Work In Progress / Sweatbox
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A:M Stills (86,956 visits to this link)
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Works In Progress (WIP) (59,581 visits to this link)
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5,158 topics in this forum
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OK, simple Chor question. Could use some help please. Here's the setup... 1. Drag-Drop model into Chor. 2. Drag-Drop Action onto model. 3. Play the Chor and model performs action nicely. 4. Drag-Drop another Action (same action, whatever, a different action would be fun too.) 5. Play the Chor . Now the action gets performed 2 times. However, the second action pops back to the starting point of where the first action started and what I want to happen is, have the second action start from where the first action ended. Question: What do I have to do in the chor, to have the second action start from where the first action ended. I hope this is quit…
Last reply by GAngus, -
- 10 replies
- 1.1k views
Thank you to all who voted for my image. I'm happy for the win with such stiff competition. This one was a lot of fun to make and was actually based on an old abandoned market I had seen in the Arizona desert. Below you can see the pic of the original mart and a wireframe of my model. Crits, comments, and questions are always welcome.
Last reply by Eric2575, -
- 21 replies
- 2.1k views
A bit bored this morning went onto google images and got inspired to make a pic after seeing a couple of Ansel Adams. Here it is: Took about 5min to render with 4passes at 1200x1800. The dirt is a Darktree The road is a off (Texture wise and Model wise). Used AM Hair for cactus spikes and tumble weeds. PLEASE CRITIQUE! I want to make it better if I can. Tips on the road would greatly help! Thanks -Photoman
Last reply by photoman, -
- 4 replies
- 906 views
hello, its me again. not sure how many people remember a thread i started a while ago about a movie i wanted to make called metal invasion. well the movie is still canceled, but i didn't want to completely give it up, so i continued making models for it in hopes of one day i finally get to make the movie. anyway, i mention that i was having trouble coming up for a design for the combat droid. now i finally have a design and I'm nearly complete with it. I'm going off of a design my friend made i have the upper body, lower body and hands completed. comments/crit are welcome.
Last reply by itsjustme, -
- 13 replies
- 1.6k views
I've got a rough WIP for the July 2008 11 Second Club animation contest. I thought that I'd play w/ getting lip synch in Animation Master and submit a Work In Progress. I got two quick responses. I just grabbed what was convenient, Shaggy, and simple enough for me to animate in two days. Any other of the models or rigs that would work better here? I'm just getting started w/ designing and creating the sequence, so the simpler the better. Here is the youtube link: http://www.youtube.com/watch?v=eIPw3GFV8z8 thanks, Tim R
Last reply by number, -
- 1 follower
- 12 replies
- 936 views
Hi all, I'm trying to build bender. I have the body done, but I'm having trouble cutting out the mouth, everything bends around the curve of the mouth. Any suggestions would be of great!
Last reply by bighop, -
- 1 reply
- 592 views
I'm currently working on a short film that will be used on a game I am currently working on. I've attached a short clip with Simcloth simulated. You can see the issues I'm having and would like anyone with experience to give me some pointers. cloth_test.mov
Last reply by Fuchur, -
- 5 replies
- 843 views
Here's a start on a face for a small boy. Tips on how to get rid of all the lumps and bumps are.
Last reply by adam&oliver, -
- 1 follower
- 10 replies
- 1.3k views
i made a scene, and i put a walk cycle in the action, my question is: how can i position my pose so that my character walk after a certain amount of time? thanks
Last reply by MasterFunk, -
- 1 follower
- 11 replies
- 734 views
Hello- Does anyone know how to create a kaleidsocope image, through rendering (or otherwise) ? Something similar to the attached jpg? I was hoping there was some sort of AM render effect that might work, or something that would at least create part of a kaleidoscope section....... that could then be x flipped. I was looking at my After Effects filters and they have something which says it creates kaleidoscopes but is more a "Tiling" sort of thing that looks cheesy anyway. Thanks for any suggestions! Tom
Last reply by johnl3d, -
- 0 replies
- 466 views
Everyone has seen Star Wars Episode VI Return of the Jedi right? Well you know the Imperial Biker Scout- the Imperial dudes that ride the speeder bikes. I have modeled everything except the helmet- I've tried to model it for the past 2 to 3 weeks and it never looks right. Could anyone model one up for me for Animation Master 11.1 (A:M 2005) please? This would be a great help. The animation I am doing will require the Biker Scout, so if anyone would offer any help I would greatly appreciate it!
Last reply by xyz123, -
- 4 replies
- 579 views
i got some gold materials from darksim, but its not what i really want. please can any one tell me how to make a gold texture
Last reply by Eric2575, -
please could somebody give me a detailed insite on how to make photo realistic skin thanks
Last reply by Rodney, -
- 4 replies
- 988 views
Will Animation Master have a booth in SIGGRAPH 2008?
Last reply by thekamps, -
- 1 follower
- 9 replies
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Just threw a bunch of old, half finished models into a choreography and added some paths. All very rough and simple. Just a run cycle on a path. No bending into corners, no interesting antics, no nothin'... just a run cycle for the moment. Oh. It's only 320 x 240 and all hair/grass/foliage was turned off to get a fairly quick test render with just one pass.
Last reply by Paul Forwood, -
- 2 followers
- 18 replies
- 1.8k views
I have always had problems modeling the hands. Here is a WIP of the hands for my rework of a character I started last year.
Last reply by Shelton, -
- 4 replies
- 920 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 0 replies
- 344 views
The FILMAKA staff and jury were blown away by the quality and the quantity of the submissions. Now after the success of its first season, Filmaka has launched its 2nd Season and this month's Feature Film Competition theme is "Help Wanted" . Uploading for entries will be closed by July 2nd '08. Make a film not more than 3 minutes in any language based on the given theme and upload through your Filmaka account. Every month up to 20 winners will receive $500 each and $1000 for a follow up film and proceed to the jury level to compete for $3000 and $2000 in addition to participation in the Final level to win a Feature film contract and $5000. From the producers and fina…
Last reply by Hemant, -
- 13 replies
- 1.7k views
The whole premise is that of a midsummers day shot of the hills. I got the idea from the hills next to my house. Here are some sketches. The Windmill that is going to be in the semi foreground area. The overall layout of the shot. I am going need some help though on configuring AM hair to get that grass look. (Gold with white tips) More stuff soon. -Photoman
Last reply by photoman, -
- 1 follower
- 17 replies
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Hi there, Just started a new project and wounded what is the best way to make a net for my badminton court? P.s How do i edit the title?
Last reply by photoman, -
- 8 replies
- 855 views
i made a sceen, added all the objects needed. now i want to animate my character, but i cannot access my character properly. now my question is, is it possible to isolate some objects (that is make them invisible) in the chro, so that i can animate my character. if yes how can i do this.
Last reply by petokosun, -
- 2 followers
- 15 replies
- 1.8k views
Hi guys, I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to.. crits are welcome...
Last reply by Pengy, -
- 5 replies
- 700 views
This has been on the shelf for a while, so I thought I'd dust it off and work on some improvements. Might incorporate it in an entry for the September image contest. So far this design is far too mechanical. I want to modify it quite a bit to give it a more "organic"--and menacing--look. Any suggestions will be quite welcome. The really interesting challange will be to rig it for animation. Any suggestions for that will also be quite welcome. It is basically a "boneless" anatomy according to the novel, so it will probably look best if it can move much like a squid's tentacles or an elephant's trunk. Really looking forward to Guillermo Del Toro's version of…
Last reply by williamgaylord, -
- 3 replies
- 588 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
- 7 replies
- 771 views
hope you´ll enjoy... crits welcome. kung.mov
Last reply by thefreshestever, -
- 10 replies
- 1k views
Once again here is another shot I had to make for my job. Hope you guys enjoy...
Last reply by noober, -
- 10 replies
- 970 views
I have created a new little character mainly for the purpose of practicing rigging and animating. i am going to make a music video eventually with this guy using the song Tonto, Jump On It! but i am still rigging him right now. i have used the 2001 Skeletal rig and i still have a little touching up to do for some small points that are a little out of place. but its the best i have done. i never have rigged a human before. nor made one. i need to know how to use the target things. the cubes for like the feet targets and the hip/pelvis cube mover. if i could rig these it would make my animating alot smoother and easier. so if someone could point me in t…
Last reply by totlover, -
- 11 replies
- 1.2k views
Here's a couple headshots, wireframe, and concept art. Crits welcome.
Last reply by Joe Gamblin, -
- 20 replies
- 1.8k views
hello hashers, yesterday i started a new big project, i´ll need your help here the next few weeks, technical and motivational i guess here´s the thing: a friend of mine wich is a music producer came to me with a veeeery cheesy and catchy song and asked if i could make a 3d-video for that so we can sell it to a big provider for mobile-phone ringtones here in germany... at this moment the no. one hit there is a music video with a little rabbit and his carrot: http://www.youtube.com/watch?v=9muADLVPjq8 ... this thing even did it to the top10 here... unbelievable... so we thought, hey, why not try this by ourselves. i already talked to the provider, the condition…
Last reply by thefreshestever, -
- 1 follower
- 9 replies
- 954 views
Just something I did this afternoon. Cornbread.wmv
Last reply by jzawacki, -
- 11 replies
- 832 views
As per Vern's request, this was one of the May Mechanical Contest entries. (I actually entered two, this Rebel and the Lamborghinni Gallardo). And as with Eric's entry, this is still a WIP. I had been doing a WIP thread on this already, showing the progress of the model. The Gallardo was the model I created mainly for this contest. Never even thought about entering the Rebel until someone in the WIP thread asked if I was going to enter it. I hastily tried to complete the model, but didn't succeed very well. There are a lot of things on the Rebel that I am not really happy with, and will be redoing them properly. Anyway, here are some larger, higher resolut…
Last reply by animas3D, -
- 16 replies
- 1k views
Most of you probably already knew this was mine since I already have a topic going on it, but here it is again anyways
Last reply by Eric2575, -
- 0 replies
- 506 views
This is a WIP that I'm doing for the 11 Second Club. It's far from finished, but I thought that I was pretty much done up to frame 120, but it's getting hammered over there and I'm not sure where to start fixing. http://www.vimeo.com/1152629 Any suggestions would be welcome.
Last reply by Geophizz, -
- 1 follower
- 6 replies
- 568 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 12 replies
- 1.1k views
Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
Last reply by Eric2575, -
Dojo
by MasterFunk- 1 follower
- 5 replies
- 930 views
This is the Dojo I created for my ninja project. I haven't really thought of a script for the project so I am creating the scene first. There is also the reference I used.
Last reply by elliotclem1, -
- 1 follower
- 5 replies
- 647 views
Okay, I did my VERY FIRST AO RENDER! Woohoo! Straight out of the box. It isn't fantastic but i get the idea. Now I want to know what the next level is. How would I for instance, use some kind of image for reflection? Is this delving into the HDRI concept? Radiosity? AO renders SO FAST, I don't want to get too complicated. Can I use just a simple dome with an image? Anyway, this sample image is from my ongoing animated short spoofing the terminator (not much activity in Vern's World so this is a tease looking for some help on AO. The link to this thread is in my signature) Just for grins I stripped out the lights, added a ground and back plane and just rendered i…
Last reply by zandoriastudios, -
- 12 replies
- 1.4k views
I did a test today that turned-out quite nicely with BIG help from our friend, Newton Dynamics... (attached 4mb QT) Basically, I made a 'beer-bong' (a funnel on top and a long tube) and set about 50 lathed 'Platelets' above it, set the gravity to -5%... and simulated! Afterwards, I wanted the animation to be slower and smoother- so I 'group-grabbed' all the simulated keyframes from the 50 Platelets and spread them out... I used a SYMBIONT material called 'Plush' to texture the platelet and the vein. The client wanted this to be a 'medical-meets-anime' look, so I toon-rendered and regular rendered and combined the 2 in After Effects. For a quick half-day test, n…
Last reply by Gerry, -
- 0 replies
- 361 views
I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
- 3 replies
- 646 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
- 2 replies
- 583 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 1 follower
- 20 replies
- 2.3k views
Takin a small break from pokemon to make Saber from Fate Stay Night. I've got a cash offer from someone to make her so i'm doing my best. Here's what i've got so far, tell me if you can see if there's anything i should change.
Last reply by Rodney, -
- 16 replies
- 1.8k views
I made him and added bones and I think he looks amazing.
Last reply by animation man hi, -
- 13 replies
- 905 views
I have the flat shape of a wave ( see picture) and want to animate it the way, that a wave runs through this shape from one side to the other. Can anybody give me some ideas please, what would be the best way to achieve this effect? Thank you
Last reply by robcat2075, -
Hi Hashers! What contour is pleasant to you more? Thank!
Last reply by Kamikaze, -
- 6 replies
- 1.3k views
Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one ). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle. I'm just wondering if theres anything else i should do or something i should change? also the file is v12(yeah i still haven't gotten my mom to update) EDIT:oh i just realized this was in the wrong place...could someone move it please XD Sphere_rig2.prj
Last reply by the_black_mage, -
- 1 follower
- 17 replies
- 1.6k views
My daughter kicked the plug out before I could finish it but here it is. I still havent added cp weights, smartskinning or even comstraints although I am reading up on them. The animated lacks weight and the timing is off (things I was trying to fix before the plug was pulled).
Last reply by thefreshestever, -
- 11 replies
- 866 views
Every time I try to build a head, when I try to patch sections together, or fill ares by closing off with a spline, I get a complete mess like the pic. shown here. I try to pull and adjust the Bezier handles, but it nearly always makes it worse. I doing something fundamentally wrong, but haven't a clue as to what.
Last reply by 3DArtZ, -
- 1 follower
- 13 replies
- 1.1k views
I'm am trying to create a cloud that resembles a cartoonish human face. I've attached a model with a sort of 'bubble-wrap' look and would like to know if there is a way to quickly give a nice a rounded shape to the whole model to which I can then manipulate points to define facial characteristics. I'm open to all suggestions, included starting from scratch with another approach to accomplish the same thing. Thanks. Clouds.mdl
Last reply by cribbidaj, -
- 9 replies
- 1.2k views
Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575,