Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hey guys, I have entered Revver's next film contest, this one has the April fools theme. I started out to do a basic ball movement test, but as soon as the contest was announced I changed my whole outlook on the animation. Let me know what you guys think, thanks! Maybe I can get first this time around? April Fools - Flash April Fools - Quicktime
Last reply by Heath_Naylor, -
- 14 replies
- 1.3k views
This is my test model I will be posting a few other static trials with different settings then get thom moving superthom01.mov
Last reply by MikeSanderson, -
- 15 replies
- 1.3k views
Hi all! Tell me what you think about my Chainring Flashlight, all crits are welcome! And how should I get the LED to look more realistic? //Korken [attachmentid=13823]
Last reply by Korken, -
- 9 replies
- 1.3k views
Back in 2004 I got an "Employee of the Month " award which took the form of a small gargoyle sculpture. I thought it would be a fun A:M modeling exercise so i began splining it out but hit a few road blocks and put it aside. The plan was that the recipient would get to have it on their desk for a month and then the next month's awardee would take it over but by the time I got laid off six months later no one else had done anything anyone wanted to talk about so I still have the trophy. Now I have some time, I think I'll try to finish it and see if I can rig him, possibly without straightening him into a T-pose.
Last reply by fae_alba, -
- 9 replies
- 1.3k views
Well This was my quick test to get a feel for A:M. No decals or stuff like that. I just wanted to play with the modeller. Learn how to join parts together etc. I know the edges around the eyes are too harsh but its a learning experience. I know now what not to do etc lol. So about to redo him from scratch but thought I would show it anyway. Cheers Mike R
Last reply by mykyl, -
- 7 replies
- 1.3k views
Here's an animation I've done over the holidays. Wanted it out before Christmas, but took too much time. Let It Snow EDIT: The larger version is now on A:M Films, HERE. Richard
Last reply by racreel, -
- 17 replies
- 1.3k views
Heres a new character that I am working on. The design is loosely based on Mark Allens drawing for his first character (Mark, since your rotos provided the inspiration you can have a copy of this head model if you wish - just drop me a line). I've been following along Anzovins Modelling a Head tute (just got past the eye and mouth parts - some good lessons there) This character will be a seargent (Space Marine) that may be used in the next image contest and June animation contest. I've got a lot of dirtying up to do As always, comments welcome. Cheers
Last reply by Zaryin, -
- 20 replies
- 1.3k views
Hey guys, a run cycle. http://www.vrcops.com/vids/RunA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 12 replies
- 1.3k views
I've been following Victor Navone's development of his facial rig closely, and using a similar system have been able to rig my latest character much more efficietly than in the past. I've completed a small test (no laughing ..... after Victors effort I'm almost embarressed to post it...) with some detail on the bone structure on my webpage. Click here to go to my webpage, then click on the 'The Cuckoo, Animation' link. I'd be interested in peoples thoughts.. Cheers
Last reply by shaunf, -
- 18 replies
- 1.3k views
Well, it has been a busy quarter, and it was spent mostly building a scale model - no, not a digital one, a real one - of a sort of military interplanetary outpost. In order to utilize the footage shot of the model, I built a digital landscape (the group responsible for the model landscape utterly failed at building it) in a nameless Other Software package that specializes in landscapes. However, just a pretty picture won't do, so I brought a robot model I built in yet another Other Software package into A:M, rigged it, re-textured it, and now it looks ten times better than the original ever did. The animating & rigging is going to be a bit of a challenge, since t…
Last reply by frosteternal, -
- 2 replies
- 1.3k views
AmberWavesH.mp4
Last reply by itsjustme, -
- 1 follower
- 15 replies
- 1.3k views
You finish these things and then say to yourself, "this is wrong and why didn't I pay more attention to this over here...etc", but I've done put a fork in it. 1.6 mb Flash FLood
Last reply by Dhar, -
- 14 replies
- 1.3k views
I've been working on this character to use for animation practice. I'm thinking about adding a little something to him, maybe a belt or something? Input on that is really appreciated.
Last reply by starving4rtist, -
- 10 replies
- 1.3k views
If you been in the WIP forum you may have seen my model but if you havnt here it is textured and everything! What do you think?!
Last reply by pixmite, -
- 1 follower
- 8 replies
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Trying to reporudce a 30 second clip from the s how. Here's the start...
Last reply by teh1ghool, -
- 18 replies
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Hey guys, I spent about 30 minutes this after noon setting this animation up. I know you critique artists will find a zillion things wrong here:) And there are for sure, but over all this was a fun excersize! Animation codec, 3.2mgs... http://www.vrcops.com/vids/ClimbInB.mov Thanks for taking a look! Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 12 replies
- 1.3k views
Ok this will show my limited knowledge of AM and animating with AM. Some of the models for the short I am working on have 2500 patches all the way to 5500. There will be up to 7 characters in a scene at a time. There will also be a city scene with several buildings most of the items will be props as it were but still I can see a large patch count in the chor. So my questions are as follows. In other programs you can render layers at a time. Does AM have that capablility? For example, as the girls walks down the street she will only interact with the sidewalk and street with her shadows. can she be rendered from the chor and then other elements rendered seperate…
Last reply by Rodney, -
Hello... (excuse my English) This is my first post on the Forum. I started to work on a animated short idea I have. Here is the link for one of the first tests: www.roundbox.net/short/old_guy3.avi This is one of the last scenes on the short, but is the first one I have animated. Every comment is welcome. Thanks Ares Deveaux www.roundbox.net
Last reply by OzTiff, -
- 3 replies
- 1.3k views
Hey guys taking a break from modeling that car i got into a job of doing music karaoke videos. using blue screens and AM to model the backgrounds is new and kind of a trial and error thing but its working out ok so far. all scenes were rendered in full 1080p HD which roughly took an hour with AO 16 passes i then brought images into photoshop and cut out the windows for color green screen for additional footage. then proceeded to add decorations to the room in order to liven it up a bit in my video program i added in backdrops and other goodies the TV with video in it was particularly hard for it needed its own rendering. i stilled need to add c…
Last reply by thejobe, -
- 12 replies
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Hi Hashers! ________________________________________ http://www.bee-s.com/~gggg/avi/orix.mpg ________________________________________ [attachmentid=14924] [attachmentid=14925] [attachmentid=14926]
Last reply by serg2, -
- 1 follower
- 10 replies
- 1.3k views
He has finally reached planet Bear? And being a brave soul decides to go exploring… However, the background seems to fuzz for the first three quarters of the flick but not the rest. I have a horrid feeling this is going to be a pain when going to final render. Ideas anyone? Do I need to use Multi-Pass on this one? Spaceship Landing
Last reply by largento, -
Greetings, This isn't the image quality generally enjoyed on this forum, but since it's my first A:M model to make it from point A to repository, I'm pointing it your way. The video is 22+M, and I'm unable to crank out another version. Hopefully it is a generally viewable codec. I know the deer is on the large size, but remember the camera adds 20 lbs and small objects tend to disappear in the simulator (strictly a visual thing, no alien technology involved). My thanks to the creator of the horse model on the v10 CD - this would have been a longer road without that leg up. deer walking
Last reply by oakchas, -
- 1 follower
- 6 replies
- 1.3k views
The file attached here shows the start and ending frames of a two-second clip of my alter-ego, Danbuster Cameronean Leadboot. He is posing for the camera in his own fun-loving crazy little way. It was intended for my avatar, though only a few frames now exist because of the limit. The wild blond hair is a hair emitter. I had to do it like that, because it was too difficult to accomplish fuzzy hair that sticks straight up using a mesh (as I have with my other models). The fur on the body was accomplished by using a fairly rough and low-scale bump map. The hair is the problem. In preview mode, it renders fully shaded. Here, in the rendered file, the first fr…
Last reply by DCLeadboot, -
- 15 replies
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I'm finally breaking down and starting on a master chief model... After thenew release of Halo3 all i could think about on A:M was him XD So, here's the start of him!
Last reply by Cross, -
- 18 replies
- 1.3k views
I am working on a semi- (to high) realistic (we will see how well she will turn out ) model of a girl. She was modeled from scratch and isn't textured yet (apart from the eyes). She needs some more poses for talking- and emotional stuff, but till now I am quite pleased with her. Before I will go on texturing her, I thought I may adress the porceilan-problem I run into. I tried using the porceilan-material, but I got a problem with hooks there. Anyone knows what I am doing wrong there? The final-rendering is without(!) porceilan which looks okay too, but I would like to use the material to make it even more smooth. Any thoughts? Thanks for your comme…
Last reply by Fuchur, -
- 16 replies
- 1.3k views
So, just for fun and to see how well I could do this... here is my attempted model after only 2 hours work. Still working on getting the green goo to glow and decal of the CCs on the side. Critiques welcome... (Help with the materials too ) [attachmentid=17125]
Last reply by case, -
- 19 replies
- 1.3k views
What's the best way to animate those bulbs? I'd like to get an effect of a gaseous substance swirling in the bulb. John3D I need you!
Last reply by Darkwing, -
- 14 replies
- 1.3k views
Eny comments or problem u see and want to tell me.I have workd on this car for 3 hrs and got only this far.
Last reply by Jin-Kazama, -
- 12 replies
- 1.3k views
I just purchased V16. In the forums there were several accounts about how it is significantly faster, and I have to admit I was a bit skeptical that it would be faster, even on something simple and straightforward. But it turns out, it is. I rendered one frame of a project I am working on using the Final preset in the 1080 HD format on a snazzy machine with an Intel i7 quad core 3.4GHz processor. I rendered on 15.0j+, 16.0a 32-bit and 16.0a 64-bit. Rendering a single frame does not do any overt parallel processing, but with V16 you can use NetRender to do 2 different frames at once, so in a real project you would likely get something like double the improvement…
Last reply by mouseman, -
HI, This is the first thing that i have made in A:M that is 100% my work (no tutorials or anything) so im pretty pleased with it. It is a WIP, but i think it will be a while before i get more work done on it as i still have loads more stuff to learn. Anyway, Here it is........
Last reply by -TC-, -
- 9 replies
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here's a little animation I put up on AWfilms for kicks. It's the first project I've done with AW. I'm a 3D guy for some years now, but mainly polys. I'm really starting to like working with the splines. I know this isn't all that great, but I wanted to jump in and get my feet wet. Thought I'd see what advice or critique I could get from you guys. Thanks, CrawdaddyMovie
Last reply by Mike Hart, -
The more I worked the more i realized I took WAY to much time to make something So I tried to do some speed modeling and came up with this.. Its a robot for a 30 second short film im making if a friend in my media arts class (Yay, a small film for once!) Anyways, I thought id post it for the sake of posting it. took me 4-5 hours to make EDIT: Now in colour!
Last reply by totlover, -
- 7 replies
- 1.3k views
Here are a couple of screenshots of a sampling of the graphics I did for "The Battle of Tripoli" which aired last Sunday the 19th of September on The History Channel. We just heard from A&E Network that the Nielsons were very high for the show (1.3, as opposed to their usual 0.8 for most of their other programming), so chances are good they will re-broadcast it soon. I'll post the info on my web site (www.atkinsonproductions.com), so check there in case you missed it last Sunday. [i have more sample images, but it looks like I can only post one at a time here, so I will try to create a web page on my site this weekend.] Okay--just added, here's the web pag…
Last reply by AProd, -
- 16 replies
- 1.3k views
Here's a model I'm working on from my Bugbots comic. Some of you have seen other work on this project, and I had a whole website at www.bugbots.com but I recently lost my free webspace so it's on hiatus. However I've been meaning to work on modeling Skarab, the main character, and here's my work so far. I'm going to be doing the eyes based on Dave Simmons great eyeball tute on the ARM. It's so simple and so effective I can't believe it! However I'm concerned that the eyes will look too "real" compared to the skin. I still need to work out some of the angularity in the splines and I'm open to suggestions for tweaks. The character is half insect and half human so …
Last reply by williamgaylord, -
- 2 followers
- 11 replies
- 1.3k views
Hello Everyone ... I thought I would share a new animation that I have created. It is for an educational project in development called "Astronomy 101" and is geared towards ages 8-11. The movie clip is called "The Introduction" and ...well ... "introduces" most of the cast as well as the background story . Please visit and take a look if you can. I am especially interested in some feedback from those of you with kids in that age catagory (8-11). Please excuse some of the "cheesy" graphics and special effects ... but I think it is still watchable. EDIT: Opps ... I had the wrong ages in the original post. Ages 8-11 are the target. Thanks to everyone for your t…
Last reply by wedgeeguy, -
Teddy Bear
by chris- 17 replies
- 1.3k views
Well I posted in Animation:Master area because some of the problems I was having in the Choreography window on render and was asked to post some pics of my model so far. So since the pics are already posted in the forum I thought I might as well post them here as well. The mouth still needs to be added but here it is so far...
Last reply by Rodney, -
- 9 replies
- 1.3k views
This is meant to be a little demonic imp that flaps around and acts as a mascot for another as-yet-unmodelled character. The funny thing is that I just recently had some new insight into the A:M modelling process. Tonight I took this partially done model, that had been sitting on my hard drive for a few months, and added the wings and legs - and the bat wing skeleton is probably the most complex splinesmanship I've done in A:M. I managed it in about twice my usual modelling speed -Sean Givan
Last reply by kinsman, -
- 12 replies
- 1.3k views
HOORAH! I'VE ALMOST FINISHED MY FIRST EVER CHARACTER CREATED COMPLETELY BY ME! Surprising considering how long I've been modeling, eh? I never really tried to model any characters because I was scared. Now I am not! Tell me what you think, but try not to ruin my good mood too badly. He's a bank robber for a short my friend wanted me to make. NOTE: It's kind of hard to see the bump map on his hood, (that has the lines like in a ski mask) but they're there and will be visible in close-ups (i hope).
Last reply by starwarsguy, -
- 14 replies
- 1.3k views
Hi, this is a render WIP from my personal project. Any comments and criticisms from you guys will be very helpful for me.
Last reply by apprentice, -
- 4 replies
- 1.3k views
I'm not sure I ever showed this before. This is test of cigarette smoke done with streak particles. You'll probably have to full screen it to see the smoke clearly.
Last reply by ChuckGram, -
Hey, I just completed a new animation with Pesto's Ball Character for Animation Mentor. Check it out and tell me what you think! Mr. Ball's Death Large/Small
Last reply by showson1, -
- 16 replies
- 1.3k views
I have been trying to progress with the low-patch model that you may have seen in another thread. I have added a backpack, bedroll and some dynamic constraints, bringing the total patches up to 758 now, but something is messing up the eye poses and the dynamics are not working at all. Are other people getting similar problems with alpha 10? [attachmentid=15255]
Last reply by Paul Forwood, -
Art!
by robcat2075- 15 replies
- 1.3k views
I was trying to get a Jackson Pollock effect... PaintArt.mov
Last reply by kwhitaker, -
I've been meaning to make wolverine for a while now. He was and still is my favorite character from X-men. The version I'm doing is the one from the old X-men arcade series. Definately one of the best arcade games. Anyways, I started on him last night and this is where I am today. Comments and Crits are appreciated! Thanks! Later- Lazz
Last reply by someawfulbridge, -
- 7 replies
- 1.3k views
So I'm slowly making headway with the main character model, Old Man Willies for the short that I hope to finish for a film festival next year. I'm taking baby steps, pushing my knowledge limits and trying to do things right with the models before even attempting to start on the animation. This is a blink test, really intended to see how the hair emitter behaved for the eyelashes. Seems ok. I still have to add hair to the lower eyelash, mustache and beard, then on to face textures and, and and.....
Last reply by fae_alba, -
- 8 replies
- 1.3k views
I have a question. Does anyone know if hash will work on widows 7 or will it need some type of new patch. Tried to load hash but it got some type of glitch. I believe I have version 12.
Last reply by Paul Forwood, -
- 9 replies
- 1.3k views
Some characters we are working on, my friend John Aretekis had A:M for about a year and then sort of gave it up. When I asked what kind of work he had accomplished he said he had modelled some characters, so I asked to see them and they were WONDERFUL! He has this wolf, 3 male fat hiphop piggies and 3 female fat hiphop piggies, all decalled and modelled. So I borrowed them and rigged them and now we are trying to conjure-up a '3 lil pigs/ goldilocks' modern day takeoff. This is a quick animation test with minimal lip poses for tracking to a clip I nabbed off TV... BigED.mov
Last reply by mooncaine, -
- 18 replies
- 1.3k views
A while back, plus some, I saw a thread here in which a character walked and left footprints behind. Is it possible to track this down? Thanks.
Last reply by robcat2075, -
- 17 replies
- 1.3k views
This is a story I have been thinking about for a few days now. I've noticed that some people would be interested in participating in a short team effort. Well, that's the reason I'm posting this at such an early stage in the development....if you like the story and want to make a well animated(hopefully) short, drop me an email. Either way, I'll be making this short and posting updates here whenever I have them. Another reason is to get an unbiased view of the story. If anyone can think of ways to improve the story, put down your ideas in this thread. I'm willing to entertain anything. Without further ado here's what I have so far. I've even got storyboards for the f…
Last reply by KenH, -
fuel station
by Xtaz- 13 replies
- 1.3k views
Hi Hashers A friend of mine, ask me if i could model a fuel station to him ... here is the first render Peace Xtaz
Last reply by jesshmusic,