Work In Progress / Sweatbox
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Works In Progress (WIP) (59,445 visits to this link)
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5,156 topics in this forum
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- 11 replies
- 868 views
Nothing earth shattering here - I've been working on basic animation. I'd appreciate any comments. *note - fixed url - Sad Mr Ball Doug
Last reply by modernhorse, -
- 5 replies
- 868 views
A few things to tweak (including the hair) but I think he's almost finished.
Last reply by Dalemation, -
- 5 replies
- 867 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
- 2 replies
- 867 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 7 replies
- 867 views
I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render…
Last reply by ruscular, -
- 8 replies
- 866 views
I completed this site a while back but just got around to uploading it. I think this is probably the best place to post about it as it`s very much a work-in-progress. My Website
Last reply by Dalemation, -
- 6 replies
- 866 views
20 minutes of intense rendering....not whole project maybe [attachmentid=13302] This new displacement is great [attachmentid=13303] this is only 15 frames so scroll to see effect burnt.mov burnt.zip
Last reply by johnl3d, -
- 1 follower
- 13 replies
- 866 views
me and other members of gc productions are going to start working with mage to start his game to say the least warhammer will be a while so i will indeed take a break we will keep you posted on latest breaks models fx material but to say the least this is the start of one BAB *** company sry if i afended anyone with the *** part lol
Last reply by Jeetman, -
- 9 replies
- 865 views
Had some spare time today. Put together this little animation. I wanted to try out some squash and stretch techniques. What do you think? Squashing.mov
Last reply by Luxo, -
- 1 follower
- 7 replies
- 865 views
I've been playing with using lattices in distortion mode lately and found it an incredibly easy and fast way to morph one model into another. The really great thing about it is that all of my facial controls still work nearly perfectly on the new, morphed model. The guy on the left is my original head model. And the fellow on the right is his new African buddy. This took me all of about 45 minutes to do. Neat, huh? I love Animation Master!!!
Last reply by cfree68f, -
- 4 replies
- 864 views
Inspired by the fantastic Mascot work Pequod did for Briar. Pequod provided somewhere some great close up shots of the face of Briar. With this as inspiration plus the number 28 Face Tutorial Video by Dan Shimmyo available on ARM, I have begun my first semi-realistic head.
Last reply by Rodney, -
- 5 replies
- 864 views
Hi I got a request at the 3dfrog store to make this model. I had a lot of fun making it. I am quite happy with it. Attached are some pics and a movie of it in action. The animation isn't so great, it is just something quick to show her in action. Comments and criticisms are welcome. Edit: My host's server might be faster to view the movie: http://www.3dfrog.com/wips/AMsmiley.mov AMsmiley.mov
Last reply by ddustin, -
- 6 replies
- 864 views
hbee.mov Made a simple bee model and rendered it with alpha channel and a bit too much motion blur, as a series of tgas, as the bee followed a simple path Used images for hair material on small model and got what you see above Wing movement with simple expression on each wing bone I'll post the project after I try a few more things
Last reply by Mike Lium, -
- 6 replies
- 864 views
I need some help on a few things. First~~ The control system of this short range light fighter. I have two extended panels for interment panels or tech readouts but I'm not sure of how to have steering controls mostly what type. Second~~ My material creation still sucks and I was hoping that some one had a material or a quick tutorial on a good space ship hull material. Third~~ Well...I thing overall the design is good but some second opinions would be good
Last reply by rusty, -
- 5 replies
- 864 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano, -
- 5 replies
- 863 views
I remember seeing these types of things in stores before and decided that it might be interesting to try to model one in A:M. Hope you like it. I'm not a very proficient modeler, so critique is appreciated.
Last reply by drpenguin, -
- 13 replies
- 863 views
I have the flat shape of a wave ( see picture) and want to animate it the way, that a wave runs through this shape from one side to the other. Can anybody give me some ideas please, what would be the best way to achieve this effect? Thank you
Last reply by robcat2075, -
So far only a foot. I spent hours today trying to clean up the area where the 3 'toes' join the leg. I learned a lot that I had missed in my attempts at inorganic. The biggest problem I ran into that I finally figured out is how the areas that I joined using splines weren't joining correctly. I tried many different ways to get it to correct but I would have one axis of the CP curving like it was supposed to and the other axis was not. So I tried to delete/break splines and replace them. I have been under the impression that the direction that your attachment spline is going is critical. However, this did not appear to be the case. What I finally had to do was disconnect t…
Last reply by modernhorse, -
- 7 replies
- 862 views
Hey guys a few weeks ago I was going on and on with posts when I finished my model. More fun to animate than to set up! Anyhows, this is one of the same vids, but from the back side... I was messing with trying blur settings out... I set the multi pass to 5 and then blurred it in a QuickTime export. http://www.vrcops.com/vids/BackR2PB.mov Mike Fitz www.3dartz.com
Last reply by John Bigboote, -
- 5 replies
- 862 views
Just in time. Holiday animation of a Santa character that I modeled and rigged. santa_final_test_smaller.mov
Last reply by nino banano, -
- 7 replies
- 862 views
Much of my focus these days is with hand drawn animation but it all tends to blend and further complement the study of animation. For instance, some folks spend a great deal of time sculpting physical models (maquettes) as an aide to visualizing their characters and objects in order to make drawing them (from any angle) easier. Even animators who draw their characters should have a 3D computer animation program. Of course I recommend Animation:Master because... with splines... modeling is an extension of drawing. This was primarily an exercise in trying to model this character quickly. It would have been wise for me to sketch out a few drawings to rotos…
Last reply by jakerupert, -
- 1 follower
- 13 replies
- 861 views
rendered this character with a shirt and jeans image from Abercrombie and Fitch.... and to think I wasted time modeling buttons and shirt pockets!!! lol Only quickly put this on the front of the model, but with a little photoshop work, online clothing stores could really help with an animation project!!! http://www.3dartz.com/vids/jeans&shirt.mov Mike Fitz www.3dartz.com
Last reply by nino banano, -
- 4 replies
- 860 views
Heres a movie of leaf growth using slider. I explained how I did it in the animation:master forum.
Last reply by mtpeak2, -
- 7 replies
- 860 views
Our new film has been off to a slow start.. mainly beacuse iv been having a lot of problems with it lol. so after some large problems I decided to take the long weekend off. (including yesterday) but I didn't want to stop modeling cuz i love it so I decided to make some lego.. mainly because its easy, fun, and I just recently watched leo's "Beatles: A tribute" I went with the Rebel snowspeeder, because it was the only lego thing I had still standing lol only took me 1 day to make all the pieces and four hours today to build it. Here it is so far.. love to here what u think
Last reply by heyvern, -
- 16 replies
- 860 views
here´s another episode of rubberguy, the third one will follow in a few days... hope you´ll like it....have fun! lesson02_ready_low.mov
Last reply by edlundart, -
- 1 follower
- 6 replies
- 860 views
This is my first fully rigged character in AM. His name is Murphy and he presently has 25 facial morph targets with 3 more to add. This was an exercise to see what AM could do as I usually use Blender,Maya, and Max. I'm going to do some animation shots at the end of this week.
Last reply by jweinrub, -
Working on a clown project still tweaking on the face I need make the neck bigger a little bit think I rid of them CP above the nose that close together was think not sure though. The body is going to be like a orange prison clown jump suit. I may widen the chin area out and shrink the top head just a bit hmmmmmmmm.
Last reply by tbenefi33, -
- 5 replies
- 859 views
put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
Last reply by dworkin, -
- 5 replies
- 859 views
Here's a rather simple and sort of boring little still from my new film. The only "real" thing in this image is the puppets... the rest is CG. Does it look alright to you all. I'm pretty satisfied with it. Just like to get some thoughts. (I have to go back in post and erase those nasty green halos off of my little guys) Thanks, Justin
Last reply by markeh, -
- 1 follower
- 4 replies
- 859 views
Here's a render of a couple little guys i've been working on for a pet project. The one in the back still needs toes, textures and rigging. Full size image (1280x600) here. And there are some walk cycle gifs for the bomb guy for his sprite sheet. Over on the development blog.
Last reply by dborruso, -
- 8 replies
- 858 views
should have made this bigger hard to see sfamily.mov
Last reply by Bendytoons, -
- 6 replies
- 858 views
This is purely for entertainment value if there is any. It's around 4mb and wmv format. I did this around two years ago using a couple of donated models from the cd and a few of my own. It was really my first little story animation. You'll notice changing shirt colors, breaking mesh, and flickering probably among other things so I'm not really looking for critiques. Just if you're bored on a Sunday afternoon. The Pizza experience
Last reply by robcat2075, -
- 5 replies
- 857 views
view just a bit of fun
Last reply by steve392, -
- 4 replies
- 857 views
Hi hashers !! I present you my new AVATAR.. I had a dream which a fluorescent dwarf felt a card, and he said for me to use it. The card had this drawing !! Peace Xtaz
Last reply by Xtaz, -
- 4 replies
- 857 views
In late-July, I had the honor to speak on presentation design at the Answers in Genesis (AiG) Creation College, which was a conference to train people in creation ministry and to present the Genesis messages like Ken Ham, Carl Kerby, other international speakers from AiG. My talk title was "Making Your Presentations Zing!" I taught graphic design principles, eye candy skills, dos and don'ts of design, and more as relates to presentations—digital and otherwise—for the look of high class and professionalism. I used Apple Keynote as my presentation software for its advanced multimedia technologies and awesome transitions. The globe and all silver 3D elements were modeled in …
Last reply by nimblepix, -
- 1 follower
- 9 replies
- 857 views
http://www.hash.com/stills/displayimage.ph...up&cat=-1&pos=0 I was watching the DV garage tutorial on the crate, and I figured I'd try to make one. Instead of putting a logo on the first panel, I put "Caution: Carnivorous Plants" and that started the ball rolling. I made all the textures in photoshop (except for the $50, that pic came from the treasury department website), all of the wood materials came from pictures I've taken, and the grunge maps were all made from a pic of my oil tank! The concrete and bricks for the walls came off of a cd, but I had to do a lot to them to get them to look like that. Oh, and what's the best way to do some…
Last reply by D.Joseph Design, -
- 7 replies
- 857 views
I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q.
Last reply by C-grid, -
- 10 replies
- 857 views
Coming into the last of animating the fish. This one [the big guy who eats everything] needs to have his mouth VERY wide open at the last instant. I have three seperate actions that move him. In each, his mouth moves a little. But when I go into Skeletal Mode at the very last, and drag his jaw down, that seems to over-ride all mouth action in all the actions. [ Everything else, like Fins and Tail were OK.] Fortunately, I could do an un-do and not much harm was done. But for the future, does any adjustment in the Choreography/Skeletal trump any Action?
Last reply by Kelley, -
- 7 replies
- 856 views
Hi guys, This is my first acting/lypsinc attempt (well actually its the 3rd one but the first two failed miserably). Its not finished yet - the second character is not even timed correctly (i'm a little stuck with him so maybe you have a suggestion) and there's lots of refining to do. mother4.mov Tell me what you think. Any crit is very appreciated.
Last reply by Alexey, -
- 5 replies
- 856 views
Okay same model with decal sequence in front of fan force on right 16 subdivisions on left 4 subdivisions simulate then render see the results I redid whole project and got this twice Also side note if you turn on smooth results I lost decal Good news conversion from tga to qt went smoothly fan.mov
Last reply by johnl3d, -
- 7 replies
- 856 views
I modeled this while in an airport during a layover. Does it get any easier than modeling in A:M?
Last reply by .:shortdog:., -
- 5 replies
- 856 views
The skinny scarecrow is such a neat model I wanted to try it out. The audio is from the 11 second club. I haven't done any tweaking yet just getting the poses and timing down. but Im wondering about the acting choices? over acting? octoberblocking31.mov thanks David
Last reply by Dagooos, -
- 5 replies
- 856 views
Hi all, Does some of you have a model of the Starsky and Hutch Ford Gran Torino maybe , that he could share? Else maybe I could use an obj from turbosquid or similar and import as prop. Guess I would have to exchange the tires in order to rigg some suspension then. I want to experiment to pose it toonshaded for stills for some comicpages..... Thanks for some help and advise...
Last reply by Wildsided, -
- 5 replies
- 855 views
This weeks opus for the four-hour animation showdown. The topic was "juggling." I've re-rendered it here for motion blur and an extra bounce at the end. And mood music. See it on my showdown page - QT Sorenson3 181KB
Last reply by Rodney, -
- 11 replies
- 855 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 14 replies
- 855 views
here is my rotoscope for S12. It should be fairly easy. more of a practice for me suggestions? comments?
Last reply by Nunsofamerica, -
- 7 replies
- 855 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
- 7 replies
- 854 views
I looooove office space!! I haaaaate when A:M 11.1 's renders flash!! Anyone have a clue why it does this? Look at the tv on the right, it like flashes and stuff. This only happens when I render out of the A:M 11.1 beta CC!! Animation- Large
Last reply by pleavens, -
- 8 replies
- 854 views
Hey all, just wanted to share this guy with everyone. His name is Dudley (everyone says, "Hi Dudley"). Anyway, he's a character that I created because I was inspired by some drawings that my 2 daughters did on their Magnadoodles (ages 2 and 4). Hope you like him, and feedback is definitely welcome! Cheers, Noah
Last reply by jesshmusic, -
- 1 follower
- 3 replies
- 854 views
Can anyone help me get the head on this model to look smoother---like arounf the mouth. I am working on a seven minute animation and want it to look as good as possible ---thanks
Last reply by higginsdj,