Work In Progress / Sweatbox
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5,147 topics in this forum
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- 3 replies
- 602 views
From the Megaman series.
Last reply by Joe Gamblin, -
- 19 replies
- 602 views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 1 follower
- 11 replies
- 602 views
I am still having difficulties with decals. I know there was a thread earlier concerning the corruption when a decal is placed on the model. Can someone direct me to that thread or tell me what to do? The decals when placed on the model appear fine, but when rendered they are stretched or pixelated. Steve
Last reply by Gerry, -
- 2 replies
- 601 views
Sorry guys, but I can´t resist to make this little walk test Thanks Pesto, for the model!!!!!! Please, select with right button and then select Save Target As... Walk Cycle Cheers!
Last reply by Ross Smith, -
- 4 replies
- 601 views
I was creating a ship awhile ago (the "Squid ship")..I hadn't finished texturing it or touching up the actions..but check this out...it's supposed to be a spaceship acting as a squid! Squid Push Note: to view you must right click>Save target As>save or Right click>Properties>Copy full address> Paste into address bar> hit go! What I did to achieve: I watch some vids of squids/octopuses and observed the movement and timing..I then took that information and put it into simpler terms (into a cartoony look ship)...If you notice, while the tentacles are going downward you see that they have a slight bend in them for the pressure of the wat…
Last reply by hypnomike, -
- 7 replies
- 601 views
Here is early texturework on a hover vehicle. I will be working on the windshield next. Any suggestions?
Last reply by RViewer, -
- 1 reply
- 601 views
A couple of experiments with animated noise. This is A:M Perlin noise, animated by moving the noise material (set to be a displacement material) vertically through a plane. FF_Test007_000.mov This is noise made in After Effects and rendered out as an image sequence to apply as a displacement decal on a plane. I'm not sure what causes the white flecks. FF_Test006b_000.mov
Last reply by Tom, -
- 6 replies
- 600 views
Hi hashers! I would like comments on a character i have been working on lately. I am beginning some test animation. Lip sync is not very acurate right now, but it was done more to check poses than making a believable sequence. http://www.cam.org/~mgigue/lespotins.mov Thank you!
Last reply by Animus, -
Hiya folks! Here is a new piece that I worked on in collaboration with a number of people. AM was used for the basis of the metronome and related effects (so hopefully I can post it in this section, instead of the OT section). You'll need quicktime and its 19mb: http://www.iliadic.com/ut.mov Comments and criticism are welcome! Check out the rest of my site at http://www.iliadic.com Enjoy!
Last reply by pugless, -
- 1 follower
- 6 replies
- 600 views
I rendered a 1200x .mov file with sorenson 3 @ 746x420 with sound and when I played it back the sound was distorted like it was playing at half speed. Can anyone tell me why When I tried to render it with animation compression I recieved an error at every frame
Last reply by Dhar, -
- 13 replies
- 600 views
here is my first (under 1 second) animation!
Last reply by Rodney, -
Tuck
by Guest jandals- 7 replies
- 599 views
I started this character a month or so ago but quit working on him when I bought a G5. It seems AM and OS X 10.3 have a conflict that prevents me from rendering in a window. Maybe I had multipass off... that caused issues a while ago. Whatever, I started working on him again the other day and gave him a hand, arm and hair. The hair is controlled by a decal (which needs some refining) and I should model him a proper ear and shoes. There's about 10 minutes of work in the hair so I'll at least post some more images as that part comes along.
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- 4 replies
- 599 views
What happens in this film happend to me a few days ago, I add some things, but mostly it is true. I like the way it is turning out, 47 seconds and 12 MB, sorry I no longer have DivX so I can't encode them anymore . Enjoy. { PROJECT FINISHED DELET THIS POST } it is also available at my site, http://www.psyog.cjb.net wich I will be updating severly for the next few days, it is in the movies section. Any input on the animation before I do a Final render would be nice. Thankies, enjoy.
Last reply by Joe_Lunjen, -
- 6 replies
- 599 views
heres a knife that my sister asked me to make if you have any comments or crit. it is welcomed
Last reply by Odog2020, -
- 1 follower
- 8 replies
- 599 views
Hi all I made this mike as part of my music video project. and have run into a problem. The top and bottom mesh's are the exact same decal, it kame out pretty well at first and looks quite cool, until I decided to make it a bump map, as I wanted the wire mesh to stand out to add detail. so top part bump mapped, bottom part is just the decal. [attachmentid=21147] now for the question: Do I forget about the bump mapping and just leave the top section same as the bottom half. Or: if someone can explain to me what I'm doing wrong that the decal comes out white? (It is originally a grayscale .tga image) And please as always, comments will be ap…
Last reply by Duke, -
- 1 follower
- 9 replies
- 599 views
Just something I did this afternoon. Cornbread.wmv
Last reply by jzawacki, -
- 10 replies
- 599 views
I could use some help with setting up a simple rolling action. Up to and including v13 I could set keyframes by typing in a frame number, then rolling a bone to the desired position and upon release I got a keyframe. Now In v16b I can only get a frame if I hit the key button but the "keyed" roll value is always zero regardless of the bone's displayed Z rotation value. Referring to the attached screen grab; as I roll the bone the entire horizontal green timeline moves up and down as a solid line while the vertical scale stretches with it. I can only get a non-zero roll value at a key frame by manually moving the cp on the timeline. I'm assuming that there is another …
Last reply by R Reynolds, -
- 4 replies
- 598 views
I finished my first cartoon using animated characters! I have been working on the character for a while and decided to start with a teaser. Instead of attaching it here, I put in on youtube for everyone to see, and rate! My new cartoon! Also, check out the website: http://www.freewebs.com/roverthepup/
Last reply by Sonic922, -
- 4 replies
- 598 views
So I had to recently do an illustration of an old computer for dayjob's corporate newsletter. For looks' sake, after hunting around for reference pics, I went with a Commodore PET (but with a CBM's keyboard--I wanted the Selectric-type keys). Modeling time was around 8ish hours (even though I might never use the model again, just in case, and for learning purposes, I modeled all the recesses for the holes in which the keys and tape drive are placed--I stopped short of modeling the back, however). This is what I came up with: Next, I played with various camera angles and rotations until I found the angle I was looking for. Since this was going to end up as a…
Last reply by heyvern, -
- 6 replies
- 598 views
I've just posted a clip on YouTube, I've already thought of a few improvements but would be grateful for any comments or suggestions. Dave
Last reply by Rodney, -
Here ya' go - link to the video: http://www.youtube.com/watch?v=seg0Xx5Ocus
Last reply by Dascurf, -
- 8 replies
- 597 views
hello, please check out my latest wip: bianca's next costume http://www.luminousshadows.com/wip/ 1> do you recognize the character? 2> does it work in this more realistic style? 3> what the hek is wrong with me? -jon
Last reply by jon, -
- 5 replies
- 597 views
Hello to all, I´ve started a new project where I´ll have a robotic character with an organic mask for a face. I´ve working hard for the last week and here´s what I´ve got, I´d really appreciate some critiques. Thanx already! PS. has anyone noticed how OpenGL is WAY better for displaying wireframes?
Last reply by pancho simpson, -
- 5 replies
- 597 views
Hi all, Does some of you have a model of the Starsky and Hutch Ford Gran Torino maybe , that he could share? Else maybe I could use an obj from turbosquid or similar and import as prop. Guess I would have to exchange the tires in order to rigg some suspension then. I want to experiment to pose it toonshaded for stills for some comicpages..... Thanks for some help and advise...
Last reply by Wildsided, -
- 1 reply
- 596 views
Here is a Cape Animation I've been working on, it's a work in progress. I'm not fully happy with it yet but so far this is the best result I've come up with The Cape was animated with the cloth wizard. If anyone here has any advice on how to get the cape to animate more naturally please help me with advice on Cape animation... Cape Test Thanks, Allen
Last reply by ZachBG, -
- 1 follower
- 6 replies
- 596 views
I was trying to clean some memory room on my computer when I found this old model I had never finished. Here's a screenshot, tell me what you think of him:
Last reply by Masna, -
- 6 replies
- 596 views
d78c5e599c2a9c9d0bbd Man, I think I am guilty of NOT using AMFilms the way I should be... I just gave it another look, and it is pretty sweet. This is a test to see if the video shows here in the forum. Any A:M users in the Detroit/Lower Michigan area who are sports fans (Red Wings, Tigers, Pistons) have seen this spot to DEATH... it airs SO frequently. This is MY version of it... before the editors and sound effects guys did their work on it. I had 3 days to do this :30... a :15 and :10 versions as well. I was not present on the shoot, and the little girl did a wonderful job of 'dictating' where the Tireman character should be. There was lots of challenges with i…
Last reply by itsjustme, -
- 6 replies
- 595 views
Getting Eddy to ride the bike without falling allover the place ,got that with some good help.next was to use the terain as a path and got that now .Im pretty pleased with this ,been trying for some time ,any sugestions would be nice .Its just a way of learning nothing more view
Last reply by modernhorse, -
- 1 follower
- 4 replies
- 595 views
I have a domain name I don't use so I moved my WIP site from a free host to here, plus I got to play with Flash a little. My site is at http://www.dogst.com/ I added a couple new images to my Star Wars short I'm doing. I have about 5 minutes done and I have about 2-4 minutes left to do. Once I get over my fear of killing all the bandwidth in one day, I'll try to add a video preview to the site. Dan
Last reply by kashyyyk, -
- 7 replies
- 595 views
Hey guys a few weeks ago I was going on and on with posts when I finished my model. More fun to animate than to set up! Anyhows, this is one of the same vids, but from the back side... I was messing with trying blur settings out... I set the multi pass to 5 and then blurred it in a QuickTime export. http://www.vrcops.com/vids/BackR2PB.mov Mike Fitz www.3dartz.com
Last reply by John Bigboote, -
- 6 replies
- 595 views
This is purely for entertainment value if there is any. It's around 4mb and wmv format. I did this around two years ago using a couple of donated models from the cd and a few of my own. It was really my first little story animation. You'll notice changing shirt colors, breaking mesh, and flickering probably among other things so I'm not really looking for critiques. Just if you're bored on a Sunday afternoon. The Pizza experience
Last reply by robcat2075, -
Im Winit com form thailand
Last reply by tbenefi33, -
- 10 replies
- 595 views
Ok here is a very quick animation test of what will hopefully be a stampede of buffalo. Right now everything is in sync but this is just a test of dust kicking up, the render was not a final but shaded with particles. The project Im working on is a music video of a song I wrote with a little help from a friend in the UK. The song titled "Buffalo Song" is about the slaughter of the American Buffalo / Bison. Mov file appx 2 mb P.S. Im looking for a version 13 (and latest release of) of A:M obviously used is fine, I eventually want a collection of ALL A:M releases, even when it was not called A:M.... Thanks, Mike Dust_test_3_Buffalo.mov
Last reply by Jeetman, -
- 2 replies
- 594 views
<C> Against the Author </c> Hello and welcome to the forum on Against the Author, I'm the Director of the movie, 13 year old simon!!! The movie is expected to be 50-60 minutes long, short, and made entirely with Martin Hash's 'Animation Master, version 10.5' !!! It will be very funny with many actioon and musical scenes so if u have any ideas, comments or questions post here, or email me at simon@baldrix.com or visit The Against the Author webpage and go to 'Animation section. Also see the 'Making of Against the Author in the site!!! Ok, also, PLEASE e-mail me if anyone has ever publised a movie with theartres and can reccomend who to do it with, ok?!?!…
Last reply by guernseyfreak, -
- 8 replies
- 594 views
Here it is, Chris. Like I said, the nornals on the loose tape neede to be flipped, hence no shadow. Paul Forwood
Last reply by Paul Forwood, -
- 5 replies
- 594 views
I couldn't find my old topic at the moment so I started a new one, this poster was made with most of the final set parts, although stuff might be found in different spots in the cartoon. Here it is:
Last reply by Avi, -
- 13 replies
- 594 views
hey all im kind of puting my Jumpsuit dave project to the side until my writer/storyboard partner finishes on his end so im starting something new, and what could be easier to do than a movie with legos. started making chracters and bricks for peices made this test render shot to see how it would like as far as still maybe for a poster not sure yet. this guy is just generic guy i can make any decal i want on him and save him as a diffrent chracter (god i love legos!!) ill be working on this alot more since i dont have to wait for anyone to finish this tell me what you think so far.
Last reply by DanCBradbury, -
- 7 replies
- 594 views
So, I just finished a banzai weekend doing the 48hr film project. Among other things (I was the DP) it was my job to do the credit sequence. The trick was that although I was allowed to create objects and images ahead of time, the animation all had to be completed within the 48 hrs. In fact, because I was DP, and due to the nature of the project, I actually had to create them Sunday morning. My solution was to do a credit sequence that required very little keyframing and used simcloth to do the hard labor. I am attaching the final sequence and the project (minus images) ready to simulate. I thought this came out pretty cool. endcred_low.mov credit_sequence.…
Last reply by number, -
- 5 replies
- 593 views
This is the "glam pic" for the Brushed Aluminium texture we have on eggprops. You can check it out <here> (Thank you everyone on #hash3d for reminding me where all the buttons are. )
Last reply by starwarsguy, -
- 7 replies
- 593 views
Thought I'd try to animate Gene's Fire Extinguisher but there is a small problem ...maybe because of Colin's post Colin hope you find the tgas Thanks again John fireex.mov
Last reply by Mr. Jaqe, -
- 14 replies
- 593 views
This is my latest WIP. Buy I'd like some suggestions. I find my work always looks too sterile. I'm not good at lighting and I'm not handy at "dirtying things up," giving them a "used" look. You fellas who are so good at photo realism would probably have a few tips. Thanks, Ed Doyle
Last reply by Ed Doyle, -
- 9 replies
- 593 views
Hey guys, even though I'm posting this in the WIP section, this is a finished deal, as I've taken this as far as I want to take it practice wise. From the comments - worked on the run cycle and redid the grab for one hand instead of 2... There are a few issue still, much coming from the fact that the run cycle on the path ended with the wrong foot for the jump to the pole... Anyhows, this was good practice for me. I rendered one with no blur and one with A-buffer blur. http://www.vrcops.com/vids/Run2PoleQA.mov http://www.vrcops.com/vids/Run2PoleBlurA.mov Later Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 6 replies
- 593 views
The prototype for this model (including the texturing) is hanging in my garage. shovel renders I toyed with the idea of simply using a photo of the blade to decal the texture but I've been forcing myself to use more complex materials because I'd like to think that dealing with the pain of tweaking procedurals, builds character. I did use colour samples from my reference photos in the materials.
Last reply by gonzo3d, -
- 5 replies
- 593 views
This is my 4th posted car pleaze give me sum feedback on it
Last reply by Slipin Lizard, -
- 2 replies
- 593 views
Hello, The other they i wanted to make something quick but realistic so i came up with this. The seting up took me about 35 min. and rendering about 15 min. This is my first try to make something realistic. Any comments or critics are welcome... Tankx, JuLy
Last reply by Korken, -
- 6 replies
- 593 views
I built this Radial engine for my Corsair. I see a lot of new users are building the FW 190. This engine should work for them too. I've attached the project file. Ed[attachmentid=14439][attachmentid=14440] Radial_for_Hash.zip
Last reply by MMZ_TimeLord, -
Hi Guys, I practiced the principles of animation,and ask you please write me your critiques! What is that I have to fix? Cheers, Sharky rhino.mov
Last reply by Sharky, -
- 7 replies
- 593 views
Heres something I threw together while waiting for Thanksgiving dinner to cook. The voice is Eddie Murphy doing his impersonation of Richard Simmons. Sorry but I only have it in Windows Media format. You may recognise the donkey as the one from the Hash CD library. I upgraded him just a touch. Simmons_Fat_Ass_0001.wmv
Last reply by ChuckGram, -
- 9 replies
- 593 views
I updated this model as I never finished it some time ago ,anyway things have moved on since then and I think its much better
Last reply by steve392, -
- 7 replies
- 592 views
here's the second one, with the idea of the "The Door's Stuck" tutorial.. The penguins are wondering how to open the door...
Last reply by Iham Wrong,