Work In Progress / Sweatbox
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5,155 topics in this forum
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my friend cronos told me about a Mexico Coca Cola´s contest..here is his entry http://www.hash.com/forums/index.php?showtopic=30268 I try to do my best in this animating...so I hope that it like you... critics and comments welcome...so if you wish... your vote as well to vote for...you need to register, I added some wires and later I´m going to upload a little translation `cause the video is in Spanish...thanks for all ( forgive my English) the link... https://secure.subetuvida.com.mx/ssldocs/in...ml?v=8mdzb0tzwi
Last reply by WolvenSpire, -
- 1 follower
- 9 replies
- 1k views
Tests on using hair with dynamics and forces. The grass looks good but the leaves on the tree seem to be moving a lot more than they should. They have the same dynamics settings as the grass. grassB000.mov One aspect I'm not sure about is the number of leaves which don't seem to be reacting to the forces at all. There is only one hair system on the ground and another on the tree, so I would have thought the forces would have produced equal motion across the board. Initially I also had dynamic constraints on the tree trunk but I pulled them out so that I could isolate the motion of the leaves.
Last reply by phatso, -
- 9 replies
- 833 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret where I asked the question on lipsyching methods. This is a run through using the "manual" method; which at this point I think gets the best results. cow_boy_sam.mov So far so good I got a couple more nit picks to flesh out on this one before I go on to the long monologue. as usual any C&C is welcome
Last reply by Nuba X, -
- 9 replies
- 547 views
To speed up render times [in a multi-frame animation] am I right in assuming that objects that are turned off in the Properties no longer exist are far as render times and computing effort? I have a situation in which I've built jungle foilage. The individual 'leaf units' are light in CP's, but there's a lot of units. I'm thinking it would be nice if I could have them turned off before they enter the frame, and turned off again after they leave.
Last reply by Kelley, -
- 1 follower
- 9 replies
- 1.2k views
I have begun my final project for Digital Film class. It is a humorous/macabre short entitled "Dogfood". The style is somewhat german expressionist, somewhat my own strange sensibilities. The man in it is tormented day and night by the barking dog in his neighbor's apartment, until he exacts his revenge. The man never actually sees the dog barking, so the script had called for a sillouhetted dog, rather than something too specific. Since I have no dog, much less one that would be willing to act in this part, I have opted to use a CG stunt dog. It doesn't need to be photoreal, just a suggeston of a dog. My digital film teacher has a vendetta against A:M th…
Last reply by frosteternal, -
- 2 followers
- 9 replies
- 1k views
Over the past couple of years and I have used the standard lighting setup. Over the past couple of weeks I have been playing with lights. I have a couple of questions. I am building a room with can lights (recessed lighting in the ceiling). I want the can lights to light the room in an addition I will have a fill light such as a lamp. When lighting a room such as this 1. Is it best to light from the model, action, chor? If you light within the model I have had some issues trying to get enough light in the room. In the chor it is tough to position the light and you have to add to the model for each chor. 2. I remember the Yves did a tutorial on ligh…
Last reply by Shelton, -
Here is a model for my short film project. It is far from completed and this is not the main building model of the project but I put that together so I can start testing lighting setups. C&C welcome
Last reply by animas3D, -
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- 9 replies
- 880 views
Ist run of material fire on torch...obviously needs some tweaking will post project when done... any comments welcome...plan to slow it down and make flame more dynamic ..reverse and extend the displacement etc torch.mov
Last reply by kylemb, -
- 1 follower
- 9 replies
- 896 views
witch button is the progresive render button?
Last reply by kylemb, -
- 9 replies
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Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575, -
- 1 follower
- 9 replies
- 794 views
Just something I did this afternoon. Cornbread.wmv
Last reply by jzawacki, -
- 1 follower
- 9 replies
- 1.2k views
Just threw a bunch of old, half finished models into a choreography and added some paths. All very rough and simple. Just a run cycle on a path. No bending into corners, no interesting antics, no nothin'... just a run cycle for the moment. Oh. It's only 320 x 240 and all hair/grass/foliage was turned off to get a fairly quick test render with just one pass.
Last reply by Paul Forwood, -
- 2 followers
- 9 replies
- 674 views
Well this morning I was messing around in the garage trying to fix my dad's grill. And right after I fixed it I thought you know I havnt modeled anything in a while...so I decided I would model my dads drill! So far its gone smothly which is bound to change very soon! And I decided I would show yall the progress so far. Well so far for me my work on it has been off and on all day. This is it so far... This is the wireframe from a different angle. The post is supposed to be called CORDLESS DRILL Sorry
Last reply by case, -
- 9 replies
- 1k views
I've decided to model a demon and put it in a scene for the image contest(Sci-Fi). I figured it would be in the fantasy category. Here is what I have so far. Criticism is welcome. If I am going to place in this contest I will need all the help I can get.
Last reply by KenH, -
- 9 replies
- 633 views
Deer Hashers, I dont get to post or surf very often due to the fact I connect only at work where Im monitored, and limited in time allowed online. I now would like to ask for help, I was working on a Deer model splining and such when I got an error #503? when trying to save my model, it now will not load, any of the three I had saved. attached is a zip containing the 3 versions, if anyone can get this to load up in AM, Im using v14c on a PC, it would be greatly appreciated. Ill try to check back on Friday, maybe thursday night to see if anyone had the time and or luck with it, looks like my mascot wont make the deadline. Thanks for reading, Your fellow Hasher…
Last reply by heyvern, -
- 9 replies
- 748 views
Hello well I'm back after another PC crashed I need to upgrade anyway and all so I was messing around with the ghost hunting stuff I've gotten some weird evp's (electronic voice phanamena). Any way I working on a project was wornding can this be done I wanna scare the crap out of some of my family members. The I deal is to have a figure like shadow climbing up the wall going to the cealing and going down into that person who's sitting in the chair and play it back for them I'll tell them I got on the pc and show um. I probley have to use syntheyes camera tracking for the project also are is there any other better software out there that works good with animation …
Last reply by Fuchur, -
- 9 replies
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So I made a alien over last week please comment. info about the alien: They can't close there mouths but when the attack they digg their teeth into you and suck your blood which feeds them. When they dig your teeth into you they inject a virus which kills you. Their toungs are a weird blueish because they cut it on their teeth so much.
Last reply by animation man hi, -
- 9 replies
- 833 views
http://www.youtube.com/watch?v=Lb98vGK2bzM Unfinished updated link
Last reply by TheSpleen, -
- 9 replies
- 922 views
Well i dont know if i should follow through with something like totally awesome or just throw out this teaser trailer as a joke. but either way i wanted all you people to see what the great power or Boredom can do to a person. so enjoy. hopefully comments are welcome. and critics. and if you had a bad day and want to make yourself feel better. you can bag on it. i do not mind TeaserMaybe.wmv
Last reply by John Bigboote, -
- 9 replies
- 1.1k views
Hello All, Oh man it has been a LONG time (over a year I think) since I'm visited here. I haven't had much time in the last few years to spend much energy/time in 3D but I'm making an effort to get back into it. Man I missed it! Anyway, I've started by trying to finish off a few projects that I left unfinished, in doing so I have run into a few issues between the way certain features work back in version 11 through 12.5 and version 14.0c which I am currently using. (Until I know I'm going to have the time and be able to stick with it I wasn't planning on upgrading to version 15 yet as there are changes in the way subscriptions work now.) OK I will post 2 ren…
Last reply by Eric2575, -
- 9 replies
- 719 views
had a few free evenings lately and put together a living room mostly of models i´ve made some time ago, tried to fake a radiosity feel, so it would be suitable for animation... this render in 1024x768 took about 50 minutes (16pass) on my 2 year old mac book pro, a vga resolution with 9 passes takes about 15 minutes. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? the lighting setup was a mixture of bulb and klieglights as described in yves tutorial (but only one bulb with only one ray casting shadows for faster rendering), but i mixed it also with heiners skylighter (thanks for…
Last reply by HomeSlice, -
desk rig test
Last reply by HomeSlice, -
- 1 follower
- 9 replies
- 738 views
toyota spider mr2 - model
Last reply by tbenefi33, -
- 1 follower
- 9 replies
- 585 views
As the title says, this is the linkage used by steam locomotives to allow them to move forward or in reverse. The idea of splining the convoluted shapes and transitions intimidated me so much that I kept putting off starting them for months. But I finally bit the bullet and I think they can stand up to an arm's length inspection. The quasi rectangular frame (which is about 6 ft. long) has a close approximation of the final cast iron texture for all the parts but the Playdough colours on the other parts are just to ease inspection.
Last reply by Gerry, -
- 9 replies
- 794 views
I updated this model as I never finished it some time ago ,anyway things have moved on since then and I think its much better
Last reply by steve392, -
- 9 replies
- 926 views
Hey all! Been a while sinse I've posted. Of course, it's been a while since I accomplished anything!. Heres a link to a project in the works. I hope to have more done by the end of January. Please let me know what you think. -Chuck
Last reply by johnl3d, -
- 9 replies
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well... I hope to be finished within the next 2 or 3 days... with Xmas just around the corner I'm not sure how much time i can spend on post and rendering... Speaking of rendering, does anyone have any suggestions? While doing a test render, i noticed some plack artifacts around the particle systems, but I kind of want to keep it well lit and cheery... is there even a way to keep it close to the workspace render... given time constraints I may only have one shot at it. I'm posting some screen shots without facial expressions or secondary movements (also without hair or particle systems). (See images below)
Last reply by dailan1, -
- 9 replies
- 1k views
Sorry to revive this post after a few years... but sadly i lost my only copy of this toon i made when my last computer melted... which is why i'm hoping someone may have downloaded a copy of it and still has it hiding some where. if you do, can you please let me know how/where i can get a copy... thank you much Sorry, but Facebook is giving me problems.... had no choice, posted on You Tube.... (which I didn't want to do until it was really finished, it also seems really dark.... http://www.youtube.com/watch?v=Gq3pgX0MoPA
Last reply by Walter Baker, -
- 9 replies
- 855 views
Hi again everyone, Ok, have been re working a older project and have 2 questions with a problem. My model is moving through the Chor. and at frame 00:06:15 I want the model to stop, not move for about 10 frames (a pause) then resume it's motion. I have been over Robs Keyframe tuts. but still can not put my finger on how to make this happen, the model still drifts through the 10 frames. Question 2: On the attached image how do you tell what each line is for? Thanks Wally
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 825 views
Here's the head so far. C&C
Last reply by Ilidrake, -
- 9 replies
- 929 views
Still lots of fiddling for textures to do on this, here is the first test render. In particular I need to fix the darkness on the buns and redo the bump map on all as well as redo the lettuce texture. The tomato slice also needs a bump map.
Last reply by pixelplucker, -
- 9 replies
- 826 views
did this a few weeks ago, thought i´d post it here... every time i finish a new character i browse through some movie wav pages and pick a scene i´d like to animate... just to see him in action waitnono_clip_low.mov
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 953 views
I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. …
Last reply by John Bigboote, -
- 9 replies
- 1.1k views
i want comment to you . thank you very much (I speak english not good )
Last reply by Klum3D, -
- 9 replies
- 834 views
This is my christmascard for 2010 entirely made in AM. Everything has been modeled by myself except the drumset.( T.Y. drumset maker ) It has been made in honour for an old friend. A 76 old jazz mucisien with amazing great musical capacities who lives in andalusie spain.I met him again after 27 years.He has become older but his music impressed me in and have noticed -I thought it was not possible- has become better. A merry christmas and a happy new year to all of you. Greetings , Marc
Last reply by noewjook, -
- 9 replies
- 1.7k views
I saw this mug shot of Robert Stroud the bird man of Alcatraz thought I give it a shot.
Last reply by TheSpleen, -
- 9 replies
- 1.1k views
Thank you very much your comment . This is my work project model not complete
Last reply by Klum3D, -
Manual
by jakerupert- 9 replies
- 716 views
Hi folks, I made this as a demo to attract some potential customers: http://www.jostkeller.de/Ikea/Anleitung_end.html (its a Flashmovie) What do you guys think?
Last reply by nino banano, -
Park bench
by Animus- 9 replies
- 1.1k views
Hi! I haven't work much animation this last year. A friend who saw a clip done a few years ago offered to do a soundtrack, so I did a few touch ups. I had tried to do a soundtrack at the time, but with no success, I think he did much better. Park_bench.mp4 Michel
Last reply by Animus, -
- 9 replies
- 2.1k views
Well, I havn't shown my face around here in 2 or 3 years, and for those of you that remeber me I was working on the project known as Super Mario Film awhile back. Although that project had died years ago, I decided that I'd finish the first scene of it (which in my opinion was the best scene), and call it the finished product. You can view it here: Thanks to the members who helped create this video: Nunsofamerica the_black_mage thetanman d34th5t4r Chrury Sanson tido totlover Jequed case And if anyone's interested in downloading the models from the video (plus other models such a princess peach), I'd be happy to upload them so that …
Last reply by totlover, -
- 9 replies
- 1.3k views
The Cookie Cutter is a great Idea. And it seems to work MOST OF THE TIME. But here is a case where it just breaks down. I have 1000's of Trees. Where I used rotated cross sections of photos of trees. This produces great looking - fast render. But there are some trees that do not render correctly. They display the Tree Image and black triangles get added randomly to areas that are transparent. When doing Locked Render - It displays good --------- But when doing full render the black triangles show up. It seems to occur as the objects / trees have crossing intersections with other trees. As the Camera moves - the locations where the triangles s…
Last reply by ovni1, -
- 9 replies
- 1.1k views
Hi guys, I donate this vehicle to this great comunity here for free use. I created many poses for every handling possible. Special thanks to David and Carlos for the Expression Wheel Rotate Tutorial. Please testdrive and examine this baby as hard as you can. Comments welcome. Maybe we could make a new comunity short animation project with it? Just an idea. By the way, I tried to write some notes and description in the fileinfo, no succsess. Is there some special trick to do so? ChromeTrecker040303.MAT Farmertrecker_Jake150411.mdl TreckerShake150411.act GreenTreckerT002.mov
Last reply by jakerupert, -
- 9 replies
- 1.3k views
Back in 2004 I got an "Employee of the Month " award which took the form of a small gargoyle sculpture. I thought it would be a fun A:M modeling exercise so i began splining it out but hit a few road blocks and put it aside. The plan was that the recipient would get to have it on their desk for a month and then the next month's awardee would take it over but by the time I got laid off six months later no one else had done anything anyone wanted to talk about so I still have the trophy. Now I have some time, I think I'll try to finish it and see if I can rig him, possibly without straightening him into a T-pose.
Last reply by fae_alba, -
- 9 replies
- 1.2k views
Hi guys, just wanted to show you a little bit of my latest A:M work... I started to model a audio-interface based on my new Roland VS-100. Most of the work was to create the texture for it. Comments are of course welcome . See you *Fuchur* PS: I although attached an image with the wireframe overlayed. As you can see, the geometry is really quite simple.
Last reply by Glob Studios, -
- 2 followers
- 9 replies
- 1.1k views
Working out the kinks in Netrender, and used an old project that had everything but the kitchen ink: reflections, transparencies, texture and bump maps, volumetrics, etc. Having some networking and software stabiity issues, which really put the "farm" into renderfarm! I submitted a still several years ago in the image contest, but it was up against very stiff competition. Works better when you see the whole dolly move IMHO. kgh Youtube video "Robot dolly test"
Last reply by khickman, -
- 9 replies
- 1k views
well it's no longer a wip with the help of AM i managed to complete the 5 cartoons each day this week will be a different toon titles 1 through 4 for will have AM cuts that i used to repair the old originals and number 5 "the three bears"is all AM tis the season
Last reply by jimd, -
- 9 replies
- 1.2k views
I haven't used AM too much since I still have 15j on the CD and 16 didn't offer any worth while stability fixes here. Wondering if 17 is coming out soon? If so is there big fixes on the windows version for display refresh and over all program stability? Attached is one of the files that died on me Lock.zip
Last reply by robcat2075, -
- 9 replies
- 1k views
Hi again, I need to simulate the Aurora around the top of a planet. See: http://en.wikipedia.org/wiki/File:Aurora_B...ace_by_NASA.jpg And with movement (green, white and red swirls with streamers shoup wardspwards): Ideas? Thanks! Rusty
Last reply by johnl3d, -
- 9 replies
- 983 views
This started off as just a way to make the specular lighting more pronounced and then it turned into generating a nebula in AM, hope ya like
Last reply by jimd, -
- 9 replies
- 3.2k views
Y'all don't need to be drooling over "path deformers" in other programs... A:M's got 'em! D_Box_PathDeformer.prj DBoxPath.mov
Last reply by phatso,