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Hash, Inc. - Animation:Master

jweinrub

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    Jay

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  1. The reason why I was doing that so I don't have to constrain a weapon into each character again and again and again everytime. I rather just have the gun in the character's hand with the constraint on them and that is it when I get the animation started.
  2. Hello everyone! I have a question, does anyone why whenever I use a translate and a orient constraint object on another object in a choreography file, but once you import that choregraphy file onto another, you have to constrain the object again? Another question I have is that I just added a translate and orient contraints from an object to a hand of a character and now the objects aren't attached to the hand. is there a way I can fix them without re-constraining them? thanks, J.w.
  3. I'm curious, whenever I try to take half of a face and use the copy/flip/attach function, the copied object will always go on the y-axis. Is there a way to copy/flip/attach the face to the x-axis? Thanks. J.W.
  4. Thanks Zarvin! I thought it would be best not to kill the bad guy.
  5. I completed an animation in AM about a few weeks ago. I may post up a high quality version on gallery section later on in the future. Take it easy guys! www.youtube.com/watch?v=qJUmVFYtUcw
  6. Here's another one, but it's on the floor.
  7. I'm having a problem with the toon shader which when I render it, I get these weird shadows and lines in the background of my walls. Here's a picture to show what I'm talking about. :)
  8. I forgot to thank you for the link. The tutorial was very useful. Do you know how I can make the object invisible?
  9. Actually I wanted to add in windows. I managed to complete one side of it. I didn't want to go with the hassle of deleting vertices or splines just to make the windows appear as I extruded them. J.W.
  10. Thanks. In the AM Libraries . . . in Models, there is a "buildings" folder. In it are 4-5 sample building models, if you have not seen them. They are good examples of how to get started with "mechanical" objects, as they are sometimes referred to as. They are pretty plain, and not many decals there but, good basic structures. Once you can understand the decal process, it's great to be able to just slap on pictures of say; bricks, wood, tiles... etc... or your own stuff to create anything you want... onto the structure you have built. It takes some fore-thought (planing) and will become a real project at first but, well worth the effort once you apply yourself to it.
  11. How do I parent an object to another? I want to have my character pick up an object and hold it. I already have my character walking by the way as well cause if it requires to use kinematics, somehow when I moved back a couple of frames I got an error message. Thanks, J.W.
  12. How would I go about doing that with decals and all? J.W.
  13. Anyone know a good tutorial to model a simple building? Thanks.
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