Work In Progress / Sweatbox
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A:M Stills (86,817 visits to this link)
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Works In Progress (WIP) (59,445 visits to this link)
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5,156 topics in this forum
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- 4 replies
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(see this post for details) There should be a way to attach pix in the Animation:Master forum. I feel really akward doing this all the time, but I don't ever seem to get any help unless I post my problems in the A:M forum.
Last reply by Gorf, -
- 4 replies
- 765 views
I had to leave on a business trip this past Friday and just came back. When I left, AM was running perfectly on my desktop. Upon turning my desktop on just now, I was very surprised to find that my WIP chor, which had no issues last Friday, now looks like all lights are down to about 10%, almost black. Naturally the values in the PWS have not changed, but the chor is almost black nonetheless. Thinking this might be a corrupt project file, I loaded a completely different project from a few weeks ago. The chor in that project also had the same problem, almost black. I opened one more old project and found the same. Since all chors were affected, I knew it had to be s…
Last reply by Eric Camden, -
- 6 replies
- 764 views
The attached QT file is a really rough walk cycle and is not shown to demonstrate how not to do it, even though you could probably use it for that purpose, but to demonstrate some strangeness to do with dynamic bones and particles in A:M 11.1g. This model has small dynamic chains in the shirt tails that hang below Woot's belt and collision detection is turned on. The first two paces are rendered with particles turned OFF so no hair is generated. The next two paces are rendered with particles turned ON and look what happens to the dynamic chains.
Last reply by Paul Forwood, -
- 7 replies
- 764 views
Hey gang, Thought I'd post this quick little job I did for the San Diego Future's Foundation upcoming fundraiser. The theme for the evening will be casino themed/Monte Carlo style. The money donated/raised goes to support the Futures Foundation, which takes old computers from corporations, refreshes them, installs new drives, OS, etc. then gives them to schools and families who can't afford computers. This image will be on their invitations. Greg
Last reply by CubeMonkey, -
- 3 replies
- 764 views
Hello! This is my frist movie, a dacnce to the Hello Moto ringtone! http://www.youtube.com/watch?v=I-WdAIHn0xA What did you guys think?
Last reply by Rodney, -
- 1 follower
- 8 replies
- 764 views
I have kind of gotten addicted to making models from Thomas & Friends, So before I go back working on the Nidaros Cathedral I just had to make yet another contribution to his friends
Last reply by TNT, -
- 2 replies
- 764 views
Hello! Since the contest deadline is past, I will now post the WIP for my entry, Back from the Dentist. The idea originated from a doodle of mine. Progression in chronological order. WIP This is from a frame of a quick animation I did. I will post later. Final I hope I am allowed to post this now, if not, feel free to delete! Photoman
Last reply by Rodney, -
Just a looping bump map for another short I've been working on. The decal was created in AE 4.1 rain.mov
Last reply by HeadlessBill, -
- 7 replies
- 763 views
I make some Stills for the school ( Publicity )
Last reply by nino banano, -
- 2 followers
- 8 replies
- 763 views
Been playing around with the newton plugin for v12. Had too much fun so I just had to share http://www.drakkheim.com/movies/needles.mov
Last reply by Dhar, -
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- 763 views
For a discussion on the trombone forum about how to have a convenient practice trombone small enough to play inside a car. I propose to chop the slide to have only 4 (rather than 7) positions and fold the unused portion back up the slide, so that the total length of the horn (and pitch) remain the same.
Last reply by robcat2075, -
- 3 replies
- 762 views
I tried my hand at 3DTotal's threedy forum speed modeling challenge and this is what I came up with. I had to cut a lot of corners as I model slow and you only get 50 minutes. topic : "piggybank"
Last reply by thekamps, -
- 3 replies
- 762 views
From the Megaman series.
Last reply by Joe Gamblin, -
Let it Burn
by Cross- 6 replies
- 762 views
Here's an example of the burn tool i'm using, but some trouble that I'm having with it is creating a material for the rest of the object. Should i just us a bumpmap for the rest of the object's material? any info helps, thanks guys
Last reply by Cross, -
- 5 replies
- 761 views
Hi. I got this software called VRHotwire that lets you add tracks to QT panos and cubics. It' like Livestage, I think , but cheaper and rougher around the edges. I made a virtual tour with a QT cubic as the main node. I added a sound track and a small animation done in A:M. Comments welcome. Look down to see the animation. Cubic I'd love to hear from someone with Livestage on how it is adding this kind of stuff, and if there is a way to minimze the speed loss when adding animations to cubics.
Last reply by gra4mac, -
- 10 replies
- 761 views
no matter what i do i can not find out how to get the grooming toolbar to show up.
Last reply by J L Johnson, -
- 3 replies
- 761 views
i was inspired by bioshock to try and figure out how they make blood look so real. After a long time fumbling around with photoshop, to get a good looking liquid surface tension normal map, i think i got a fairly good result. The key though that I found out was blood doesn't have a white or red specular highlight, it's blue. Anyways, here's the results of my testing. BloodStain.zip BloodStain.mov
Last reply by DanCBradbury, -
- 1 follower
- 10 replies
- 761 views
Hi all, This has been driving me nuts, The smudge on the forhead is only showing here. when I render the model, it goes away. Any ideas? Something to do with a 5 point patch? It's happening on both sides.
Last reply by Dhar, -
hypothec http://www.bee-s.com/~gggg/avi/g23.mpg strathspey http://www.bee-s.com/~gggg/avi/g24.mpg the others clips: www.gaba.ru Thanks!
Last reply by robcat2075, -
- 3 replies
- 760 views
New work I've just finished - wasn't really sure if I considered the render a "Finished" image so I'm posting here to get a little feed back The video is a simple little dance-ish animation to test the deformation in her shoulders, I think it turned out well. Now to decide what to do with her Comments most welcome! Animation
Last reply by Epoch, -
- 4 replies
- 760 views
Hi everybody, Since there`s no special game section around here, I am going to post my questions here. I would like to do some quite simple little online games, I don`t need realtime 3D ,so a real gameengine would be overkill. What`s in my mind for instance, are some imagesequences you activate by mouseclick or rollover, for example on rollover the figure starts to walk, then when you click on the character it jumps in the air, also I would need some kind of clock for the timelimit and some accidental generator that the scenes get exchanged from click to click. I think all this can be done with Macromedia directors Lingo and put online with the…
Last reply by Kombowz, -
- 2 replies
- 759 views
HEY! I don't know why I always have to make my floors reflective. There's a lot of effects in this test...V11hair...V11 dynamic constraints...V11 distortions within distortions...sprite material used as smoke...volumetric klieg lights... Anyways I used a 5X multipass render (at D1 res) and I think the klieg lights glitched-up the reflective floor. Other than take the reflectivity out of the floor, any suggestions? I'll post a full frame from the sequence in the next reply... Warning: Over emphasized female anatomy. takeoff.mov
Last reply by dark_ninja, -
- 6 replies
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Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
Last reply by robcat2075, -
- 11 replies
- 759 views
Ok...so it's not gonna be the next Woody or Buzz...but hey, its my first A:M character and I'm kinda proud of him. Still loads of work to do (getting rid of that horrible beard and using A:M's hair system, sorting out those legs, teeth, tongue, bones...argghhh!!!!). LOTS of work!!! For any other newbies out there I highly recommend David Simmons eye tut (and I was <ahem> slightly inspired by how he did Bertrums belly!) Let me know what you think.
Last reply by matt_stanford, -
- 6 replies
- 758 views
Actually, it's supposed to look like that... I went through Colin's tutorial, but I used front and side rotoscopes of two different women, one chinese, one japanese. (I wanted her to look asian, but of indeterminate origin). The only thing I'm not quite happy with is the ears, other than that this model went swimmingly. I'm still kind of new to A:M, I've had it for a couple of years, but I've been too wrapped up with a couple of other programs to learn, so I still have a lot to study, but I'm looking forward to it.
Last reply by cfree68f, -
- 1 follower
- 8 replies
- 758 views
This is all The Black Mage's Fault.... He had to go and model that Moogle. Mogs make me think of Lulu... (and 'Kupo!') Lulu's my favorite video game character of all time, and for the obvious reasons Lara Croft ain't got Nothin' on Lulu! Here's my Refs: [attachmentid=17207] I'm using this one for the front: [attachmentid=17208] And here's what I've got after about four hours: [attachmentid=17209] I'm working on this to pass the time. Things are still up in the air for me. I might be able to get to SIGGRAPH this year, since it's in Boston. If I do, I might be able to afford the upgrade, and depending on that, and how my life is at tha…
Last reply by brainmuffin, -
- 2 replies
- 758 views
Beginner to modify, base model, free for any use or modifications. took like 3 days to do. I only ask that any reworks be handed out freely as I did with this model - just a suggestion. New Zip model below.
Last reply by Muff, -
- 4 replies
- 758 views
This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
Last reply by Gerry, -
In last weeks, after my Work I modeled this in A:M I have hard work at my job and help my wife in her business. I relax with A:M ... A:M is great for modeling technique Models, too!
Last reply by JackMcRip, -
M and M character
by Guest Rogelio Guzman- 8 replies
- 757 views
Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio
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- 7 replies
- 757 views
If you guys have any suggestions for textures and such that i should use for the model... Or... have an idea for a background, let me know. I might make a storyline for the model... don't know. any ideas, feel free to critique.
Last reply by Cross, -
- 1 follower
- 5 replies
- 757 views
I've decided to try to condense everything I've learned into one short film. I took some screenshots of the project so far. I'm not done with the planning the animation yet. I've been teaching myself how to draw so hopefully I've gotten better. I'm not done with modeling the human character, as that's probably my weakest point. Please tell me what you think so far and what I could do to make it better.
Last reply by Caroline, -
- 5 replies
- 757 views
Has anyone made a movie using a 3d model and film footage they shot themselves if so could you post so I could get an Idea of how it looks. thanks Josh
Last reply by joshuaryankelly, -
- 1 reply
- 756 views
Okay I downloaded the project called autosquash and modified it from here http://users.hol.gr/~sogou/animaster/expressions.htm I had the ball bounces with a rigid body simulation then had the x scaled to the y position in the simulation very simple but this was very easy 1express.mov
Last reply by Iham Wrong, -
HauntedHouse
by Muff- 8 replies
- 756 views
Sorry for ALL the Topics on this model. Im not a forum expert! But OK I got it. Ill keep all future "updates" of this model on THIS thread alone. [Forget the other 3 threads....] (I posted a notice on the other 3 threads to refer to this one)And Ill follow in similiar manner for any future model postings - to single threads. ******************************************************************* See the model download thread, with MMZ_TimeLords render.
Last reply by Muff, -
- 8 replies
- 756 views
[attachmentid=20935] Just wanted to see if this would work the_abstract.mov
Last reply by case, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 4 replies
- 755 views
Hey guys, was going through some of my old project files and found one of my older poses with one of my characters. Figured I'd give it a run with the newer renderer and some new toon settings. If you get a min. check it out http://www.vrcops.com/McImage/McPose.jpg Thanks Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
Soap Opera
by ZachBG- 7 replies
- 755 views
Hi all: I finally got around to compressing the final version of Soap Opera. For those who don't know, it's a five-minute slice of Mozart's Don Giovanni performed by the denizens of a bathroom. "You'll never look at Pert Plus the same way again!" This version premiered at the D.C. Shorts Festival in September 2005. (I think, technically, it was first shown at the Hash SIGGRAPH party, but I won't tell D.C. Shorts if you don't.) Its next appearance will be at the Cleveland Film Festival this March. I wrote and animated it, Jeff Lee produced the music, and we both modeled it. Special thanks to David Rogers for an exhaustive lighting critique (which I trie…
Last reply by Dhar, -
- 1 follower
- 8 replies
- 753 views
Started with using sweeper to make a brick wall (model 1 in project) then played with the results with newton and simcloth ..simcloth part shown here abrickwall.mov project file for inspection abrickwall.zip
Last reply by case, -
- 5 replies
- 753 views
Here is a quick job I did for a client who is going to propose some changes to a rather bland kitchen. I actually did a lot more than they wanted since it was supposed to be just a "sketch", but I think it was worth it. Comments welcome. Eugene
Last reply by Gene, -
- 7 replies
- 753 views
hope you´ll enjoy... crits welcome. kung.mov
Last reply by thefreshestever, -
- 4 replies
- 753 views
I need to rig this puppy up and and import it to my other project.
Last reply by TheSpleen, -
- 5 replies
- 753 views
These two coins have displacement maps on them with similar settings. Both maps attempt to create details raised above the main surface. The top one with the simple bumps on it shades as expected for the light coming from above the camera's left shoulder. The more complex one, with the monkey image, has a varied result with different details seeming to be lit from different directions. Does anyone know why? DisplacementTest.zip
Last reply by R Reynolds, -
- 2 replies
- 752 views
No im using 10.5 so this isnt fur! i dont know what happened but i cant get it off! help. what button do i press! sorry but i coulndtd post anywhere else becasue it wont let me post pictures!
Last reply by mtpeak2, -
- 5 replies
- 752 views
Hello, i am doing a cartoony animation at the moment. I am pretty happy with what i got so far, but there are still some things, which need to be sorted out. For example, i can not get the renderer to give me manga toon shading and shadows ... doh ... and i used square, flat elements, to decal my soundwords on them (since i have no sound, this is a must). But even set to cookie cut map, the give me these nasty edges, which i can not get rid of. No, it is not the picture file, having inconsistencys in the key colour, i doublechecked this! How do you like the crude style? Heiner
Last reply by Iham Wrong, -
Shaman WIP
by zowat- 4 replies
- 752 views
Hi, this is a remake of a project i started a few months ago. After getting the modeling CD fron Anzovin i decided to rework this character following the the tutorial as close as i could. I havent done any texture work yet ( all the colors are just colored groups atm) and i havent started any work below the waist yet. here are a few screen shots of the work i;ve done so far
Last reply by SHADOWMASTER, -
- 7 replies
- 752 views
thanks to ddustin I downloaded the sample files from here http://www.marlinstudios.com/products/people/people.htm I made a plane and used the alphas as a tranparency decal and the other as color and added some flames from Colin...but forgiot to loop them and got this the alpha seems to be a little messed up but it could be my placement STILL.mov
Last reply by ddustin, -
- 5 replies
- 751 views
Hey folks, I'm a medical student at Case Western and after suffering through a neuroanatomy course at the beginning of this school year a programmer classmate and I decided to change the way the course was taught. For those of you lucky enough to have avoided this subject throughout your lives, a med school neuroanatomy course focuses on the spinal cord and brain locations of various groups of nerves that are functionally related. One of the big challenges is learning the clinical consequences of damage to these groups and how those consequences can change depending on where in the brain/brainstem/spine the damage occurs. Right now, the way the course is taught…
Last reply by Monterey Jack, -
- 7 replies
- 751 views
Hi folks, here is a quick render of the cow model available for download... hosted by Ken Heslip. The post is in the main AM forum. The cow is constrained and ready to go with a walk cycle and a set up in a choreography. I used the set up machine 1 to rig it and added intermediates and fans and smartskin etc. Im not the best rigger around but if any of you Rig masters has the time to improve on it or re-rig it, I would love to see the results if you re-post the improved and updated model for folks to download again. Cheers AndyG
Last reply by thejobe,