Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 2 replies
- 276 views
This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
Last reply by Mr. Jaqe, -
- 2 replies
- 392 views
Sorry missed fedex today so no 12cd instead i started fooling around 11.1d+ gunblob.mov
Last reply by Vash, -
Tried blobbies as water here is about 60 frames less than a minute per frame blobwater.mov
Last reply by johnl3d, -
- 10 replies
- 1.4k views
Still plugging away on the blockhead figures. This is the most recent animation test. You'll spot its intention... I begin to realise that I am hitting my limits as an actor ( and the threshold was low to start with ) so I may start to take lessons accordingly. Any feedback on the animation would be most welcomeTest.mov. For me the biggest problem is the mouth shapes. The style of mouth chosen does not permit of enough variety of shapes so I will have to work on that. On a related question to that. It is possible to paste parts of one model into another, eg an ear or eye but, is it possible to paste the mouth poses of one into another if the style …
Last reply by RU2D4, -
Blockheads 1 2 3 4
- 190 replies
- 21.8k views
Ball_640.mov Trying to do a series of 10-20 seconds 'briefs', one each week. This is the first. I need to change the composite on the third scene. using a shadows only render ( if I can remember how ) as there is a unintended mix of toon and non toon renders. When rendering a cookie cut decal in toon, it shows on both sides, only the one side in Final ? Any feedback welcome. regards simon PS should have mentioned. this is a VGA conversion of a 1080 render.
Last reply by Simon Edmondson, -
- 3 replies
- 693 views
i was inspired by bioshock to try and figure out how they make blood look so real. After a long time fumbling around with photoshop, to get a good looking liquid surface tension normal map, i think i got a fairly good result. The key though that I found out was blood doesn't have a white or red specular highlight, it's blue. Anyways, here's the results of my testing. BloodStain.zip BloodStain.mov
Last reply by DanCBradbury, -
- 7 replies
- 782 views
ok now that i have completed my tripod i'm moving on the the other machinery in this case the blood sucker [attachmentid=17092] i'm working on the arm now but i cant seem to come up with a good one and Suggestions?
Last reply by Stuart Rogers, -
Anyone out there in HASHland know how to get the Bloom effect in AM? Version 13 prefered. A tut would be sweet.
Last reply by Ilidrake, -
- 1 follower
- 5 replies
- 944 views
Hi Hashers Having finished the third and final storyboard for Bella Bear I decided to do some animation with Bella & Hannah. For this I chose a famous scene from a famous film and decided to replace the characters with mine - bit like the 10 Second club. Anyway, here's what I have done so far - I look forward to any coments and criticsms (I wonder if you can guess what film the scene is from ) Doors_Flick.mov
Last reply by gazzamataz, -
- 13 replies
- 1.2k views
Saw something like this the other day on the forum so I threw this together tonight. It as usual a little rough but it presents the idea at least what I remembered. blowaway.mov
Last reply by Dagooos, -
- 58 replies
- 5.8k views
Hi all, I felt guilty for not posting anything new in a while, so here's my newest character render. I'm trying out some photo texturing to add more believabilty. The jeans texture is pretty lo res right now, I used a digital camera. I'll probably use my scanner to scan sections of some jeans for a more detailed decal. I need to rework the feet a bit, too. Shoes would be easier to model, I think. I'm thinking she could wear a jacket that uses the v12 clothsim. Jim
Last reply by Nycer, -
- 2 replies
- 463 views
Here are real-world objects shot against a (poor) blue screen. With A:M Composite it's possible to pull out a matte like this... and use that as a transparency map to remove the background from the original image... and overlay the photographed objects over CG imagery Ta-daaaahhhh! I"ve been wanting to figure out a way to do this in A:M by itself for maybe 5 years now. I'm still R&D-ing this so no tut yet.
Last reply by robcat2075, -
BMW 3 SERIES 1 2
by nerrazzi- 51 replies
- 5.1k views
Here's a look at a Sport Coupe I'm trying to pull together...
Last reply by nerrazzi, -
- 15 replies
- 1.4k views
Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
Last reply by clonewar12345, -
Hello Hashers I haven't been so active lately on the forum, sorry for that. Anyway Here is my latest work This is an boat model I have been working on. There is still some few details missing, but it is almost finished. The model is made of 12466 patches. Regards Stian Ervik Wahlvåg *The image is updated*
Last reply by agep, -
if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 1.3k views
Hi guys, Iv been away recently, busy with university work. I began working with a couple of third year students, helping with their final year films. Its a two minute short set in medievil times - The plague is rife, Death is visiting everyone in the village and the King is next on his list! Unfortunatly, Its not being produced in AM. If it were up to me it would, since this other package is a pain in the rear end most of the time! When It's my turn, I hope to be able to make my film in AM. But - I managed to model the body collector in my favourite proggy though. I exported it as .x thanks to the great obsidion games plugin. Because it was to end up as polys, …
Last reply by nixie, -
Boeing 747
by gre03- 12 replies
- 1.1k views
Hi, Here is a model that i was working on for school but turned out to be just for fun the modeling is probably finished, but i can't think a good enviroment to put it in so that i can showcase it. Comments appreciated.
Last reply by gre03, -
- 6 replies
- 2.2k views
Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
Just having some fun playing with the alpha channel and layers. ball_on_layers.mov
Last reply by robcat2075, -
- 1 follower
- 83 replies
- 10k views
Check out the new per pixel displacement in V13! Thanks, Martin!
Last reply by Fuchur, -
- 4 replies
- 614 views
I finished tuning my model (it's not rigged yet). It's an attempt at a bomb with limbs and eyes. tell me what you think:
Last reply by Vash, -
- 10 replies
- 1.3k views
I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help... Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
Last reply by camzilla, -
- 6 replies
- 551 views
I want a bone/null that moves the whole body somewhere. I noticed that If I create a bone that goes over every control point that is controlled by other bones, those bones are not activating those points anymore (see screenshot below). What is the best way to create a rig that moves the whole body?
Last reply by PixelDust, -
- 0 replies
- 374 views
Hi Guys! Can somebody help me? I'm working on a "sharkman" model and I have a problem in the pose relationship! I want to make the poses with bones,but I don't know ,how can I do left and right-side will be equal? Only manual? Thanks before, Sharky
Last reply by Sharky, -
- 23 replies
- 3.2k views
I did not want to make a new topic but I had to get this question answered. I am trying Homeslice's simple animation rig and I am trying to fix this Thanks in advance.
Last reply by Dpendleton77, -
- 4 replies
- 584 views
Any clues on how to bone a piston? Meaning, I've got a "saucer", and I want the bottom portion to be connected to a central piston, that comes down in one direction only.....
Last reply by johnl3d, -
I got my new cd yesterday and have been playing with hair and the UV editor. What do you think of my bonsai tree? C&C and suggestions please.
Last reply by Hutch, -
- 1 follower
- 2 replies
- 1.1k views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 1 reply
- 311 views
Hello, I've never used a boolean cutter before, but wanted to see how they could help me with an effect I wanted to try. I followed the instructions in the downloadable version of the 10.5 manual from hash.com, and according to the manual... I did waht I was supposed to do... so can someone help me on this? I may have missed a step. If you want to take a look at the proj file it's only 19KB in size... I've attached it below. Thanks! P.S. I'm also animating the boolean cutter to move along a path to "scan" across the object in the Chor. I see nothing when I render it all out. booleanslicel.prj
Last reply by entity, -
- 3 replies
- 415 views
wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
Last reply by johnl3d, -
- 1 follower
- 18 replies
- 2k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 9 replies
- 851 views
I have a new movie on my webpage: http://www.campbellanimation.com illustrating A:M's 'boolean's' cababilty in motion. This was a test I did last summer during the Logo contest so I used the A:M logo (my entry that is) in the test. Basicly, there is geometry (like an egg, or football) that is cutting and revealing other geometry in motion (the A:M logo)...the light streaks were done in AfterEffects using the 'shine' filter as an afterthought. If there is interest or questions I'll be happy to elaborate. It's actually quite straightforward- I keep referring to various A:M features as 'powerful stuff'...partly because I have been listening to some old 'Fabu…
Last reply by steve392, -
- 1 follower
- 6 replies
- 564 views
Hey Hashers! I did not know what to get you all for Xmas and you were ALL on my list...so I made a neat little model! This is a graphic firework (see movie for example) that is safe so you won't blow your fingers off. The effect makes use of Hash's boolean feature to reveal and unreveal the burst. You can make your own bursts to change things up... There are 2 poses with the model- 1 reveals the burst and the other UNreveals it... HAVE FUN! Have a VERY Spliney Holidays! BOOLEAN_graphic_firework.mov FIREWORK.mdl
Last reply by heyvern, -
- 4 replies
- 420 views
i was bord today so i thought i would test out some booleens and see how they come out heres the final render [attachmentid=22773] and heres a real time render [attachmentid=22774]
Last reply by the_black_mage, -
- 1 reply
- 246 views
Ross's boomerang made me try this used an expression to rotate the boomerang which was constraint to a path [attachmentid=17520] Sorry no project I closed AM before I saved it... boom.mov
Last reply by rossk, -
Boot Screen
by iGeek- 12 replies
- 1.3k views
I'm the "Key Grip" of my school's Film Consideration Club (FCC). We watch movies and talk about them. I've been assigned to make a backdrop for the projector. It's the image that displays when it's warming up, and before we put in a movie. It'll be up when people are coming in. It's not trying to sell anything, just something to look at. Here's my first pass at it. I plan to fix the way the film just ends on the upper right. Also, I wanted to do some spotlights a la 20th Century Fox, but I couldn't figure out a good way to do it. I plan to mess with the lighting a bit too. I'd love to hear what y'all think.
Last reply by J.Bruce, -
Booyakah Animation 1 2
by Flog- 61 replies
- 5.9k views
Upcoming project. Currently I am working on 3 small trailer films. They will be 2 minute short stories which will allow you at the end to vote which series you would like produced. I will be creating Webisodes of each episode and they will be made with Animation Master and various other programs. I hope you enjoy and I hope to keep this updated with my latest characters.
Last reply by Flog, -
- 11 replies
- 1.6k views
Here's an animation exercise I did to familiarize myself with ver 10.5 - (after coming from 8.5) - boy did I have a lot of habits to break - still needs work - but time to move on - hope you find it amusing...Nancy http://www.intercad-inc.com/nancy/bopthebozo.htm
Last reply by HeadlessBill, -
- 13 replies
- 1k views
A number of people left me very nice comments on the AMStills gallery, so I thought a few of you may enjoy seeing a slightly re-worked hi-res version of the pic I entered in the March sci-fi contest. (the hi-res version is attached at the bottom of this post) A few comments on its making: The whole thing is really based on a lot of trickery and forced perspective, when it comes down to it. Luckily you can get away with that in stills most of the time! Breaking it down into parts: The lower city - nearly all of the small buildings are simply boxes with beveled tops. For the hi-res version, I went back in and added in some additional geometry t…
Last reply by Rodney, -
Boris & Jimbo 1 2
by DeeJay- 1 follower
- 66 replies
- 6.3k views
Hi folks! I just forgot to post some WIPs from my current project, Boris & Jimbo (use this link for more infos about the project, story etc.). Ok, here you are - let me introduce to you Boris, the rat and Jimbo, the snake!
Last reply by Gerry, -
- 11 replies
- 1.2k views
Hi All, I got AM back when it was version 5.0, and stuck with it up to 7.1.. I stepped out of the 3-D scene for quite a few years, and just within the last few weeks, dropped by the Hash site to see the changes they made in software. I was blown away at the improvements (though I still need to upgrade ). Anyway, I've been doing 3D game development and low-poly (I know it's a dreaded word) modeling as a hobby/sidebusiness for about a year now, and wanted to start doing some cinematic stuff. So, out comes my copy of AM... To make a long story short, I'm in the process of "re-learning" AM (you don't use it, you lose it), and thought that I'd get my feet wet b…
Last reply by starwarsguy, -
- 1 follower
- 25 replies
- 1.5k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
- 4 replies
- 455 views
Tried to bounce some streaks...forgot they didn't reflect also...sprites would bounce better land.mov
Last reply by johnl3d, -
- 12 replies
- 1.7k views
Sorry I know it is boring but I wanted a critique before I move on to giving the ball some personality. Any and all opinions welcome. Also, I am using 3% motion blur. What are people's thoughts on MB? When I didn't use any the animation looked kind of "jumpy". When I used more (>5%) parts of the ball looked fragemented. Is it a question of finding just the right %? http://www.youtube.com/user/Pesto642
Last reply by Pesto, -
- 109 replies
- 22.5k views
My instinct was to wait until I had a lot more of these done, but, I figured that it would be silly if there was a fundamental error in the more basic stuff which ruined everything more complex that followed. So, I'll post the first round of really basic ball bounces that I've been messing with. The goal is to work my way through basic exercises in an attempt to improve. Constructive critiques are encouraged (I am trying to get better)...thanks in advance for any pointers. This set of four starts with a ball drop without any squash and stretch, then a small amount of lateral movement is added, then squash and stretch is added and finally some roll is added. O…
Last reply by Rodney, -
- 5 replies
- 596 views
After a long and bad time, of no job, no money and almost no perspective, i finaly have a new client, who confronted me with an quite unusual task. This guy is doing "bouncy castles" and he needs someone who designs this stuff and is doing the layouts for the final cutting forms, which are used to assemble that stuff in the end. My first job for him was to design some "cosmetics" for an large construction, called "Multi Tower". Its a constuction where kids can play, climb and do some trampolin jumping. When they finished that thing, they found, that it looks like everything else, but not like something to play with. Since the cost of this baby is somewhere around 70 000…
Last reply by Heiner, -
- 1 follower
- 28 replies
- 3.3k views
Kind of doing a version of Pipe Dreams but using archery. I'm kind of making it up as I go. Will the bow(s) be wood or metal? We'll see as the months go on. I have started school again https://www.cs.clemson.edu/dpa/msindpa.html Most of my time is being taken up with work, school, and Uber, so I am not sure how much time I am going to be able to devote to this. Attached is the beginnings of a bow. Next comes bones and movement.
Last reply by thumperness, -
- 2 replies
- 566 views
box car textures WIP I've been getting more satisfaction from building textures now that I've adjusted my attitude by repeatedly chanting the acronym THWRT (pronounced "thwurt", it stands for "to heck with render times") to overcome my fear of multi-multi-branch materials. I took a chance and mixed modeled rivets (the darker ones) with bump mapped (all the sheet metal rivets) and was pleasantly surprised with the result. I've rationalized their different textures by assuming sheet metal rivets would be made from a different alloy than structural rivets. However the close-up image shows one, not unexpected, hazard to bump maps; the ladder rung's shadow does…
Last reply by Rodney, -
- 3 replies
- 521 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill,