HI! [attachmentid=10954] [attachmentid=10955] [attachmentid=10956] [attachmentid=10958] [attachmentid=10959] [attachmentid=10960]
Last reply by teh1ghool, -
- 2 replies
- 395 views
This is a new image I've been working on as part of a redesign of my site. (January is turning out to be a slow work month.) "Trails" took a bit over 24 hours to render on a single 1.8Ghz G5, with 16-pass oversampling. It's lit with five dub lights and the practical below the peak of the roof. The clouds are a seperate layer, to simplify things, and because I wasn't sure how much work I'd need to do on them in Photoshop. (I ended up applying a half-pixel gaussian blur, but that was it.) Each cloud is a tube with something like 50 cross-sections. I ran my Punk&Bloat AppleScript on them twice, and crossfaded between the two action files between frame 0 an…
Last reply by modernhorse, -
- 2 replies
- 394 views
I was thinking about doing a scene on a mexican beach and started witha colorful but well worn row boat, next I would like to do a fishing net to drape over part of it but not quite sure how I am going to do it, also any ideas for details I may have missed.
Last reply by Dearmad, -
- 1 follower
- 4 replies
- 394 views
There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
Last reply by jamagica, -
- 4 replies
- 394 views
Been working with AM for a while off and on (trying to be as much "on" as possible more recently). This is my take on "The Door's Stuck". If anyone could take a look at it and tell me what you think, I'd appreciate it. It may take a bit to DL, as it's approx 20M in QT format; any ideas on how to keep animations smaller would also be welcome. Take a look... ftp://64.227.193.8/stuck.mov Thanks, Rich
Last reply by Dhar, -
- 1 follower
- 6 replies
- 394 views
Hey Hashers! I did not know what to get you all for Xmas and you were ALL on my list...so I made a neat little model! This is a graphic firework (see movie for example) that is safe so you won't blow your fingers off. The effect makes use of Hash's boolean feature to reveal and unreveal the burst. You can make your own bursts to change things up... There are 2 poses with the model- 1 reveals the burst and the other UNreveals it... HAVE FUN! Have a VERY Spliney Holidays! BOOLEAN_graphic_firework.mov FIREWORK.mdl
Last reply by heyvern, -
- 7 replies
- 394 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 11 replies
- 394 views
ok, i got a big big problem here, deadline is in 2 days... i have this shot i need to render in high quality, at least 2000x1500 px.... the soccerfields grass is a hair system, color driven by a decal. when i rendered it in vga-resolution for a test with low hair-density (5%) everything looked fine, but when i increase the density parts of the hairsystem renders white, not green anymore... the higher the density-value, the more parts of the grass are rendered white. i use a skylight rig with 25 lights, wich was no problem in the past, also in combination with a field of grass made with hair with similar density-values and size... i tried almost everything: rendered …
Last reply by thefreshestever, -
- 1 follower
- 8 replies
- 394 views
Starting to get real busy here. Had to do some layouts of some cast plates with depressed lettering and imprinted ceramic middles for a client to choose from. Love the displacement mapping in AM, so much easier then messing around with high density poly models or micro displacement. So much quicker for the basic texturing than just about any program I have used in the past. Thanks!
Last reply by HomeSlice, -
- 4 replies
- 394 views
Had a few glitches with the swarm effect so but I'm mostly happy with it for a short project/test run.
Last reply by specter, -
- 3 replies
- 393 views
Hi, I'm working on a chor where light passes through a crate but I can't figure out why two lights that have the same properties, and I mean the same in everything, give such different results! Can anybody solve my clue? Thanx, Rago.
Last reply by rago, -
- 6 replies
- 393 views
This is the character that chases the dice in my vid. Actually, will when I do the animation. I finally finished the modeling and rigging. Fire away with comments and criticisms. Thanks, Scott
Last reply by Fishman, -
- 5 replies
- 393 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 3 replies
- 393 views
This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case, -
Run & Dive
by 3DArtZ- 7 replies
- 393 views
Hey guys, well it's been a while since I put myself through a speed test. Since I have this new character to mess around with, I thought I'd put something together. I literally put this together in 20.min. I used a run cycle that I previously made, put a path in, then animated the dive in the cho. window. Don't know if there is anything more I will do to it, even though I know there's all sorts of stuff to adjust..... [attachmentid=22311] About 600kb (edited size) http://www.vrcops.com/Vids/RunDiver.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ,