Work In Progress / Sweatbox
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A:M Stills (86,816 visits to this link)
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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Summer days, summer days... This is an image I did a couple weeks ago to lend a summer theme to my site. Been meaning to post it. Cold Night was feeling more and more out of place... Props as always to Robb Allen for his free Grunge Pack collection. If I ever find myself with some time on my hands and a digital camera, I swear I'll pay him back karmically by creating a Grunge Pack 2. One of these days. Summer days...
Last reply by Nosferatu, -
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I am working on a short animation and am doing a run cycle for my character right now. How do I make a run cycle that looks believable? I want him to be running fast, but sort of hopping. He's pretty agile. Even a cycle sheet would be of help.
Last reply by starwarsguy, -
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Well for school weve got to do a title page i thought well how bout this!!!
Last reply by Nunsofamerica, -
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For all those who doesn't remember me, here is a little refresher White Devil Project Archive 06' Anyhow, I have RESUMED work on the film. An all new teaser trailer will be coming out shortly. Stay Tuned! Hopefully this will peak some old interests and hopefully some new ones. I'm back baby! Ace Liquid Knights *Update Edit April 11th
Last reply by dborruso, -
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I can't get projection maps to apply as anything but spherical. I don't know what's up, probably me being an idiot somehow. I was wanting either a difuse map, or a color map (or both) but I can't get them to actually show up on my model unless I have the interpolation set to spherical. Otherwise, it doesn't show up at all. Any ideas as to what might be going wrong?
Last reply by SHADOWMASTER, -
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I've got one more robot to make and then it's writin' time. Then there's storyboarding, voice recording, the two ships and a few other sets and I start animating this thing. Check it out at robotoon.tv
Last reply by prometheus999, -
- 1 follower
- 12 replies
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tes.mov just testing an idea tes.zip This is a v13 project file with the decals (which I just had from playing with photoshop)
Last reply by johnl3d, -
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Its a WMV i made, over the weekend, let me know what you think! Gadren
Last reply by KingSalami, -
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TOC - The Open Conspiracy [attachmentid=14219] [attachmentid=14220] The inspiration to this animation is from a book by the author H G Wells - http://en.wikipedia.org/wiki/H.G._Wells. The book is called The Open Conspiracy. And you can find it here: http://www.mega.nu:8080/ampp/hgwells/hg_cont.htm You can find more of his books here: http://etext.library.adelaide.edu.au/w/wells/hg/ In the book The Shape of Things to Come he predicted World War II and he also has predicted World War III in that book. The book ends in this way: Most known is he for this: War of the Worlds, Orson Welles, And The Invasion from Mars He…
Last reply by ZachBG, -
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I've had A.M. now for 3 weeks. Watching and reading tutorials here at the forums as helped me to better understand spline/patch modeling. Thanks all! I come from box polygon modeling before getting A.M. The biggest lesson I learned so far is spline continuity. Then the limited but usefull use of 5 point patches (knowing when to use them or not) and hooks. I still have got lots to learn but here is the wip so far. The creature is not tweaked on his anatomy, no reference used, just started at the feet and worked up from there to help learn spline modeling. Oh yeah, no head yet LOL.
Last reply by digman, -
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thank your visit
Last reply by mansonsoon, -
- 1 follower
- 9 replies
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witch button is the progresive render button?
Last reply by kylemb, -
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Working on polishing up the old portfolio, though I share and get some opinions on my character study. Right now I'm kinda ify about her hands. I think I need some more variety in the finger positions. raven_01web.mov Any tips on lip synching are always welcome and wanted.
Last reply by John Bigboote, -
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hey guys havent been around for a while been busy with life and stuff but now im jumping back into this with both feet! i have been given the privlige to work on a space type game. so far the game producer wants me to show some concept models for the game and tweak as as i go along. so i started with making a ship some floating rocks and space station (the earth was from a project i did last year just threw it in there) i was hoping you guys can give a few tips for designing for a game which i have never done before and i know its going to diffrent. so take a look at some of the stuff i have now and tell me wht you think video
Last reply by case, -
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My Skimmed Plasma Rifle. Tell me what you think of it. Thanks.
Last reply by Fuchur, -
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Still just the head but I tweaked that to get rid of some bad spline connections
Last reply by Dhar, -
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I haven't posted in a long while, ever since I returned to college to get my Masters (done) and Doctorate in Music Composition. Also I haven't animated in a couple years, but this summer I got the A:M subscription and decided to make a five-movement work for animation and electronic music. I thought I would post the YouTube links here so you all could check it out. I learned a lot I didn't know about A:M in the process, and actually had to rerender an entire movement after finding a better way to do something. Anyway, without further adieu, here they are: I "Purple": II "Industry": III "Red": IV "Interlude": V "Blue":
Last reply by jesshmusic, -
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This is a Shaded-Wireframe, very rough cut of the "Moving Foxhole" movie. Cannot figure out why the truck wheels start and stop. The action doesn't seem to be moving so fast that the screen refresh can't keep up. Or is it? Untitled.mpg
Last reply by heyvern, -
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I was rummaging about my hard drive, and I found this image from awhile ago. The lighting is a little bit strange, but it's cool, if I say so myself.
Last reply by zacktaich, -
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This is a render of a post - apocolyptic enviorment. I threw this together in about 4 hours last night. Tell me what you think.
Last reply by bentothemax, -
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Hey guys (and gals), I've been working hard at the grindstone modeling an NYPD Impala that transforms into voila, a Transformer. Convenient eh? I've been working hard to make sure it somewhat resembles an impala. The headlights and grill look a little funky, and every time I attempt to shrink it or adjust it, it only affects the hood and creates funky bends. Anyway, I'm building the internal gadgets as we speak, and expect to have a fully functioning knee joint by tomorrow. I only wish to have everything in one model so I can animate it without any unnecessary trickery. Sorry if the image quality is a bit crappy, I'm becoming impatient with the rendering time…
Last reply by KingSalami, -
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so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that.. ill try to render a small vid of it overnight.....hopefully ^^
Last reply by Roughy, -
- 1 follower
- 8 replies
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After a lot of projects for other creators, I really wanted to focus on something of my own. It's a story entitled: hunted Check out my site: HUNTED | CONCEPTS web page Now, there isn't much there yet (Only two links have anything in them) and there isn't much 3D in there yet, and any 3D right now (real simple blocks) is Cinema 4D. Don't fret, the final image will be created in A:M, and I could've done these simple 3D scenes in A:M. I actually just used C4D because I was helping another artist who was using C4D at the time. Can't wait to get into A:M and get started on the first final concept art piece, "The Gestation Chamber". …
Last reply by trajcedrv, -
- 12 replies
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When Rendering: 1. Bump Maps are faster than additional geometry (think shoelaces)? 2. Displacement Maps are faster than additional geometry? 3. Smart Skin wrinkles in cloth render faster than "Cloth Simulation"? "Right", "wrong" or "what are you smoking"? Cheers!
Last reply by UNGLAUBLICHUSA, -
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NOTE: I originally posted this on page 3 of the "My first spline head" thread, but now think that may doom it to obscurity .... so here it is by itself. Please take a look at this 10 second (2.6Mb - QT Sorenson 3) lipsync clip and fire away with suggestions. It's definitely time for some objective input! Lighting and textures were not my main focus here. I just wanted to try my hand at lipsync first, test my rig, and learn the interface. http://www.scc.net/~mbs/lipsynctest16.mov Also, I'd like to compress this further to get below the 1Mb file size limit so I can post it on this forum and not on a separate web page. What's the best format to use?
Last reply by MATrickz, -
- 1 follower
- 13 replies
- 967 views
for a Lewis and Clark project in school I'm presenting different tools with 3D displays. This is my first tool->the sexant
Last reply by jamagica, -
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well after watching some great short films(Cycle,<a href=" target="_blank">FootBall vs Rabbit</a>,Insight are some of my favs) my feelings to ward animation went from intrigue to interest... so now, animation will slowly move into my 3d works. so just st see were i'm at in animation i took some time to animate thom doing a side anckle kick... Hop kick(levitate kick lol) ok so its not good but it is a start, i'm surprised with the fact i did this with no planning what so ever...but i will do better stuff in time....and i'll post them on here under these words ------------------------------------------------------------------- UPDATE…
Last reply by the_black_mage, -
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Will Animation Master have a booth in SIGGRAPH 2008?
Last reply by thekamps, -
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Hey Hashers! Been a while since I've contributed anything. Here is a project with models and such. Nothing major, but kinda cool with the SportsCenter look. Have fun and show me some renders/stills! Would love to see what my fellow Hashers are doing! Cheers to you all! Shawn SportsCenterLook.zip
Last reply by new guy, -
This was just a quickie project for a client that took about 2 hours. Not the most exciting thing, but I thought I would post any way. I just created one action of the ball going through the tube and repeated it 12 times. Anyway, again kind of boring, but he needed it for a presentation. Resistor w/ Electrons flowing through it - Animation Thanks, Eric
Last reply by jzawacki, -
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http://amfilms.hash.com/search/entry.php?entry=754 HI EVERYONE! Ken helped me post an animation I made last year for Chrysler's Auto Show AV support. I really like the way that AM Films is coming along. I work for a video post-production house in Detroit, so we do LOTS of automotive and nuts and bolts stuff. Every once in a while someone will want some cool character stuff instead of charts and graphs. A:M has been an incredible addition to my graphics capabilities and has elavated my portfolio and workload. This video (Jeep TREO Unveilling) was used to build anticipation for the 'magic moment' when a tarp is whisked off of a car at an autoshow. After th…
Last reply by KingSalami, -
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Hi gang. I finally have a showable version of my first music video for crit. This is the project that led me to A:M 3 years ago. After 2 starts, 1: in Strata and Poser, 2: in A:M 9.5 (enough said about that), and now in A:M 10.5. Even though it is quite rough, I am quite happy how it turned out. I would love to hear what you like and don't like, and don't worry, I'm not easily offended. I made it as small as possible 5.4 megs for 1.5 minutes using the On2 codec. If you have trouble veiwing it, please let me know. I can post a Sorrenson 3 version, but for similar quality it comes in at 8.8 meg. Here it is Just My Imagination
Last reply by Aminator, -
- 1 follower
- 8 replies
- 964 views
Heya all, Long story short: my powerbook (G4 1.33GHz, 1.25 gig of ram, GeForce 5200 64 meg of video ram) died last month and I cobbled together a PC out of parts while waiting for Apple to figure out how to fix it. The PC: - GeForce 2 GTS (32 meg of video ram, AGP 1 or 2, I'm not sure) - 512 Meg of ram - 1.1 GHz athalon A friend of mine urged me to dust off my 2005 disc and try AM again on the PC, just to see, and wow! Despite being a shadow of my Mac laptop, AM *screamed* on this PC. (The funny part is that it sat caseless on my desk for a while as well, cables snaking out from the motherboard.) It's two months later and after two small modeling proje…
Last reply by robcat2075, -
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Hi hashers ..... I used the Peugeot that I modeled in november to do some tests whit HDRI .... the result is here.... Comments are welcome... as always .....
Last reply by Xtaz, -
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Hey...just something I thrutogether yesterday for a DVD menu. Reminds me of the old joke..."I spent a WEEK in Detroit one day..." Try not to get mugged while watching this... Of interesting note...other than the Renaissance Center and one or two other building, the whole city is a copy-paste of one model...the 'Ambassador Bridge' is a model I had lying around, as are all the vehicles and other props. I am re-rendering right now to slow it down from 6 sec to 8 sec...plus I populated it a bit more. DETROIT_ZOOM2sm.mov
Last reply by NEKOSEI, -
- 12 replies
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I recall it being discussed here before... did we ever find a cause/fix for large decals that appear fine initially but then lose their res and appear blocky? EDIT: I forgot to mention i was referring to the real-time view.
Last reply by Wildsided, -
Hi! I have entered model showdown on Sunday. The task was to model human skull. So this is my less than 4h work.
Last reply by Grubber, -
- 2 followers
- 9 replies
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Is there a limit of the number of decals in a scene? On a model? Steve
Last reply by case, -
This is a scene I'm doing for work. Its far from finished but I thought I would give yall a peak.
Last reply by totlover, -
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Here's the first shot of my major Halo2 Movie I'm making. When the camera pans to the bridge, there's supposed to be a huge explosion in the background, shaking the view. I'm lookin for some help or a link to a tutorial for this scene. Anything helps! First_frames.mov
Last reply by Cross, -
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- 963 views
As you will (not ) hear, the sound on this short is not done yet. The first 40 seconds or so is silent and the music has a click track running through it. At least its obvious that they weren't lifted from the original ! My friend is going to do that in the next few days... This is an assembly edit of the project. There are three versions of it. This one, one were the lights don't change colour and the camera moves a bit more, and one using a Toon render. The movements are the same in all of them, only the setting changes. The quality is not very good as its taken off a medium quality lower res version. The original is in 1080 HD and this is 320 x 240 three gene…
Last reply by Simon Edmondson, -
- 1 follower
- 8 replies
- 962 views
OK I admit it, I just had to play with the sweeper plugin. One thing led to another and before I know it, I wind up with this. NOw I just got to add a domed city at the end of the tube , moving cars and a couple more tubes. Oh yeah and spaceships.
Last reply by TRN, -
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- 962 views
I need help on the lighting. Could anybody give me any suggestions for making this scene look like it took place in the daytime? I don't want to use radiosity. Please, I need help. This is going to be entered into the image contest!
Last reply by the_black_mage, -
- 16 replies
- 962 views
Most of you probably already knew this was mine since I already have a topic going on it, but here it is again anyways
Last reply by Eric2575, -
- 1 follower
- 3 replies
- 961 views
I want to try making the cloverfield monster. This is a difficult project for me becuase when it comes to A:M, well... i am not to good at it. I will post Reference pictures I have and will make sure to ask if i have any questions on how to do something. So. I also am more then happy if anyone else wants to try making it as well. Yeah... so... wish me luck. *Edit* Canceld Idea. See 'Bioshock re-duh'
Last reply by CreativeAustinYankee, -
- 6 replies
- 960 views
An image using my CHESTA robot model infront of a layer BG in the choreography. Trying out some animation now.
Last reply by modernhorse, -
- 4 replies
- 960 views
Ok, so I'm learning A:M and coming from video editing, I find A:M useful for special effects, backdrops, titles logos, and so forth ... And i actually feel that I'm learning something every day Here a couple of animations that I more or less finished, eh ... just for the fun of it 1. FROM HELL 2. A logo thing Well best regards to all Hashers ... Tor-Bjarne
Last reply by clarion, -
- 1 follower
- 6 replies
- 960 views
Hey guys... I've done a few things to my animation guy..I'll make it available in awhile after I'm done touching it up... the front:
Last reply by Odog2020, -
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- 960 views
hey all im kind of puting my Jumpsuit dave project to the side until my writer/storyboard partner finishes on his end so im starting something new, and what could be easier to do than a movie with legos. started making chracters and bricks for peices made this test render shot to see how it would like as far as still maybe for a poster not sure yet. this guy is just generic guy i can make any decal i want on him and save him as a diffrent chracter (god i love legos!!) ill be working on this alot more since i dont have to wait for anyone to finish this tell me what you think so far.
Last reply by DanCBradbury, -
- 1 follower
- 7 replies
- 960 views
Hello all... Thought I would share a test render of something I've been playing around with off and on The floors are a bit shiny, so I'll have to play with that a bit more
Last reply by Rodney,