Work In Progress / Sweatbox
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A:M Stills (86,990 visits to this link)
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Works In Progress (WIP) (59,611 visits to this link)
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5,158 topics in this forum
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Here is a screen shot of my first ever model. When I say first ever i mean with any 3d program. I bought AM a few week ago, went through the tuts and downloaded a bunch of tuts off you guys websites. I did not ad all the textures yet. That will be my next phase. Please take a look and tell me what you think. Your input will be greatly app. I guess I should let you all know that I work for Kawasaki Robotics and though I would model one of our newer robot.
Last reply by DarkLimit, -
- 7 replies
- 901 views
last minute idea newton meets the mushroom gymnasts mushroom.mov
Last reply by johnl3d, -
- 1 follower
- 16 replies
- 901 views
This will be part of a project that breaks a dam although I don't even think you'll see the darn dam breaking. flood.mov
Last reply by markeh, -
- 16 replies
- 901 views
here´s another episode of rubberguy, the third one will follow in a few days... hope you´ll like it....have fun! lesson02_ready_low.mov
Last reply by edlundart, -
- 1 follower
- 4 replies
- 901 views
How do you slow a camera speed ?
Last reply by jason1025, -
- 7 replies
- 900 views
Hey guys a few weeks ago I was going on and on with posts when I finished my model. More fun to animate than to set up! Anyhows, this is one of the same vids, but from the back side... I was messing with trying blur settings out... I set the multi pass to 5 and then blurred it in a QuickTime export. http://www.vrcops.com/vids/BackR2PB.mov Mike Fitz www.3dartz.com
Last reply by John Bigboote, -
- 7 replies
- 900 views
any c & C its welcome~~
Last reply by robcat2075, -
- 5 replies
- 899 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
CSS Hunley
by Guest mrsl13- 8 replies
- 899 views
Hello All, A few years back I modeled the confederate submarine the CSS Hunley (C.L. Hunley) for a Hash image contest, I think it was my first model as well....sense that time the Hunley has been raised from the depths and its actual configurations are known, so I have started a new more acurate model of the Hunley...I also plan on detailing the inside at some point. I've attached a couple images of this WIP below.....far from finished inside or out. Mike Cossey
Last reply by jesshmusic, -
- 10 replies
- 899 views
hey all, well this is my first attempt at making a character, so i decided to do my avatar. its kind of hard when you only have one picture to work from but at least its a side shot and not an angle. i have had tons and tons and tons of help from scott on this guy, so major thx goes to him. just tell me what you guys think of the progress so far. thx Jay
Last reply by thejobe, -
- 4 replies
- 898 views
Inspired by the fantastic Mascot work Pequod did for Briar. Pequod provided somewhere some great close up shots of the face of Briar. With this as inspiration plus the number 28 Face Tutorial Video by Dan Shimmyo available on ARM, I have begun my first semi-realistic head.
Last reply by Rodney, -
- 4 replies
- 898 views
Some of you may have seen my last posting about modeling the New Horizions Pluto spacecraft. Well here we go with another. I have completed the new Mercury Messenger Spacecraft due to launch this year. I know the model is not textured or detailed, but my client is pleased with the results. I have converted it to 3ds, the texturing and animation will be done by others. I really love the way one models with A:M. Its fast and intuitive.
Last reply by adamjames, -
- 2 replies
- 898 views
Here're some renders from my final project last year in the modeling class that Bill Y. and Nat S. taught: http://img32.photobucket.com/albums/v97/Ji...scene6_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene5_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene4_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene3_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene2_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene1_copy.jpg Let me know what you think!
Last reply by Achithyn, -
- 5 replies
- 898 views
I remember seeing these types of things in stores before and decided that it might be interesting to try to model one in A:M. Hope you like it. I'm not a very proficient modeler, so critique is appreciated.
Last reply by drpenguin, -
- 1 follower
- 6 replies
- 898 views
This is my first fully rigged character in AM. His name is Murphy and he presently has 25 facial morph targets with 3 more to add. This was an exercise to see what AM could do as I usually use Blender,Maya, and Max. I'm going to do some animation shots at the end of this week.
Last reply by jweinrub, -
I'm almost finished with renovating an old unpublished headmodel of myself . This was an nice texturing exercise and an exercise in modeling something non-mechanical I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync Comments and crits are highly appreciated Regards Stian [attachmentid=13888]
Last reply by dre4mer, -
- 1 follower
- 9 replies
- 897 views
Here's the head so far. C&C
Last reply by Ilidrake, -
- 5 replies
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how can in improve or shapen the quality of my render. c vedio below. and how can i also fix the sliding problem, the sliding thing can from the copy and paste action i did . help please check.mov
Last reply by robcat2075, -
- 3 replies
- 896 views
here is a picture of what my model is doing. I need the hands to face towards the body not out! How do I do that! I tried rotating the bones but the arms get all messed up! Can someone please help me?!
Last reply by KenH, -
- 1 follower
- 13 replies
- 896 views
rendered this character with a shirt and jeans image from Abercrombie and Fitch.... and to think I wasted time modeling buttons and shirt pockets!!! lol Only quickly put this on the front of the model, but with a little photoshop work, online clothing stores could really help with an animation project!!! http://www.3dartz.com/vids/jeans&shirt.mov Mike Fitz www.3dartz.com
Last reply by nino banano, -
Sorry this is a bit rough but I spent 20 minutes on it render as line thread and a pose slider..very rough watch the last few stitches I can post the project later sew.mov
Last reply by johnl3d, -
- 1 follower
- 11 replies
- 894 views
Here's my next character(s) for the next Mini Movie I'm going to do. He will have a mouth, and I hope to do some dialog this time. (We'll see if I can grasp David's mouth rigging method!) It started as a critter I kept sketching over and over at work on my notepad. He isn't as smooth as I'd like, and I always have that problem. Anyway, I had thought of putting really short hair on him. I tried making hair but it never showed up. I love how some of Nancy's stuff has come out. If anyone knows of a good hair tut, let me know. Tom
Last reply by pixelmech, -
- 7 replies
- 893 views
I looooove office space!! I haaaaate when A:M 11.1 's renders flash!! Anyone have a clue why it does this? Look at the tv on the right, it like flashes and stuff. This only happens when I render out of the A:M 11.1 beta CC!! Animation- Large
Last reply by pleavens, -
- 5 replies
- 893 views
This is the "glam pic" for the Brushed Aluminium texture we have on eggprops. You can check it out <here> (Thank you everyone on #hash3d for reminding me where all the buttons are. )
Last reply by starwarsguy, -
- 2 replies
- 893 views
here´s a skylit render of my old robot (i´m sure some of you remember it). It was lit with Yves' 25 skylight setup. and its my best render so far PS it rendered in 2.5 min on my 800Mhz celeron
Last reply by Newbert_Zero, -
- 9 replies
- 893 views
Hi there, i just recently had the idea on an cartoon filem with an caveman and an huge dinosaur like worm which lives underground. I had the idea for quite some time now, but now i finaly found the time to model, texture and reigg at least the caveman. There is still some work to do, but it is going in the right direction. To set up this caracter, modelling, texturing and rigging (Setupmachine) took me about 2 days. What do you think guys? Cheers, Heiner
Last reply by DarkLimit, -
- 3 replies
- 893 views
I`m aware, that my mascot entry doesn`t stand a chance in that fabolous competition, nevertheless I tried to make a little pr over at cg-talk: http://forums.cgsociety.org/showthread.php...791#post6884791
Last reply by nino banano, -
Hi Hashers : I projected this armchair for a design contest (IMAGINARIUM), I simply caught the logo of the company and inverted it, all of the materials are SIMBIONT, and I used skycast for illumination .. comments are welcome ... cheers Xtaz
Last reply by Ross Smith, -
Sup! I just made a new character which I guess you can say is my first . It has bones and I just want to smart skin a few areas before I make an animation with it, which I hope will be very soon! Thanks, hope you like it!
Last reply by MATrickz, -
- 7 replies
- 892 views
I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q.
Last reply by C-grid, -
- 5 replies
- 892 views
The skinny scarecrow is such a neat model I wanted to try it out. The audio is from the 11 second club. I haven't done any tweaking yet just getting the poses and timing down. but Im wondering about the acting choices? over acting? octoberblocking31.mov thanks David
Last reply by Dagooos, -
- 8 replies
- 891 views
I completed this site a while back but just got around to uploading it. I think this is probably the best place to post about it as it`s very much a work-in-progress. My Website
Last reply by Dalemation, -
- 8 replies
- 891 views
What's causing this?
Last reply by Fuchur, -
- 5 replies
- 891 views
Hi I got a request at the 3dfrog store to make this model. I had a lot of fun making it. I am quite happy with it. Attached are some pics and a movie of it in action. The animation isn't so great, it is just something quick to show her in action. Comments and criticisms are welcome. Edit: My host's server might be faster to view the movie: http://www.3dfrog.com/wips/AMsmiley.mov AMsmiley.mov
Last reply by ddustin, -
- 5 replies
- 890 views
Just in time. Holiday animation of a Santa character that I modeled and rigged. santa_final_test_smaller.mov
Last reply by nino banano, -
- 7 replies
- 889 views
I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render…
Last reply by ruscular, -
- 7 replies
- 889 views
I modeled this while in an airport during a layover. Does it get any easier than modeling in A:M?
Last reply by .:shortdog:., -
- 6 replies
- 889 views
20 minutes of intense rendering....not whole project maybe [attachmentid=13302] This new displacement is great [attachmentid=13303] this is only 15 frames so scroll to see effect burnt.mov burnt.zip
Last reply by johnl3d, -
- 6 replies
- 888 views
hbee.mov Made a simple bee model and rendered it with alpha channel and a bit too much motion blur, as a series of tgas, as the bee followed a simple path Used images for hair material on small model and got what you see above Wing movement with simple expression on each wing bone I'll post the project after I try a few more things
Last reply by Mike Lium, -
- 4 replies
- 888 views
So I had to recently do an illustration of an old computer for dayjob's corporate newsletter. For looks' sake, after hunting around for reference pics, I went with a Commodore PET (but with a CBM's keyboard--I wanted the Selectric-type keys). Modeling time was around 8ish hours (even though I might never use the model again, just in case, and for learning purposes, I modeled all the recesses for the holes in which the keys and tape drive are placed--I stopped short of modeling the back, however). This is what I came up with: Next, I played with various camera angles and rotations until I found the angle I was looking for. Since this was going to end up as a…
Last reply by heyvern, -
- 7 replies
- 888 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
- 1 follower
- 9 replies
- 887 views
http://www.hash.com/stills/displayimage.ph...up&cat=-1&pos=0 I was watching the DV garage tutorial on the crate, and I figured I'd try to make one. Instead of putting a logo on the first panel, I put "Caution: Carnivorous Plants" and that started the ball rolling. I made all the textures in photoshop (except for the $50, that pic came from the treasury department website), all of the wood materials came from pictures I've taken, and the grunge maps were all made from a pic of my oil tank! The concrete and bricks for the walls came off of a cd, but I had to do a lot to them to get them to look like that. Oh, and what's the best way to do some…
Last reply by D.Joseph Design, -
- 6 replies
- 887 views
This is purely for entertainment value if there is any. It's around 4mb and wmv format. I did this around two years ago using a couple of donated models from the cd and a few of my own. It was really my first little story animation. You'll notice changing shirt colors, breaking mesh, and flickering probably among other things so I'm not really looking for critiques. Just if you're bored on a Sunday afternoon. The Pizza experience
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 887 views
hi all, If i want to animate some thing like the vedio below, can any body tell me how to go about it. http://www.youtube.com/watch?v=lYokKMwMLgs...feature=related
Last reply by HomeSlice, -
- 3 replies
- 886 views
Here's the WIP I promised in another post. This is my example picture. Pretty daunting, huh? (BTW, this is from a D&D book, so don't publish w/o permission.)
Last reply by SteelShark, -
- 2 replies
- 886 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 7 replies
- 886 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
- 5 replies
- 886 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano, -
- 4 replies
- 885 views
Heres a movie of leaf growth using slider. I explained how I did it in the animation:master forum.
Last reply by mtpeak2, -
- 8 replies
- 885 views
Hey all, just wanted to share this guy with everyone. His name is Dudley (everyone says, "Hi Dudley"). Anyway, he's a character that I created because I was inspired by some drawings that my 2 daughters did on their Magnadoodles (ages 2 and 4). Hope you like him, and feedback is definitely welcome! Cheers, Noah
Last reply by jesshmusic,